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Witchcrafter Guide

Overview

Witchcrafter is an archetype of Spellcaster-type monsters supported by various spell cards that made their debut in Duel Links in June,18 2020 with the Witch’s Sorcery Main Box. In Duel Links, the decks objective is to bring out their boss monster Witchcrafter Madame Verre as fast as possible. With the young deck already receiving support in the form of Witchcrafter Genni, Witchcrafter Edel, Witchcrafter Patronus and Witchcrafter Masterpiece in the DSOD Téa Event and DSOD Téa Level-Up Rewards, the deck’s competitive builds have shifted primarily to versions featuring the Lightsworn engine, which have seen competitive success in several tourneys.


Core Cards

Monsters

Witchcrafter Schmietta (3x)

Duel Links Card: Witchcrafter%20Schmietta

Schmietta is one of the deck’s most important monsters. First of all, she gives you the option to special summon a Witchcrafter monster with a different name from your deck; secondly, her graveyard effect is a very strong effect that allows you to send a Witchcrafter card name with a different name to your graveyard. This effect can be used in many different ways:

Witchcrafter Pittore (2-3x)

Duel Links Card: Witchcrafter%20Pittore

While Pitore’s first effect is the same as Schmietta’s, her effect in the graveyard is different. Pittore allows you to banish herself from the graveyard to then draw a card and send a Witchcrafter card from your hand to your graveyard, If you don’t happen to have a Witchcrafter card in your hand then you have to banish your entire hand. This effect is very good to extend your setup further by drawing into tech cards and combos great with a Witchcrafter Schmietta in hand to then use Schmietta’s effect in the graveyard. Another thing that makes Pittore a great card, especially in a synchro-heavy version of the deck is her level. With her level being 3, she offers great access to level 7 synchro monsters such as Fortune Lady Every when used in combination with Raiden, Hand of the Lightsworn alongside giving access to Brionac, Dragon of the Ice Barrier in combination with Minerva, Lightsworn Maiden.

Witchcrafter Genni (0-2x)

Duel Links Card: Witchcrafter%20Genni

Genni is one of the newer additions to the Witchcrafter cards, but yet another important part of the deck. Her first effect is the same as Schmietta’s and Pittore’s, however, her graveyard effect is different. By banishing herself and a Witchcrafter spell from the graveyard, she can copy the spell’s effect. This is powerful for several reasons:

  • Playing around Spell / Trap negates. This effect of Genni counts as a monster effect, thus it cannot be negated by a spell / trap negate.
  • Using “dead” spells. When having more than one copy of a spell, you’ll only be able to add one of them back to your hand during your End Phase. Thus, the other spells are pretty much useless until your next turn. Genni allows you to still gain an advantage by using these spells.
  • Further extending on plays. Especially in the Lightsworn version of the deck, Genni comes up lots of times on the first turn to establish a stronger board. She can use her effect to copy the effect of either Witchcrafter Unveiling or Witchcrafter Holiday to get more monsters onto the board to use them for as synchro materials, for example. With her level being 1, she doesn’t really give access to many useful synchro plays, though she can be used as an additional level for synchro plays e.g. with both Witchcrafter Schmietta and Raiden, Hand of the Lightsworn to access level 9 synchro monsters.

Witchcrafter Madame Verre (1-2x)

Duel Links Card: Witchcrafter%20Madame%20Verre

Madame Verre is the in-archetype boss monster of the deck and comes with two powerful effects:

  • Her first effect allows her to negate the effects of all of your opponent’s monsters currently on the field by discarding a spell.
  • During the Damage Calculation, if a spellcaster-type monster you control battles an opponent’s monster, her second effect allows her to reveal a number of spells with different names from your hand to then boost the ATK and DEF of that monster by 1000 per spell that was revealed by this effect. With both of these effects, Verre is a very oppressive monster to deal with, therefore, it’s one of this deck’s main priorities to bring out a Verre as soon as possible to gain a massive advantage over your opponent. Your opponent will always try to get rid of Verre to swing the duel in their favour so protecting your Verre is a key factor in every match and Tech Cards such as Cosmic Cyclone and Machine Angel Ritual are being run in the deck to help with this. With her level being 8, she also allows for some potential synchro plays in combination with Raiden, Hand of the Lightsworn or Minerva, Lightsworn Maiden, resulting in either Assault Blackwing - Onimaru the Divine Thunder or Star Eater. It’s worth noting though that using your Verre as a synchro material isn’t normally the best idea. Though there are situations, where it’s worth it, like when she’s affected by Fiendish Chain, for example.

Something important to note about Verres negate effect is that it works differently than something like Fiendish Chain or Destiny HERO - Plasma, it is more akin to Forbidden Chalice. Once her effect resolves the effect will negate the activated effects of monsters that activate on the field, even if the monster moves away to a different zone.

Another important thing to note for the mirror match is the following:

Madame Verre’s boost effect can only activate in Damage Calculation. If you activate Unveiling, then use your Turn Player priority to activate Madame Verre’s boost, your opponent cannot activate their Madam’s boost since Damage Calculation can only have 1 Full Chain Resolution.

Witchcrafter Edel (0-1x)

Duel Links Card: Witchcrafter%20Edel

Edel is the least used Witchcrafter card and only occasionally sees play in the Lightsworn version of the deck. Her first effect allows you to special summon a Witchcrafter monster your hand (except another copy of herself) by discarding a spell. This effect, however, isn’t the best as you’ll rarely have a Witchcrafter monster in hand that you can’t just normal summon. Her second effect is what makes her a somewhat decent card; by tributing herself, she can special summon a spellcaster monster (with a different name) from your graveyard. This effect is great to special summon non-Witchcrafter monsters from your graveyard. The two primary targets for this effect are:

  • Kiwi Magician Girl: The easiest way to summon her in Witchcrafter decks is with Edel’s effect as Kiwi is a level 5 and thus normally needs to be tribute summoned - Kiwi allows you to establish an even sturdier board by basically turning all of your spellcasters into an Invoked Cocytus when it comes to protection.
  • Minerva, Lightsworn Maiden: When being summoned off Edel’s effect, Minerva is used for synchro plays after being either milled or already used for a synchro summon earlier. With her level being 5, Edel allows for some potential level 8 & 9 synchro plays with Raiden, Hand of the Lightsworn and Minerva, Lightsworn Maiden. This will come up rarely though as Edel will leave the field quickly for her second effect in the majority of the cases. Edel has another way she can be used though - She has the highest ATK of any Witchcrafter monster (currently in the game) and is thus a good choice to attack into your opponent’s monsters in combination Witchcrafter Madame Verre to deal even more damage. When facing an open board, an Edel + a Witchcrafter Collaboration equals exact lethal.

Spells

Important Note:

  • All of the Witchcrafter spells share the following effect: “During your End Phase, if you control a “Witchcrafter” monster, while this card is in the graveyard: You can add this card to your hand.”
  • All of the spells also share the same restriction “You can only use 1 (X Witchcrafter spell) effect per turn, only once that turn”.

Due to this restriction, you sometimes have to consider whether you should use a spell or not to get back additional copies from your graveyard.

Witchcrafter Holiday (2-3x)

Duel Links Card: Witchcrafter%20Holiday

Holiday’s effect acts like a Monster Reborn for your Witchcrafters, as it allows you to special summon a Witchcrafter monster from your graveyard. Holiday is the most important spell in the deck when it comes to re-establishing board presence and recovery, The primary target for this card being Witchcrafter Madame Verre as having her out on the field swings the game heavily in your favour. Holiday is also good to bring back other Witchcrafters from the graveyard to then use them as synchro materials, for example. In the Lightsworn version of the deck, this card is incredibly important as you’re milling lots of cards to the graveyard and therefore you’ll have a quite high chance to mill a Witchcrafter Madame Verre which you can then bring back with Holiday. Verre isn’t always the first choice though - If you want to set up for a synchro play, another monster can be a better choice to be brought back with Holiday.

Witchcrafter Unveiling (2-3×)

Duel Links Card: Witchcrafter%20Unveiling

Unveiling allows you to special summon a Witchcrafter monster from your hand. Additionally, your opponent cannot activate any cards or effect in response to your spellcaster’s effect for the rest of the turn. Unveiling’s effect is very useful to unbrick your hand if you should draw into your Witchcrafter Madame Verre. That’s not it’s only viable way of being used though - It can also be used to help with synchro plays by special summoning a Witchcrafter monster from the hand to then use it as a synchro material. In addition to that, you can just use it to prevent your opponent from activating cards or effects in response to your spellcaster monster’s effects. This can be very strong, as you can also use it during your opponent’s turn due to Unveiling being a quick-play spell to surprise your opponent. Another important fact to note is that you can dodge a card like Floodgate Trap Hole if you use Unveiling on Chain Link 2 or higher as Floodgate misses its activation window for monsters summoned on Chain Link 2 or higher.

Witchcrafter Collaboration (1-2x)

Duel Links Card: Witchcrafter%20Collaboration

Collaboration prevents your opponent from activating spell / trap cards if the monster targeted by it attacks. Additionally, that monster can make a second attack during the Battle Phase of the turn of this card’s activation. This card is used to ensure that your opponent cannot disrupt your attacks with battle traps. It’s important to know a small detail of this card’s text and ruling:

  • The card states that: “[…] your opponent cannot activate Spell / Trap Cards until […]”. Note how it says spell / trap cards and not spell / trap cards or effects. This means that this card only prevents your opponent from flipping up new spell / trap cards. Thus, spells / traps that have already been face-up on the field can activate their effects. The same applies for spell / trap cards with effects activating in the graveyard.

Traps

An important note: Both traps’s graveyard effects can be used during your opponent’s turn.

Witchcrafter Patronus (1-2x)

Duel Links Card: Witchcrafter%20Patronus

On the field, Patronus allows you to shuffle a spellcaster monster that is either banished or in your graveyard back into the deck to then add Witchcrafter spell to your hand. In the graveyard, on the next turn after sent there, Patronus can banish itself to then add any number of Witchcrafter spells with different names that are banished to your hand. Patronus is the deck’s best option when it comes to recycling banished monsters & spells - While it’s first effect is good to recycle the Witchcrafter monsters that used their effects in the graveyard, the second effect can be used to recover spells that were banished by either Witchcrafter Genni or Witchcrafter Masterpiece. The effect is also very effective to recur cards that were banished by your opponent’s cards like Karma Cut. Shuffling Witchcrafter monsters back into the deck from the graveyard isn’t normally the best choice as they can be brought back by Witchcrafter Holiday or use their graveyard effects. Though in some situations, in which a Holiday is not available, it’s worth shuffling back e.g. a Witchcrafter Schmietta to search for Witchcrafter Holiday to then bring back a Witchcrafter Madame Verre.

Witchcrafter Masterpiece (1-2×)

Duel Links Card: Witchcrafter%20Masterpiece

On the field, if you control a Witchcrafter monster, Masterpiece allows you to add a spell with the same name as a spell in either player’s graveyard from your deck to your hand. In the graveyard, on the next turn after being sent there, Masterpiece can banish itself and a number of spells to then special summon a Witchcrafter monster from the deck. It’s very important to note that the spell that you can add with this card’s first effect doesn’t have to be a Witchcrafter spell. This means that it also allows you to potentially use it on tech cards to get another copy of them to your hand. The primary target for this card’s second effect is easily Witchcrafter Genni since you only have to banish 1 spell from your graveyard due to her level being 1. Thus, the cost to summon her is only 1 spell which is quite a good trade-off as it can easily prevent your opponent from having lethal, while also setting you up for your next turn(s). In some situations though, you can also go for a Witchcrafter Schmietta, a Witchcrafter Pittore or a Witchcrafter Edel to then use them as synchro materials. It’s worth noting though that if you decided to summon Witchcrafter Edel, you’d be more likely to use her second effect, rather than using her as a synchro material. Similar to Witchcrafter Unveiling, you can dodge cards like Floodgate Trap Hole if you use the graveyard effect of Masterpiece on Chain Link 2 or higher. This is crucial if you want to use the monster summoned off the effect of Masterpiece for a synchro summon.

Tech Cards

Kiwi Magician Girl

Duel Links Card: Kiwi%20Magician%20Girl

Kiwi Magician Girl used to be seen as a gimmicky card but has shot up in playability with the addition of Witchcrafter Genni and Witchcrafter Edel being added into the game. The combination of Kiwi Magician Girl alongside Witchcrafter Madame Verre creates a formidable defense that many and most decks have a tough time breaking. Kiwi Magician Girl stops all of your spellcaster monsters from being targeted or destroyed by card effects while Witchcrafter Madame Verre can boost the attack and defense of a threatened spellcaster in battle. Witchcrafter Madame Verre can also negate an opposing monster effect if it can threaten to break up this 2 card semi lock. Only a small handful of specific in archetype and tech cards can deal with this set up so it’s best to prioritize and identify the matchup and know common tech choices from the opponent’s deck before setting up Kiwi Magician Girl with Witchcrafter Madame Verre as a game winning plan. Setting up the two monsters together in play can be tricky but is made easier with Witchcrafter Genni plus Witchcrafter Holiday summoning a monster from the grave to tribute summon over for Kiwi Magician Girl. Witchcrafter Masterpiece can summon a Witchcrafter monster from the deck to be used for the tribute summon of Kiwi Magician Girl as well. If you can manage to get Kiwi Magician Girl into the graveyard, you can summon Witchcrafter Edel and use her effect to tribute herself and special summon the Kiwi Magician Girl from the graveyard since Witchcrafter Edel’s effect can resurrect any spellcaster monster.

Cosmic Cyclone

Duel Links Card: Cosmic%20Cyclone

The Witchcrafter core cards currently in the game lack protection from common trap cards being used in the metagame such as Ballista Squad, Karma Cut or Fiendish Chain. Cosmic Cyclone plays an important role in making sure you can sneak in Witchcrafter Madame Verre onto the field with little to no worry of losing her before the end phase. It is extremely important that you control a Witchcrafter monster during your end phase, otherwise the effects to return your Witchcrafter spells from the graveyard will not activate. Cosmic Cyclone can turn off Dark Magical Circle from both searching and from banishing your spellcaster monsters, which can help make the matchup more even. One of the most important cards Witchcrafter must deal with is Necrovalley as it negates the small Witchcrafter monsters and Witchcrafter spell effects completely shutting down your way of accumulating card advantage. Cosmic Cyclone is one of the most important tech cards Witchcrafter have access to and should be one of the first considerations when building your deck. Cosmic Cyclone does however have to compete with Charge of the Light Brigade for slots in the deck. Since both are currently on the limit 3 list, you will find generally find Cosmic Cyclone in builds outside of Lightsworn or in the side deck.

Galaxy Cyclone

Duel Links Card: Galaxy%20Cyclone

Galaxy Cyclone adds more spell and trap card removal to the suite. Because Charge of the Light Brigade and Cosmic Cyclone are both limited to 3, Galaxy Cyclone is the preferred choice for backrow removal in Lightsworn builds of Witchcrafter. It comes with the added bonus of a graveyard effect to banish itself to destroy a face-up spell or trap card on the field. Because of this, it has added synergy with Lightsworn cards being able to send Galaxy Cyclone from the top of your deck to the graveyard for more additional options at attacking opposing backrow such as Fiendish Chain or Evil Eye of Selene. One thing to note is you will not be able to banish Galaxy Cyclone to destroy Necrovalley, so keep that in mind when deck building.

Storm

Duel Links Card: Storm

Storm gives Witchcrafter a powerful way to deal with multiple spell and trap cards from the opponent. Being able to set your Witchcrafter spells, you can use Storm to destroy them and then destroy the same amount of spell and traps your opponent controls and you will be able to recover those spells during your end phase completely mitigating the card disadvantage Storm would normally give. In conjunction with the skill Power of Dark, Storm will always give you at least one source of backrow destruction almost at the cost of nothing. Unlike Cosmic Cyclone or Galaxy Cyclone, Storm’s destruction effect does not target which can force the opponent into an awkward situation in having to preemptively chain their spell and traps to Storm’s activation.

Forbidden Lance

Duel Links Card: Forbidden%20Lance

Forbidden Lance serves a similar role to that of Cosmic Cyclone and making sure Witchcrafter Madame Verre is protected from threatening spell and trap effects. Since Witchcrafter Madame Verre can negate monster effects and her ability to boost her attack and defense stats to astronomical levels, spell and trap disruption is generally the only real thing posing a threat to Witchcrafter Madame Verre. Forbidden Lance also has multi-utility being a decent trick you can use in the damage step on the opponent’s monster as well as making them unaffected by their own spell and trap cards to potentially interrupt plays. Forbidden Lance will protect your monster from your own spell and trap cards as well, so be careful that you do not activate Witchcrafter Collaboration on your own Witchcrafter that is currently affected by Forbidden Lance.

Spellbook of Wisdom

Duel Links Card: Spellbook%20of%20Wisdom

Spellbook of Wisdom serves a similar role to that of Forbidden Lance, being used as another way to protect Witchcrafter Madame Verre or another spellcaster from your opponent’s spell or trap cards. A couple advantages Spellbook of Wisdom has over Forbidden Lance is that it doesn’t reduce your monster’s attack stat which could make the difference between pushing for lethal damage with Witchcrafter Madame Verre’s effect or not. In an Invoked build, it can protect your Aleister the Invoker from trap effects like Fiendish Chain and still allow you to fusion summon an invoked monster using the Aleister the Invoker since it is still affected by spell effects. Note that it will not be able to protect your invoked fusion monsters since it only affects spellcaster monsters. In a Spellbook build, it can be searched through Spellbook of Secrets and synergizes with the rest of the Spellbook engine. You can run Spellbook of Wisdom alongside Forbidden Lance as they count as different names to help boost your spellcasters off of Witchcrafter Madame Verre more effectively.

Monster Gate

Duel Links Card: Monster%20Gate

Monster Gate adds a bit of spice and randomness to the deck with the potential of having a huge payoff. By tributing a monster you control, you send cards from the top of your deck to the graveyard until you hit another monster that can be summoned and special summons it. There is bit of risk to playing this card as you wont get a lot of value out of it if the top card of your deck is a monster card but it can potentially turn an unwanted Lightsworn monster into a Witchcrafter monster and help extend your plays and vice versa. The more spell and trap cards you can send before hitting a monster, the stronger Monster Gate becomes as it generates additional value. Monster Gate is currently released with 1 copy of the card in the game. If you feel like having some fun or feeling lucky, take Monster Gate for a spin.

Offerings to the Doomed

Duel Links Card: Offerings%20to%20the%20Doomed

Offerings to the Doomed can be used as a source of spot removal to help against decks like Blackwings to shut off Black Whirlwind searches by destroying their normal summoned Blackwing monster. Having Witchcrafter Madame Verre for negation and Offerings to the Doomed can help against being overwhelmed by Blackwings ability to pressure you with Blackwing - Gale the Whirlwind and Assault Blackwing - Raikiri the Rain Shower. Offerings to the Doomed can act as an important disposal tool to Destiny HERO - Plasma which the deck can’t normally deal with through its core cards. In combination with Witchcrafter Madame Verre’s effect negation, Offerings to the Doomed can take out monsters that would normally be protected from Offerings to the Doomed such as Invoked Cocytus and Shiranui Sunsaga. It will cost you your draw step upon activating but it serves a much needed purpose to answer problematic monsters so it should be considered running.

Concentrating Current

Duel Links Card: Concentrating%20Current

Due to Witchcrafter Madame Verre having an already exceptionally large defense stat, Concentrating Current can find a great use in pure and Invoked builds as a way to punch in for massive damage. You will not be able to activate Concentrating Current after revealing spell cards to Witchcrafter Madame Verre’s effect as her effect happens during damage calculation which is too late for the timing window that Concentrating Current can be activated in, so you will want to activate it during the start of the damage step before moving to damage calculation. If you feel like your build is lacking in offensive prowess, consider Concentrating Current as a solid tech choice.

Enemy Controller

Duel Links Card: Enemy%20Controller

Enemy Controller provides double duty here in Witchcrafter with not only being able to steal opposing monsters by tributing your extra Witchcrafter monsters, but also plays an important part in being able to switch the battle position of an opponent’s face up defense position monster into face up attack position. In pure builds, it can often be hard to find an opening to close out games, but Enemy Controller can come in clutch when your opponent is least expecting it. Worst case scenario, it can be used as a defensive tool to prevent yourself from being OTK’d by the opponent.

Machine Angel Ritual

Duel Links Card: Machine%20Angel%20Ritual

Although the effect to ritual summon a monster is never used, Machine Angel Ritual provides a meaningful way to protect your LIGHT monsters once from battle or from being destroyed by card effects by banishing itself from the graveyard. It may supply less utility overall than other tech choices, but it provides one of the best ways to protect your boss monsters since it onlys being in the graveyard to use and creates a replacement effect that doesn’t start a chain making it much harder to interact with. You can discard Machine Angel Ritual from your hand to summon your Witchcrafter monsters and put it into the graveyard that way or you can send it to the grave by other means such as milling it off the top of your deck through cards like Charge of the Light Brigade or Raiden, Hand of the Lightsworn. One thing Witchcrafter have trouble dealing with is multiple pieces of interaction and destruction in a single turn with an example being Blue-Eyes Alternative White Dragon into Vermillion Dragon Mech for multiple destruction effects on Witchcrafter Madame Verre. Machine Angel Ritual can be the game decider in these types of situations as it’s the difference between blanking your opponent’s turn allowing you to take full control or losing your board presence and losing the game.

World Legacy Clash

Duel Links Card: World%20Legacy%20Clash

World Legacy Clash serves as another quick play spell to help with protecting Witchcrafter Madame Verre while also acting as a battle phase trick. The ability to remove Witchcrafter Madame Verre temporarily from the field can help make sure you don’t lose her to multiple monster effect activations in a single turn. Banishing your monster is part of the cost to activate, so even if World Legacy Clash is negated by an effect like Magician Navigation, your monster will still get banished by World Legacy Clash’s cost and will return to the field during the end of the turn.

That Grass Looks Greener

Duel Links Card: That%20Grass%20Looks%20Greener

That Grass Looks Greener has an absurdly powerful and arguably banworthy effect in sending cards from the top of your deck to the graveyard until you have the same number of cards in your deck as your opponent. That Grass Looks Greener is the single most powerful enabler the deck has at its disposal at the trade of having to play a larger deck size which is a small cost to pay as the deck has a plethora of consistency with its starter cards. A single That Grass Looks Greener activation will almost always set you up for explosive plays or gain a massive amount of card advantage on your first turn. With the Witchcrafter spells returning to the hand on the end phase and the graveyard effects the Witchcrafter monsters possess, That Grass Looks Greener finds a perfect home in common Witchcrafter builds.

Karma Cut

Duel Links Card: Karma%20Cut

Karma Cut has rapidly become one of the best forms of spot removal in today’s meta. It particularly shines in the mirror match as banishing opponent’s Witchcrafter Madame Verre means it is harder to recover later and bypasses protection from cards like Machine Angel Ritual. This is not exclusive to just Witchcrafter though as being able to banish cards with built in protection like Shiranui Sunsaga and Elemental HERO Brave Neos with Neos Fusion in the graveyard or banishing powerful floating effects from Crystron Ametrix, Dragunity Knight - Ascalon and to an extent Spiritual Beast Tamer Winda is critical since it won’t trigger their effects. Karma Cut comes with an additional effect of banishing all copies of the targeted monster from the graveyard which can come up at times in the instance that your opponent has another Witchcrafter Madame Verre in their graveyard. It can potentially shut off Invocation from resolving too if they don’t have another Aleister the Invoker in hand when Karma Cut goes to banish the Aleister the Invoker in play and the copies in the graveyard. The cost of discarding a card to activate is usually mitigated by being able to discard extra Witchcrafter spells that have been returned to the hand making the cost essentially free.

Raigeki Break

Duel Links Card: Raigeki%20Break

Raigeki Break has a very similar effect to Karma Cut and shares the same cost of discarding a card to activate. The main difference between the two is that Raigeki Break can target any card on the field and destroys it while Karma Cut can only target face-up monsters on the field but banishes them instead of destroying. Raigeki Break’s primary goal is to deal with problematic cards like Necrovalley which otherwise create a huge problem for the deck but can in addition be used against monsters giving it that added utility. You will commonly play Raigeki Break alongside Karma Cut in Balance builds to give you as much interaction as possible.

Treacherous Trap Hole

Duel Links Card: Treacherous%20Trap%20Hole

Although it isn’t a spell card, Treacherous Trap Hole is still a powerful tech card that can be used and has the capability of winning games on it’s own. Destroying 2 monsters backed up by Witchcrafter Madame Verre’s mass field negate makes it extremely difficult for the opponent to leverage a solid board of monsters. Clearing the field of monsters can make for an easy and early lethal swing with Witchcrafter Madame Verre, Witchcrafter Schmietta and Witchcrafter Collaboration. A simple trick you can do is if your opponent controls only 1 monster, you can activate Treacherous Trap Hole targeting one of your own smaller Witchcrafter monsters and chain their effect to summon another Witchcrafter from the deck and still be able to destroy the opponent’s one monster on the resolution of Treacherous Trap Hole. A common split is playing 1 Treacherous Trap Hole and 1 World Legacy Clash as semi limited tech cards but 2 Treacherous Trap Hole can also be ideal.


Supplemental Engines

Competitive Engines

These engines are considered to be the most competitive ones, as they’ve seen competitive success in tourneys.

Lightsworn Engine

Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Lumina,%20Lightsworn%20Summoner
Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Minerva,%20Lightsworn%20Maiden

An engine known for consistently milling a lot of cards to the graveyard is the Lightsworn engine. It uses both monster cards such as Raiden, Hand of the Lightsworn and spells such as Charge of the Light Brigade to mill cards with their effects.

Now, there are several Lightsworn monsters mentioned here that have seen competitive success in different builds. However, not all of them are played at the same time and they all have their weaknesses and strengths.

Lyla, Lightsworn Sorceress

Duel Links Card: Lyla,%20Lightsworn%20Sorceress

Lyla is very useful against backrow and can sometimes be used for synchro summons. With her being a spellcaster, she can also get her ATK and DEF increased by Witchcrafter Madame Verre’s effect.

Lumina, Lightsworn Summoner

Duel Links Card: Lumina,%20Lightsworn%20Summoner

Lumina isn’t as effective in a Witchcrafter deck featuring the Lightsworn engine as in normal Lightsworn decks. The reason for that being that you don’t have enough Lightsworn monsters for Lumina’s effect to consistently have targets.

Raiden, Hand of the Lightsworn

Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn

As Raiden is a tuner, he gives access to different synchro monsters. His effect fo mill 2 cards to the graveyard during the Main Phase is also incredibly useful as it potentially allows you to mill cards like Witchcrafter Genni to then extend further on your plays.

Minerva, Lightsworn Maiden

Duel Links Card: Minerva,%20Lightsworn%20Maiden

Minerva is another tuner that allows for some synchro plays. She’s the only Lightsworn tuner that allows you to access Brionac, Dragon of the Ice Barrier when used in combination with Witchcrafter Pittore.

Now, there are two significant differences when comparing Minerva and Raiden, namely, their level and their type. Minerva is a level 3 spellcaster-type tuner while Raiden is a level 4 warrior-type tuner. Due to Minerva being a spellcaster-type monster, she is another potential target for the second effect of Witchcrafter Edel while Raiden is not due to being a warrior-type monster. Thus, lists featuring Witchcrafter Edel normally play Minerva instead of Raiden. Minerva and Raiden also give access to different synchros due to their levels being different. The most important synchro to note here is Brionac, Dragon of the Ice Barrier, which can only be made using Minerva and is a very strong card in the mirror match, for example.

As you can get your Witchcrafter spells back from the graveyard, Witchcrafter Schmietta and Witchcrafter Pittore having effects in the graveyard and you being able to revive your Witchcrafters from the graveyard with Witchcrafter Holiday, the Lightsworn engine synergizes quite well with a Witchcrafter deck. The Lightsworn engine also gives you access to the Extra Deck and an extremely useful synchro toolbox. Witchcrafter Genni is an important new addition to a Witchcrafter deck featuring a Lightsworn engine since she can get consistently milled to then use her effect. Additionally, she’s another of your Witchcrafter monsters that can summon Witchcrafter Madame Verre from your deck.


The Synchro Toolbox

Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Samurai%20Destroyer
Duel Links Card: PSY-Framelord%20Zeta
Duel Links Card: Arcanite%20Magician
Duel Links Card: Gungnir,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Scrap%20Dragon
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Star%20Eater
Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder

These powerful monsters are some examples for the synchro monsters this variant of the deck has access to thanks to the Lightsworn version. Most of them are synchro monsters that are commonly played in Lightsworn decks. A card I want to have a closer look at though is Fortune Lady Every. Out of the synchro monsters listed here, Fortune Lady Every has the best synergy with the Witchcrafter deck since she’s a spellcaster-type monster. This means she can get her ATK and DEF boosted up by Witchcrafter Madame Verre for example.

Now, this also sounds like an incredible option for the deck, but this variant of the deck also has some drawbacks. First of all, due to the Lightsworn cards milling lots of cards to the Graveyard, you have to go up in deck size a lot. This means that your chance to open up one of your Witchcrafters is lower. In addition to that, by going up in deck size, you’re more likely to brick with this variant of the deck.

The Lightsworn variant of the deck is, with the release of Witchcrafter Genni, Witchcrafter Edel, Witchcrafter Masterpiece and Witchcrafter Patronus in a very good spot. It has also seen competitive success and is considered to be one of the superior variants of the deck.


  • Sample Decks

superforms CW Season 5 Finals

Fakezix Top 4 MW#132

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Edel
Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Kiwi%20Magician%20Girl
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Monster%20Gate
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Scrap%20Dragon
Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Gungnir,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder

Side Deck:

Duel Links Card: Artifact%20Lancea
Duel Links Card: Artifact%20Lancea
Duel Links Card: Forbidden%20Lance
Duel Links Card: Forbidden%20Lance
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Galaxy%20Cyclone

Gregulator 2nd Place DWW#4

Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Star%20Eater
Duel Links Card: Fortune%20Lady%20Every

Side Deck:

Duel Links Card: Slifer%20the%20Sky%20Dragon
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut

Now, let’s talk a bit about the difference of the three builds above. The second build chose to run Witchcrafter Edel alongside Kiwi Magician Girl, while the first build chose not to. With Kiwi Magician Girl you can extend your board even further, allowing your spellcasters to become an Invoked Cocytus when it comes to protection. Witchcrafter Edel is mostly used for recovery plays or to establish a board with Kiwi. Now, while this sounds amazing, playing the two cards normally results in more bad hands. Additionally, the second build is less flexible when it comes to synchro plays, as it only runs a single Raiden, Hand of the Lightsworn. The third build makes use of Witchcrafter Edel, but does not use Kiwi Magician Girl at all. However, it’s using Minerva, Lightsworn Maiden. Thus, it’s able to access Brionac, Dragon of the Ice Barrier, which the other two cannot.


Neos Engine

Duel Links Card: Elemental%20HERO%20Neos
Duel Links Card: Neos%20Fusion

The Neos engine allows you to send a Witchcrafter alongside an Elemental HERO Neos with Neos Fusion, in order to summon an Elemental HERO Brave Neos from your Extra Deck. This allows you to further set up your plays by sending e.g. a Witchcrafter Genni for later plays or a Witchcrafter Schmietta to get more spells to your hand.

Something important to note on Neos Fusion is that after this card resolves, you cannot special summon monsters for the rest of the turn. This means that you cannot summon e.g. a Witchcrafter Madame Verre for the rest of the turn after you use Neos Fusion. You can summon e.g. a Witchcrafter Schmietta and then tag out into a Witchcrafter Madame Verre during your opponent’s turn if needed.

With Elemental HERO Neos, another card you don’t want to draw at all is added to your deck. Thus this engine is rather only used in builds with more than 20 cards such as the 30 card Witchcrafter Balance builds. Additionally, the restriction on Neos Fusion can be annoying to deal with.

Though this engine also has its own small drawbacks and is not as strong as the Lightsworn version of the deck, it has seen competitive success in the just mentioned 30 card Balance builds.

  • Sample Decks

Luke Tyler Top 8 MCS#32

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Elemental%20HERO%20Neos
Duel Links Card: Neos%20Fusion
Duel Links Card: Neos%20Fusion
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Raigeki%20Break
Duel Links Card: Raigeki%20Break
Duel Links Card: Raigeki%20Break
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut
Duel Links Card: Elemental%20HERO%20Brave%20Neos
Duel Links Card: Elemental%20HERO%20Brave%20Neos
Duel Links Card: Elemental%20HERO%20Brave%20Neos
Duel Links Card: Elemental%20HERO%20Neos%20Knight
Duel Links Card: Elemental%20HERO%20Neos%20Knight
Duel Links Card: Elemental%20HERO%20Neos%20Knight

Side Deck:

Duel Links Card: The%20Transmigration%20Prophecy
Duel Links Card: The%20Transmigration%20Prophecy
Duel Links Card: Typhoon
Duel Links Card: Typhoon
Duel Links Card: Typhoon
Duel Links Card: Unending%20Nightmare

umu Top 8 MW#131

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Elemental%20HERO%20Neos
Duel Links Card: Neos%20Fusion
Duel Links Card: Neos%20Fusion
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Raigeki%20Break
Duel Links Card: Raigeki%20Break
Duel Links Card: Cursed%20Seal%20of%20the%20Forbidden%20Spell
Duel Links Card: Cursed%20Seal%20of%20the%20Forbidden%20Spell
Duel Links Card: Karma%20Cut
Duel Links Card: Memory%20Loss
Duel Links Card: Elemental%20HERO%20Brave%20Neos
Duel Links Card: Elemental%20HERO%20Brave%20Neos
Duel Links Card: Elemental%20HERO%20Neos%20Knight
Duel Links Card: Elemental%20HERO%20Neos%20Knight

Side Deck:

Duel Links Card: Silent%20Magician
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Forbidden%20Lance
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Burning
Duel Links Card: Ultimate%20Providence

Non-competitive Engines

These engines haven’t seen much competitive success and are thus considered to be way worse than the prevailing engines. They can still be fun to mess around with on the ladder though.

Invoked Engine

Duel Links Card: Aleister%20the%20Invoker
Duel Links Card: Invocation
Duel Links Card: Invoked%20Purgatrio
Duel Links Card: Invoked%20Cocytus
Duel Links Card: Invoked%20Caliga
Duel Links Card: Invoked%20Magellanica

One of the most popular engines at the moment is the Invoked engine. It consists of the main monster Aleister the Invoker, the fusion spell Invocation and the various fusion monsters.

With Witchcrafter Schmietta being a FIRE attribute monster and Witchcrafter Pittore being a WATER attribute monster, there’s a natural synergy. With these two Witchcrafters, the deck gets access to Invoked Purgatrio and Invoked Cocytus, two incredibly strong fusion monsters that play a crucial role in the reign of Invoked decks.

The Invoked engine is rather used as a follow-up play on the following turns after you’ve established a board with Witchcrafter Madame Verre and is nothing you’ll use on your first turn a lot. Though there are a few situations in which you could go for a Invoked Cocytus on your first turn.

Witchcrafter Genni is not played in such builds since her WIND attribute doesn’t synergize with the Invoked monsters we have at the moment.

However, while this sounds amazing at first, there are a few drawbacks when running this version. First of all, as long as the materials used for fusing aren’t in the hand, they’re banished. That’s not a big problem for Aleister the Invoker, but it’s not good at all for your Witchcrafter monsters. Once your Witchcrafter monsters are banished, you cannot use them anymore in any way. Both Witchcrafter Pittore and especially Witchcrafter Schmietta also have great effects that activate by banishing themselves from the graveyard. Additionally, Aleister the Invoker is a monster, meaning that you’ll have to either cut 1 monster from your deck or go up in deck size, in order to maintain an adequate ratio of monsters and spells.

  • Sample Decks
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Aleister%20the%20Invoker
Duel Links Card: Aleister%20the%20Invoker
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Invocation
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Forbidden%20Lance
Duel Links Card: Spellbook%20of%20Wisdom
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Invoked%20Purgatrio
Duel Links Card: Invoked%20Purgatrio
Duel Links Card: Invoked%20Purgatrio
Duel Links Card: Invoked%20Magellanica
Duel Links Card: Invoked%20Cocytus
Duel Links Card: Invoked%20Caliga
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Aleister%20the%20Invoker
Duel Links Card: Aleister%20the%20Invoker
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Forbidden%20Lance
Duel Links Card: Invocation
Duel Links Card: Spellbook%20of%20Wisdom
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Invoked%20Purgatrio
Duel Links Card: Invoked%20Purgatrio
Duel Links Card: Invoked%20Purgatrio
Duel Links Card: Invoked%20Magellanica
Duel Links Card: Invoked%20Cocytus
Duel Links Card: Invoked%20Caliga
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Aleister%20the%20Invoker
Duel Links Card: Aleister%20the%20Invoker
Duel Links Card: Aleister%20the%20Invoker
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Invocation
Duel Links Card: Invocation
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Forbidden%20Lance
Duel Links Card: Spellbook%20of%20Wisdom
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Invoked%20Purgatrio
Duel Links Card: Invoked%20Purgatrio
Duel Links Card: Invoked%20Purgatrio
Duel Links Card: Invoked%20Magellanica
Duel Links Card: Invoked%20Cocytus
Duel Links Card: Invoked%20Caliga

Above this, you’ll see three sample decks.

The first deck is a 20 card build of the Invoked variant. A Witchcrafter Pittore had to be cut here, in order for the Aleister the Invoker to fit in here. Note how there’s only two Aleister the Invoker and only one Invocation. This sacrifice in consistency of the Invoked engine had to be made, in order to keep both the ratio of monsters and spells adequate and to keep playing as many Witchcrafter monsters as possible.

The second deck is a 21 card build of the Invoked variant. By going up in deck size, two Aleister the Invoker and one Invocation can be run alongside three Witchcrafter Pittore. This slightly worsens the ratio of spells and monsters though.

The third and final build is a 22 card build of the Invoked variant. Here, there’s still a Witchcrafter Pittore less than usual, but there are three Aleister the Invoker and two Invocation, allowing the Invoked engine to be more present in this build.


Silent Magician Engine

Duel Links Card: Silent%20Magician
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Magician%20LV8

Silent Magician is an engine that sees competitive play in spellcaster-type decks from time to time. With the Silent Magician engine, the deck has access to yet another boss monster in the form of Silent Magician, which is very useful in the mirror match, for example.

Silent Burning is a crucial card in this deck since it’s both a spell (meaning that you can use it for one of your Witchcrafter’s effects) and a search for your Silent Magician after sending it to your Graveyard.

Silent Magician LV8 is a card that’s not always used in Witchcrafter decks featuring the Silent Magician engine. This comes from the circumstance that it is first of all a brick if you draw it. Additionally, it is another monster which means that you have to cut a Witchcrafter Madame Verre, in order to play it and keep an adequate ratio for monsters and spells if you play 20 cards.

While a Spell negate and another monster with high ATK are nice, this variant also has some drawbacks. First of all, with the addition of Silent Magician (and in some cases also {Silent Magician LV8), you’re more likely to brick. Additionally, you cannot really run any cards to protect your monsters, which is crucial in Witchcrafter decks.

  • Sample Decks
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Silent%20Magician
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Magician%20LV8
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Silent%20Magician
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Burning

Spellbook Engine

Duel Links Card: Spellbook%20of%20Secrets
Duel Links Card: Spellbook%20of%20the%20Master
Duel Links Card: Spellbook%20of%20Fate
Duel Links Card: Spellbook%20of%20Eternity
Duel Links Card: Spellbook%20of%20Wisdom
Duel Links Card: Spellbook%20of%20Power
Duel Links Card: The%20Grand%20Spellbook%20Tower

The Spellbook engine provides another strong way to disrupt your opponent’s plays in the form of Spellbook of Fate alongside other useful cards.

It’s worth noting that neither Spellbook Magician of Prophecy nor High Priestess of Prophecy are normally played in a Witchcrafter deck featuring the Spellbook engine. Namely because of the fact that both of the are monsters, meaning that you’d have to cut other monsters, in order to fit them in the deck without ruining the spell / monster ratios.

Due to the Spellbook engine being a rather big one, you also have to go up to 30 cards with your deck, which can result in bricks from time to time.

  • Sample Decks
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Spellbook%20of%20Wisdom
Duel Links Card: The%20Grand%20Spellbook%20Tower
Duel Links Card: Spellbook%20of%20Secrets
Duel Links Card: Spellbook%20of%20Secrets
Duel Links Card: Spellbook%20of%20Secrets
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Spellbook%20of%20Fate
Duel Links Card: Spellbook%20of%20Fate
Duel Links Card: Spellbook%20of%20Power
Duel Links Card: Spellbook%20of%20Eternity
Duel Links Card: Spellbook%20of%20Eternity
Duel Links Card: Spellbook%20of%20the%20Master

The deck above both features the majority of the Spellbook engine and as many Witchcrafters monsters and spells as possible to create an adequate balance between the two decks.


Skills

  • Show of Nightmares

Show of Nightmares, also referred to as SoN allows you to randomly add 1 spell from your graveyard to your hand. This is especially useful in the Lightsworn version of the deck, as you can also get back your non-Witchcrafter spells with this skill if you’re lucky.

  • Spell Specialist

Spell Specialist guarantees you to open a spell, if used correctly. Having spells in your hand is crucial for the deck as it’s the best way to get out Witchcrafter Madame Verre or to just gain an advantage off them.

  • Balance

If used correctly, Balance guarantees you to have a monster, a spell and a trap in your opening hand or at least increase the chance drastically. This is very nice to guarantee opening a Witchcrafter monster alongside a spell to go into Witchcrafter Madame Verre as soon as possible. Opening a trap in the form of Karma Cut e.g. is also very nice as it allows you to disrupt your opponent’s plays. When using Balance, the Neos engine is mostly used alongside it, as mentioned earlier.

  • Shadow Game

IMPORTANT NOTE: This skill should not be used in the Lightsworn variant. During the End Phase, Shadow Game inflicts damage to the turn player, based on the amount of cards in their graveyard x100. Due to the Witchcrafter spells normally coming back to your hand and the Witchcrafter monster normally banishing themselves from the graveyard, the skill doesn’t really hurt the deck. It does hurt your opponent though, as this skill is good against basically any deck that likes to have lots of cards in its graveyard.

  • Power of Dark

Starting the duel with Yami on the field, the skill allows you to benefit from it in several ways. First of all, your spellcasters gain an additional 200 ATK and DEF. It’s worth noting here that a Witchcrafter Schmietta + Witchcrafter Collaboration with Yami on the field when facing an open board equals lethal. It can also be used in combination with Storm (and possibly other Witchcrafter spells that you set face-down) to destroy your opponent’s backrow cards without giving up much advantage.

  • Restart

This skill allows you to draw a new hand upon drawing your initial starting hand. It comes with the drawback of preventing you from conducting your first draw though. It’s quite useful as 30 card builds of the deck can result in an unplayable hand from time to time. Though the drawback sounds horrible at first, it’s worth giving up your first draw if you can establish a solid board with at least a Witchcrafter Madame Verre in return.

Combos

  1. Witchcrafter Schmietta + A Witchcrafter spell

End board: Madame Verre, with Holiday, Unveiling and 2 other cards in hand. Side note: If you open with a tech spell that you may feel is unnecessary in certain matchups (such as Cosmic Cyclone against decks not playing backrow) you can consider summoning Pittore off of Schmietta before summoning Madame Verre to give you better follow ups with Holiday or help dig deeper towards other tech options for the following turn.

  1. Witchcrafter Schmietta + Witchcrafter Pittore + 1 Witchcrafter Spell

End board: Madame Verre on the field with Holiday + another Witchcrafter spell and 2 other cards in hand.

  1. Witchcrafter Schmietta + 2 Witchcrafter spells with different names. (Basic opener)
  • Normal summon Witchcrafter Schmietta.
  • Activate her effect and send one of the spells (ideally the non Witchcrafter Holiday spell but rarely will that matter) to the graveyard and summon Witchcrafter Pittore from the deck.
  • Activate Pittore’s effect to tribute herself and send the other spell to summon Witchcrafter Madame Verre from your deck.
  • Activate Schmietta’s effect in your graveyard to banish herself and send the 3rd Witchcrafter spell from the deck to the grave.
    • If your 3rd card in hand is another Witchcrafter card, you can activate Pittoire’s graveyard effect to potentially draw into one of your tech cards if you feel like you need to dig for one. Otherwise it may be best to wait until the next turn before deciding to use pittoire’s graveyard effect (If your 4th card is Verre, you may want to keep her in the hand so that you can Unveiling her into play the following turn or if you draw an Aleister (invoked build) you can use the Pittoire in grave to make Cocytus.

End board: Witchcrafter Madame Verre with all 3 Witchcrafter spells in hand + 1 extra card.

  1. Witchcrafter Schmietta + Witchcrafter Unveiling + any Witchcrafter monster + any Witchcrafter spell with a different name
  • Normal summon Witchcrafter Schmietta.
  • Activate her effect to tribute herself, discard the Witchcrafter spell that is NOT Unveiling and summon Witchcrafter Madame Verre from the deck.
  • Use Schmietta’s graveyard effect to banish herself and send the Witchcrafter spell that is currently neither in your hand nor in your graveyard.
  • Set Witchcrafter Unveiling
  • End Phase: Return your other 2 Witchcrafter spells from the graveyard to your hand.

End board: Madame Verre and a set Unveiling on the field with Holiday, Collaboration and another Witchcrafter in hand. This setup allows you summon the Witchcrafter monster in hand during your opponents turn. If the Witchcrafter you are summoning off of Unveiling is one of the little Witchcrafters, you will have enough ammo in hand to quick effect summon in your opponent’s Main Phase and have Verre’s board negate effect active.

  1. Aleister + Pittoire + Holiday + Verre (Invoked Variant)
Duel Links Card: Aleister%20the%20Invoker
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Madame%20Verre
  • Normal summon Aleister the Invoker to searchInvocation.
  • Activate Invocation using Aleister on your field and Witchcrafter Pittore in your hand as materials to summon Invoked Cocytus.
  • Activate the effect of Invocation in the graveyard to return Aleister back to your hand and the Invocation back into the deck.
  • Activate Pittore’s effect in the graveyard to draw a card and send Madame Verre to the graveyard.
  • Activate Witchcrafter Holiday to special summon Witchcrafter Madame Verre from the graveyard.

End board: Invoked Cocytus and Madame Verre on the field with Aleister, and the card you drew off of Verre in your hand.

DISCLAIMER: For certain matchups such as Blackwings and Ritual Beast, if you open with multiple spells, it may be wise to end your turn on one of your smaller Witchcrafter monsters. Their quick effect tag outs can help dodge effects like Assault Blackwing - Raikiri the Rain Shower and make it easier to avoid being hit by multiple bounces from Spiritual Beast Pettlephin without have to expend your Witchcrafter Madame Verre negate for the turn.


Sample Decks

Here you’ll find more decklists that have seen competitive success.

Sylar Top 8 Meta Weekly#133

Playmaker EY Top 16 Meta Weekly#133

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Witchcrafter%20Masterpiece
Duel Links Card: Scrap%20Dragon
Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder
Duel Links Card: Samurai%20Destroyer

Side Deck:

Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Twister
Duel Links Card: World%20Legacy%20Clash
Duel Links Card: World%20Legacy%20Clash
Duel Links Card: Divine%20Wrath
Duel Links Card: Divine%20Wrath

pkmnTrainerYellow Top 16 Meta Weekly#132

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Edel
Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Forbidden%20Lance
Duel Links Card: Forbidden%20Lance
Duel Links Card: Spellbook%20of%20Wisdom
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Vermillion%20Dragon%20Mech
Duel Links Card: Scrap%20Dragon
Duel Links Card: Arcanite%20Magician
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder
Duel Links Card: Samurai%20Destroyer

Side Deck:

Duel Links Card: Artifact%20Lancea
Duel Links Card: Kiwi%20Magician%20Girl
Duel Links Card: Twister
Duel Links Card: Twister
Duel Links Card: System%20Down
Duel Links Card: The%20Transmigration%20Prophecy

ChuChuMTFKR Top 8 Duel Links All Stars

Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Star%20Eater
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Samurai%20Destroyer

Side Deck:

Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader
Duel Links Card: Special%20Hurricane
Duel Links Card: Special%20Hurricane

Matchups

Crystrons

Crystrons are a synchro deck control deck that focus on piling the graveyard full of resources to generate advantage by banishing them for their search effects and to provide fodder for their tuner monsters Crystron Citree and Crystron Rion to synchro summon on the opponent’s turn and disrupt their plays.

  • This match-up is heavily favoured towards WC going first: Your first priority should be to set up a Witchcrafter Madame Verre as soon as possible to negate and disrupt any potential set-up your opponent might have.
  • Be weary however as with a good enough opening Crystron can bait you into negating early and then following up with a Crystron Sulfefnir play from the hand, as such you must consider whether it is worth it in the early game to negate the effect of a normal summoned Crystron Thystvern or Scrap Recycler as opposed to simply negating their Citree or Rion on your turn, especially if you are low on spells.
  • Be careful about summoning your monsters in defence mode if you know your opponent has a Crystron Impact set as it will reduce your monsters defence to 0, especially if you currently only have 1-2 different spell names in your hand as this will allow crystrons to potentially swing over your monsters and turn the tide of the game in their favour
  • Be weary of See You Later! Crystrons as it is possible for them to set up a double Black Rose Dragon board wipe in the mid game to clear the board and recover.
  • Sea Stealth Attack is also another large threat and if this is the version you are playing against a wise Cosmic Cyclone against the Yumi Field spell is imperative in stopping them destroying your Verre with Citadel Whale, Crystron Ametrix or Crystron Sulfefnir.

Crystrons struggle to find footing against Witchcrafters due to Madame Verre possibly ending their combos right at the start with a swift negate if going first, and in the long run Crystrons struggle prevent them from securing an OTK with Witchcrafter Collaboration. However if given enough time Crystrons can power through Witchcrafters negation effects with a large resource pool and teched in back-row such as Fiendish Chain and Ballista Squad; furthermore their access to SSA gives them an alternative out to Verre, tho it does require set-up. As a result Witchcrafters have a very favourable match-up versus pure and “See you Later” Crsytrons and a generally favourable match-up versus “Sea Stealth Attack” Crystrons.


Blackwings

Blackwings are an OTK deck that focus on swarming the board and synchro summoning into their boss monsters to wipe the board and clear the way for an OTK

  • There are 2 major threats to Witchcrafter in the match-up:
  • Without Cosmic Cyclone to banish Necrovalley, your Witchcrafter Schmietta and Witchcrafter Pittore will not be able to use their graveyard effects to help you thin the deck, search, and generate resources for Witchcrafter Madame Verreand will stop your spells from recycling themselves and preventing you from extending with Witchcrafter Masterpiece, forcing you to take an incredibly conservative approach with your plays.
  • In this match-up, sitting on a turn 1 Verre can oftentimes be a sub-optimal without the additional protection of MAR play due to their ability to bait out your negate with Raikiri and Gal
    • Rather, sitting on a Schmietta can often be the more optimal play as this allows you to tag them out in response to the destruction effect of Raikiri and special summon Verre, who will then still have her negate left open to her.
    • However, this tactic can be played around by Blackwing players advancing into an early battle phase before using any effects, such as sitting on a Raikiri alongside a level 4.
      • This prevents you from tagging out as Raikiri will force Verre to negate him, leaving you with no negates for the summon of a Gale into Chidori.
      • If necessary, it is usually acceptable to allow Blackwings to advance into the battle phase if they are sitting on Raikiri alongside a LV 4 as with Schmietta it is not usually possible for them to OTK you.
      • This will leave you with a schmietta in the grave that can then allow you to set up a Masterpiece if needed for the following turns for additional protection, and allow you to keep a spell in hand to set-up Verre against an already established board, preventing them from playing around your negates.
  • BlackBird Close can negate the effects of your Schmietta and Pittore to stop you from summoning a Madame Verre and leaving you with an empty board without a Witchcrafter Holiday follow-up.
    • however they will not be able to summon a Black-Winged Dragon as a follow-up because Schmietta and Pittore tribute for cost, as such they are not destroyed by the effect and therefore Black Bird Close does not summon Black-Winged Dragon.
    • Furthermore, without a pre-emptive Spellbook of Wisdom or Forbidden Lance onto Madame Verre, Blackbird Close can simply negate and destroy Verre’s negation and boost effect’s.
  • See You Later! builds are able to play around Verre negating the effect of Assault Blackwing - Raikiri the Rain Shower by returning Raikiri to the extra deck and then re-summoning him to the field
  • Alternatively builds using Blackwing - Steam the Cloak can play around Verre by forcing out her negate, then by synchro summoning into Black-winged Dragon using the steam token and Raikiri they can revive it with a follow-up Blackwing Tamer - Obsidian Hawk Joe and re-use Raikiri’s effect.
  • Witchcrafter Masterpiece can play a very important role in this match-up as a way to “bypass” the destruction effect of Assault Blackwing - Raikiri the Rain Shower by waiting until the very end of your opponent’s turn after they have made all of their plays to special summon Witchcrafter Genni from the deck, then with your toggle on allowing you to special summon your Witchcrafter Madame Verre from the deck, protecting you during your opponent battle phase.

Blackwings are a tough match-up for Witchcrafters due to their easy access to Necrovalley, and their negation hand-trap being able to stop their plays and leaving Witchcratfers wide open to an OTK and board-wipe from Raikiri and as such, Blackwings are an unfavourable match-up for Witchcrafters.


Elementsabers

Elementsabers are a control deck relying on the effect of Elementsaber Molehu alongside powerful backrow such as Floodgate Trap Hole and Fiendish Chain to control the board and set-up the graveyard to make way for Aleister the Invoker and Invoked Purgatrio

  • A fairly even match-up for Witchcrafters, the biggest threat this deck has to offer is the copious amounts of backrow it runs such as Fiendish Chain, Floodgate Traphole and occasionally Paleozoic Canadia, with fiendish chain preventing Witchcrafter Madame Verre from negating the opponents Molehu’s flip effect and boosting your spellcasters to swing over the Molehu, as well as stopping you from negating Aleister and their fusions and Floodgate and Canadia flipping Verre face-down to stop her from negating an harmful effects and boosting your other spellcasters.
  • Using Masterpiece on chain link 2 will allow you to dodge the effect of the opponents floodgate trap holes, and special summon either a Schmietta or Pittore to threaten a Blackrose Dragon with a tuner on board.
  • As such, Forbidden Lance, Cosmic Cyclone and Spellbook of Wisdom are imperative in this match-up to protect your Verre from being flipped by Floodgate or from being interrupted by Fiendish chain.
  • Beware if the opponent sets a monster as it is likely a set Aleister - If you attack and aleister flips during the damage step Verre will NOT be able to negate the search effect, allowing them to potentially set-up for an Invoked Cocytus, Invoked Caliga or Invoked Purgatrio on their turn, as a result you should NOT attack the opponents set cards in this match-up.
  • If going second, it is possible to dodge an opponent’s set Floodgate through the use of Witchcrafter Unveiling by setting your toggle to “on” and activating Verre’s negate effect on summon as long as she was summoned on your turn.
    • This is due to turn player priority giving you the chance to use your available effects before the opponent can combined with the effect of Unveiling preventing your opponent from responding to your spellcasters effects, as such the opponent will not be given the opportunity to respond to your Verre summon with Floodgate if they have it.
  • Madame Verre can negate all of cocytus’ effects meaning that in Balance builds which run backrow he will be targetable by backrow and destroyable, and if used in the opponent’s battle phase he will be unable to attack while in defence mode and if he is already attacking his attack will fizzle out.
  • The addition of Witchcrafter Genni to the deck allows for the use of Witchcrafter Collaboration from the graveyard with minimal resource costs, allowing you to swing more liberally into the full backrow boards that E-sabers can create.

Due to the large amounts of backrow available to this deck, this is an even match-up for Witchcrafters if they are unable to play around fiendish chain or floodgate trap hole - By negating Molehu’s flip effect and Aleister’s search effect Witchcrafters can control the pace of the match-up and avoid battle-traps such as Wall of Disruption and Mirror Wall through Witchcrafter Collaboration on attack.


Shiranui

Shiranui are a synchro deck focused on sending their tuner monster Shiranui Spectralsword to the graveyard and using its effect to special summon Zombie synchro monsters from the extra-deck to slowly build a large and powerful board presence backed up by powerful backrow

  • Another even match-up for Witchcrafters, going first will allow you to prevent them from setting up their Spectralsword with both Shiranui Squire and Shiranui Solitaire and swing the tempo heavily in your favour.
  • Setting up Kiwi Magician Girl is incredibly beneficial as all of Shiranui’s backrow targets, and their effects (sans Samurai) are all destruction effects, making you impervious to all their removal outside of battle - Whilst this is difficult to set-up in the early game, it should become your priority if the opportunity presents itself.
  • However, Shiranui runs copious amounts of disruptive backrow such as Fiendish, Ballista Squad and Karma Cut and as such backrow protection is your most important asset in this match-up.
  • As with the E-saber match-up explained above, good use of Unveiling can prevent your opponent from responding to the summon of your Verre as long as she is summoned on your turn by utilising the toggle button and turn player priority.
  • If the opponent normal summoned Shiranui Solitaire, it is important that you activate madame Verre BEFORE Solitaire activates it’s effect
    • As solitaire tributes for cost if you wait until Solitaire activates its effect to use Verre’s negate it will have already left the field and Verre will not negate it.
    • However if you use Verre’s effect BEFORE the activation of Solitaire then Solitaires first effect will be negated as, despite moving to the graveyard after the effect has activated, the effect still activates on the field and is therefore still negated by Madame Verre, similar to cards such as Forbidden Chalice and The Sanctified Darklord
      • This will not however negate Solitaire’s banish effect as that effect does not activate on the field.
  • The skill Level Augmentation allows Shiranui to “cheat out” their LV 10 boss monster Shiranui Sunsaga, resting at 3500att it is important to make sure you summon your Verre in defence position and have at least 1 spell in your hand to prevent sunsaga from destroying your Verre is you are unable to prevent its summon.
  • In more recent builds, Augmentation is being swapped for Level Duplication due to the increase of WC making a turn 1 Sunsaga play less impactful than before; rather since ShogunSaga banishes for cost even if the attack increase is negated they can still draw 1 card and discard 1 card, and sitting at 4.5k makes it a dangerous threat for WC, requiring 2 spells in the hand to protect against, however the latest banlist has made these plays much more inconsistent.
  • However, the most dangerous tech choice against witchcrafter is Shiranui Samurai
    • Samurai’s effect is a quick-effect that creates a lingering continuous effect and can be activated during the Damage step.
    • As a lingering continuous effect, it is not negatable by the effect of Madame Verre since it is not considered to be the effect of the monster after Samurai’s effect activates and resolves.
    • This means that they will always be able to respond to your Verre negate with the effect of Samurai, or simply use the effect in the damage step where Verre is unable to negate the effect.
    • Unless it is you who is responding to the effect of samurai, or you are using Verre after you have used Unveiling and they didn’t chain samurai to unveiling, it is almost impossible to prevent Samurai from being able to banish your monster.

As such, Shiranui are another fairly even match-up due to its reliance on back-row if going second, however if going first Witchcrafters are highly favoured in this match-up as they are easily able to prevent a turn 1 Synchro summon set-up using Verre and completely stopping the Shiranui game plan in its tracks by preventing Spectralsword from hitting the field or graveyard, a scenario that is difficult for the Shiranui to recover from


Cyber Dragon

Cyber Dragon are an OTK deck that focus on clearing the board with the trap card Cybernetic Overflow to pave the way for their fusions and boss monster Chimeratech Rampage Dragon using their fusion spell Cyberload Fusion to attack 3 times during the battle phase on a clear board and recycle their banished pile for resources.

  • A tough match-up for Witchcrafter, Cybernetic Overflow can easily clear the board and OTK you, this match-up is all about surviving the onslaught of backrow removal from cyber dragons.
  • If going first, setting up Witchcrafter Madame Verre to negate their Cyber Dragon Core search is imperative as it can completely halt and disrupt the cyber dragon play style, stopping them from searching for their backrow removal if they do not already have it.
  • Madame verres negate effect plays a huge role in disrupting their fusions due to naming rulings - many of the cyber-dragons only become “Cyber Dragon” while they are on the field or in the graveyard such as Cyber Dragon Vier, Core, and Proto-Cyber Dragon and as such you can prevent your opponent from summoning monsters that require “Cyber Dragon” specifically such as Cyber End Dragon and Cyber Twin Dragon by negating their effects while they are on the field..
    • This also applies to Cybernetic Overflow as it specifically lists “Cyber Dragon” as part of its cost, meaning that if you chain Verre to the activation of Cybernetic Overflow then the on field monsters whose names are not originally “Cyber Dragon” are no longer “Cyber Dragon” for the purposes of resolving Overflows effect. As such if they do not have “Cyber Dragon” or any monsters in the GY whose names are treated as “Cyber Dragon” whilst there the effect will fizzle
  • Backrow protection and removal is key in this match-up as Witchcrafters are by themselves very weak Cybernetic Overflow and without Cosmic Cyclone to try and snipe it, or Forbidden Lance and Spellbook of Wisdom to protect your monsters from it you are left in a very vulnerable state.
  • The lightsworn version of this deck has a slightly better time handling Cyber dragons due to the addition of Machine Angel Ritual to protect your lightsworn monsters, Witchcrafter Edel and Witchcrafter Madame Verre from destruction by Cybernetic Overflow, alongside the inclusion of Kiwi Magician Girl making your spellcasters immune to effect destruction.
  • As with the Blackwing match-up, Witchcrafter Masterpiece plays an important role her after your opponent has made their plays by allowing you to extend into a Verre during the end of the opponent’s turn to avoid their major disruptive plays.
  • With the latest banlist, Cyber Dragons are no longer able to run triple Overflow or cards such as Concentrating Current to help facilitate OTK blow-outs, or Enemy Controller to force Verre into attack mode to help them sneak out a win, making the Match-up much more favourable than before for WC.

Cyber Dragons is a very unfavourable match-up for Witchcrafters as a result of Cybernetic Overflow, Cosmic Cyclone to remove your cosmic cyclone, and their ability to summon several fusion monsters in one turn through Fusion Gate and Cybernetic Fusion Support to give trigger their skill and give them a huge supply of resources to grab their fusions from.


Dark Magician

Another unfavourable match-up, Dark Magician focuses on a very simple but effective combo of Dark Magical Circle alongside Magician Navigation to banish a monster the opponent controls and summon a Dark Magician and a dark Spellcaster to the field to interrupt the opponents set-up and clear the way for an easy lethal.

  • This match-up is entirely centered around backrow protection and whether you went first or second:
    • If going first: If you open up with a Cosmic Cyclone you can end the duel before it ever had a chance to begin by simply hitting the Circle with cosmic; as Circle is a continuous spell for any of its effects to resolve (even effects that occur on activation) it must remain on the field at the time of resolution.
    • If going second: If you did not open up with any backrow protection such as cosmic, Forbidden Lance or Spellbook of Wisdom or open up with {Witchcrafter Holiday to recover a Witchcrafter from the graveyard it is almost impossible for you to recover from Circle banishing your Madame verre.
  • Another option for the lightsworn version is to attempt to set-up [Kiwi Magician Girl} as soon as possible to prevent your opponent front argetting your spellcasters with the effects of Karma Cut, Treacherous Trap Hole and Dark Magical Circle.
  • Going first also allows you to set-up Madame Verre before Magician’s Rod can be used, allowing you to negate its effect and stop them from searching for any missing combo pieces.
  • If you can survive the initial onslaught this is a relatively simple match going forward for Witchcrafters as Verre’s boost will allow you to slowly dismantle the opponent’s board, and setting up double Verre becomes a lot easier if you were able to protect the first Verre from Circle’s banish effect.
  • Kycoo the Ghost Destroyer is the only other threat posed by Dark Magician as he prevents your Witchcrafter Schmietta and Witchcrafter Pittore from banishing themselves and milling spells or drawing cards, but if you have a Verre already established then Verre can simply negate Kycoo’s effect.
  • With the addition of Witchcrafter Patronus, Witchcrafters now have a way of recovering any spellcasters that have been banished by either Karma Cut or Dark Magical Circle whilst simultaneously searching for any missing Witchcrafter spells.
  • The lightsworn versions also possess additional means of playing around Dark Magician’s board using Holiday to recover a WC in the graveyard that has been milled by Charge of the Light Brigade.
    • If possible, using a combination of Holiday alongside the lightsworn tuners allows you to threaten a Black Rose Dragon against their board, forcing out an early Magicians Navigation to remove the lightsworn tuner, protecting your Madame Verre plays.
  • Alongside this is the addition of Witchcrafter Masterpiece which, like with the above match-ups allows you to extend in such a way that you can either avoid your opponents Circle banish by simply waiting for them to make all of their plays and using it during the end of the opponent’s main phase, or simply extending into a board of double Verre where the opponent can only deal with one Verre at a time.
  • With the latest banlist, the only alteration to this match-up is that them opening their full DM combo is now slightly less consistent, meaning you are not as likely to get immediately blown away with no chance of ever being able to fight back.

A simple yet unfavourable match-up for Dark Magician, there is little interaction or challenge in this match-up as it is almost entirely decided by the two factors mentioned above: 1) the coin flip, and 2) backrow protection.


Heroes

Heroes are a heavy “going second” OTK deck that rely on the massive consistency of Elemental HERO Stratos and Vision HERO Faris to establish a large board plus a powerful fusion in Vision HERO Adoration or Vision HERO Trinity and OTK with the help of Mask Change into Masked HERO Anki and Masked HERO Blast.

  • This match-up is decided by one card - Destiny HERO - Plasma
  • Witchcrafters have no inherit out to Plasma, and as such if Plasma EVER hit’s the board it is almost always a loss as Witchcrafters only way to kill it if it absorbs Verre is with Forbidden Lance + Witchcrafter Schmietta through battle.
  • Verre should principally be used to negate the effects of either Stratos or Faris to negate the Stratos’s search for Faris or Plasma, or to negate Faris’s on field effect to play a Vision HERO Increase from the deck to the spell and trap card zone to interrupt their fusion plays.
  • If the opponent activates Mask Change to summon Anki, Verre can be used to negate Anki’s search effect as well as stop him from directly attacking.
  • One should however always be weary of Form Change and a tech’d in Masked HERO Koga, Koga’s effect can activate in the damage step which means it cannot be negated by Verre as they will not activate it until then, and if you try and negate them they will simply chain to Verre’s effect activation.

Another simple Match-up that is favoured towards Witchcrafters, the biggest threats in this match-up are Koga and Plasma, however Witchcrafters have a very easy time stopping any kind of set-up from HERO’s if they went first, and can easily dismantle their board if going second.


Ritual Beasts

A favourable match-up for Witchcrafters, Ritual Beasts are a deck that flips from a heavy control to an OTK playstyle revolving around fueling the banished pile full of resources for their main contact fusion Ritual Beast Ulti-Cannahawk to generate massive advantage through multiple searches as they protect themselves with the powerful floating effect of Spiritual Beast Tamer Winda and dismantle the board with Spiritual Beast Pettlephin’s bounce effect to clear a path to OTK with Ritual Beast Ulti-Apelio

  • Ritual Beasts have two primary openings:
      1. Ritual Beast Tamer Elder + Spiritual Beast Cannahawk/Spiritual Beast Rampengu and,
      1. Set Spiritual Beast Tamer Winda and pass
  • In the case of the first opening: It is important to note that Witchcrafter Madame Verre CANNOT NEGATE ELDER’S EFFECT: - This is because Elders effect does not start a chain since it does not “activate” and therefore resolves immediately upon summon, as such there is no room for Madame Verre to negate Elder’s effect.
  • Rather, you should be looking at negating the effect of Spiritual Beast Cannahawk or Spiritual Beast Rampengu to interrupt their banish set-up: This will prevent them from setting up a search with Ritual Beast Ulti-Cannahawk and force them into a sub-optimal defensive play-state that will allow you to whittle down their resources and slowly win the grind game.
  • In the case of the second opening: You should not attack if all they do is set a monster and pass, if it is a Winda they will likely float Winda into a Spiritual Beast Pettlephin to begin the process next turn of dismantling your board and removing your Verre from the field.
  • All of the Spiritual Beasts effects are “soft” once per turn effects, that means if they are negated once whilst they are on the field, and then removed from the field and then re-summoned their effect will “reset” and can be used again.
  • Because of this they will use their Pettlephin to force out an early Verre negate, only to then re-summon it from a tag-out to bounce your Verre back to the hand and set up for an OTK.
  • Furthermore, you CANNOT NEGATE WINDA’S FLOATING EFFECT: - This is because Winda’s floating effect activates in the graveyard, not on the field, as such Ritual Beasts will likely try and stall you by setting up multiple Winda’s to prevent you from killing them whilst they search for one of their outs.
  • The most commonly run outs Ritual Beasts run that affect Witchcrafters are:
  • You need to be able to recognise which tech is being run and prevent them from reaching a game state where they can summon it: Recognising skills is key here - If you see Aster it is likely he is using Bring it! to search for Plasma - If you do not see Aster then you need to make a call as to whether to play around Lava or Plasma accordingly, this will involve paying close attention to the meta and seeing which is being run more commonly at the time.
  • The most common skill run by Ritual Beasts now is Shadow Game, turning what would normally be a favourable match-up into a disadvantageous race against time as Ritual Beast Ambush has begun re-appearing in RB lists and since WC is reliant upon milling cards using That Grass Looks Greener and Charge of the Light Brigade, meaning you will typically be burning for 500-1000 damage from just your first turn.
    • Due to RB’s ability to keep cards out of the GY, enhanced by Ritual Beast Return and Ritual Beast Ambush, they can quite effectively sit on Spiritual Beast Tamer Winda and stall games long enough for them to simply burn you out with a combination of their skill and Lava Golem.
    • Witchcrafters have a tough time dealing with Winda due to her defence points, the only Witchcrafter that can naturally swing over Winda without any kind of enhancement from Verre is Edel, and since Winda can simply float into another Winda, without burning a Collaboration on dealing with them both it is hard for WC to actually clear a board of set Winda pass. Even then, RB’s can typically just float into either Ritual Beast Ulti-Pettlephin and stall with it’s 2800 def, or Spiritual Beast Apelio and set up for the recovery of their 2 destroyed Winda’s, making Edel all the more important in this Match-up.
  • Other stall cards such as Fiendish Chain, Floodgate Trap Hole and Karma Cut are increasingly finding themselves more and more used in RB lists, making th ematch-up much harder for WC than it was before.
  • Madame Verre can force an early tag-out of an Ulti-Ritual Beast monster as if they allow her effect to resolve and do not tag-out in response they will be unable to tag-out for the rest of the turn.
    • Typically, this will only come up in the case of the opponent having multiple RB fusions on the board at once, forcing them all to tag-out at once or risk being destroyed, forcing a sub-optimal tag-out and negating the effect of any Spiritual Beast Apelio that is summoned from the tag-out to prevent resource recovery.

Whilst this is a very grindy match-up, Witchcrafter highly favoured against non-shadow game builds due to their ability to massively disrupt Ritual Beasts set-up and removal as well as having stats that are impossible for the Ritual Beasts to swing over, allowing them to slowly whittle down the opponent’s board and establish control over the pace of the game easily. However the match-up becomes much harder against stall-ier shadow game lists due to the skill forcing you to conserve more resources lest you run the risk of burning out to a combination of Shadow Game plus Lava golem, whilst being stalled endlessly with traps designed to grind out the game as long as possible alongside the stall capabilities of Winda.


Blue-Eyes

A tough match-up for Witchcrafters, Blue-Eyes is a synchro focus archetype that focuses on flooding the board with powerful beaters backed up by staple traps in Karma Cut as well as counter traps such as Divine Wrath and Ultimate Providence, alongside the power of their boss monster in Blue-Eyes Spirit Dragon.

  • A tough match-up for WC, Blue-Eyes is able to deftly dodge Verre negates alongside Blue-Eyes Spirit Dragons second effect to negate the effects of your monsters or spells in the graveyard to limit your resources and over-power you in the mid game.
  • Blue-Eyes can quite easily bait out the effect of Verre by using their skill Alternative Evolution to change a normal Blue-Eyes into a Blue-Eyes Alternative White Dragon, synchro it away for either a Vermillion Dragon Mech
  • Alternatively, they can summon a Blue-Eyes Spirit Dragon, then use The White Stone of Ancients to return Alternative back to the hand and resummon it to then use its effect once more
  • Because of this, a teched in Machine Angel Ritual is extremely important in this match-up to survive the onslaught of pops until, eventually, you can synchro into Fortune Lady Every or set-up enough to where Witchcrafter Schmietta or Witchcrafter Edel can swing over their monsters.
  • Things are further complicated however by the decks usage of counter traps in Divine Wrath, which can negate the effects of your Witchcrafter monsters and leave you sitting on an empty board and down 1 spell if it hits Witchcrafter Schmietta, Witchcrafter Pittore, or Witchcrafter Genni.
  • Typically, the highest attack total BE can reach is 3100 with Cosmo Brain, meaning that their only way of getting rid of a Verre with 1 spell in hand is through pop effects or back-row.
    • In this though, Blue-Eyes decks have adopted numerous counter traps such as Divine Wrath and Ultimate Providence that synergise with the effect of The White Stone of Ancients to allow them to negate the effect of Verre and plus of off the discard, making techs such as Machine Angel Ritual even more important so that, even if you do get negated, you can protect yourself from destruction at least once.
    • Storm is also a very important tech against Blue-Eye’s backrow. allowing you to safely remove their counter traps whilst not really losing resources since your spells return during the end phase.
  • It is also worth noting that some BE decks have teched in both Sphere Kuriboh and Chaos Dragon Levianeer as an additional means of popping monsters when banishing a light and a dark, or as a way of reviving a Dragon Spirit of White/Vermillion Dragon Mech from the graveyard for an additional body alongside a backrow banish or a card pop.

Overall a surprisingly simple match-up to explain, Witchcrafters have a tough time dealing with Blue-Eyes due to their ability to play through and bypass your Verre negates, as well being able to prevent the effects of your Witchcrafter cards from activating in the graveyard.


Mirror Match

The Witchcrafter mirror match is likely the grindiest mirror match in the whole game, but is swung over by two very important cards: 1) Witchcrafter Unveiling and 2) Fortune Lady Every

    1. The key strategy here is to set-up a scenario where you can activate Witchcrafter unveiling to either summon a Witchcrafter Madame Verre from the hand or summon any other Witchcrafter on your turn whilst you already control a Verre
    • With your toggle on you will be able to use your turn player priority to negate the effects the opponents Verre, this will allow you to then use your own Verre’s effect to boost your monsters to be able to swing over the opponents Verre, turning the tides of the game in your favour
    • This is a scenario where Witchcrafter Edel can actually play a vital part in expediting the situation - Due to Edel resting on 2000 attack points, only 1 spell card needs to be revealed for her to be able to swing over an opponent’s Madame Verre, as opposed to 2 spells of different names being revealed for both Witchcrafter Schmietta, Witchcrafter Pittore and Verre.
    • This is important due to the high resource cost required in setting up this scenario - you need to 1) Use unveiling to prevent Verre from responding to your negate, 2) Then dump a spell as resource for Verre to actually use her negate, 2) Without Edel, you will then need two more spells of different names to be able to swing over the opponents Verre with either Verre or Schmietta, and this is discounting the possibility of using Witchcrafter Collaboration to help set up and otk
      • This means that, without Edel you will need at minimum 4 spells, 2 of different names to be able to swing over a Madame Verre, and since Witchcrafters only have 3 spells that can be recovered, either Witchcrafter Masterpiece must be used to search the 4th spell, or it must be hard-drawn.
      • With Edel however, this number reduces to 3, as you only need to reveal 1 spell to boost Edel up to the range of being able to destroy Madame Verre - This is incredibly important since it means you can simply use all three Witchcrafter spells that are recoverable and searchable as the cost for this string of events.
    1. Whilst not the only card that allows for this strategy, Fortune Lady Every is the best example of how to force your opponent into a scenario where they have no choice but to use their negate preemptively, allowing you to respond with your own negate and resolve Every’s effect, banishing their Madame Verre.
    • The general strategy here in the WC mirror is always going to be finding ways to force the opponent to use their negation early, so that either 1) You can respond with your own negation or 2) You can summon Verre after they have already negated the board
    • Additional ways to do this are through Michael, the Arch-Lightsworn, Black Rose Dragon, Scrap Dragon, Vermillion Dragon Mech and Brionac, Dragon of the Ice Barrier - However Every is usually the optimum play as the others either are less efficient due to their costs, the fact that they destroy and not banish (meaning they can be protected by Machine Angel Ritual) or have a more awkward level requirement to synchro into.
    • Furthermore, versions that run Minerva over Raiden are able to bait out the Verre negate and then synchro into Brionac, bouncing Verre and providing a much more stable out to Fortune Lady Every.
    • Every also has the added bonus of being able to revive herself at the end of your opponent’s turn, even if the opponent manages to remove her simply by banishing a spellcaster from your graveyard, a spellcaster that can also later be recovered by the on-field effect of Witchcrafter Patronus.
    • There are some important notes about Every however that must be observed.
      • Once Fortune Lady Every hits the field, the tempo of the match will drastically increase - If you are on the receiving end of Every you are now under constant pressure every single turn as the opponent dismantles your board, as such it becomes imperative that you end the duel as quickly as possible.
      • If the opponent has summoned Every in attack mode, it is possible to counter the opponent and actually OTK them depending on how many spells with different names you have in your hand (something that is surprisingly easy depending on the length of the match).
        • The idea is to use Witchcrafter Unveiling to special summon any Witchcrafter to the field, forcing the opponent to respond with their negate and allowing you to use your own negate - This will also have the effect of reducing Fortune Lady Every’s att to 0 and preventing the opponent from increasing her attack, allowing you to potentially OTK them by simply revealing 3 other spells with different names, a feat achieved much more easily with Witchcrafter Masterpiece and Patronus.
        • Like I mentioned in scenario 1 - Witchcrafter Edels high attack can expedite these processes, requiring only 2 spells of different names to OTK through an att mode Every.
      • It is also important to gleam from this that, in the WC mirror match, it is very important that you summon Every IN DEFENCE MODE - there is no need to rush the duel to completion if you are the one with Fortune Lady Every, simply leaving her in defence mode and passing the turns until the opponent’s board is fully dismantled is often the best course of action once Every has hit the field.
    1. As odd as it may seem, there is technically another win condition you can strive for in the WC mirror match, and that… Is the timer.
    • The mirror match is a long and complicated process that is very drawn out, and utilising the toggle is incredibly important to prevent yourself from timing out in this match-up.
      • The most notable area for which you can save time is during the end phase when you are recovering your spells - If you have Verre on the board unless you toggle off you will get a prompt every single time her effect is activatable, costing valuable seconds front he timer, as such it is best to toggle of during the end phase.
    • Therefore, there is a very real possibility that one of you will time out before the duel has actually reached its conclusion, making the timer a legitimate last resort win condition.

Final Thoughts

Witchcrafters are a formidable force in the meta right now; Verre’s ability to negate an entire board of monsters as a quick-effect, her massive att and def boost capabilities, and the insane value that the WC monsters and spells GY effects and traps can generate makes WC a force to be reckoned with against decks that rely heavily upon big beaters and monster effects. However, the archetype suffers greatly from a lack of protection - For a deck that is value-oriented, and seeks to play the long game the flimsy nature of the deck (especially the boss monster) puts it at odds with the decks very goal, forcing you to run sub-optimal tech’s in the form of Machine Angel Ritual and Storm to compensate for its short-comings. As such, the deck struggles greatly with decks that can bait out negates and weave through them such as Blackwings and Blue-Eyes, and decks that rely upon a heavy backrow presence to supplement their engines such as Shiranui. The addition of the lightsworn engine added some extra power to the deck by providing it with a synchro toolbox, but none of these latest additions besides Masterpiece really helped to alleviate the decks primary issue, rather they increased the already considerable raw power of the deck, while doing nothing to help it play through or around it’s biggest weakness - backrow.

Seeing the deck evolve over the time has been fun. In the beginning, the deck didn’t seem quite strong enough to step up and challenge the big decks of this format. Over the time though, many different ways to play the deck have been discovered and improved, leading to competitive success. Though the deck still struggles with some matchups, it has managed to establish itself as an important part of the meta. It’s going to be exciting seeing new techs and ways to play the deck being discovered. I think that the deck is in a great spot in the meta at the moment and also has a lot of future potential since there’s still a lot of great support we haven’t got yet. Altogether, a very fun but also a quite complex deck to play. Most importantly though, it doesn’t brick as much as Blue-Eyes does. ;)

  • Whirlwynnd

Witchcrafter started off as a deck with potential being able to create a bunch of card advantage due to the recursion of the Witchcrafter spells but lacked an overall push and had a hard time making a board other than Verre pass. With the addition of Genni, Edel, Masterpiece and Patronus, Witchcrafter was able to surge to the forefront of popularity by making great use of the Lightsworn cards. In addition, the deck now has multiple extenders to make a powerful synchro toolbox as another win condition to help break through and establish powerful boards. Outside of Lightsworn, Witchcrafter is very flexible, making room for optimization for the meta as it continues to progress. Witchcrafter requires a lot of skill and proper sequencing as you are given many options for lines of play with the mills Charge of the Light Brigade can make alongside the many graveyard effects the deck possesses. It’s no deck I can regularly slide Winda into, but it’s a ton of fun to pilot and rewards you greatly for tight technical play.


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