Leaks: App Update - March 19th
March 19th Update
Note: This article will be updated throughout the day. Check back regularly as more information is added including New Skills!
Skills
Credits to
Speed Duel Skill
-
Sherry Skill 1:
If you control a face-up Loading... and your opponent controls a monster, you can add 1 Loading... to your Extra Deck. This Skill can only be used once per Duel.
-
Sherry Skill 2:
Can be used before your normal draw if your Life Points are 3000 or lower. One of the cards from your normal draw this turn will be a Loading... from your Deck. This Skill can only be used once per Duel.
-
Sherry Skill 3:
At the beginning of your first turn, place 1 Loading... face-down on your side of the field. During this turn, you cannot use its effect or effect of cards with the same name.
-
Sherry Skill 4:
Send 1 Loading... from your hand to the Graveyard to set 1 Loading... to your field from outside your Deck and send 1 Loading... to the Graveyard from outside your Deck. Then, you can add 1 "Fleuret de Fleur" or 1 "Noble Knight" monster with 800 ATK from your Deck or Graveyard to your hand.
This skill can only be used once per turn. During the turn you use this skill, you cannot Special Summon monsters from outside your Extra Deck, except "Noble Knight" monsters with 800 ATK or "Synchron" tuner monsters.
-
T.G. Skill 1:
Each of the following effects can only be used once per Duel. You cannot Normal or Special Summon any monsters from outside the Extra Deck, except "T.G." monsters. During you opponent's turn, you cannot activate the effects of level 7 or higher monsters, except "T.G." monsters.
・ Reveal 1 Level 3 or lower "T.G." monster in your hand to add 1 Loading... from your Deck to your hand.
・ Set 1 Loading... to your field from outside of your Deck (it can be Flip Summoned this turn).
-
T.G. Skill 2:
At the beginning of your first turn, set 1 Loading... to your field from your Deck and send 1 Loading... from your Deck to the Graveyard. If the only face-up monster on your field is a Loading... or a level 10 Synchro Monster, you can play 1 Loading... or 1 Loading... from outside your Deck in Defense Position. This skill can only be used once per turn and twice per Duel. During this Duel, you cannot Special Summon monsters, except:
- LIGHT or WIND Synchro Monsters with 2500, 3300 or 4000 ATK
- "Junk" monsters
- "Synchron" monsters
-
Draw Sense: Tuner:
Can be used before your normal draw each time your Life Points decrease by 1000. One of the cards from your normal draw this turn will be a random Tuner monster in your Deck.
This Skill can only be used if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 9 monsters.
-
Spellcaster Reload:
Place 1 level 5 or higher Spellcaster-Type monster from your hand at the bottom of your Deck and draw 1 card.
This Skill can only be twice once per duel immediately after your normal draw.
-
Synchro Skill:
At the beginning of the Duel, gain 1500 LP. Select 1 Synchro Monster you control to gain 300 ATK until the end of the turn. If there's a WIND monster in your field or Graveyard, it gains 600 ATK instead.
This Skill can be used once per turn if you begin the duel with an Extra Deck containing at least 1 WIND Synchro Monster.
-
Gouki Skill:
Each of the following effects can only be used once per Duel.
- Gain LP equal to the original ATK of 1 "Gouki" monster in your field or Graveyard.
- If you control no monsters while your opponent controls a monster, return 1 non-Link "Gouki" monster from your Graveyard to your hand, then return 1 card from your hand to your Deck.
This Skill can be used if you begin the duel with a Deck (excluding Extra Deck) that contains at least 9 "Gouki" monsters.
-
Playmaker Skill:
If you control a Cyberse-Type Link monster, you can send 1 Loading... from your Extra Deck to the Graveyard (it is treated as if it was properly Special Summoned). Then, you can return 1 card from your hand or field to your Deck to set 1 Loading... to your field from your Deck (it can be Flip Summoned this turn).
This skill can be used once per Duel. You cannot Special Summon monsters from outside your Extra Deck, except Cyberse-Type LIGHT, DARK or WIND monsters.
-
Gladiator Beast Skill:
Reveal 1 "Gladiator Beast" monster in your hand to set 1 Loading... that is banished or from your Deck or Graveyard.
This Skill can only be used once per Duel if you begin the Duel with a Deck (excluding Extra Deck) that contains at least 8 "Gladiator Beast" monsters. During this duel, you cannot Special Summon monsters from outside your Extra Deck, except "Gladiator Beast" or Beast-Type monsters.
-
Ogdoadic Skill:
Reveal 1 LIGHT or DARK Reptile-Type monster in your hand to add 1 monster with the opposing attribute, but same Type and Level as that revealed monster from your Deck to your hand.
This Skill can only be used once per Duel. During this Duel, you cannot Special Summon monsters from outside the Extra Deck, except Reptile-Type monsters.
-
Sky Striker Skill:
At the beginning of the Duel, add cards to your Deck/Extra Deck (including Loading... ). You cannot Normal or Special Summon monsters from outside the Extra Deck, except "Sky Striker" monsters or monsters from your opponent's graveyard.
-
Qli Skill:
At the beginning of the Duel, add Pendulum Zones to your field. During the end phase you Tribute Summoned a "Qli" monster, you can gain LP equal to the number of tributes used for its summon x 800.
Rush Duel Skill
-
Nail Skill:
This Skill can be used if the only Level 5 or higher monsters in your Deck are Level 6, 7 or 10 Cyberse Type monsters and there are at most 6 non-Cyberse monsters in your Deck.
[REQUIREMENT] You control no monsters.
[EFFECT] Reveal 1 Loading... or 1 Loading... in your hand to add 1 Cyberse-Type Normal Monster from your Graveyard to your hand.
Keep in mind that the datamined information is speculation, and remains unconfirmed until officially announced by Konami