Gravekeeper's Commandant
Gravekeeper's Commandant is a free Necrovalley search, and it's not a once per turn. This card is also a level 4, so it can be used to make rank 4 Xyz's needed. Commandant is great to search off of
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or
Gravekeeper's Destiny
. Overall great card for the deck.
Gravekeeper's Spiritualist
This card is a worse
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that requires
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on the field to function, but it lets you make
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extremely easily. Supernaturalist is a great card for the deck, so this card is a searchable must.
Gravekeeper's Heretic
This card is sometimes cool to play, especially if the meta is extremely graveyard motivated, and decks can't really play unless they remove monsters with card effects, so this could be a decent choice, if needed.
Gravekeeper's Headman
Headman is an Archetypal revival and is a card card to search off of the skill
Gravekeeper's Destiny
, and you can revive
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to make Supernaturalist quickly. Personally, I'm a big fan of playing this card, but you don't have to play it.
Gravekeeper's Visionary
Ishizu Ishtar
's Duel Links ace monster was given a good reason to be played when they added the skill
Gravekeeper's Destiny
, So having Visionary gives all your monster's 1000 more attack, and lowers the opponent's monster's attack by 1000.
Now, Visionary on his own gains 200 attack for each Gravekeeper's monster in your GY, only takes one tribute instead of two if you use a "Graveskeeper's" monster, and can prevent its own dustruction any number of times per turn, if you have a Graveskeeper monster to discard.
Gravekeeper's Oracle
I wouldn't recommend playing this card, unless a deck like Ghostrick comes back into the meta. The destruction of all set monsters isn't terrible, and the 2000 ATK/DEF lock can be game changing, but this card takes a lot of resources, so it's not the best.
Gravekeeper's Chief
This card is a better revival than
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, but requires a tribute. Chief allows for you to utilize your GY, while still locking your opponent's.
Gravekeeper's Spy
Spy helps flood your board and it's not once per turn. It also has a relatively fine defense stat, and it helps with
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, if you or your opponent is using it. Spy isn't terrible, and she's searchable by
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. This card is a maybe, not a bad card, but I don't personally play it.
Gravekeeper's Priestess
Priestess is a card that treats the board as
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without the GY shutdowns. she also gives all "Graveskeeper's" 200 more ATK/DEF. Priestess is actually pretty bad, and there's almost no reasons I can think of to play her.
Gravekeeper's Descendant
Descendant is a way to activate
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, and remove an opponent's monster. It cannot tribute itself, but can be revived by
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. His effect is also not once per turn, so you can use it as many times as you like Don't use this card..
Gravekeeper's Cannonholder
Cannonholder is an archetypal only
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with 700 dmg instead of 500. The only reason this card is balanced is because they gave it to a slow deck like graveskeepers. Maybe you could find a way to enable an OTK? I feel like someone could find a way to OTK someone with this card if they try hard enough. Unless you're willing to play this card as a gimmicky OTK, don't play this card.
Gravekeeper's Nobleman
Nobleman cheats out some fun Gravekeeper's like
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, for lots of free defense lines;
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, for bouncing important pieces of the opponent's enboards; or
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, for GY removal in a deck that shuts down the GY..? (yeah idk why Ambusher exists). Don't play this card.
Gravekeeper's Shaman
Shaman is.. a card you can play! She is a combo of
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and
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, and she gains 200 Def for each Gravekeeper's in your GY. She also is one of the only field spell locks in the game, preventing the opponent from playing field spells, I guess this can shut off some important field spells, but it doesn't negate ones that are currently on the field, so.. yeah.
Shaman also requires a TRIBUTE so why would we play her when you can just play Loading...
, a much easier card to make. Don't play this card.
Gravekeeper's Ambusher
Ambusher is the only archetypal recovery for necrovalley after it's been destroyed, but if this card was meta,
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could just be played, and it doesn't really work well, as all it's effects are after its been flipped face up. This card also combos well with
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, and
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. Ambusher also moves cards from your opponent's GY to their deck. Honestly I don't see why you'd wanna do that in a deck that revolves around locking the GY. why would you give it back to them, if you're locking the place where it was before? Don't play this card...
Charm of Shabti
In archetype handtrap! Prevents destruction by battle! Isn't worth the deck space! And, cards you want to not be destroyed like
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, have built in effects. It's also not searchable by
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, and
Gravekeeper's Destiny
. It's also a brick if you draw it by itself. Don't play this card..