Six Samurai received a consistency hit which also removed Treacherous Trap Hole and Enemy Controller from its repetoir of options. Asceticism of the Six Samurai is the most consistent build while Six Style - Dual Weild builds swap out the extra consistency for extra disruption.
Neos is proving itself as a Tier 1 deck having performed exceptionally well in tournaments and having generally good match ups across the board. Most builds are using Lava Golem to break boards before running over it with Elemental Hero Brave Neos to swing tempo and generate card advantage.
The hit on Shien's Dojo - even if small - slightly hurts Six Samurai's consistency, especially in builds without Asceticism of the Six Samurai. However, Asceticism builds are weaker to Lava Golem because they tend to flood the field and try to end on Legendary Six Samurai - Enishi + Legendary Six Samurai - Shi En. This is not a Tier 0 meta anymore.
Koa'ki Meiru is the most flexible deck on the Tier List because of the low number of core cards needed to make it function. It can be played with Neos Fusion, anti-Six Samurai cards, anti-Ancient Gear cards or whatever is required to stay relevant in the meta. Unfortunately, the KaibaCorp Bling build is the stronger version of the deck which makes it extremely pay-to-win.
After being splashed into every deck for its versatility, Neos has found a place in the meta on its own. Boasting a powerful engine with protection in Neos Fusion combined with Lava Golem - the original Kaiju - and its extreme versatility, Neos looks to take the meta by storm.
Six Samurai's dominance in the meta didn't go unnoticed as Konami decided it's already time to hit one of the deck's core cards, Shien's Dojo. Besides the obvious loss of consistency, denying access to cards like Treacherous Trap Hole does hurt the deck's options for dealing with stall cards. Despite all that, Six Samurai still have plenty of room to adapt and remain a dominant force in the meta.
With the new banlist Six Samurai lost power and a little bit of consistency. However, people continue to maindeck cards vs it and especially with the add of Neos as a counter they lose their Tier 0 position in the meta. They could still be the best deck, but they are not nearly as dominant as before.
Koa'ki Meiru continues to be a really strong choice in this meta. It has good match-ups all around and a new engine to play with in Neos Fusion. We will have to see in the coming weeks and the MCS whether the Neos build actually ends up being better tho.
Neos turned out to be extremely powerful. Destiny Draw allows them to get their combo pieces quickly and Lava Golem/ Cipher Soldier / Karakuri Ninja mdl 339 "Sazank" to help deal with Legendary Six Samurai - Shi En, making them an extremely good counter to Six Samurai. I think this is one of the strongest decks at the moment.
Currently there are no Tier 2 Decks.
Ancient Gears lack the same consistency that the Neos and Six Samurai decks boast but are capable of winning their fair share of duels.
I don't believe Amazoness are in a very good position at the moment. There are other, stronger Six Samurai counters (like Neos) that have better match-ups all around. Amazoness isn't bad, there are just better options.
Darklords can consistently spam big monsters and disruption plays. It will be interesting to watch how Darklords impact the meta.
Darklords should be High Potential and is Tier 3 at best in this meta, due to the essential brickiness of the deck, where not drawing one of 6 starters almost always leads to having a dead hand. It already has a poor matchup against Amazoness due it having a limited amount of space for backrow removal cards. The inclusion of these cards will hurt the consistency of the deck, but it is where I feel most Darklord builds will move to since it also can be easily countered by siding in certain spells/traps like Necrovalley and Debunk. However, It does have a nice matchup against Six Samurais and will most likely run over Ancient Gear decks pretty consistently.
Darklords are the new archetype introduced to Duel Links. The deck can get big bodies on the field with effect and battle destruction immunity, but it can have limited resources to deal with backrow. Options such as Hey, Trunade! for quick OTKs or Cosmic Cyclone for a more all around option, are good but at the same time they reduce the consistency of the deck, which can easily lead to brick hands. The deck remains as High Potential until it proves itself in tournaments, with a great potential to be tiered in the next update.
Tier List update written by Jadehex.