Notes & Combos
Same amount of cards, same extra deck, but some new developments since the previous season... also still the most boring deck I had KoG'd with. Unlike my second KoG with Salads where I only changed Security Dragon for the better Link-2 in Update Jammer, I here I changed a lot of of the main deck. No more 2 Kiteroid to be annoying when IDP does this better. Being able to ****** a monster from their grave AND non-target banish it with another same-type is so dumb. Konami thinking adding this to DL was not a problem, but then again, the Castlevania NFTs...
Oh, also, Crackdown replaced not only to IDP but with 3 MST just to be more annoying, and it helps in the mirror. This deck should not run MST but that is the newer development from the KC Cup. Another development that I see in there is running 2 Indigo Eclipse because ***** you, do not play the game.
Speaking of the KC Cup, I had a bit more fun with the deck in there because of World Legacy's Key shutting down all traps but Crackdown, which is what a lot of people were running on me, which is nice, at least. This card actually getting slept on for ladder, man.
But not that it matters, this deck will get heavily slaughtered. A deck of big boys that can special summon themselves, search a one-sided Skill Drain, can play a floodgate to your opponent and is arguably better than Swap Cleric because you gain a lot of advantage out of Iblee imo, the ability to use annoying cards like IDP, Crackdow and Kiteroid (that one isn't as good but it's so sacky at times good lord) and being so good it made me believe TTtB needs a nerf AND made me miss the previous meta... I am not sorry but this deck NEEDS to go, and I hope the next banlist drops at any moment.
Also, ban or Limit 1 Iblee.
On a positive note, I got 10 King of Games, so I now have the icon. That is something with a nice feeling.