Tier 1

As the banlist is still relatively fresh, the meta hasn't settled yet entirely and there's still a lot of things to be figured out but for now Destiny Hero seems to have solidified itself as the top deck of the new format. The ability to go first with, in ideal cases, 3-4 disruptions is simply too overwhelming for almost every deck.

It seems that the old saying “Heroes Never Die” rings true, as for the umpteenth time in Duel Links, a variant of HEROs (this time the dark and edgy Destiny HEROs) finds itself as the Sole Tier 1 deck of the current format. The deck's biggest strength comes in the form of an amazing Skill which gives Destiny HEROs near-unrivaled consistency, letting them not only set up at least 1 guaranteed disruption on the opponent’s turn (more often than not 2-4 interruptions), but also giving them nice comeback ability by being able to set up Loading... for the Draw 2 on the following turn and recycle copies of Loading... . While I’m still not fully convinced that the deck is so much stronger than the other decks in the format to warrant a sole Tier 1 status, I think that the deck has shown enough tournament results to earn its place at Tier 1 in this weakened, post-banlist meta. Underestimate the HEROs at your own risk.

Tier 2

After a significant stint as the sole Tier 1 deck for a few weeks, this Pendulum deck finally passes the torch off to Destiny HEROs and falls to tier 2 this week. While the pure version of the deck wasn’t really hit by the most recent banlist, the Orcust hybrid variant is no longer as playable due to multiple Limit 3s conflicting with each other, and the difference in power is immediately felt. While the deck still can make its regular Pendulum and Xyz plays as usual and its quite frankly broken skill that nets the deck an effective +3 remains untouched, it no longer can create the same nigh unbreakable Turn 1 boards that the Orcust engine allowed. It also no longer benefits from the seemingly-unlimited recursion that the engine gave the deck, meaning that once the Odd-Eyes board is broken, it can be difficult to rebuild. For these reasons, Odd-Eyes falls to Tier 2.

In my opinion, with respect to its variations and representation, I think Odd-Eyes is stronger than a Tier 2 deck. The deck can still access Orcust lines and still sack Turn 2 with Loading... into Loading... setting up Loading... . Their Turn 1 is a fairly easy as well, setting up Beatrice + Loading... (with Loading... card advantage and Loading... summoning Loading... ), or the same-old Loading... + Loading... board. While the lowered opinion of Odd-Eyes has solidified, I expect it to perform well, it's only a matter of time.

When the banlist first dropped and it became apparent that Odd-Eyes Orcust would probably no longer be the best Orcust variant, the race began to find the next best deck that could accommodate the engine most effectively. With this week, it seems we officially have our answer. Gandora stays at Tier 2 due to being able to abuse the Orcust engine better than any other deck currently. Loading... acts as a pseudo-Loading... , being able to dump your important combo starters from hand and start the regular Orcust loop. Should your opponent be able to disrupt your regular Orcust plays, the Gandora part of the deck acts as another win condition, threatening to clear both boards and graveyards and swing for lethal. If your opponent doesn’t have at least 2 disruptions going First, then they are at risk to be OTKd, which not every deck can do easily. Because of this, Gandora comfortably claims its spot in Tier 2.

Tier 3