Event Information

  • Yuro Goha and Saburamen are here as unlockable Legendary Duelists!
  • Duel against Legendary/Standard Duelists and in Ranked Duels to collect "Checkered Flag" which you use to Duel the Legendary Duelist at the gate.
  • Unlock Yuro Goha and Saburamen after May 12th!
  • You can get 120 Checkered Flag playing 3 Ranked Duels every day.

"Farming" Decks

Notice

  • Since Rush Dueling doesn't have the same mechanics as Speed Dueling and has a much more limited card pool at the moment. "Farming" as you've come to expect isn't as feasible, especially for Free-to-Play Players.

Defense Farm Deck

30 cards
2 copies
Spice the Elite Noodle Ninja
Insect Knight
3 copies
Gokibore
3 copies
Harpie Lady
3 copies
Celtic Guardian
3 copies
Winged Dragon, Guardian of the Fortress #1
3 copies
Grace Princess Kana
3 copies
Antsgiving
3 copies
Doriado
3 copies
Kappa Rapper
3 copies
The Noodle Art of Roastery

Strategy

  • Set as many of your monsters as possible. You're most likely going to be safe from damage as long as you keep producing ways to defend your LP.
  • If you can, try to avoid setting your Loading... to avoid losing them to Loading... . However, this might at times be necessary to refill your hand.

Final Turn

  • When you have at least one Loading... and (ideally) one card left in deck. Normal Summon as many monsters as possible (for Glossy/Legend Points), Tribute Summon your Spice, use all of your Spice Effects and Loading... on a single Spice.

  • Finally, attack the weakest monster for victory!

Replacements

  • The Normal Monsters chosen here re all easily replaceable with various 1400-1500 DEF Normal Monsters (any Normal Monsters work really)

Yuro Goha Lvl 40 Decklist

30 cards

Community Farm Decks

John Stellarum

Sevens Road Ultima Witch
Master of the Sevens Road
3 copies
Sevens Paladin
Sevens Road Charmy Witch
2 copies
Straynge Clowder

DISCLAIMER: This is a farm deck and NOT meant for competitive play.

The goal of this deck is to stall with high ATK monsters while loading your GY with DARK Attribute Spellcasters, until your last turn. You could say that this follows the philosophy "the best defense is a good offense."

You'll ideally want to summon "Sevens Road Charmy Witch" BEFORE "Sevens Road Ultima Witch" so you can use the former as masterial to summon the latter. "Ultima Witch" has higher ATK and thus makes a better wall.

On your last turn, you'll either want to have 0 cards remaining, or be able to empty your deck with costs and effects. You'll also want to have as many DARK Spellcasters in your Graveyard as possible, and "Master of the Sevens Road" on your field.

When you have 0 cards left in your deck, use as many copies of "Wind Spirit's Protection" as possible on "Master of the Sevens Road", as well as "Dark Resonance Burst" (I recommend Tribute Summoning "Dark Magician Girl" to get the extra 1000 ATK), followed by "Card Revitalization", granting a further ATK boost to "Master". After that, attack the opponent's weakest Attack Position monster.

"Sevens Paladin" is in here for two reasons: First, "Swordsman of Roadstar" increases the number of chances you can use your Skill "Master Accel Road". Second, Sevens Paladin's 2nd effect is handy for putting monsters you need back into your deck, or returning "Master of the Sevens Road" to the Extra Deck if you had to Tribute it for any reason (it's HIGHLY unlikely that Yuro can destroy "Master of the Sevens Road").

NOTE: You don't need to use the alternate artwork versions of any card if you don't have them. So if, for example, you only have three copies of the original artwork "Sevens Road Magician", just use that. Alternate artworks do not provide any additional bonuses.


John Stellarum

30 cards
2 copies
Spice the Elite Noodle Ninja
Straynge Magician
Insect Knight
3 copies
Uraby
3 copies
Beast Gear Moto Wolf
2 copies
Harpie Lady
3 copies
Elemental HERO Clayman
3 copies
Elemental HERO Sparkman
2 copies
Ember the Super Assistant
2 copies
Dragosite
2 copies
Voidvelg Peltast
2 copies
Wooly Wonderland Ground Mouton
Card Revitalization
3 copies
The Noodle Art of Roastery

DISCLAIMER: This is a farm deck and NOT meant for competitive play.

Rush Duels aren't very conducive to farming, at least not at present, so we make do with what we have. The goal of this deck is to stall as long as possible with high DEF monsters until you have either 1 or 2 cards left in your deck and can Tribute Summon both copies of "Spice the Elite Noodle Ninja" in the same turn, or 1 card in your deck and 1 Spice in your hand. Use Spice's effect to empty your deck, then activate your Spells in the correct order.

Make sure to Set your Spells face-down during the Duel! On the last turn, AFTER you have summoned as many copies of "Spice the Elite Noodle Ninja" as possible and used their effects to empty your deck, activate your Spells in order depending on the situation.

If you have 3x Spells face-down and one in hand: Activate 1x Set "The Noodle Art of Roastery"; if the Spell in your hand is a second "Roastery", Set it; activate "Card Revitalization"; finally, activate your last two "Roastery" cards.

If you have 3x Set Spells and none in your hand; activate "Card Revitalization" and any remaining "Roastery" cards you have after.

If you only have "Roastery" cards, just activate 'em.

Ideally, you want to get both copies of "Spice" on the field while you have 2 cards left in your deck, but this won't always happen. Always be aware of how many cards you'll draw on your next turn and plan accordingly!

You can get "Uraby" and "Beast Gear Moto Wolf" in prismatic from the Card Trader, but they can be replaced.

"Straynge Magician" is there in case you need to draw a card to get your deck down to 1 or 2 cards depending on how many "Spice" you can summon. Play it face-down if you MUST defend to stay in the game, OR play it face-up on your last turn to use its effect. If you can play more than one, that may be ideal. Otherwise, it's replaceable.

Most of the deck should be Level 4 or below Normal Monsters the highest DEF possible. "Insect Knight" and "Elemental HERO Sparkman" are here because their high ATK can help eliminate problematic monsters. My "Insect Knight" is a Chronicle Card, and I also have a prismatic copy, but "Luster Dragon" is actually preferred here because of its 1600 DEF. Clayman has the highest DEF among Level 4 or below non-Legend Normal Monsters so use as many copies of him as possible.

Remember that Setting glossy, prismatic, or Chronicle Cards face-down will NOT give you the post-duel bonus unless you flip them face-up manually.