November 14th Update

Note: This article will be updated throughout the day. Check back regularly as more information is added!

Datamined Skill effects may not fully complete, missing additional requirements and/or card interactions etc and can change at any time. Check back often for more updates as these Skills are tested further.

Credits to

& Seonalae Archive


Speed Duel Skills

Fire Formation Skill 1322

Return 1 "Fire Formation" Continuous Spell in your hand to your Deck to add 1 Loading... from your Deck to your hand. During the Duel you use this skill, you cannot Normal or Special Summon monsters, except monsters from the Extra Deck or Beast-Warrior-Type monsters.

This Skill can only be used once per Duel.

Red-Eyes Skill

During this Duel, you cannot Special Summon monsters, except Extra Deck monsters or "Red-Eyes" monsters and you can Normal Summon/Set Loading... without Tributing.

If you control a "Red-Eyes" monster, you can set 1 "Red-Eyes" Spell/Trap from your Deck. If you don't control a face-up Normal monster, you must also return 1 card from your hand to your Deck.

This Skill can only be used once per Duel if you begin the Duel with a Deck containing at least 7 "Red-Eyes" monsters.


Rush Duel Skills

Red-Eyes Skill 1318

This Skill can be used if you have at least 7 Level 5 or higher monsters in your Deck.

[REQUIREMENT] Can be activated on turn 2 onward.

[EFFECT] Return 1 card in your hand to your Deck and reveal 1 Loading... in your hand. Add 1 Loading... from your Deck or Graveyard to your hand. Then, you can make 1 of your opponent's monster lose 400 ATK. *You cannot declare an attack with level 7 Effect Monsters on the turn you use this Skill.

Yuga Skill

This Skill can be used if the only monsters in your Deck are Beast Type or Spellcaster Type.

[REQUIREMENT] None

[EFFECT] 1 face-up WIND monster on your field that was Normal Summoned this turn gains 400 ATK until the end of this turn. Then, you can set 1 Loading... from your hand or Deck in your Spell & Trap Zone. If you set it from the hand, add 1 WIND monster from your Deck to your hand.

Luke Skill

This Skill can be used if the only monsters with 1400 or more ATK in your Deck are Dragon Type.

[REQUIREMENT] None

[EFFECT] 1 face-up level 6 WATER or FIRE Dragon Type Effect Monster on your field gains 1000 ATK. Then, you can send 1 level 6 WATER or FIRE Dragon Type monster from your Deck to the Graveyard.

Roa Skill 1

[REQUIREMENT] Can be activated before your normal draw on turn 4 onward, if your opponent has a face-up Level 7 or higher monster and you have no monsters on your field.

[EFFECT] One of the cards from your normal draw will be Loading... . You cannot activate this Skill during your next turn.

Roa Skill 2

This Skill can be used if the only monsters in your Deck with 1400 or more ATK are Fiend Type.

[REQUIREMENT] None.

[EFFECT] Increase the level of 1 face-up Level 4 LIGHT Effect Monster on your field by 1 until the end of this turn. Then, if this skill was activated on turn 2 onward, you can send 1 Loading... from your Deck to the Graveyard. If activated on the first turn, return 1 card from your hand to the Deck instead.

Roa Skill 3

[REQUIREMENT] Can be activated if you have a face-up Attack Position Level 1 LIGHT Fiend-Type Normal Monster in your field.

[EFFECT] Return 1 card in your hand to your Deck and draw 1 card. For the rest of this turn, you can only declare attacks with Fiend-Type monsters.

Skill 1315

(Unknown Condition): Select up to 2 monsters on your opponent's field and place them in defense mode. After that, you must send the card from ??? to the graveyard.

Romin Skill

This Skill can be used if the only Level 7 or higher monsters in your Deck are Psychic Type. At the beginning of your turn on turn 4 onward, Get Angry!

[REQUIREMENT] Can be activated before your normal draw on turn 4 onward (once per Duel).

[EFFECT] Three of the cards from your normal draw will be 1 Loading... from your Deck, 1 Loading... and 1 Loading... from outside of your Deck. You can only attack directly once during this turn.

Skill 1321

(Unknown Condition): Place ??? in the Spell/trap zone.


Keep in mind that the datamined information is speculation, and remains unconfirmed until officially announced by Konami

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