Top Player Council Thoughts
As the meta continues to settle in the wake of the most recent banlist, we’re continuing to test formats and this week’s Tier List update will be in the context of the 2-deck format.
Masked Heroes and Vampires have remained in Tier 1, holding fairly uncontested control over the post-banlist meta. Balance allows Heroes to open playable hands every duel and the combination of defensive backrow + serious offensive threats makes the deck quite difficult to effectively counter. Vampires have trended almost entirely towards 2x Hey, Trunade!, dropping Enemy Controller in this slower, backrow-heavy meta.
Heroes and Vampires both continue to dominate and have great match-ups across the meta. Both decks are highly consistent – Heroes more so now with the use of Balance to always guarantee them a monster, spell, and trap in their opening hand (even if not a key card like Mask Change, the heavy backrow allows them to sit and play defensively). Double Trunade is starting to seem more reliable than double ECon in Vampires, with the addition of 2x Widespread Ruin in many builds now to prevent contact from threatening monsters such as Masked HERO Anki, Destiny HERO - Drilldark, any Gladiator Beast, or even Blue-Eyes White Dragon/Cosmo Brain.
Blue-Eyes has remained in Tier 2, continuing to perform well in competitive events. Its lack of mid-game plays (after the opening explosion) is a real issue and Sealed Tombs can force Blue-Eyes into the mid-game sooner than it might like, especially after a turn 1 Azure-Eyes Silver Dragon. Meanwhile Spellbooks have been promoted to Tier 2, taking advantage of a slower meta and weaker swarms to abuse Spellbook of Fate to great effect. Silent Magician remains an oppressive card with free negation and the threat of floating into a Spell-immune 3500 ATK monster, in addition to being one of the best ways for Spellbooks to survive through an opponent’s Sealed Tombs activation.
Blue-Eyes can be really overwhelming for many decks with the huge attack power and backrow removal from Dragon Spirit of White, however it has a really rough time against Spellbooks and can often lose to a Vampire Vamp or even Destiny HERO - Decider stall. Spellbooks are one of the hardest, if not the hardest of all, decks to beat in the meta but still heavily relies on an early Silent Magician + Spellbook of Fate. If this deck is piloted correctly and opens well, or at least decent, it is really hard to deal with. It also is nearly auto win vs Blue-Eyes, being able to negate one of their most important cards, Silver’s Cry, and also the 3500 ATK on Silent Magician LV8 can be hard for them to remove if you keep their backrow in check with Fate plays.
Blue-Eyes continues to be tweaked and is showing huge promise. An extraordinarily strong opening followed by mediocre mid-game and late-game leaves this deck in Tier 2.
Blue-Eyes solidifies its spot as Tier 2. A bit of trouble against Decider/backrow and also Sealed Tombs/Vampire Vamp, but still able to steal those games if built with the correct tech choices. Also has an extremely bad Spellbooks match-up. However, the sheer power of this deck allows for sneaky OTKs and will run through any deck that cannot counter with its own boss monsters quickly enough (like Gladiator Beasts).
Spellbooks show the true power of non-targeting removal with Fate + Silent Magician, once again. Despite all of the Sealed Tombs running around, the swarm/banishing potential of all other decks was erased when Amazoness were nerfed, which was a much bigger counter to Silent Spellbooks than the Sealed Tombs skill.
Gladiator Beasts have been demoted to Tier 3. Still extremely versatile, Gladiators are one of the slowest decks in the meta and rely on the protection provided by their heavy backrow. Furthermore, Gladiators can be a liability in the 2-deck format, requiring that all your strong backrow go with them and restricting your choices for the second deck.
Gladiator Beasts have some pretty decent match-ups against the current other 4 tiered decks, however it can hard lose to popular backrow hate/removal cards such as Hey, Trunade! in Vampires or Xing Zhen Hu in Heroes. The deck heavily relies on its backrow and an opening hand with 3 monsters + 1 spell/trap is almost auto-lose against any other meta deck. However, when it does open fairly well and runs Sealed Tombs, it can give decks like Vampires a very difficult time and control the board by tagging into cards like Gladiator Beast Bestiari to clear Vampire Kingdom or even Gladiator Beast Retiari to banish a Vampire Familar/Vampire Retainer from their graveyard. Also has a very good match-up vs Spellbooks, but struggles against Blue-Eyes and Heroes.
Buster Blader and Morphtronics have both been removed from High Potential. Buster Blader is a very strong counter to both Blue-Eyes and Vampires when it opens well (and DNA Surgery is quite good against Spellbooks in general), but consistency is still an issue for the deck. Morphtronics saw no competitive play and struggled to do anything with Equip spells thanks to Paleozoic Canadia being so prevalent and Power Tool Dragon being an extremely weak turn 1 play.
This week we have the Meta Weekly on 10/31 at 7pm EST and other community events throughout the week. Expect the results of these events to have a strong influence on the Tier List.
Tier List update written by superforms.