- 2020 Version
- 2019 Version
Let's Build a Monarchs Deck! 2020 Version
More banlists, more cards, more engines keep improving monarchs in duel links, and the box Judgement Force introduced a powerful engine we can abuse :D This new way of building monarchs makes every other build obsolete so we won't talk anymore about very old ways to play the deck in this guide, and just focus on our deck building options and what kind of comboes we will be doing with the deck.
Let's start with our unique boss monster:
Strongest removal in the game with a powerful non targeting shuffle in the deck effect that also fuels the gy with monarch spells and traps. Nice 2800 atk body but has a small 1000 def stat meaning canadia can go over him. Searchable by Loading... he is best at 3 but in some builds it is okay to play him at 2 copies since it is very easy to recycle him from the graveyeard with his second effect and you will need only one really. In order to have Erebus live let's talk about what archetype spells/traps we must use with him:
Prime is the best monarch trap we have and it is quite mandatory to run 3 in order to see it as often as possible. Awesome for tributes and synchro plays but it can have a strong Loading... effect. First is quite good too but the first effect doesnt come as often as you would think and it is usually just fodder for cost of other monarchs spells/traps or to recycle Erebus. Run 2-3 copies. You now need to tech some other cards to be sure to have enough different names for Erebus effect to be live so consider teching 1 or 2 copies of the other ones. Usually you get most value from Frost Blast and Restoration, while Awaken, Escalation, March and Strike are sub par.
Done with the Monarch stuff, we now start adding other engines to make everything work well together, starting with the new insane lightsworn support!
Charge is an insane rota and you should be playing 3 paired with 2 or 3 Raiden as main target. Lumina as 1 or 2 copies are important to play aswell for level 7 synchro plays and unbricking hands. Solar Recharge isnt as good since we play a compact lightsworn engine and a small number of LS monsters but it is okay as a 1x tech if you want. Up it to 3x if you want a more lightsworn heavy deck and add some Loading... too.
Yes we play the Neos engine too. No it is not a last resort but it actually helps the strategy A LOT, by putting pressure on board and we really like the foolish effect. You saw it already everywhere and you know this package by know: 3 keeper, 1-2 neos fusions, 1 neos, 1 brave neos are the ratios we want. If you really dont like this then make the lightsworn engine a bit bigger instead or maybe considering frogs or orcust too
This alterntive engine gives us access to fast tribute fodder and some comboes revolving swap frog bounce effect but it is much more passive than Neos so be aware of it. Play 3 swap frog, 2 ronin, 1-2 treeborns, as many flip flop as you want
Orcust could be an interesting engine for tribute fodder, thinning and drawing. Sadly using this means losing access to non dark special summons but if built around it the Orcust engine might lead to insane plays. Works well with zephyros and plaguespreader being dark attribute. Play 3 harps, 2-3 of the other orcust monsters, 1 or 2 wands, return can either be 0x or 3x.
Graveyeard Goodstuff and other Techs
[box](Glow-up Bulb; Glow-up Bloom; Jet Synchron; Plaguespreader Zombie; Bacon Saver; Blackwing - Zephyros the Elite; Treeborn Frog; Mecha Phantom Beast O-lion; Crystron Rosenix; Tackle Crusader)
Glow-Up Bulb is hands down the best tuner in the game right now and you have to run it. Also OK as tribute fodder if you need so. Jet and Plague are really good too and you should be running them aswell. Zephtros lets you do come nice comboes and bacon saver is always a nice gy trap to have around to stop otks. The rest of the GY techs are optional and you dont have to play them but sometimes they can be cute mills. Include Glow-up Gloom if you feel you dont see erebus enough but usually charge + raiden will consistenly mill it
Extra Deck Toolbox
We can play the best generic Synchros with no problems, having access to plenty of different levels easily. Black Rose Dragon and Brionac are the ones you will use more often but there is space for whatever you prefer! A level 9 is really useful to out lava golem with jet/bulb so try to include vermillion or giganticastle in every list
Spell Specialist is probably the best skill to run even after then nerfs in mid march. Sometimes it will give you weird hands opening frost blast or restoration of the monarchs but in general you will be happy with it. Another contender is Neo Space! , making brave neos bigger and more threatening and making Zephyros happier for comboes! Experiment with both and play which one you prefer.
Possible Final Build
Combos and Sinergies to Know
// coming soon
Let's Build a Monarchs Deck! 2019 Version
Monarchs were playable as a rogue deck in basically every meta since the release of Loading... and Loading... in Eletric Overlord back in July 2017. The extremely high cost and the presence of strictly better decks always kept them as an anti-meta option and over the course of the last two years different versions were played. Multiple Engines to have tribute fodder were tested and more and more monarch support was released, sometimes being relevant and other times having no impact whatsoever.
added to the game Monarchs got an incredible boost that made them playable at competitive events aswell with decent results and some tops, serving both as a way to summon a 2600 ATK beater and as a way to set up Loading...
. It also made the deck go from being the most expensive one in the game to also be behind a paywall, so you can flex even more you are
addicted to duel links a monarch player.
How to Play:
You grind early/mid game in order to out resource your opponent and aim for a late game win while your opponent has no way to answer your threats.
Monarchs tend to be a dominate or get dominated deck because of some brick hands. We sacrifice some consistency in order to gain power.
The deck naturally deals well with monsters so you can focus your tributes to deal with backrow, hand disruption, consistency and board presence. Having accesso to a lot of different strong tributes, We can adapt our build to every meta and hit the meta decks weakspots!
Core of the Deck
Skills you might consider are Beatdown and Baggy Sleeves , also playing some copies of Loading... and Switcheroo might work out since this deck can be prone to some bad hands and Switcheroo is the only consistency skill we got. Another possibility is Heavy Starter . In the current meta Beatdown seems the best choice to be able to go over big bodies every meta deck can easily summon and getting that extra damage boost is needed. Some Genex Monarchs decks might like Labyrinth Builder and the Loading... engine!
Our big boys and the main focus of the deck! Coming directly from our childhood we got quite some good monarchs. Sadly we still dont have caius or raiza but in duel links we have more than enough good tributes to build a good monarch deck. The only real bad one is Delg which never saw play, even if the banish effect can be strong in some metas. Choosing which ones to play and in which ratios depends on the current meta and what strategy you want your monarch deck to have. Be ready to switch your builds often!
The only vassals that are worth playing are Mithra and Berlineth. That being said, they are far from being mandatory and there are just better ways to get tribute fodder for our monarchs. if you wanna play some, Mithra is hands down the best one.
Tribute Fodder Engines:
There are multiple ways to get tribute fodder for our big monsters. Some are better than others, a few are mentioned more for a historical reason rather than actual competitiveness but things might change in the future. You usually want 5/6 or more ways to get your engine going so feel free to splash some of them and go up to 8 cards if you feel your decklist bricks too much
Neos Fusion Engine
This is just the strongest engine available for monarchs. You might not like it, but that's what peak performance looks like. Sending treeborn from the deck to the graveyeard while putting on board a high atk beater with built-in protection that also gives you follow up plays after searching another neos fusion. It's everything we needed and there is no reason not to play Loading... builds of monarchs. Loading... is one of the best tuner in yu gi oh and having easy access to it improved monarchs A LOT. Should always be played in any Neos Engine and maybe non neos builds too.
You dont wanna open your wallet for a 3x of a Structure Deck EX? FINE. Loading... got you covered. Not as good, and Loading... is probably a better way to set up Loading... and also provide access to good generic Synchro monsters. Swap being able to special summon itself with water monsters and finally having Loading... made him much better. Bouncing a Monarch to reuse it's effect can steal games too!
Having access to easy lvl 7,8,9 synchros makes this engine worth at least consideration. Especially now that after almost a year we finally got some decent synchros that fit well in our deck and gives us a good toolbox extra deck. Labyrinth Builder is a must have skill with this engine to prevent garnets to ruin hands hand have fodder for tributes and synchros.
It's just too hard to play an engine that relies on Paleos and eventually Loading... but it's okay to at least mention it. Paired with Loading... and Chain Reaction this can be a nice burn version of monarchs and work fairly well in certain metas. Loading... has proven for months to be a great card and getting some draw power in the form of Loading... fixes a issue monarchs have. Escalation works very well and can disrupt searches when you escalate into a Thestalos.
Loading... can be an excellent fodder for Monarchs and Loading... when paired with Loading... ! Not played often since it doesnt bring anything more than pure dinos, but it's a fun way to build monarchs that can give you results.
While not actually a Macro deck since we dont have access to Loading... and Loading... , this build tries to use the banish zone as a resource with the Loading... + Loading... combo! Backup plan is to go Loading... and Loading... and we do so with Balance , being the perfect skill for the deck since we play 6 spells 6 traps that way. Monster line up might be Loading... , Loading... , Loading... , Loading... , Loading... (if you dont mind the drawbacks) and other DARK monsters. One single Loading... is nice to have if you open Gold Sarc + Escalation. If you feel it, you can also play Loading... and Loading... since it seems they fit well there but it might give you consistency problems. For now, this is a theory deck that can cycle well and summon monsters easily but you completely lack interaction. We need impactful DARK monsters with on-summon effects. Still a good engine that might be the way to go in the future.
Some tuners that special summon themselves can be quite good and can be nice techs to play. Totally not mandatory and up to you if you feel you want the Synchro toolbox
Other Tribute Monsters:
Since a Monarch deck naturally deals with opponent monsters well, we can focus those monsters for other control strategies:
Jinzo is insane and it's one of the best tribute monsters we can drop on the board and should always be mained. Sadly the second copy is available only to old players and recent ones can't get more than a single jinzo. With 2 Jinzo and 3 Mobius you have more than enough backrow hate usually. Fenghuang and Tetran saw a lot of play in the past but now we simply have better ways to deal with spells and traps.
Board Control and Presence
Not really needed but you might want some tributes to deal with opponent monsters. Amazoness Queen can be a great wall that stops any deck that doesn't have removal or can at least give you some turns to establish a board again if you had troubles. Dark Ruler Ha Des has been used in the past in flip effects metas and can be a nice tech in similar ones.
Enchanter and Loading... are the only monster that give us hand distruption plays. Discard is such a powerful effect you can see people quitting after you hit something they were saving for some big play. Enchanter offers repeatability of the effect over the match and she (yes it is a she, our waifu) can become quite big if you dont need the discard. Thestalos on the other hand can burn the opponent a bit. Not really needed but you might like that extra damage too. Now with the consistency skills nerfed and not many decks that can make good use of the Graveyeard, 3x Thestalos builds can be very strong.
Loading... fetches for more Loading... s and Loading... s. While it does not impact the board, it does setup up good follow ups and thins the deck aswell. After Econ got semi-limited another good consistency monster is DMOC, while 2 Tributes might be clunky recycling Enemy Controller is important.
Other Good Tributes
Obelisk the Tormentor is a insane auto win card when the opponent doesnt have any way to answer it. You can play without him if you don't like a heavy three tributes monster but it can give you a lot of satisfaction. Dasher has been great in the past as a 3000 beater that provided a nice special summon effect, but these days we are playing more monarchs and the draw back of switching to a poor def position makes dasher hard to play. Still a nice tech in some builds. Latest box god like tech comes as a Loading... on a stick! Barbaros is super nice and can help breaking insane boards. 3 tributes still not a problem just like Obelisk and it's still a nice 1900 beater eventually.
Spells and Traps (6 - 8):
Enemy Controller is a staple 2x in every monarch deck and you can play with some soul exchanges too, but most builds tend to cut it or just tech it as a 1x.
Monster Gate can be a broken card as well as a terrible option. IF you include it, remember you might topdeck into a Loading... , Loading... or a monster that loses its effect if it is not summoned via tributing. Alternatively, ITS BONKERS when you topdeck Loading... or other tributes like Loading... or Loading... .
With Loading... basically removing our access to trap cards your only viable option is playing some numbers of Loading... in order to deal with opponent attacks efficiently. It's too important and every deck should run 3 except in Neos versions where you can cut some, especially if also running Loading... .
More updates will come as they are needed.
Feel free to leave a comment below on any questions you have.
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