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Witchcrafter Guide

Overview

Witchcrafter is an archetype of Spellcaster-type monsters supported by various spell cards that debuted in Duel Links on June 18, 2020 with the Witch’s Sorcery Main Box. The deck focusses around the small Level 1-4 Witchcrafter monsters like Witchcrafter Schmietta tributing themselves off and discarding a spell to summon another Witchcrafter monster from the deck, also allowing the tributed Witchcrafter monster to use its graveyard effect. Additionally, the archetypal spells such as Witchcrafter Holiday come back to your hand from the graveyard during your End Phase. In Duel Links, the deck’s main goal is to bring out its boss monster Witchcrafter Madame Verre as fast as possible to use both of her powerful effects to both disrupt your opponent’s plays . With the young deck already receiving support in the form of Witchcrafter Genni, Witchcrafter Edel, Witchcrafter Patronus and Witchcrafter Masterpiece in the DSOD Téa Event and DSOD Téa Level-Up Rewards, the deck’s competitive builds have primarily shifted to versions featuring the Lightsworn engine, which have seen competitive success in several tourneys. With the implementation of the August 2020 banlist, the deck has taken its first hit on a banlist, with Witchcrafter Holiday being limited to 3. While this forces the deck to cut copies of it and Charge of the Light Brigade, the deck is still far from being irrelevant in the meta.


Core Cards

Monsters

Important Note:

  • All of the Level 1-4 Witchcrafter monsters share the same effect, where they can tribute themselves off and discard a spell to summon another Witchcrafter monster from your deck.

Witchcrafter Schmietta (3x)

Duel Links Card: Witchcrafter%20Schmietta

Schmietta is one of the deck’s most important monsters. By banishing herself from the graveyard, Schmietta allows you to send a Witchcrafter card other than herself to your graveyard. This effect can be used in many different ways:

Witchcrafter Pittore (2-3x)

Duel Links Card: Witchcrafter%20Pittore

Pittore allows you to banish herself from the graveyard to then draw a card and send a Witchcrafter card from your hand to your graveyard. If you don’t happen to have a Witchcrafter card in your hand then you have to banish your entire hand. This effect is very good to extend your setup further by drawing into tech cards and combos great with a Witchcrafter Schmietta in hand to then use Schmietta’s effect in the graveyard. Another thing that makes Pittore a great card, especially in a synchro-heavy version of the deck is her level. With her level being 3, she offers great access to level 7 synchro monsters such as Fortune Lady Every when used in combination with Raiden, Hand of the Lightsworn alongside giving access to Brionac, Dragon of the Ice Barrier in combination with Minerva, Lightsworn Maiden.

Witchcrafter Genni (2-3x)

Duel Links Card: Witchcrafter%20Genni

Genni is one of the newer additions to the Witchcrafter cards, but yet another important part of the deck. By banishing herself and a Witchcrafter spell from the graveyard, she can copy the spell’s effect. This is powerful for several reasons:

  • Playing around Spell / Trap negates. This effect of Genni counts as a monster effect, thus it cannot be negated by a spell / trap negate.
  • Using “dead” spells. When having more than one copy of a spell, you’ll only be able to add one of them back to your hand during your End Phase. Thus, the other spells are pretty much useless until your next turn. Genni allows you to still gain an advantage by using these spells.
  • Further extending on plays. Especially in the Lightsworn version of the deck, Genni comes up lots of times on the first turn to establish a stronger board. She can use her effect to copy the effect of either Witchcrafter Unveiling or Witchcrafter Holiday to get more monsters onto the board to use them for as synchro materials, for example. With her level being 1, she doesn’t really give access to many useful synchro plays, though she can be used as an additional level for synchro plays e.g. with both Witchcrafter Schmietta and Raiden, Hand of the Lightsworn to access level 9 synchro monsters.

Witchcrafter Madame Verre (1-2x)

Duel Links Card: Witchcrafter%20Madame%20Verre

Madame Verre is the in-archetype boss monster of the deck and comes with two powerful effects:

  • Her first effect allows her to negate the effects of all of your opponent’s monsters currently on the field by discarding a spell. It’s crucial to note that this is a Quick Effect.
  • During the Damage Calculation, if a Spellcaster-type monster you control battles an opponent’s monster, her second effect allows her to reveal a number of spells with different names from your hand to then boost the ATK and DEF of that monster by 1000 per spell that was revealed by this effect. With both of these effects, Verre is a very oppressive monster to deal with, therefore, it’s one of this deck’s main priorities to bring out a Verre as soon as possible to gain a massive advantage over your opponent. Your opponent will always try to get rid of Verre to swing the duel in their favour so protecting your Verre is a key factor in every match and Tech Cards such as Night Beam and Machine Angel Ritual are being run in the deck to help with this.

Something important to note about Verres negate effect is that it works differently than something like Fiendish Chain or Destiny HERO - Plasma, it is more akin to Sanctified Darklord. Once her effect resolves the effect will negate the activated effects of monsters that activate on the field, even if the monster moves away to a different zone.

Another important thing to note for the mirror match is the following:

Madame Verre’s boost effect can only activate in Damage Calculation. If you activate Unveiling, then use your Turn Player priority to activate Madame Verre’s boost, your opponent cannot activate their Madam’s boost since Damage Calculation can only have 1 Full Chain Resolution.

Witchcrafter Edel (0-1x)

Duel Links Card: Witchcrafter%20Edel

Edel is the least used Witchcrafter card and only occasionally sees play in the Lightsworn version of the deck. Her first effect allows you to special summon a Witchcrafter monster your hand (except another copy of herself) by discarding a spell. This effect, however, isn’t the best as you’ll rarely have a Witchcrafter monster in hand that you can’t just normal summon. Her second effect is what makes her a somewhat decent card; by tributing herself, she can special summon a spellcaster monster (with a different name) from your graveyard. This effect is great to special summon non-Witchcrafter monsters from your graveyard. The two primary targets for this effect are:

  • Kiwi Magician Girl: The easiest way to summon her in Witchcrafter decks is with Edel’s effect as Kiwi is a level 5 and thus normally needs to be tribute summoned - Kiwi allows you to establish an even sturdier board by basically turning all of your spellcasters into an Invoked Cocytus when it comes to protection.
  • Minerva, Lightsworn Maiden: When being summoned off Edel’s effect, Minerva is used for synchro plays after being either milled or already used for a synchro summon earlier. With her level being 5, Edel allows for some potential level 8 & 9 synchro plays with Raiden, Hand of the Lightsworn and Minerva, Lightsworn Maiden. This will come up rarely though as Edel will leave the field quickly for her second effect in the majority of the cases. Edel has another way she can be used though - She has the highest ATK of any Witchcrafter monster (currently in the game) and is thus a good choice to attack into your opponent’s monsters in combination Witchcrafter Madame Verre to deal even more damage. When facing an open board, an Edel + a Witchcrafter Collaboration equals exact lethal.

Spells

Important Note:

  • All of the Witchcrafter spells share the following effect: “During your End Phase, if you control a “Witchcrafter” monster, while this card is in the graveyard: You can add this card to your hand.”
  • All of the spells also share the same restriction “You can only use 1 (X Witchcrafter spell) effect per turn, only once that turn”.

Due to this restriction, you sometimes have to consider whether you should use a spell or not to get back additional copies from your graveyard.

Witchcrafter Holiday (1x)

Duel Links Card: Witchcrafter%20Holiday

Holiday’s effect acts like a Monster Reborn for your Witchcrafters, as it allows you to special summon a Witchcrafter monster from your graveyard. Holiday is the most important spell in the deck when it comes to re-establishing board presence and recovery, The primary target for this card being Witchcrafter Madame Verre as having her out on the field swings the game heavily in your favour. Holiday is also good to bring back other Witchcrafters from the graveyard to then use them as synchro materials, for example. In the Lightsworn version of the deck, this card is incredibly important as you’re milling lots of cards to the graveyard and therefore you’ll have a quite high chance to mill a Witchcrafter Madame Verre which you can then bring back with Holiday. Verre isn’t always the first choice though - If you want to set up for a synchro play, another monster can be a better choice to be brought back with Holiday.

With the implementation of the August 2020 banlist, this card is mostly played at 1 copy as 2 Charge of the Light Brigade are necessary to keep the deck consistent.

Witchcrafter Unveiling (2-3×)

Duel Links Card: Witchcrafter%20Unveiling

Unveiling allows you to special summon a Witchcrafter monster from your hand. Additionally, your opponent cannot activate any cards or effect in response to your spellcaster’s effect for the rest of the turn. Unveiling’s effect is very useful to unbrick your hand if you should draw into your Witchcrafter Madame Verre. That’s not it’s only viable way of being used though - It can also be used to help with synchro plays by special summoning a Witchcrafter monster from the hand to then use it as a synchro material. In addition to that, you can just use it to prevent your opponent from activating cards or effects in response to your spellcaster monster’s effects. This can be very strong, as you can also use it during your opponent’s turn due to Unveiling being a quick-play spell to surprise your opponent. Another important fact to note is that you can dodge a card like Floodgate Trap Hole if you use Unveiling on Chain Link 2 or higher as Floodgate misses its activation window for monsters summoned on Chain Link 2 or higher.

Witchcrafter Collaboration (1-2x)

Duel Links Card: Witchcrafter%20Collaboration

Collaboration prevents your opponent from activating spell / trap cards if the monster targeted by it attacks. Additionally, that monster can make a second attack during the Battle Phase of the turn of this card’s activation. When combined with Witchcrafter Madame Verre‘s second effect, this can lead to an easy lethal play. This card is used to ensure that your opponent cannot disrupt your attacks with battle traps. It’s important to know a small detail of this card’s text and ruling:

  • The card states that: “[…] your opponent cannot activate Spell / Trap Cards until […]”. Note how it says spell / trap cards and not spell / trap cards or effects. This means that this card only prevents your opponent from flipping up new spell / trap cards. Thus, spells / traps that have already been face-up on the field can activate their effects (Sea Stealth Attack is a common example for this). The same applies for spell / trap cards with effects activating in the graveyard (Neos Fusion’s effect in the graveyard is a common example for this).

Traps

An important note: Both traps’s graveyard effects can be used during your opponent’s turn.

Witchcrafter Patronus (1-2x)

Duel Links Card: Witchcrafter%20Patronus

On the field, Patronus allows you to shuffle a spellcaster monster that is either banished or in your graveyard back into the deck to then add Witchcrafter spell to your hand. In the graveyard, on the next turn after being sent there, Patronus can banish itself to then add any number of Witchcrafter spells with different names that are banished to your hand. Patronus is the deck’s best option when it comes to recycling banished monsters & spells - While it’s first effect is good to recycle the Witchcrafter monsters that used their effects in the graveyard, the second effect can be used to recover spells that were banished by either Witchcrafter Genni or Witchcrafter Masterpiece. The effect is also very effective to recur cards that were banished by your opponent’s cards like Karma Cut. Shuffling Witchcrafter monsters back into the deck from the graveyard isn’t normally the best choice as they can be brought back by Witchcrafter Holiday or use their graveyard effects. Though in some situations, in which a Holiday is not available, it’s worth shuffling back e.g. a Witchcrafter Schmietta to search for Witchcrafter Holiday to then bring back a Witchcrafter Madame Verre.

Witchcrafter Masterpiece (1-2×)

Duel Links Card: Witchcrafter%20Masterpiece

On the field, if you control a Witchcrafter monster, Masterpiece allows you to add a spell with the same name as a spell in either player’s graveyard from your deck to your hand. In the graveyard, on the next turn after being sent there, Masterpiece can banish itself and a number of spells to then special summon a Witchcrafter monster from the deck. It’s very important to note that the spell that you can add with this card’s first effect doesn’t have to be a Witchcrafter spell. This means that it also allows you to potentially use it on tech cards to get another copy of them to your hand. The primary target for this card’s second effect is easily Witchcrafter Genni since you only have to banish 1 spell from your graveyard due to her level being 1. Thus, the cost to summon her is only 1 spell which is quite a good trade-off as it can easily prevent your opponent from having lethal, while also setting you up for your next turn(s). In some situations though, you can also go for a Witchcrafter Schmietta, a Witchcrafter Pittore or a Witchcrafter Edel to then use them as synchro materials. It’s worth noting though that if you decided to summon Witchcrafter Edel, you’d be more likely to use her second effect, rather than using her as a synchro material. Similar to Witchcrafter Unveiling, you can dodge cards like Floodgate Trap Hole if you use the graveyard effect of Masterpiece on Chain Link 2 or higher. This is crucial if you want to use the monster summoned off the effect of Masterpiece for a synchro summon.


Skills

Competitive Skills

  • Draw Loan

This skill allows you to draw a spell card (Lucky Loan) at the cost of skipping your next draw phase. This skill can help you unbrick if you didn’t open a Spell and you did open a small WC monster. This can also help you survive or go for lethal with that +1 spell.

  • Show of Nightmares

Show of Nightmares, also referred to as SoN allows you to randomly add 1 spell from your graveyard to your hand if you have 3 or more spells with different names in your graveyard. This is especially useful in the Lightsworn version of the deck, as you can also get back your non-Witchcrafter spells like Charge of the Light Brigade or Solar Recharge with this skill if you’re lucky.

Other Skills

These skills were considered to be more competitive in the past. However, with the effect of Show of Nightmares being too valuable to the deck, builds have shifted away from these skills.

  • Spell Specialist

If used correctly, Spell Specialist gives you a very high chance to open a spell. Having spells in your hand is crucial for the deck as it’s the best way to get out Witchcrafter Madame Verre or to just gain an advantage off them.

  • Power of Dark

Starting the duel with Yami on the field, the skill allows you to benefit from it in several ways. First of all, your spellcasters gain an additional 200 ATK and DEF. It’s worth noting here that a Witchcrafter Schmietta + Witchcrafter Collaboration with Yami on the field when facing an open board equals lethal. It can also be used in combination with Storm (and possibly other Witchcrafter spells that you set face-down) to destroy your opponent’s backrow cards without giving up much advantage.


Tech Cards

Volcanic Wall

Duel Links Card: Volcanic%20Wall

Volcanic Wall is an incredibly powerfull card in this deck as it allow you to mill the top 3 cards of your deck at the cost of giving up your attack the turn you activate it. Since Witchcrafter Holiday and Charge of the light brigate have both been hit in the ban list and limited to 2 this can act like your second charge.

Storm

Duel Links Card: Storm

Storm gives Witchcrafter a powerful way to deal with multiple spell and trap cards from the opponent. Being able to set your Witchcrafter spells, you can use Storm to destroy them and then destroy the same amount of spells and traps your opponent controls and you will be able to recover those spells during your end phase completely mitigating the card disadvantage Storm would normally give. In conjunction with the skill Power of Dark, Storm will always give you at least one source of backrow destruction almost at the cost of nothing. Unlike Cosmic Cyclone or Galaxy Cyclone, Storm’s destruction effect does not target which can force the opponent into an awkward situation in having to preemptively chain their spell and traps to Storm’s activation.

Galaxy Cyclone

Duel Links Card: Galaxy%20Cyclone

Galaxy Cyclone adds more spell and trap card removal to the suite. Because Charge of the Light Brigade and Cosmic Cyclone are both limited to 3, Galaxy Cyclone is the preferred choice for backrow removal in Lightsworn builds of Witchcrafter. It comes with the added bonus of a graveyard effect to banish itself to destroy a face-up spell or trap card on the field. Because of this, it has added synergy with Lightsworn cards being able to send Galaxy Cyclone from the top of your deck to the graveyard for more additional options at attacking opposing backrow such as Fiendish Chain or Evil Eye of Selene. One thing to note is you will not be able to banish Galaxy Cyclone to destroy Necrovalley, so keep that in mind when deck building.

Night Beam

Duel Links Card: Night%20Beam

It is very common for Witchcrafter builds to run anywhere from 4-6 sources of backrow destruction. Night Beam is another source of backrow targeting removal that comes with the plus side of making it’s target unable to be chained in response to Night Beam’s activation. The opponent can still play the targeted set card if they chain another card or effect in response to Night Beam. Since Night Beam will no longer be the card in the most recent chain link, they can activate their set card. This is because their card is not being activated in response to Night Beam but instead being activated in response to their own card or effect. If they manage to play around Night Beam and flip up a continuous trap card, Night Beam will not be able to destroy it based on the wording of the card saying “destroy that target.” Since the set card would be face up at the point of Night Beam attempting to resolve, it is no longer seen as a legal target and would cause Night Beam to resolve without effect. Because of this, when paired up with other spell and trap destruction cards like Galaxy Cyclone, it is usually wise to activate your Galaxy Cyclone first into multiple sources of backrow.

Forbidden Lance

Duel Links Card: Forbidden%20Lance

Forbidden Lance serves a role of making sure Witchcrafter Madame Verre is protected from threatening spell and trap effects. Since Witchcrafter Madame Verre can negate monster effects and her ability to boost her attack and defense stats to astronomical levels, spell and trap disruption is generally the only real thing posing a threat to Witchcrafter Madame Verre. Forbidden Lance also has multi-utility being a decent trick you can use in the damage step on the opponent’s monster as well as making them unaffected by their own spell and trap cards to potentially interrupt plays. Forbidden Lance will protect your monster from your own spell and trap cards as well, so be careful that you do not activate Witchcrafter Collaboration on your own Witchcrafter that is currently affected by Forbidden Lance.

Machine Angel Ritual

Duel Links Card: Machine%20Angel%20Ritual

Although the effect to ritual summon a monster is never used, Machine Angel Ritual provides a meaningful way to protect your LIGHT monsters once from battle or from being destroyed by card effects by banishing itself from the graveyard. Machine Angel Ritual offers arguably the best generic destruction protection for Witchcrafter Madame Verre and other light monsters because the protection works similarly to Neos Fusion, forcing decks to have additional pops. Since the protection is used from the graveyard as a continuous effect that replaces destruction, it’s harder to stop since it doesn’t activate or start a chain. You can discard Machine Angel Ritual from your hand to summon your Witchcrafter monsters and put it into the graveyard that way or you can send it to the grave by other means such as milling it off the top of your deck through cards like Charge of the Light Brigade or Raiden, Hand of the Lightsworn. One thing Witchcrafter have trouble dealing with is multiple pieces of interaction and destruction in a single turn with an example being Blue-Eyes Alternative White Dragon into Vermillion Dragon Mech for multiple destruction effects on Witchcrafter Madame Verre. Machine Angel Ritual can be the game decider in these types of situations as it’s the difference between blanking your opponent’s turn allowing you to take full control or losing your board presence and losing the game.

Kiwi Magician Girl

Duel Links Card: Kiwi%20Magician%20Girl

Kiwi Magician Girl used to be seen as a gimmicky card but has shot up in playability with the addition of Witchcrafter Genni and Witchcrafter Edel being added into the game. The combination of Kiwi Magician Girl alongside Witchcrafter Madame Verre creates a formidable defense that many and most decks have a tough time breaking. Kiwi Magician Girl stops all of your spellcaster monsters from being targeted or destroyed by card effects while Witchcrafter Madame Verre can boost the attack and defense of a threatened spellcaster in battle. Witchcrafter Madame Verre can also negate an opposing monster effect if it can threaten to break up this 2 card semi lock. Only a small handful of specific in archetype and tech cards can deal with this set up so it’s best to prioritize and identify the matchup and know common tech choices from the opponent’s deck before setting up Kiwi Magician Girl with Witchcrafter Madame Verre as a game winning plan. Setting up the two monsters together in play can be tricky but is made easier with Witchcrafter Genni plus Witchcrafter Holiday summoning a monster from the grave to tribute summon over for Kiwi Magician Girl. Witchcrafter Masterpiece can summon a Witchcrafter monster from the deck to be used for the tribute summon of Kiwi Magician Girl as well. If you can manage to get Kiwi Magician Girl into the graveyard, you can summon Witchcrafter Edel and use her effect to tribute herself and special summon the Kiwi Magician Girl from the graveyard since Witchcrafter Edel’s effect can resurrect any spellcaster monster.

Spellbook of Wisdom

Duel Links Card: Spellbook%20of%20Wisdom

Spellbook of Wisdom serves a similar role to that of Forbidden Lance, being used as another way to protect Witchcrafter Madame Verre or another spellcaster from your opponent’s spell or trap cards. A couple advantages Spellbook of Wisdom has over Forbidden Lance is that it doesn’t reduce your monster’s attack stat which could make the difference between pushing for lethal damage with Witchcrafter Madame Verre’s effect or not. If by some chance you are running an Invoked build, it can protect your Aleister the Invoker from trap effects like Fiendish Chain and still allow you to fusion summon an invoked monster using the Aleister the Invoker since it is still affected by spell effects. Note that it will not be able to protect your invoked fusion monsters since it only affects spellcaster monsters. In a Spellbook build, it can be searched through Spellbook of Secrets and synergizes with the rest of the Spellbook engine. You can run Spellbook of Wisdom alongside Forbidden Lance as they count as different names to help boost your spellcasters off of Witchcrafter Madame Verre more effectively.

Monster Gate

Duel Links Card: Monster%20Gate

Monster Gate adds a bit of spice and randomness to the deck with the potential of having a huge payoff. By tributing a monster you control, you send cards from the top of your deck to the graveyard until you hit another monster that can be summoned and special summons it. There is bit of risk to playing this card as you wont get a lot of value out of it if the top card of your deck is a monster card but it can potentially turn an unwanted Lightsworn monster into a Witchcrafter monster and help extend your plays and vice versa. The more spell and trap cards you can send before hitting a monster, the stronger Monster Gate becomes as it generates additional value. Monster Gate is currently released with 1 copy of the card in the game.

Shuffle Reborn

Duel Links Card: Shuffle%20Reborn

Being a recent addition to the tech choices in modern-day Witchcrafter decks, Shuffle Reborn can be an easy way to turbo out a synchro monster into play in Lightsworn variants of the deck. With Charge of the Light Brigade milling for cost, you can set up a synchro summon play based off of what you milled and search whatever Lightsworn tuner you need to make a lv6 or lv7 synchro summon. It also comes with an added effect from the Graveyard to banish itself, target a card you control, shuffle it back to the deck and draw 1 card but also force you to banish 1 card from your hand during the end phase. However, if you try to use this effect on one of your Witchcrafter monsters and tribute them for their effects in response, you will not get to draw a card since the Witchcrafter monster wasn’t returned to the deck. The same is true for quickplay spells and non-continuous trap cards.

Offerings to the Doomed

Duel Links Card: Offerings%20to%20the%20Doomed

Offerings to the Doomed can be used as a source of spot removal to help against decks like Blackwings to shut off Black Whirlwind searches by destroying their normal summoned Blackwing monster. Having Witchcrafter Madame Verre for negation and Offerings to the Doomed can help against being overwhelmed by Blackwings ability to pressure you with Blackwing, Gale the Whirlwind and Assault Blackwing – Raikiri the Rain Shower. Offerings to the Doomed can act as an important disposal tool to Destiny HERO – Plasma which the deck can’t normally deal with through its core cards. In combination with Witchcrafter Madame Verre’s effect negation, Offerings to the Doomed can take out monsters that would normally be protected from Offerings to the Doomed such as Invoked Cocytus and Shiranui Sunsaga. It will cost you your draw step upon activating but it serves a much needed purpose to answer problematic monsters so you should consider running it.

Karma Cut

Duel Links Card: Karma%20Cut

Karma Cut has rapidly become one of the best forms of spot removal in today’s meta. It particularly shines in the mirror match as banishing opponent’s Witchcrafter Madame Verre means it is harder to recover later and bypasses protection from cards like Machine Angel Ritual. This is not exclusive to just Witchcrafter though as being able to banish cards with built in protection like Shiranui Sunsaga and Elemental Hero Brave Neos with Neos Fusion in the graveyard or banishing powerful floating effects from Crystron Ametrix, Dragunity Knight – Ascalon and to an extent Spiritual Beast Tamer Winda is critical since it won’t trigger their effects. Karma Cut comes with an additional effect of banishing all copies of the targeted monster from the graveyard which can come up at times in the instance that your opponent has another Witchcrafter Madame Verre in their graveyard. It can potentially shut off Invocation from resolving too if they don’t have another Aleister the Invoker in hand when Karma Cut goes to banish the Aleister the Invoker in play and the copies in the graveyard. The cost of discarding a card to activate is usually mitigated by being able to discard extra Witchcrafter spells that have been returned to the hand making the cost essentially free.

Raigeki Break

Duel Links Card: Raigeki%20Break

Raigeki Break has a very similar effect to Karma Cut and shares the same cost of discarding a card to activate. The main difference between the two is that Raigeki Break can target any card on the field and destroys it while Karma Cut can only target face-up monsters on the field but banishes them instead of destroying. Raigeki Break’s primary goal is to deal with problematic cards like Necrovalley which otherwise create a huge problem for the deck but can in addition be used against monsters giving it that added utility. You will commonly play Raigeki Break alongside Karma Cut in Balance builds to give you as much interaction as possible.

Treacherous Trap Hole

Duel Links Card: Treacherous%20Trap%20Hole

Although it isn’t a spell card, Treacherous Trap Hole is still a powerful tech card that can be used and has the capability of winning games on it’s own. Destroying 2 monsters backed up by Witchcrafter Madame Verre’s mass field negate makes it extremely difficult for the opponent to leverage a solid board of monsters. Clearing the field of monsters can make for an easy and early lethal swing with Witchcrafter Madame Verre, Witchcrafter Schmietta and Witchcrafter Collaboration. A simple trick you can do is if your opponent controls only 1 monster, you can activate Treacherous Trap Hole targeting one of your own smaller Witchcrafter monsters and chain their effect to summon another Witchcrafter from the deck and still be able to destroy the opponent’s one monster on the resolution of Treacherous Trap Hole. A common split is playing 1 Treacherous Trap Hole and 1 World Legacy Clash as semi limited tech cards but 2 Treacherous Trap Hole can also be ideal.


Supplemental Engines

Competitive Engines

These engines are considered to be the most competitive ones, as they’ve seen competitive success in tourneys.

Lightsworn Engine

Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Solar%20Recharge
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Lumina,%20Lightsworn%20Summoner
Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Minerva,%20Lightsworn%20Maiden
Duel Links Card: Ryko,%20Lightsworn%20Hunter

An engine known for consistently milling a lot of cards to the graveyard is the Lightsworn engine. It uses both monster cards such as Raiden, Hand of the Lightsworn and spells such as Charge of the Light Brigade and Solar Recharge to mill cards with their effects.

As you can get your Witchcrafter spells back from the graveyard, Witchcrafter Schmietta and Witchcrafter Pittore having effects in the graveyard and you being able to revive your Witchcrafters from the graveyard with Witchcrafter Holiday, the Lightsworn engine synergizes quite well with a Witchcrafter deck. The Lightsworn engine also gives you access to the Extra Deck and an extremely useful synchro toolbox. Witchcrafter Genni is an important new addition to a Witchcrafter deck featuring a Lightsworn engine since she can get consistently milled to then use her effect. Additionally, she’s another of your Witchcrafter monsters that can summon Witchcrafter Madame Verre from your deck.

Now, there are several Lightsworn monsters mentioned here that have seen competitive success in different builds. However, not all of them are played at the same time and they all have their weaknesses and strengths.

Lyla, Lightsworn Sorceress

Duel Links Card: Lyla,%20Lightsworn%20Sorceress

Lyla is very useful against backrow and can sometimes be used for synchro summons. With her being a spellcaster, she can also get her ATK and DEF increased by Witchcrafter Madame Verre’s effect.

Lumina, Lightsworn Summoner

Duel Links Card: Lumina,%20Lightsworn%20Summoner

Lumina wasn’t as effective in a Witchcrafter deck featuring the Lightsworn engine as in normal Lightsworn decks. The reason for that being that you normally didn’t have enough Lightsworn monsters for Lumina’s effect to consistently have targets. However, with builds shifting to versions including Solar Recharge and thus more Lightsworn monsters, Lumina is starting to see a lot of competitive play.

Raiden, Hand of the Lightsworn

Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn

As Raiden is a tuner, he gives access to different synchro monsters. His effect fo mill 2 cards to the graveyard during the Main Phase is also incredibly useful as it potentially allows you to mill cards like Witchcrafter Genni to then extend further on your plays.

Minerva, Lightsworn Maiden

Duel Links Card: Minerva,%20Lightsworn%20Maiden

Minerva is another tuner that allows for some synchro plays. She’s the only Lightsworn tuner that allows you to access Brionac, Dragon of the Ice Barrier when used in combination with Witchcrafter Pittore.

Ryko, Lightsworn Hunter

Duel Links Card: Ryko,%20Lightsworn%20Hunter

Ryko normally provides decks featuring the Lightsworn engine a turn 1 play. However, as Witchcrafter is a rather aggressive deck this won’t come up that often except for maybe a case in which you bricked. Anoter benefit of Ryko is that he’s another target for Solar Recharge

Now, there are two significant differences when comparing Minerva and Raiden, namely, their level and their type. Minerva is a level 3 spellcaster-type tuner while Raiden is a level 4 warrior-type tuner. Due to Minerva being a spellcaster-type monster, she is another potential target for the second effect of Witchcrafter Edel while Raiden is not due to being a warrior-type monster. Thus, lists featuring Witchcrafter Edel normally play Minerva instead of Raiden. Minerva and Raiden also give access to different synchros due to their levels being different. The most important synchro to note here is Brionac, Dragon of the Ice Barrier, which can only be made using Minerva and is a very strong card in the mirror match, for example.


The Synchro Toolbox

Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Samurai%20Destroyer
Duel Links Card: PSY-Framelord%20Zeta
Duel Links Card: Arcanite%20Magician
Duel Links Card: Gungnir,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Scrap%20Dragon
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Star%20Eater
Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder

These powerful monsters are some examples for the synchro monsters this variant of the deck has access to thanks to the Lightsworn version. Most of them are synchro monsters that are commonly played in Lightsworn decks. A card I want to have a closer look at though is Fortune Lady Every. Out of the synchro monsters listed here, Fortune Lady Every has the best synergy with the Witchcrafter deck since she’s a spellcaster-type monster. This means she can get her ATK and DEF boosted up by Witchcrafter Madame Verre for example.

Now, this also sounds like an incredible option for the deck, but this variant of the deck also has some drawbacks. First of all, due to the Lightsworn cards milling lots of cards to the Graveyard, you have to go up in deck size a lot. This means that your chance to open up one of your Witchcrafters is lower. In addition to that, by going up in deck size, you’re more likely to brick with this variant of the deck.

The Lightsworn variant of the deck is, with the release of Witchcrafter Genni, Witchcrafter Edel, Witchcrafter Masterpiece and Witchcrafter Patronus, in a very good spot. It has also seen a lot of competitive success and is considered to be the prevailing variant of the deck.


  • Post-Banlist Sample Decks

1st Place MW#137 - Negative1

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Edel
Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Minerva,%20Lightsworn%20Maiden
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Night%20Beam
Duel Links Card: Night%20Beam
Duel Links Card: Night%20Beam
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Witchcrafter%20Masterpiece
Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Star%20Eater

Side Deck:

Duel Links Card: Mistaken%20Arrest
Duel Links Card: Mistaken%20Arrest
Duel Links Card: Mistaken%20Arrest
Duel Links Card: Skill%20Prisoner
Duel Links Card: Skill%20Prisoner
Duel Links Card: Skill%20Prisoner

1st Place MW#140 - Chinos tcg

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Edel
Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Lumina,%20Lightsworn%20Summoner
Duel Links Card: Minerva,%20Lightsworn%20Maiden
Duel Links Card: Shuffle%20Reborn
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Enemy%20Controller
Duel Links Card: Enemy%20Controller
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Solar%20Recharge
Duel Links Card: Solar%20Recharge
Duel Links Card: Solar%20Recharge
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Witchcrafter%20Masterpiece
Duel Links Card: Witchcrafter%20Masterpiece
Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Scrap%20Dragon
Duel Links Card: Fortune%20Lady%20Every

Side Deck:

Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Storm
Duel Links Card: Storm
Duel Links Card: System%20Down
Duel Links Card: System%20Down

Now, let’s talk a bit about the difference of the two builds above. The first one is an older build from about 1 week after the August 2020 banlist was announced. The second build is a more recent build as of the beginning of September. The key difference between the two builds lies in the usage of Solar Recharge and the amount of Lightsworn monsters in the two builds. While the first build only uses 2 Lightsworn monsters, the second build uses 4. Additionally, to make appropriate use of this increased amount of Lightsworn monsters, it’s using Solar Recharge. Recharge provides the deck with an alternative way to mill cards to the graveyard. With Charge of the Light Brigade only being able to be played at 2 at the moment with Witchcrafter Holiday also being limited to 3, running Solar Recharge is necessary to keep a good consistency. Thus, most lists of the deck have shifted to Recharge builds. It’s crucial to note that by adding Solar Recharge and additional Lightsworn monsters to your deck, you have to cut some backrow removal cards. This means that this variant of the deck generally has an unfavourable matchup against heavy-backrow decks such as Gouki or Elementsaber.

  • Pre-Banlist Sample Decks

Note: These sample decks were played before the August 2020 banlist was applied. They’re listed here for the reader to be able to have a look at past approaches to the deck.

superforms CW Season 5 Finals

Fakezix Top 4 MW#132

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Edel
Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Kiwi%20Magician%20Girl
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Monster%20Gate
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Scrap%20Dragon
Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Gungnir,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder

Side Deck:

Duel Links Card: Artifact%20Lancea
Duel Links Card: Artifact%20Lancea
Duel Links Card: Forbidden%20Lance
Duel Links Card: Forbidden%20Lance
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Galaxy%20Cyclone

Gregulator 2nd Place DWW#4

Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Star%20Eater
Duel Links Card: Fortune%20Lady%20Every

Side Deck:

Duel Links Card: Slifer%20the%20Sky%20Dragon
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut

Now, let’s talk a bit about the difference of the three builds above. The second build chose to run Witchcrafter Edel alongside Kiwi Magician Girl, while the first build chose not to. With Kiwi Magician Girl you can extend your board even further, allowing your spellcasters to become an Invoked Cocytus when it comes to protection. Witchcrafter Edel is mostly used for recovery plays or to establish a board with Kiwi. Now, while this sounds amazing, playing the two cards normally results in more bad hands. Additionally, the second build is less flexible when it comes to synchro plays, as it only runs a single Raiden, Hand of the Lightsworn. The third build makes use of Witchcrafter Edel, but does not use Kiwi Magician Girl at all. However, it’s using Minerva, Lightsworn Maiden. Thus, it’s able to access Brionac, Dragon of the Ice Barrier, which the other two cannot.


Non-competitive Engines

These engines haven’t seen much competitive success in combination with Witchcrafter decks or are just outdated and are thus considered to be way worse than the prevailing engines. They can still be fun to mess around with on the ladder though.

Silent Magician Engine

Duel Links Card: Silent%20Magician
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Magician%20LV8

Silent Magician is an engine that sees competitive play in spellcaster-type decks from time to time. With the Silent Magician engine, the deck has access to yet another boss monster in the form of Silent Magician, which is very useful in the mirror match, for example.

Silent Burning is a crucial card in this deck since it’s both a spell (meaning that you can use it for one of your Witchcrafter’s effects) and a search for your Silent Magician after sending it to your Graveyard.

Silent Magician LV8 is a card that’s not always used in Witchcrafter decks featuring the Silent Magician engine. This comes from the circumstance that it is first of all a brick if you draw it. Additionally, it is another monster which means that you have to cut a Witchcrafter Madame Verre, in order to play it and keep an adequate ratio for monsters and spells if you play 20 cards.

While a Spell negate and another monster with high ATK are nice, this variant also has some drawbacks. First of all, with the addition of Silent Magician (and in some cases also {Silent Magician LV8), you’re more likely to brick. Additionally, you cannot really run any cards to protect your monsters, which is crucial in Witchcrafter decks.

  • Sample Decks
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Silent%20Magician
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Night%20Beam
Duel Links Card: Night%20Beam
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Magician%20LV8
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Silent%20Magician
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Night%20Beam
Duel Links Card: Night%20Beam
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Burning
Duel Links Card: Silent%20Burning

Combos

  1. Witchcrafter Schmietta + A Witchcrafter spell

End board: Madame Verre, with Holiday, Unveiling and 2 other cards in hand. Side note: If you open with a tech spell that you may feel is unnecessary in certain matchups (such as Night Beam against decks not playing backrow) you can consider summoning Pittore off of Schmietta before summoning Madame Verre to give you better follow ups with Holiday or help dig deeper towards other tech options for the following turn.

  1. Witchcrafter Schmietta + Witchcrafter Pittore + 1 Witchcrafter Spell

End board: Madame Verre on the field with Holiday + another Witchcrafter spell and 2 other cards in hand.

  1. Witchcrafter Schmietta + 2 Witchcrafter spells with different names. (Basic opener)
  • Normal summon Witchcrafter Schmietta.
  • Activate her effect and send one of the spells (ideally the non Witchcrafter Holiday spell but rarely will that matter) to the graveyard and summon Witchcrafter Pittore from the deck.
  • Activate Pittore’s effect to tribute herself and send the other spell to summon Witchcrafter Madame Verre from your deck.
  • Activate Schmietta’s effect in your graveyard to banish herself and send the 3rd Witchcrafter spell from the deck to the grave.
    • If your 3rd card in hand is another Witchcrafter card, you can activate Pittoire’s graveyard effect to potentially draw into one of your tech cards if you feel like you need to dig for one. Otherwise it may be best to wait until the next turn before deciding to use pittoire’s graveyard effect (If your 4th card is Verre, you may want to keep her in the hand so that you can Unveiling her into play the following turn or if you draw an Aleister (invoked build) you can use the Pittoire in grave to make Cocytus.

End board: Witchcrafter Madame Verre with all 3 Witchcrafter spells in hand + 1 extra card.

  1. Witchcrafter Schmietta + Witchcrafter Unveiling + any Witchcrafter monster + any Witchcrafter spell with a different name
  • Normal summon Witchcrafter Schmietta.
  • Activate her effect to tribute herself, discard the Witchcrafter spell that is NOT Unveiling and summon Witchcrafter Madame Verre from the deck.
  • Use Schmietta’s graveyard effect to banish herself and send the Witchcrafter spell that is currently neither in your hand nor in your graveyard.
  • Set Witchcrafter Unveiling
  • End Phase: Return your other 2 Witchcrafter spells from the graveyard to your hand.

End board: Madame Verre and a set Unveiling on the field with Holiday, Collaboration and another Witchcrafter in hand. This setup allows you summon the Witchcrafter monster in hand during your opponents turn. If the Witchcrafter you are summoning off of Unveiling is one of the little Witchcrafters, you will have enough ammo in hand to quick effect summon in your opponent’s Main Phase and have Verre’s board negate effect active.

  1. Aleister + Pittoire + Holiday + Verre (Invoked Variant)
Duel Links Card: Aleister%20the%20Invoker
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Madame%20Verre
  • Normal summon Aleister the Invoker to searchInvocation.
  • Activate Invocation using Aleister on your field and Witchcrafter Pittore in your hand as materials to summon Invoked Cocytus.
  • Activate the effect of Invocation in the graveyard to return Aleister back to your hand and the Invocation back into the deck.
  • Activate Pittore’s effect in the graveyard to draw a card and send Madame Verre to the graveyard.
  • Activate Witchcrafter Holiday to special summon Witchcrafter Madame Verre from the graveyard.

End board: Invoked Cocytus and Madame Verre on the field with Aleister, and the card you drew off of Verre in your hand.

DISCLAIMER: For certain matchups such as Blackwings and Ritual Beast, if you open with multiple spells, it may be wise to end your turn on one of your smaller Witchcrafter monsters. Their quick effect tag outs can help dodge effects like Assault Blackwing - Raikiri the Rain Shower and make it easier to avoid being hit by multiple bounces from Spiritual Beast Pettlephin without have to expend your Witchcrafter Madame Verre negate for the turn.


Sample Decks

Here you’ll find more decklists that have seen competitive success.

Post-Banlist Sample Decks

wowerer - Top 8 Meta Weekly#139

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Edel
Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Minerva,%20Lightsworn%20Maiden
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Night%20Beam
Duel Links Card: Night%20Beam
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Enemy%20Controller
Duel Links Card: Enemy%20Controller
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Witchcrafter%20Masterpiece
Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Star%20Eater
Duel Links Card: Fortune%20Lady%20Every

Side Deck:

Duel Links Card: Minerva,%20Lightsworn%20Maiden
Duel Links Card: Minerva,%20Lightsworn%20Maiden
Duel Links Card: Forbidden%20Lance
Duel Links Card: Forbidden%20Lance
Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Offerings%20to%20the%20Doomed

LoreRomaCCG - Top 8 Meta Weekly#140

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Edel
Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Lumina,%20Lightsworn%20Summoner
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Monster%20Gate
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Solar%20Recharge
Duel Links Card: Solar%20Recharge
Duel Links Card: Solar%20Recharge
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Witchcrafter%20Masterpiece
Duel Links Card: Trishula,%20the%20Dragon%20of%20Icy%20Imprisonment
Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Fortune%20Lady%20Every

Side Deck:

Duel Links Card: Enemy%20Controller
Duel Links Card: Enemy%20Controller
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Storm
Duel Links Card: Storm

AndyTsang - Top 4 Duel World Invitational#2

Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Star%20Eater
Duel Links Card: Fortune%20Lady%20Every

Side Deck:

Duel Links Card: Nobleman%20of%20Extermination
Duel Links Card: Nobleman%20of%20Extermination
Duel Links Card: Enemy%20Controller
Duel Links Card: Enemy%20Controller
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Skill%20Prisoner

Pre-Banlist Sample Decks

These decks were played before the implementation of the August 2020 banlist and are thus outdated. They’re listed here so the reader can have a look into the deck’s past builds.

Sylar Top 8 Meta Weekly#133

Playmaker EY Top 16 Meta Weekly#133

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Witchcrafter%20Masterpiece
Duel Links Card: Scrap%20Dragon
Duel Links Card: Arcanite%20Magician
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder
Duel Links Card: Samurai%20Destroyer

Side Deck:

Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Twister
Duel Links Card: World%20Legacy%20Clash
Duel Links Card: World%20Legacy%20Clash
Duel Links Card: Divine%20Wrath
Duel Links Card: Divine%20Wrath

pkmnTrainerYellow Top 16 Meta Weekly#132

Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Madame%20Verre
Duel Links Card: Witchcrafter%20Edel
Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Schmietta
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Witchcrafter%20Genni
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Witchcrafter%20Pittore
Duel Links Card: Forbidden%20Lance
Duel Links Card: Forbidden%20Lance
Duel Links Card: Spellbook%20of%20Wisdom
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: That%20Grass%20Looks%20Greener
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Machine%20Angel%20Ritual
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Collaboration
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Holiday
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Unveiling
Duel Links Card: Witchcrafter%20Patronus
Duel Links Card: Vermillion%20Dragon%20Mech
Duel Links Card: Scrap%20Dragon
Duel Links Card: Arcanite%20Magician
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder
Duel Links Card: Samurai%20Destroyer

Side Deck:

Duel Links Card: Artifact%20Lancea
Duel Links Card: Kiwi%20Magician%20Girl
Duel Links Card: Twister
Duel Links Card: Twister
Duel Links Card: System%20Down
Duel Links Card: The%20Transmigration%20Prophecy

ChuChuMTFKR Top 8 Duel Links All Stars

Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Michael,%20the%20Arch-Lightsworn
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Star%20Eater
Duel Links Card: Fortune%20Lady%20Every
Duel Links Card: Samurai%20Destroyer

Side Deck:

Duel Links Card: Lyla,%20Lightsworn%20Sorceress
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader
Duel Links Card: Special%20Hurricane
Duel Links Card: Special%20Hurricane

Matchups

Harpies

Harpies is a deck that focuses on Synchro summoning their boss monster Cyber Slash Harpie Lady and ideally with another Harpie Lady and a set Spell/Trap so they can use Cyber Slash effect on your turn and return a monster to the hand. This matchup is usually favorable as you have many outs to Cyber Slash, but can be very hard if you don’t open well.

Overall tips:

  • Try to have Witchcrafter Unveiling set when possible, this way you don’t need to negate Cyber Slash effect and can save your negate for their XYZ (like Number 70: Malevolent Sin)
  • If you are able to set up a field with Edel and Verre you have a pretty good chance of winning, because if they return your verre to the hand you just summon her back when necessary, discarding a spell with Edel’s effect.
  • Keep your Masterpiece in the GY as long as possible, so you can recover in case they disrupt you with cards like TTH.
  • Techs like Offerings to the Doomed and Forbidden Lance are valuable in this match-up.

Going first:

On your first turn you want to end in a small wc with as many spells in hand as possible and Witchcrafter Masterpiece and a spell in your GY (otherwise they can just flip your small wc with Book of Moon in the standby phase. Another good option to end your turn is to have Witchcrafter Edel in the field while you have Witchcrafter Madame Verre in your hand, this way you can dodge Book of Moon or cyber slash return your monster by discarding a spell and summoning Verre;

Going second:

Going second can be tricky vs harpies as Cyber Slash effect is triggered when your GY spells return to your hand in the end phase; You may also have to face their backrow, usually Treacherous Trap Hole and Book of Moon, 30 cards version also play discard traps like Karma Cut, Raigeki Break and Divine Wrath; A good way to survive all this mess is to be able to setup masterpiece in you GY while also keeping at least 2 spells your hand, Draw Loan will help you doing this. If they don’t have any backrow set you can just end your turn with Verre and a spell in your hand, this way you just negate Cyber Slash in the end phase.


Onomats

Onomats is a combo oriented deck that is able to use the Xyz Summoning mechanic with relative ease at such a high consistency due to Onomatoplay. This matchup is favorable going first since Onomats usually can’t otk a small WC + 2 spell in hand. The tag-out set-up plays around bolt, and a well timed negate from Verre could potentially end their turn.

Overall tips:

  • If you negate Gagaga Sister they have a hard time following up with a level 2 monster in the field.
  • Sometimes the best play is to allow Gagaga Sister search (despite getting your Madame destroyed by Gagaga Bolt) and only negate when they summon Zubababancho Gagagacoat, this way they have no other follow up that will OTK you.
  • Photon Strike Bounzer can’t respond to your spellcaster effects in the turn you activate Witchcrafter Unveiling, use it in your favor.
  • Photon Strike Bounzer also can’t respond to verre boost in the damage calculation.

Going first:

Onomats have a hard time breaking our board when we go first. You usually will end your turn with a small wc and at least 2 spells in your hand. Setting up a masterpiece in the GY can also be very important as some lists are playing Book of Moon lately.

Going second:

Going second can be tricky if they setup a turn 1 Photon Strike Bounzer field, in this case you will need Offerings to the Doomed to destroy Bounzer, or to summon your monster using Witchcrafter unveiling, as bounzer can’t respond to your WC monsters. If you open Verre and Unveiling it’s a good play to just set your unveiling to summon verre when needed in the next turn, in this case you will be in a good position as bounzer just can’t negate verre.


Blue Eyes

Blue eyes is one of the archetypes with the most high ceiling in the current meta, although they are very inconsistent. The match can be very hard if you’re facing an experienced Blue eyes player.

Overall tips:

  • Don’t go into Verre if it’s not extremely necessary as they will force you many negates and we know that Verre can negate only once. Ideally you save your negate for Blue-Eyes Twin Burst Dragon.
  • Techs like Forbidden Dress and Skill Prisoner can help you a lot in this match-up as you can save Verre some negates when Blue Eyes Alternative White Dragon tries to destroy you.
  • The skill Power of Dark can be very handy here, using it you don’t need a spell in hand to boost verre when their dragons attack you.

Going first:

You will want to end your first turn with a small wc in the field, masterpiece in the GY and as many spells in your hand as possible, this way you can survive their attempts to destroy you.

Going second:

As in many wc match-ups going second can be very hard. Blue eyes players usually end their turn with 1 or two set backrow. If they end their turn into Blue-Eyes Spirit Dragon your life will be even harder as it can negate one of your GY effects. You will need forbidden lance or other forms of backrow protection. Another way to survive this is to summon at least two wc monsters if possible and pray that they don’t have a Treacherous Trap Hole set (you can feel that with the delays). It’s also important to notice that blue-eyes is a very inconsistent deck, so they don’t open so well every game.


Fire Kings

Fire King is a control-based Deck revolving around destroying its own cards to get value, like by negating monster effects and reviving monsters with Fire King Avatar Arvata, searching with Fire King Avatar Barong or constantly reviving their boss monster Fire King High Avatar Garunix which also destroys all other monsters. Although slow, they can pull off their combos super consistently through their Field Spell Fire King Island,and attempt to win through sheer card advantage by constantly depleting the opponent of resources Fire King is a Hard Match up for Witchcrafters because of Avatar Negating the WC monster effect and their boss monster Garunix wiping the field and their handtraps as Collaboration doesn’t stop hand traps.

Overall tips:

  • The main way to dodge Arvata negate is through Unveiling or bait it with another monster effect. If you play Edel you can just swing over it or crash into it with Schmietta as they have the same attack (if they don’t have Fire Formation Tenki in the field).
  • Techs like Offerings to the Doomed and Forbidden Dress can help you a lot in this match-up as you can use offerings to destroy Arvata and Forbidden Dress to save Verre from Garunix destruction.
  • Another win condition for you in this match-up is Kiwi Magician Girl (though most people don’t play her) because you wont need to negate High King Avatar Garunix as she makes your spellcaster monster untargetable and undestroyable by card effects.
  • If you destroy Garunix by battle it won’t be able to return to the field in the next standby phase.
  • Arvata can negete Verre boost effect in the damage calculation, so if you want to be able to boost you will have to negate him first (in this case he will just negate you back), then you’re able to boost normally as he can only negate once per turn.

Going first:

Unlike in the other match-ups in this case you want to end your turn with Verre in the field, as Arvata can stop your small WCs from going into her. It will help you a lot if you are able to end your turn with techs like Forbidden Dress and Offerings to the Doomed set. Send Masterpiece to your GY as soon as possible, because sometimes you will not be able to negate Garunix and that will be your recovery.

Going second:

Just like when you go second versus a Photon Strike Bounzer you will need Witchcrafter Unveiling or techs like Offerings to the doomed and Book of Moon to get rid of Arvata. Unveiling makes Arvata unable to respond to your WC effects then you will be able to setup your field.


Thunder Dragons

Since Level Duplication has been nerfed this match-up is much easier since its harder for them to make a Turn 1 Bounzer and it’s even a bit harder for them to make Hieratic Sun Dragon Overlord of Heliopolis.

Overall tips:

  • Be sure to summon verre if your opponent has his GY setup for summoning Chaos Dragon Levianee (3 monsters with a combination of light and dark attribute).
  • If your opponent has 2 level 6 monsters in the field you have to go into Verre before he summons Photon Strike Bounzer and it’s too late.
  • Try to always have your Masterpiece in the GY and only use it when really needed.
  • If you negate Chaos Dragon Levianeer with Verre then he will still be able to attack, in this case you need at least one spell to show in the damage calculation and boost Verre.
  • Try to negate only when your opponent has the most number of monsters in the field, so that he gets clogged.
  • Forbidden Dress can be an incredibly powerful tech in this match-up, as it can protect your madame from all destruction and targeting effects (in case you want to negate a targeting monster like Mavelovent Sin or Constellar Ptolemy M7 you have to activate Dress before you get targeted).

Going first:

Ideally you will end your turn with a small wc in the field, masterpiece in the GY and at least 2 spells in your hand (you will have better chances of surviving a turn 2 if you have 3).

Going second:

Unless they summoned a turn 1 photon strike bounzer your turn 2 play will be exactly the same as your first turn (small wc in the field and masterpiece in the GY). You may try lethal in turn 2 if they don’t control any monsters, but it’s typically a bad idea as they play many hand traps.


Final Thoughts

Witchcrafters are a formidable force in the meta right now; Verre’s ability to negate an entire board of monsters as a quick-effect, her massive att and def boost capabilities, and the insane value that the WC monsters and spells GY effects and traps can generate makes WC a force to be reckoned with against decks that rely heavily upon big beaters and monster effects. However, the archetype suffers greatly from a lack of protection - For a deck that is value-oriented, and seeks to play the long game the flimsy nature of the deck (especially the boss monster) puts it at odds with the decks very goal, forcing you to run sub-optimal tech’s in the form of Machine Angel Ritual and Storm to compensate for its short-comings. As such, the deck struggles greatly with decks that can bait out negates and weave through them such as Blackwings and Blue-Eyes, and decks that rely upon a heavy backrow presence to supplement their engines such as Shiranui. The addition of the lightsworn engine added some extra power to the deck by providing it with a synchro toolbox, but none of these latest additions besides Masterpiece really helped to alleviate the decks primary issue, rather they increased the already considerable raw power of the deck, while doing nothing to help it play through or around it’s biggest weakness - backrow.

Seeing the deck evolve over the time has been fun. In the beginning, the deck didn’t seem quite strong enough to step up and challenge the big decks of this format. Over the time though, many different ways to play the deck have been discovered and improved, leading to competitive success. Though the deck still struggles with some matchups, it has managed to establish itself as an important part of the meta. It’s going to be exciting seeing new techs and ways to play the deck being discovered. I think that the deck is in a great spot in the meta at the moment and also has a lot of future potential since there’s still a lot of great support we haven’t got yet. Altogether, a very fun but also a quite complex deck to play. Most importantly though, it doesn’t brick as much as Blue-Eyes does. ;)

  • Whirlwynnd

Witchcrafter started off as a deck with potential being able to create a bunch of card advantage due to the recursion of the Witchcrafter spells but lacked an overall push and had a hard time making a board other than Verre pass. With the addition of Genni, Edel, Masterpiece and Patronus, Witchcrafter was able to surge to the forefront of popularity by making great use of the Lightsworn cards. In addition, the deck now has multiple extenders to make a powerful synchro toolbox as another win condition to help break through and establish powerful boards. Outside of Lightsworn, Witchcrafter is very flexible, making room for optimization for the meta as it continues to progress. Witchcrafter requires a lot of skill and proper sequencing as you are given many options for lines of play with the mills Charge of the Light Brigade can make alongside the many graveyard effects the deck possesses. It’s no deck I can regularly slide Winda into, but it’s a ton of fun to pilot and rewards you greatly for tight technical play.


Guide formatted and uploaded by RandomPl0x.
Thumbnail designed and created by RandomPl0x.

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