Hi, it's me again, back with another guide, and this time… Buster Blader. Buster Blader decks aren’t really anything new, in fact, Loading... , Loading... , and Loading... all came in the Crimson Kingdom Box. I used to play Buster Blader, the Destruction Swordmaster with Loading... back during the Sylvan meta. Buster Blader only really became relevant after the mini box Power of Bravery was released a few boxes back, and with it the introduction of Loading... and Loading... . As if that was not enough, Konami decided to give us access to 3 Loading... which made the deck way stronger and more consistent. And now, with the introduction of Return of the Red Eyes this deck has become so much more versatile as you can play heavily towards either Red-Eyes or Buster Blader depending on the matchup.
Skills to Consider Running
This Skill is very versatile as it allows you to play up to six Loading... , since you can exchange your Loading... and Loading... for a Whelp. The most optimal way to play this Skill would be 2x BMD, 1x Black Stone, and 1 x Loading... as you can keep recycling your Black Stone (Discarding it for Loading... or by using it as Fusion Material) and Red-Eyes (by sending it back to the deck with Black Stone’s GY effect) You will be able to use multiple Red-Eyes Fusion s while having a lower chance to open a Red-Eyes in your starting hand.
This Skill is usually played with Red-Eyes Buster Blader and is usually always activatable as you can easily summon high leveled monsters almost every turn. Beatdown is great for getting over big monsters (Neos, Blue-Eyes, Reactor Dragon, etc.) in the current meta when you don’t have your combo pieces out. This Skill is also useful for giving your Red-Eyes Archfiend of Lightning more reach in what it can destroy with its effect.
This Skill is for pulling out the final missing piece of the combo to draw into the card you need to lock a win, but not having any LP manipulating cards make this Skill a bit hard to pop as experienced players will just play around it. This Skill is a bit more flexible with the tech cards you can play as you can pretty much pull into anything you need when in a pinch. You could either play this with Red-Eyes Buster Blader or you could play a more stallish version with powerful trap cards like Loading... and Loading...
It is easier to activate Switcheroo than destiny draw since the cost is halved, and people tend to play around destiny draw, but the problem lies within that you could draw the same card you returned, but more often than not, it will be a different card, unless your playing Neos