Witchcrafters are an archetype of Spellcasters introduced in the Witches Sorcery Main Box; the archetype focuses on cycling through their two main monsters Witchcrafter Schmietta and Witchcrafter Pittore with their quick effects, ending on their boss monster Witchcrafter Madame Verre whilst filling the graveyard and providing fuel to Madame Verre’s boost and negation quick-effects thanks to the Witchcrafter spells recycling effects and Schmietta and Pittore’s graveyard effects.
Witchcrafter Schmietta can tribute itself off in the main phase as a quick-effect by discarding 1 spell to special summon one Witchcrafter from the deck, it can then banish itself from the graveyard to send one Witchcrafter card from the deck to the graveyard except itself. Schmietta’s milling effect serves as a search effect for any spell in the archetype as they can all recover themselves from the grave during your end phase as well as providing an additional way to summon Witchcrafter Madame Verre when combined with Witchcrafter Holiday. As the tribute effect tributes for cost Schmietta’s effect is not negated by Fiendish Chain and as a quick effect it can be used to dodge common backrow such as Paleozoic Canadia or Floodgate Trap hole.
Pittore shares Schmietta’s quick effect of being able to tribute itself off and discard a spell to special summon a Witchcrafter from the deck, Pittore can also banish herself from the graveyard to draw one card then discard one witchcrafter card or else banish your entire hand. Like Schmietta, Pittore combos very well with Holiday if Madame Verre is currently in your hand by discarding Verre so it can be revived with Holiday whilst simultaneously drawing a card.
Witchcrafter Madame Verre
Witchcrafter Madame Verre is the archetypes boss monster with the ability to reveal any number of spells with different names in the hand to boost the attack and defence of your battling spellcaster monster by 1000 during damage calculation for each card revealed, as well as being able to discard one spell card from your hand and negate the effects of all of your opponent’s monsters on the field for the rest of the turn as a quick effect.
RULING NOTE: - Judge Whirl’s note (Thank you to my friend Whirlwynnd for giving me this information): Madame Verre’s negate effect works differently than something like Fiendish Chain or Destiny Hero Plasma, it is much more akin to The Sanctified Darklord. Once her effect resolves the effect will negate the activated effects of monsters that activate on the field, even if the monster moves away to a different zone which plasma and chain do not.
- Using Shiranui Solitaire as an example: If your opponent summons Solitaire (or a monster with a similar effect to Solitaire) if you chain Madame Verre’s effect, Solitaire will continue to have its effect negated, even when they go to tribute it for cost to summon a tuner from deck. Its effect when banished will not be negated (even if its banished on the field) since it does not activate on the field and loses its current identity when it leaves the field zone.
- All of the Witchcrafter spells share the following effect: “During your End Phase, if you control a “Witchcrafter” monster, while this card is in your GY: You can add this card to your hand”
- All of the spells also share the following restriction: “You can only use 1 (X Witchcrafter spell) effect per turn, and only once that turn.
Witchcrafter Holiday simply allows you to special summon a Witchcrafter monster from the graveyard; this card provides additional ways to recover Madame Verre from the graveyard through Schmietta’s mill effect as well as Pittore’s discard effect and serves as another name to fuel Verre’s effects.
Witchcrafter Collaboration allows a Witchcrafter to attack twice during the battle phase and stops the opponent from using spells or traps until the end of the damage step. This card is likely to be best used in a pure build where Madame Verre is the boss monster as opposed to a hybrid build relying on either Invoked or Lightsworn. Collaboration is the least useful of the spells but still finds use in the deck by acting as another spell name to give more fuel to Madame Verre’s boost effect and to serve as fuel for her negation effect and the other Witchcrafters quick-effects.
The most important of the Witchcrafter spells, Witchcrafter Unveiling allows you to special summon a Witchcrafter from the hand, and for the rest of the turn your opponent cannot respond to the effects of your spellcaster monsters with cards or card effects. As a quick-play spell Unveiling can be used to special summon a Witchcrafter monster from your hand during your opponent’s turn, allowing you to surprise your opponent by special summoning a Verre from the hand on their turn and negating any future or current monster effects.
RULING NOTE: If Unveiling is used to special summon Verre on your turn and you have your toggle on, you can chain either of Verre’s quick-effects on summon to block your opponent from using a floodgate on your summoned Verre – This is due to you having turn player priority combined with Unveiled effects, preventing your opponent from having any opportunity to respond to the summon.
Aleister the Invoker (the Invoker Engine)
As Witchcrafter Schmietta is fire attribute and Witchcrafter Pittore is water attribute, both can be used as fuel for Aleister to fuse into Invoked Purgatrio and Invoked Cocytus; furthermore Aleister has amazing synergy with Witchcrafter Unveiling as this spell stops your opponent from responding to Aleisters search effect, allowing you to more safely summon Aleister without having to worry about him getting negated by Fiendish Chain, Forbidden Chalice, or an opponent’s Verre in the mirror match.
The Lightsworn Engine
The purpose of the Lightsworn engine is to fill the graveyard full of spells using Charge of the Light Brigade alongside the effect of Raiden, Hand of the Lightsworn and then either summon a milled Witchcrafter using Witchcrafter Holiday, or summon a Witchcrafter and float into Verre whilst simultaneously recovering the spells in the graveyard during the end phase. This engine grants very easy access to the archetypes spells with lucky mills and has the most explosive potential of all of them, giving the deck access to a variety of synchro options alongside a Verre in the best-case scenario, as well as giving the deck access to Lyla as possible emergency backrow removal and additional milling.
One of Witchcrafters biggest weaknesses is backrow due to their inherit lack of backrow and destruction protection, decks such as Cyber Dragons having access to Cybernetic Overflow and Shiranui with Ballista Squad and Fiendish Chain alongside DM’s Dark Magical Circle make Backrow removal incredibly important in this deck. The exact ratios of each are likely to be down to player preference but a mix of all potential backrow removal allows you to have more fuel for Witchcrafter Madame Verre’s boost effect and improve these match-up.
A go-to skill for many decks, Destiny Draw has synergy with cards such as Cosmic Cyclone and Herald of the Abyss and is primarily used to grab Aleister the Invoker, similar to the current Invoked E-Saber lists.
- Schmietta + 1 Witchcrafter spell
- Activate Schmietta to discard the Witchcrafter spell and special summon Madam Verre from the deck
- Use Schmietta’s grveyard effect to banish herself and send a Witchcrafter spell Different from the one you discarded previously to the graveyard
- Recover both spells during the end phase
- Schmietta/Pittore + 2 Witchcrafter Spells
- Activate Schmietta/Pittore and to summon whichever one you did not start with
- Then activate the effect of the summoned Pittore/Schmietta to summon Verre
- Banish Schmietta to send a witchcrafter spell different from the two you discarded to the graveyard
- Recover all three Witchcrafter spells during the end phase
- Schmietta + Pittore + 1 Witchcrafter spell
- Summon Pittore and activate her effect to summon Verre and send the Witchcrafter spell to the graveyard
- Banish Pittore to draw 1 card and discard Schmietta
- Banish Schmietta to send a Witchcrafter spell different from the one you discarded to the grave
- Recover both spells during the end phase
- Aleister the Invoker + Witchcrafter Holiday + Schmietta
- Normal summon Aleister to search Invocation and fuse into Invoked Purgatrio
- Banish Schmietta to send Verre from the deck to the graveyard
- Use Holiday to special summon Verre
- Use Invocation to return Aleister back to the hand
In conclusion, Witchcrafters on first glance seem to be a powerful and competitive archetype that, while lacking a suitable win-con on their own, have incredible potential to rise in the meta when augmented with suitable engines such as Invoked and Lightsworn. Verre’s negation is incredibly powerful against many of the powerhouse decks in the meta right now like Crystrons and Lightsworns and this deck looks primed and ready to take on the meta and carve out its own spot.