(Transcendent Crystals) Crystrons are finally Tier 1 once again, as they’re a great deck adaptable to a lot of situations with good matchups against almost all meta decks, however they still struggle against No Mortal Can Resist and heavy backrow decks like Shiranui. The Sea Stealth Attack version of this deck is more popoular in Clan Wars or Team Wars than tournaments, because it has great matchup vs specific decks such as Elementsabers or Thunder Dragon, but compared to the TC version it has more troubles against decks that can abuse the Cosmic Cyclone and NMCR combo. The newly D/D/D deck basically can’t win against Crystrons thanks to the Crystron Citree set-up wich prevents OTKs and and provides a huge follow-up play.
Crystrons have been promoted to Tier 1 status as this deck has solid matchups across the board. The Transcendent Crystals and Sea Stealth Attack variants have both seen play, but I believe the Transcendent Crystals variant is more well-rounded since it does not have the glaring weakness to Cosmic Cyclone. The SSA variant has stronger matchups against Elementsabers and Thunder Dragons while the TC variant has a slightly better matchup against Dark Magician. Both variants do have a tough time dealing with Shiranui decks because of their ability to use Cosmic Cyclone, No Mortal Can Resist, and heavy backrow.
After being extremely relevant during KCC the opinions about Masked HEROs were still divergent because it has all the hallmarks of a fragile glass cannon deck in side format, but it has been proving that it’s actually a solid deck. It’s an explosive deck with enough draw power to have access to your side cards, with some ace cards which can deal with pretty much anything like Vision HERO Trinity and Destiny HERO - Plasma is a treat for any deck in this meta.
There’s no question about the power of Thunder Dragons with the addition of Chaos Dragon Levianeer and Lightsworn engine but the weakness from this deck comes from itself, while it has such a great draw power at the same the mechanic used in this deck mills a lot of cards which can be really problematic to have access to your Side Deck cards
Heroes finally find themselves at Tier 2 because of more consistent tournament use, abusing their very consistent and powerful Vision HERO Vyon combo. HEROs abuse decks that have little to no protection with Vision HERO Trinity and Masked HERO Anki or simply eliminating backrow threats through the use of Hey, Trunade!
It is disappointing that the strongest deck that has come out of the new box is perhaps Blue-Eyes with the support of Malefic Blue-Eyes White Dragon. Builds with 3 Malefic Blue-Eyes White Dragon give Blue-Eyes players approximately 50% chance of summon Blue-Eyes Spirit Dragon Turn 1 and thus the option to turbo into Ancient Fairy Dragon and Necrovalley (which counters both Tier 1 Shiranui and Crystrons as well as the recently demoted Thunder Dragons). The player may then activate Ancient Fairy Dragon’s second effect of Special Summon 1 Level 4 or lower monster from the hand to create a LV 8 Synchro as well as another opportunity to send The White Stone of Ancients to the grave to summon another Blue-Eyes monster.
The addition of Malefic Blue-Eyes White Dragon makes a new build of Blue-Eyes possible: one using Peak Performance along with the new Malefic to aim to set up a turn 1 Blue-Eyes Spirit Dragon as fast and consistently as possible. This variant of the deck isn’t considered by all to be objectively better than its other version(s) using Alternative Evolution, but it is certainly something with a lot of potential that could maybe become the standard way to play the deck - as this version also has the ability to summon Ancient Fairy Dragon to search Necrovalley.
D/D/D is a deck emerging from the new box with a good amount of potential. The deck functions around swarming the field with a variety of threatening monsters, as well as having a decent mid-to-late game due to Dark Contract with the Gate and Dark Contract with the Swamp King netting advantage every turn - provided the player is able to survive the burn effects in the Standby Phase or can get a D/D/D Oracle King d’Arc or D/D/D Dragonbane King Beowulf to stick in order to remove the threat of self-destruction. Many builds so far are choosing to use Dark Contract with the Witch: it’s a continuous Raigeki Break that further fortifies the player’s defence on the opponent’s turn with an ATK boost. Other builds may take on a more aggressive variation of the deck with cards like Hey, Trunade!. D/D/D certainly has the ability to do well in a competitive environment; though it has its flaws and difficult matchups across the board it is forseeable that it could establish itself as a rogue deck amongst the meta as it is further optimised.
D/D/D is still finding its groove as far as Skills and builds but all versions boast the ability to make big monsters and quickly swarm the field with a variety of fusion effect monsters capable of being too much to handle. The general core of the deck has potential if its able to adopt a more defensive strategy and maintain its consistency.
Tier List update written by Jadehex.