July 22nd Update

Note: This article will be updated throughout the day. Check back regularly as more information is added including new Skills for July's Character Unlock!


Card Database Modifications

Notes from

: List of cards that KONAMI have messed with recently (this is purposedly vague). This does not guarantee they're coming, but it's a prediction tool for the next 1-2 months.

  • Unfortunately for this time, I couldn't detect if any of these were added in preparation for a future MD solo mode, so take with an extra grain of salt. I personally think all are for DL.
  • In the list? 80% chance of coming. If you account for archetypes mentioned in the skills, it's basically 98%+.
  • Not in the list? Can still come, don't worry and keep coping.
Black Mamba
Viper's Grudge
Urubonus, the Avatar of Malice
Sky Striker Maneuver - Vector Blast
Hela, Generaider Boss of Doom
Tindangle Jhrelth
Tindangle Dholes
Hidden Fangs of Revenge
Stairs of Mail
Dogmatika Ecclesia, the Virtuous
Dogmatika Theo, the Iron Punch
Dogmatika Adin, the Enlightened
Dogmatika Fleurdelis, the Knighted
Dogmatika Nexus
Fallen of Albaz
Titaniklad the Ash Dragon
Dogmatika Nation
Dogmatika Punishment
Wightbaking
Vampire Voivode
Dark Eye Nightmare
Yamorimori
Chronomaly Acambaro Figures
Alien Stealthbuster
Cosmic Slicer Zer'oll
Live☆Twin Sunny's Snitch
Chronomaly Esperanza Glyph
Summon Storm
Reptilianne Nyami
Reptilianne Melusine
Night Sword Serpent
Lamia
Overlay Network
Vanguard of the Underground Emperor
Baromet the Sacred Sheep Shrub
Armored Xyz
Wightlord
Metaltronus

Speed Duel Skills

Thanks to Seonalae Archive and

for these early Skill leaks! Keep checking back as more are found/expect these to be adjusted over time as more testing is done.

Dumon Skill 1

1: At the beginning of the Duel, add ace card(s) to your Deck/Extra Deck.

2: Can be used before your normal draw if your Life Points are at 3000 or below. One of the cards from your normal draw this turn will be a random Level 4 LIGHT Attribute Fairy Type monster from your Deck.

Dumon Skill 2

You can only use this Skill's third and fourth effects once per turn.

1: You cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) monsters, except for "Star Seraph" monsters.

2: Loading... and Loading... you control can attack twice during each Battle Phase.

3: Play 1 "Star Seraph" monster from your hand and 1 "Star Seraph" monster from your Deck in face-down Defense Position. (Their battle positions can be changed.)

4: Can be used if your opponent controls a card. Send 1 monster from your field to the Graveyard and unleash your True Form! Barian Battlemorph! Then, play 1 "Star Seraph" monster from your Deck in face-down Defense Position (Its battle positions can be changed.), and then add 1 Loading... to your hand from outside the Deck.

Dumon Skill 3

You can only use this Skill's third effect once per turn.

1: You cannot Normal or Special Summon (excluding Special Summons from the Extra Deck) monsters, except for "Star Seraph" monsters.

2: Begin the Duel with Loading... activated.

3: Shuffle 1 card from your hand into the Deck and reveal 1 Loading... or 1 Loading... in your hand to unleash your True Form! Barian Battlemorph!. Then, add 1 "Star Seraph" monster from your Deck to your hand, and then Set 1 Loading... to your field from outside your Deck (Its battle positions can be changed.).

Dumon Skill 4

This Skill can be used if your Deck contains 5 or more "Star Seraph" monsters.

1: Can be used if your opponent controls a card. One of the cards from your normal draw will be a random "Star Seraph" monster in your Deck.

Skill 1572

This Skill can be used if your Deck contains 5 or more Xyz monsters.

1: At the beginning of your first turn, Set 1 Loading... from outside of your Deck.

Skill 1573

This Skill's effect can be used once per turn and twice per Duel.

1: During your Main Phase, shuffle 3 Fairy Type monsters from your Graveyard into the Deck. Then, draw 1 card.

Skill 1574

You can only use this Skill if your Extra Deck contains 2 or more Rank 4 or higher Xyz Monsters.

1: At the beginning of the Duel, gain 1600 Life Points.

2: During the End Phase of a turn that you successfully Special Summoned a Rank 4 or higher monster, gain 400 Life Points.

Skill 1575 (Shark Magic Combo)

You can only use the (2)nd, (3)rd, and (4)th effects of this Skill each once per Duel.

(1) You cannot Normal or Special Summon monsters with a Level, except Fish monsters.

(2) Send 1 “Shark” Fish Monster from your hand and Deck each to the GY. Add 1 “Aqua Jet” from outside your Deck to your hand.

(3) Reveal 1 Spell Card to your opponent. Attach 1 card from your hand or GY to an Xyz Monster you control as material.

(4) If your opponent controls a card. Add 1 “Armored Xyz” from outside your Deck to your hand, then play 1 “Black Ray Lancer” in face-down Defense Position from outside your Deck (you can change its Battle Position)

Skill 1576 (Hope-Guarding Chronomalies)

You can only use the (2)nd effect of this Skill once per Duel and you can only use the (3)rd effect of this Skill once per turn.

(1) You cannot Normal or Special Summon monsters, except “Chronomaly” monsters (excluding Special Summons from the Extra Deck)

(2) Send 1 non-Level 4 “Chronomaly” monster from your hand to the GY. Add 1 non-Level 4 “Chronomaly” monster from your Deck to your hand, and add 4 “Number” monsters from outside your Deck to your Extra Deck.

(3) Send 1 Rank 3 to 6 “Number” monster from your Extra Deck to the GY. The Level of all monsters on your field become the same as the Rank of the monster sent to the GY.

Skill 1577

You can only use this Skill's third and fourth effects once per Duel.

1: You cannot Normal or Special Summon monsters, except Level 5 Spellcaster Type monsters, Tuner monsters, Synchro Monsters, Loading... and/or Loading... .

2: You cannot activate the effects of "Earthbound Immortal" monsters.

3: Reveal 1 Level 5 or higher monster in your hand and shuffle 1 card from your hand into the Deck, then add 1 Loading... from outside your Deck and 1 Level 5 or higher monster from your Deck to your hand. Then, send 1 Loading... and 1 Loading... to the Graveyard from outside your Deck and add 1 Loading... and 1 Loading... to your Deck from outside your Deck.

4: Select 1 "Earthbound Immortal" monster on your field to gain 3000 ATK.

Note: The self-destruction of "Earthbound Immortal" monsters is not an activated effect, so it still happens.

Spectre Skill

This skill can be used if your Extra Deck contains Loading... . You can use this Skill's second effect once per turn and twice per Duel.

1: At the beginning of the Duel, gain 1200 LP and add Loading... , Loading... , Loading... , Loading... , Loading... , Loading... , Loading... and Loading... to your Extra Deck.

2: Can be used the turn you Normal or Special Summoned a "Sunseed", "Sunavalon" or "Sunvine" monster. Gain 1200 LP.


Rush Duel Skills

Luke Skill

This Skill can be used if the only monsters with 1300 or more ATK in your Deck are Dragon Type monsters and there is at most 1 Level 6 or higher LIGHT Attribute monster in your Deck.

[REQUIREMENT] During the turn that you have Normal Summoned Loading... or Loading...

[EFFECT] Add 1 DARK Attribute monster with 2500 ATK from your Deck to your Hand. For the rest of this turn, halve the battle damage you inflict from a battle involving your DARK Attribute Level 7 monsters.

Asana Skill

This Skill can be used if your Deck contains 5 or more Level 5 or higher monsters.

[REQUIREMENT] Before your normal draw, if there's a face-up Field Spell in either field.

[EFFECT] One of the cards from your normal draw this turn will be 1 Loading... from your Deck. You cannot activate this Skill during your next turn.

Romin Skill

This Skill can be used if the only monsters with 1400 or more ATK in your Deck are Psychic Type monsters.

[REQUIREMENT] Can be used on turn 2 onward.

[EFFECT] Choose 1 Psychic Type monster on your field. Change its level to 5 until the end of the turn. If it was Loading... , you can add 1 LIGHT Attribute Psychic Type Level 7 monster or 1 Loading... from your Deck to your hand.


Rush Duel Fusions

New IDs have been added for various Rush Duel Fusion Monster types, as well as other supporting code regarding card layouts, sound effects & more: