October 15th Update

Note: This article will be updated throughout the day. Check back regularly as more information is added!

Note: Datamined Skill effects may not be fully complete, missing additional requirements and/or card interactions etc. Check back often for more updates as these Skills are tested further.

Credits to

& Seonalae Archive


Skills

Archive Skills

  • Skill 1

You can each of the following effects once per duel and only one per turn:

  • If the sum of your link ratings on the field is 3 or more, heal 2000 LP.
  • Can be used on turn 5 onwards. Return 4 Link Monsters in your Graveyard to the Extra Deck to add 1 Loading... to your Extra Deck from outside your Deck.
  • Skill 2

Can be used before your normal draw if your LP is lower than your opponent's or if your opponent has 3 or more cards in their Spell & Trap Zones. One of the cards from your normal draw this turn will be a Loading... in your Deck.


Ghost Gal Skills

  • Skill 1

At the beginning of the Duel, add 1 "?????" to your Deck/Extra Deck.

The following effect can be used once per turn. Select 1 "Altergeist" monster you control, and move that monster to another of your Main Monster Zones.

This Skill can be used if you have no spells and the only monsters in your Deck or Extra Deck are Spellcaster monsters.

  • Skill 2

Can be used on turn 4 onwards before your normal draw. Reveal up to 3 cards from the top of your Deck in order and add the 1st monster revealed to your Hand, then return 1 card from your Hand back to the Deck. Heal both player's LP by an amount equal to the ATK of that monster.

This Skill can only be used if you begin the Duel with a deck containing an equal amount of "Altergeist" monsters and traps and at least 7 of each.

  • Skill 3

Can be used the turn you did not Link Summon, but control an "Altergeist" Link Monster. Set 1 Loading... from outside of the Deck. It cannot be activated this turn. This Skill can only be used once per Duel.

  • Skill 4

Can be used before your normal draw each time your Life Points decrease by 1000. One of the cards from your normal draw this turn will be a random "Altergeist" trap in your Deck.

  • Skill 5

Can be used before your normal draw if you took 2000 or more total battle and effect damage so far. Return 1 face-up "Altergeist" monster or continuous trap to your Deck so one of the cards from your normal draw this turn will be a random "Altergeist" monster in your Deck.

  • Skill 6

Can be used on turn 2 onwards. During the turn you use this Skill, you can activate 1 Loading... the turn it is set and you cannot activate other Spell/Trap Cards. You cannot Special Summon monsters from the Extra Deck after you use this Skill.

This Skill can be used if you have no spells and at least 1 monster in your Deck and the only monsters in your Deck or Extra Deck are "Altergeist" monsters.

  • Skill 7

"Altergeist" monsters you control gain 50 ATK for each "Altergeist" Trap in your Graveyard.


Speed Duel Skills

  • Playmaker Skill

You can use one of the following effects once per turn:

  • Return 1 Loading... or 1 Cyberse Monster from your Hand to your Deck. Add 1 Loading... and 1 Loading... from your Deck to your Hand.
  • Change 1 Normal Monster you control to a Loading... .
  • Select up to 2 monsters in your field to become DARK Dragon-Type and add 1 Loading... from outside your Deck to your Graveyard.

During the turn you use this Skill, you cannot Special Summon monsters from the Extra Deck, except Cyberse-Type/Dragon-Type Fusion monsters, and you cannot Special Summon monsters from the Graveyard, except WIND or DARK monsters.

  • Familiar-Possessed Skill

Reveal 1 "Charmer" or 1 "Familiar-Possessed" and return 1 card from your Hand to your Deck to set 1 Loading... from outside your Deck. This Skill can only be used once per Duel if you begin the Duel with a Deck containing:

  • Blue-Eyes Skill

During this Duel, you can Normal Summon/Set Loading... without Tributing and you cannot Special Summon monsters except Ritual or LIGHT Dragon-Type monsters with a Level.

Send 1 "Blue-Eyes" card from your Hand and 1 "Blue-Eyes" card from your Deck to the Graveyard to add 1 Loading... or 1 Loading... from your Deck to your Hand and to add 1 Loading... to your Deck from outside your Deck. If this skill is used on turn 2 onward, also add 1 Loading... and 1 Loading... to your Deck from outside your Deck.

This skill can only be used once per Duel if you begin the Duel with a deck containing at least 9 "Blue-Eyes" cards.

  • Jaden Skill

During this Duel, you can Normal Summon/Set "Elemental HERO Neos" and "Yubel" without Tributing. If you receive damage from your opponent's card effect when your Life Points are at 2000 or below, your opponent will lose Life Points equal to the amount of damage you took.

Each time you summon a "Elemental HERO Neos" or a "Yubel" monster, you can activate one of these effects:

  • Send 1 "Yubel" that was Normal or Flip Summoned this Turn to the Graveyard to set 1 "Yubel - Terror Incarnate" to your field from outside the Deck. If you control a "Yubel - Terror Incarnate" that was Normal or Flip Summoned this Turn, you can send it instead to set 1 "Yubel - The Ultimate Nightmare" to your field from outside the Deck.
  • Add 1 "Miracle Contact" from outside your Deck to your Hand. If you have "Elemental HERO Neos" or "Super Polymerization" in your Deck, you can add 1 of them to your Hand instead.

Rush Duel Skills

  • Blue-Eyes Skill

[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your Life Points are lower than your opponent's and you have no monsters on your field (once per Duel).

[EFFECT] One of the cards from your normal draw this turn will be the highest attack Level 7 or higher Normal monster in your Deck.

If you activate this skill on Turn 10 and onward, Add 1 Loading... to your Deck from outside your Deck. One of the cards in your normal draw this turn will be Loading... .