Overview

Jim Crocodile Cook's unique Skills have been leaked, check 'em out!

credits go to Elfoman


Skills

  • Fossil Warriors

At the beginning of the Duel, add 1 Loading... , 1 Loading... , and 1 Loading... to your Deck and 1 Loading... , 1 Loading... , and 1 Loading... to your Extra Deck.

Can be used if your Life Points are at 2000 or below. Send 1 Rock-Type monster in your hand to the Graveyard and add 1 Loading... to your hand from your Deck or Graveyard.

This Skill can only be used once per Duel.

  • Golem Hole

Can be used on turn 2 and onward. Send 1 Level 8 EARTH Rock-Type monster that can be Normal Summoned or Normal Set from your hand to the Graveyard, and add 1 Loading... or 1 card with "Fossil Fusion" in its text from your Deck to your hand.

During your opponent's next turn, you cannot Special Summon monsters from your Graveyard.

This Skill can only be used once per Duel if you begin the Duel with a Deck that follows the conditions below:

  • Your Deck contains at least 7 monsters and does not contain any monsters other than Rock-Type monsters.
  • Your Extra Deck contains at least 5 Fusion Monsters and does not contain any monsters other than "Fossil" Fusion Monsters.
  • Fusion Excavation

Can be used if your Life Points are at 2000 or below. Send 1 Rock-Type monster to the Graveyard from your hand and add 1 Loading... Spell Card or 1 "Fusion" Spell Card from your Graveyard to your hand. Then, you can change the added card to Loading... .

This Skill can only be used once per Duel.

  • Earth Golem

Can be used if you have at least 1 Rock-Type monster in your Graveyard. One of the following effects will be applied:

  • Send 1 Rock-Type monster in your hand to the Graveyard. Then, add 1 Loading... from your Deck to your hand.
  • Send 2 Rock-Type monsters from your hand to the Graveyard. Then, add 1 Loading... from outside of your Deck to your hand.

This Skill can only be used once per Duel.

  • Let's Go Shirley!

Can be used before your normal draw if your Life Points are at 2500 or below. One of the following effects will be applied:

  • One of the cards from your normal draw this turn will be a random Reptile-Type monster from your Deck.
  • Select 1 Reptile-Type monster in your Graveyard and place it on top of your Deck.

This Skill can only be used once per Duel.

  • Sacred Defense Barrier

Send 1 Rock-Type monster from your hand to the Graveyard. Then, add 1 Loading... from outside of your Deck to your hand.

This Skill can only be used once per Duel.

  • Geological Survey

Look at up to 3 cards from the top of your Deck, then place them on the top of the Deck in the same order.

This Skill can only be used once per turn and twice per Duel.

  • HERO Alliance

During this Duel, you can Normal Summon/Set Loading... without Tributing.

In addition, the following effect can be used once per turn, when you have Summoned Loading... . Send 1 card from your hand to the Graveyard and add 1 Loading... in your Deck or 1 Loading... , Loading... , or Loading... from outside of your Deck to your hand.

Then, send 2 random "Neo-Spacian" monsters from outside of your Deck to the Graveyard and add Loading... to your Extra Deck.

This Skill can only be used/applied if you begin the Duel with a Deck that follows the conditions below.

  • Your Deck contains at least 10 "HERO" monsters and no "HERO" monsters other than "Elemental HERO" monsters
  • Your Extra Deck contains at least 5 Fusion Monsters and contains no Fusion Monsters other than "Elemental HERO," "Neos," or "Neo-Spacian" monsters.
  • The Power Leads to Destiny

Reveal 1 card in your hand to the opponent. Depending on the card you have revealed, you can use each of the following effects once per Duel.

  • Normal Spell Card: Send 3 Loading... from outside of your Deck to the Graveyard. During this Duel, you can Normal Summon/Set Loading... without Tributing.
  • Loading... : Set 1 Loading... to your field from outside of your Deck and add 1 Loading... to your Extra Deck.

This Skill will only activate if you begin the Duel with a Deck that contains at least 1 Loading... ," at least 9 monsters, and no monsters other than "Evil HERO" or "Elemental HERO" monsters, as well as an Extra Deck that contains at least 2 Fusion Monsters and no Fusion Monsters other than "Evil HERO" monsters.

  • Devoured By Sacred Beasts

Each of the following effects can be used once per Duel.

  • Return 1 Fiend-Type monster with 0 ATK/DEF from your hand to the Deck and add 1 Loading... , Loading... , or Loading... from your Deck to your hand.
  • Select 2 cards from your hand or face-up monsters (except Tokens) on your field, return them to your Deck, and send 3 Loading... from outside of your Deck to your Graveyard. Then, add 1 Loading... from outside of your Deck to the bottom of your Deck. At the end of your next turn, Loading... you control will be banished.

This Skill will only activate if you begin the Duel with a Deck (excluding Extra Deck) that has at least 1 Loading... , 1 Loading... , 1 Loading... , at least 6 Fiend-Type monsters with 0 ATK/DEF, and no other monsters.


What do you think of Jim's Skills? Let us know in the comments below!