Table of Contents


Overview

Introduction

Cyber Angels is a deck that has undergone many changes since its admission to Duel Links. While previously an OTK deck, CA has evolved to a fast deck that can OTK but is best suited for controlling the board and overwhelming opponents through resource management. This guide will briefly discuss common plays, but the goal of this guide is to make you recognize possible options that are being neglected.


Adressing Nerfs

How Have the Nerfs Affected CA?

The nerfs to Loading... , Loading... , and Balance are serious concerns, however I understand the necessity to do so. What was once a tier 0 deck is not tier 0 anymore, but CA without a doubt is a strong deck. The reason CA performed so poorly prior to Meta Championship Series (MCS) 5 can be attributed to Loading... and Loading... remaining in the meta. However, as CA representation diminished, these cards were swapped out for more effective options against Red-Eyes Zombies, Hazy Flame and Gladiator Beasts decks. Much like how Dkayed placed first the November KC Cup with Ninjas, CA won the MCS through a mixture of surprise factor and taking advantage of the meta.


Short Hands and Abbreviations

Decks:
CA: Cyber Angels
GB: Gladiator Beast
Hazy: Hazy Flame
REZ: Red-Eyes Zombies

Game State:

Fast: Effects and results are immediate. Often refers to monster/spell effects as they can be activated on the turn you draw them and don't require much setup.

Slow: Effects that are delayed or will only occur in specific circumstances. Often refers to traps and cards with similar trigger conditions.

Lethal: You can kill your opponent on your current turn.

OTK: “One Turn Kill”. When you or your opponent can inflict 4000 or more damage in a single turn.

Cards:
AGG: Loading...
AMA: Loading...
Andal: Loading...
Anubis: Loading...
Batman: Loading...
Bestiari: Loading...
BR: Loading... CC: Loading... Cerb: Loading... Chalice: Loading... Dimacari: Loading... Econ: Loading... Electro: Loading... Floodgate: Loading... Gyokkou: Loading... Herak: Loading... IA: Loading... Laquari: Loading... Murmillo: Loading... MW: Loading... REZD: Loading... SE: Loading... SK: Loading... Sphynx: Loading... Spirit: Loading... SRH: Loading... WoD: Loading... Xing: Loading...

The Decklist Breakdown

Skills To Run With Cyber Angels

Balance

Restart

The Core Cards

Cards Necessary in Every Competitive Cyber Angels Deck

Techs and Replacements

What is Currently Good

Enemy Controller

Strong Defensive Traps

“Anti Backrow” or “Backrow Hate”

What Might Be Good But Is Underutilized

Bacon Saver

Floodgate Trap Hole

Forbidden Chalice

What May Be Good Later

Skelengel

Sergeant Electro

Sphere Kuriboh

“Spell Counters”

What Is Not Good

Super Rush Headlong

Divine Wrath

Sky Scourge Enrise

Combos and Plays

Idaten + Benten

Unstoppable Fodder Theft

Using Saffira’s effect

Draw 2 Cards, Discard 1 Card

Discard 1 Card From Your Opponent’s Hand

Add 1 Light Monster From Your Graveyard to Your Hand

Stealing Saffira’s Effect

The Matchups

The Mirror 50-50

How to Play the Matchup:

Effective Techs for the Matchup

CA vs Ninjas 60-40

How to Play the Matchup:

Effective Techs for the Matchup:

CA vs Red-Eyes Zombies 45-55

How to Play the Matchup:

Effective Techs for the Matchup:

CA vs Gladiator Beasts 60-40

How to Play the Matchup:

Effective Techs for the Matchup:

CA vs Burn 40-60

How to Play the Matchup:

Effective Techs for this Matchup:

CA vs Ancient Gears 60-40

How to Play the Matchup:

Effective Tech Cards for this Matchup:

Matchup Chart

Frequently Asked Questions

Replays

Special Thanks