Leaks: October 23rd
October 23rd Update
Leaked Cards
- Thanks to for Card Rarities & Skills!
Leaked Cards
Skills
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Advance Burst Draw
[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your LP is lower than your opponent's and you have no monsters on your field (once per Duel).
[EFFECT] One of the cards from your normal draw will be a random Level 7 or higher Normal Monster with the highest ATK in your Deck. If you activated this Skill on turn 10 or later, you can also add 1 Loading... from outside of your Deck to the Deck.
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Blue-Eyes Dimension
During this Duel, if you have at least 9 "Blue-Eyes" monsters in your Deck at the beginning of the Duel, you can Normal Summon/Set Loading... without Tributing, and you cannot Special Summon monsters except LIGHT Dragon-Type monsters with Levels and Ritual Monsters. In addition, the following effect can be used once per Duel.
Send 2 "Blue-Eyes" monsters (1 from your hand and 1 from your Deck) to the Graveyard, add 1 Loading... or Loading... from your Deck to your hand, and place 1 Loading... from outside of your Deck at the bottom of your Deck. If you activated this Skill on turn 2 or later, also place 1 Loading... and 1 Loading... at the bottom of your Deck.
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Eternal Bond
During this Duel, you can only Special Summon "Neos," "Yubel," and "Elemental HERO" monsters, and you can Normal Summon/Set Loading... and Loading... without Tributing.
Each time you Normal or Flip Summon a Loading... or Loading... monster, you can use either of the following effects.
- Send 1 "Yubel" monster on your field that was Normal or Flip Summoned this turn to the Graveyard, and Set that monster's evolved form from outside of your Deck to your field. (You can change the battle position.)
- Add 1 Loading... or 1 Loading... in your Deck, or 1 Loading... from outside of your Deck to your hand.
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Fusion Clockup
Each of the following effects can be used once per Duel. During the Duel you use this Skill, you cannot Special Summon monsters except Dragon-Type Fusion Monsters and Cyberse-Type monsters. You can only Special Summon DARK or WIND monsters from your Graveyard.
- If you have Loading... in your Extra Deck, return 1 "Cynet Fusion" or 1 Cyberse-Type monster from your hand to the Deck, and add 1 Loading... and 1 Loading... to your hand.
- Change 1 Normal Monster in your Main Monster Zone to Loading... .
- Change the Type and Attribute of 2 monsters on your field to Dragon-Type and DARK Attribute. Then, send 1 Loading... from outside of your Deck to the Graveyard.
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Destiny Draw: Mystical Space Typhoon
Can be used before your normal draw if your Life Points are lower than your opponent's. One of the cards from your normal draw this turn will be Loading... .
This Skill can be used regardless of your Life Points if there are 3 or more cards in the opponent's Spell/Trap Zone and Field Zone.
This Skill can only be used once per Duel.
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Awakening of the Charmers
Reveal 1 "Charmer" monster or "Familiar-Possessed" monster in your hand, return 1 card from your hand to the Deck, and Set 1 Loading... from outside of your Deck to your field.
This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that has Loading... , Loading... , Loading... , and Loading... . This Skill can only be used once per Duel.
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The Legend of the Heroes
Each of the following effects can be used once per Duel.
- Can be used if the total Link Rating of the monsters on your field is 3 or more. Increase your Life Points by 2000.
- Can be used on turn 5 and onward. Return 4 Link Monsters from your Graveyard to the Extra Deck, and add 1 Loading... from outside of your Deck to your Extra Deck.
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Ghosts in Cyberspace
At the beginning of the Duel, add 1 Loading... to your Extra Deck.
You can activate this effect once per turn. Select one of your "Altergeist" monsters, and move it to another of your Main Monster Zones.
This Skill can only be used/applied if you begin the Duel with a Deck that meets the following conditions:
- All monsters in your Deck/Extra Deck are Spellcaster-Type.
- You have no Spell Cards in your Deck.
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Secret Cure
Can be used turn 4 and onward, before your normal draw. Instead of conducting your normal draw, excavate cards from your Deck until you excavate a monster (3 cards at maximum). Add the first monster you excavate to your hand, and return the other cards to your Deck.
Then, return 1 card from your hand to the Deck, and increase both your and your opponent's Life Points by the ATK of the monster you have added to your hand.
This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 7 "Altergeist" monsters, and the same amount of "Altergeist" Trap Cards. This Skill can only be used once per Duel.
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Quick-Emulatelf
Can be used on turn 2 and onward, during a turn you have not activated a Trap Card. During this turn, you can Set and activate Loading... .
If you use this Skill, you can only activate 1 Trap Card and Special Summon 1 monster from your Extra Deck until the end of the turn. This Skill can only be used if you begin the Duel with a Deck that contains no Spell Cards and a Deck/Extra Deck that contains no monsters other than "Altergeist" monsters.
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Personal Spoofing
Can be used if you have an "Altergeist" Link Monster in your Main Monster Zone. Set 1 "Personal Spoofing" from outside of your Deck.
During this turn, the card Set with this Skill cannot be activated, and you cannot Special Summon Link Monsters.
This Skill can only be used once per Duel.
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Altergeist Preparations
Can be used before your normal draw each time your Life Points decrease by 1000, if you have 3 or more "Altergeist" Trap Cards in your Deck. One of the cards from your normal draw this turn will be a random "Altergeist" Trap Card from your Deck.
This Skill can be used twice per Duel.
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Altergeist Trade
Can be used before your normal draw each time your Life Points decrease by 1000. Return 1 "Altergeist" Continuous Trap Card on your field to the Deck. One of the cards from your normal draw this turn will be a random "Altergeist" monster from your Deck.
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Altergeist Booster
During your turn, the ATK of "Altergeist" monsters on your field is increased by 50 for each "Altergeist" Trap Card in your Graveyard.