Overview

The Fur Hire archetype introduced in Clash of Wings is the latest in a series of “toolbox” archetypes, with different monsters performing single tasks (continuing where Gladiator Beasts, Aliens, and Sylvans left off). Fur Hires are a very monster-heavy deck and swarm the field quickly, similar to Sylvans. Unlike Sylvans, Fur Hires can swarm and recycle their monsters in more consistent ways (relying less on random mills), making the deck seem considerably more “fair” to play against. Both decks share similar weaknesses in effect negation and monster removal, although Fur Hires play more slowly and with less reliance on the graveyard. But for the free-to-play player looking for a new deck now that Sylvans have been hit by the banlist, look no further.


Sample Deck

Perhaps the most straightforward way to build Fur Hires is with an evenly distributed monster count:

Beat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
Beat, Bladesman Fur Hire
Wiz, Sage Fur Hire
Wiz, Sage Fur Hire
Dyna, Hero Fur Hire
Dyna, Hero Fur Hire
Seal, Strategist Fur Hire
Seal, Strategist Fur Hire
Donpa, Marksman Fur Hire
Donpa, Marksman Fur Hire
Donpa, Marksman Fur Hire
Recon, Scout Fur Hire
Recon, Scout Fur Hire
Enemy Controller
Enemy Controller
Mayhem Fur Hire
Mayhem Fur Hire
Mayhem Fur Hire
Treacherous Trap Hole

There are two main skills to consider with Fur Hires: Beatdown and Sealed Tombs. Beatdown is the best way to win the mirror match, but Sealed Tombs is almost a necessity to deal with Spellbooks when going second (unless you can side in a large number of anti-Spellbook cards).


Core Cards

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    The searcher, grabbing you either a big boss monster or another combo starter. Almost always a good first turn play, setting up your follow-up.

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    Probably the most valuable card in the deck, Wiz can negate spell/trap cards and has a nice 2800 defense that's difficult for Dyna to break through in the mirror, forces Anki to attack directly, and walls off Dark Magician of Chaos.

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    The main beater which can usefully also banish any cards from your opponent’s graveyard, removing annoying Baby Tigers, Destiny HERO Celestials, or even just Spellbook spells that would otherwise be used for Fate. In the mirror, Dyna is the win condition, breaking through your opponent’s field.

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    A somewhat underrated card, Seal recycles cards for Wiz’s effect and can help maintain card advantage in the mirror match. Seal is usefully also bigger than any of the other low level Fur Hires, making him a nice way to clear your opponent’s board.

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    Pops face-up cards like monsters and Amazoness Onslaught. Its low ATK can be a liability if it’s not protected by Dyna.

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    Pops face-down cards and can help clear the way for full-out aggression in combination with Wiz’s negation effects. Extremely useful against slower control decks that rely on heavy backrow.

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    A more specialized Powerful Rebirth that can grab any Fur Hire monster on either player’s turn. Very useful as a comeback card and can help get combos started without even committing to a normal summon.


Tech Cards

Some other cards that synergize well are:

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    One of the most versatile cards in the game, ECon is useful in the mirror to steal your opponent’s effects and either put Dyna into defense or Wiz into attack. Clears up a monster zone if you need it, but this is a slow clear without a follow-up Mayhem.

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    This is a lackluster cards in a banish-happy meta, but is a pretty nice way of keeping field presence in the mirror. I don’t think this card will see much play.

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    The main function of this card is to clear away Spellbook of Fate for Fur Hire decks not using Sealed Tombs. The LP cost is almost negligible with Wiz’s recovery effect.

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    An auto-win card against many decks, Treacherous is simply too good to not consider. You can also destroy some of your smaller monsters to ensure that your Life Points are protected from larger monsters like Anki.

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    A great anti-stall card that is likely unnecessary since the deck already does extremely well against stall.

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    Another revival card alongside Mayhem, Rebirth is likely unnecessary because you generally want to focus more on establishing a field in the first place, instead of thinking about follow- ups of this kind.

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    Potentially a draw-2 with Donpa/Recon + Dyna, this card is fairly slow and win-more.

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    Similar to Cosmic Cyclone, Gyokkou also has the added benefit of increasing Dyna’s ATK by 100. This is especially significant in the mirror, where a Beatdown-boosted Dyna can swing over a Wiz without any other help.


Brief Match-up Notes

Any new deck has to be evaluated not only on its own but also in the context of the current meta. Fur Hires match up well with many relevant decks, but struggle against a few others:

  • Spellbooks:
    Depending on your build, this can range from wildly favorable to completely hopeless. Running Sealed Tombs is a great way to get on the field against them, and sit on Wiz to continually negate Fate. Donpa and Treacherous Trap Hole help deal with Silent Magician (and the LV8 follow-up).

  • Aliens:
    This match-up feels somewhat favorable for a patient Fur Hire player. Negating Recombination really hurts Aliens, and Wiz can negate Wall of Disruption and Super Rush as you run through their monsters.

  • Amazoness:
    Not a favorable match-up. Amazoness have so many moving parts once they get set-up and it can be difficult to deal with them all. Onslaught can be negated by Wiz on its initial flip, but otherwise you need Cosmic Cyclone to remove it. I think Fur Hires will have to side hard against Amazoness to be a top-tier deck in competitive events.

  • Masked Heroes:
    Wiz is a fantastic wall in this match-up, but you need to deal with Anki one way or another if it gets on the field since three direct attacks end the duel. Wiz negating Mask Change is obviously very helpful here, but Trinity can quickly steal games if you swarm without thinking.