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First Look: Valkyrie

Introduction

Valkyries are an archetype of Light Fairy monsters introduced in the Arena of Sanctuary Mini Box; what the archetype lacks in over-all power, it makes up for in its ability to easily swarm using the effects of Valkyrie Sigrun and Valkyrie Sechste, archetypal searching In Valkyrie Dritte, monster removal in the form of Valkyrie’s Embrace and Valkyrie Zweite and finally, unique to this archetype is the ability to dig for any normal spell or trap in your deck using the effect of Valkyrie Vierte. All of this combined helps Valkyries offset their poor offensive stats with a large amount of searching, deck-thinning and alternative forms of removal that make them a well-rounded and versatile deck when combined with powerful generic backrow removal such as Hey, Trunade! and Karma Cut which have the added bonus of being searchable.

Archetypal Cards

Monsters

Valkyrie Sigrun

Duel Links Card: Valkyrie%20Sigrun

Valkyrie Sigrun is a level 9 monster that can be special summoned by targeting one face-up Spell/Trap you control, sending it to the graveyard, and if you do you can special summon her to the field; on summon Sigrun can special summon another Valkyrie from your hand or Graveyard. Sigrun is your primary play-starter when used in tandem with the skills Master of Rites II, Middle Age Mechs or Light Barrier which all provide you with a free spell on your side of the field that you may use as fodder for Sigruns effect and then follow-up by special summoning either Valkyrie Dritte or Valkyrie Sechste to generate field presence and follow-up plays. It is important to note that Sigrun’s effect does not send the spell or trap to the graveyard as part of it’s cost, so it is possible for the opponent to deny your summoning of Sigrun by chaining Cosmic Cyclone to the activation of Sigruns effect.

Valkyrie Dritte

Duel Links Card: Valkyrie%20Dritte

Valkyrie Dritte Is a level 4 monster that on summon, searches your deck for any Valkyrie card; alongside this, it gains an attack bonus of 200 for every card the opponent has banished. The next play starter alongside Valkyrie Sigrun, Dritte on normal summon will allow you to search for Sigrun, and if special summoned by Sigrun will allow you to search for either Valkyrie Vierte to dig through the top two cards of your deck for normal spells or traps ad add one to your hand as well as battle floating, or Valkyrie’s Embrace if spot-removal is needed immediately or you already have Vierte. Whilst the 200att boost will very rarely if ever come into play, it does synergise with their removal spell and can allow you to sneak out more exact lethal opportunities on occasion.

Valkyrie Vierte

Duel Links Card: Valkyrie%20Vierte

Valkyrie Vierte is a level 3 monster that allows you to excavate the top cards of your deck up to the number of other Valkyrie monsters you control, and if you excavate a normal spell or trap you can add one to your hand, but send the other cards to the graveyard; alongside this, when Vierte is destroyed by battle and sent to the Graveyard, she can special summon any Valkyrie monster from the deck. The next most important combo piece, Valkyrie Vierte is a fantastic card that allows you to search the top two cards of your deck for a normal spell or trap and it to your hand, an effect that synergises amazingly well with generic disruption such as Karma Cut, Floodgate Trap Hole, Raigeki Break, Ballista Squad and Treacherous Trap Hole as well as generic backrow removal such as Hey, Trunade!, Galaxy Cyclone and Night Beam. Furthermore, Vierte’s battle floating should not be under-estimated, allowing her to special summon a Valkyrie Zweite at the end of the damage step for monster destruction, Valkyrie Dritte for searching, Valkyrie Sechste to special summon a Valkyrie from the deck, or even Valkyrie Sigrun to revive the destroyed Vierte and expand your board presence.

Valkyrie Sechste

Duel Links Card: Valkyrie%20Sechste

Valkyrie Sechste is a level 1 monster that on special summon only allows you to special summon a Valkyrie monster from the deck except herself; furthermore, during your main phase you can send the top 2 cards of the opponents deck to the graveyard as a hard once per turn effect. Sechste is more widely used in Red Resonator builds for her synergy with its special summon effect to generate board presence, apply the Valkyrie monsters on summon effects, and facilitate powerful synchro plays. In the pure build however, she is an alternative play-starter when used alongside Valkyrie Sigrun to special summon Valkyrie Vierte from the deck for normal spell or trap searching, Valkyrie Dritte to search for a Valkyrie card as a follow-up, or Valkyrie Zweite for spot-removal. Her milling effect is a double-edged sword as depending on the match-up sending the top 2 cards of the opponents deck to the graveyard will do significantly more harm than good (such as setting up Shiranui Spectralsword plays, giving Invoked fusion fodder, or providing Witchcrafter with more spell resources) in specific match-ups it can help run down the opponents clock, diminish their resources and force drastic plays or run the risk of decking out.

Valkyrie Zweite

Duel Links Card: Valkyrie%20Zweite

Valkyrie Zweite is a level 5 monster that on summon can target one monster the opponent controls and destroy it; after damage calculation if it has battle you can recover 1 continuous spell in your graveyard and add it to your hand. Valkyrie Zweite is used primarily for its destruction effect, it can be easily special summoned through the effect of Valkyrie Sigrun, Valkyrie Vierte or Valkyrie Sechste and allows you to begin controlling the opponents board and simultaneously generate board presence. While it’s second effect is not used as much, it is relevant in Master of Rites II and Middle Age Mechs builds, allowing you re-use the spent Ritual Cage or Ancient Gear Castle to facilitate the future summoning of a Valkyrie Sigrun in the hand.

Valkyrie Erda

Duel Links Card: Valkyrie%20Erda

Valkyrie Erda is a level 8 monster that reduces the attack of all monsters the opponent controls by 1000 when special summoned by the effect of a Valkyrie monster; furthermore, monsters the opponent controls that would be destroyed by battle or card effect are banished instead. Valkyrie Erda makes up for the low attack stat of the Valkyrie monsters by applying a continuous reduction to the attack of opponent’s monsters while it is on the field by 1000, allowing Valkyrie Sigrun to swing over monsters with 3100 atk. Furthermore, the banishing effect allows you to safely run into opponents’ monsters without risking triggering floating effects such as Spiritual Beast Tamer Winda or graveyard follow-ups from decks such as Shiranui using Shiranui Spectralsword.

Valkyrie Brunhilde

Duel Links Card: Valkyrie%20Brunhilde

Valkyrie Brunhilde in unaffected by opponent’s spell cards, gains 500 attack for each monster the opponent controls, and at the cost of 1000 defence can protect all your Valkyries from battle destruction for this turn. A tech card more than anything, the spell immunity is nice to prevent surprise Enemy Controller Lethals, as well as being useful in the Dark Magician match-up due to it being unaffected by Dark Magical Circle. However the attack increase Is easily played around and the spell protection is less relevant in the current meta, where traps are used much more frequently to disrupt opponents plays, which also renders the battle protection less relevant as traps such as Karma Cut, Fiendish Chain and Ballista Squad are the most common forms of removal and disruption outside of battle, which Brunhilde does nothing to protect against.

Valkyrie Funfte

Duel Links Card: Valkyrie%20Funfte

Valkyrie Funfte increases the attack of all Valkyrie monsters you control by 200 for each of your opponents banished card as well as being able to send a Valkyrie spell/trap from the deck to the graveyard if you control another Valkyrie monster. The attack increase provided by Funfte is much too slow to be relevant and whilst deck-thinning is nice there are no Valkyrie spell or traps with graveyard effects, meaning there is no reason why you would ever want to actively mill a Valkyrie spell or trap in the first place.


Spells and Traps

Valkyrie’s Embrace

Duel Links Card: Valkyrie's%20Embrace

Valkyrie’s Embrace targets one attack position Valkyrie monster you control and 1 monster your opponent controls, changes the battle position of the Valkyrie monster, and banishes the opponent’s monster. Valkyrie’s Embrace is the prime removal of the deck that is searchable by Valkyrie Dritte and as targeting banish spot removal is the decks primary removal option for big threats that the Valkyrie’s cannot swing over themselves, however, this card does come with several draw-backs and there are many ways to play around it: for the card’s effect to resolve, it is dependant upon your monsters battle position being switched, therefore if the opponent removes the Valkyrie monster you are targeting with Embrace the effect will not resolve. Alternatively, if the opponent uses an effect that causes your Valkyrie’s monsters battle position to switch (such as Paleozoic Canadia or Shiranui Samuraisaga the effect of Embrace will not resolve since Embrace will not be able to switch your monsters battle position and will instead just fizzle.

Apple of Enlightenment

Duel Links Card: Apple%20of%20Enlightenment

Apple of Enlightenment banishes cards in your opponent’s graveyard up to the number of Valkyrie monsters you control, and if removed from the field (whether sent to the graveyard or banished) by an opponents card effect allows you to draw cards Equal to the number of Valkyries you control +1. A solid tech choice in a graveyard heavy meta, Apple of Enlightenment is fantastic against graveyard reliant decks such as Shiranui or Elementsaber Invoked, allowing you to remove resources from their graveyard and prevent follow-up plays. Furthermore, even if it is removed from the field by the opponent it still provides you with additional advantage, allowing you to draw as many as 4 cards if they hit it with removal.

IMPORTANT NOTE This secondary effect has one more added bonus which is arguably the most important feature of Apple of Enlightenment: It allows you to play severe mind games with your opponent; if they are aware that you control a set Apple, they are going to be much more reluctant to try and hit your backrow in case they hit the Apple, especially if you have a full board (a feat that is easy to achieve) or risk giving you massive card advantage which could instantly lose them the duel, as well as still having the hit the backrow they were actually trying to hit.

Loge’s Flame

Duel Links Card: Loge's%20Flame

Loge’s Flame prevents monsters your opponent controls from attacking if they have less than 2000 attack, and if destroyed by card effect allows you to special summon a level 5 or higher Valkyrie from the deck. A card intended for stall and control builds, this card finds little relevance in the current meta as monsters with more than 2000 attack are common place, and the destruction effect is to specific to be of any relevance, especially when there are more efficient and consistent ways of summoning Valkyries from the deck that do not lock you into level 5 or higher.

Final Light

Duel Links Card: Final%20Light

Final Light allows you to special summon Valkyries with different names from the graveyard by paying life points in multiples of 1000; however it also allows your opponent to summon monsters up to the number you summoned from their graveyard with 2000 or less attack. The epitome of a last resort card, Final Light can be used to fully recover your board and re-use Valkyries summon effects at the cost of a massive amount of life points as well as providing the opponent free board presence, making Final Light a late-game tech option to push for lethal. The downsides of Final Light can be mitigated by resurrecting only Valkyrie Sigrun or Valkyrie Sechste and then using their effects to resurrect/summon further Valkyries, giving your opponent only 1 free summon of off Final Light whilst allowing you to continue building board presence and advantage and minimising the life point cost, however better options such as Super Team Buddy Force Unite! exist to facilitate this that do not cost life points or provide the opponent with free resources.


Relevant non-archetypal Cards

Generic Disruption: Traps

Duel Links Card: Karma%20Cut
Duel Links Card: Ballista%20Squad
Duel Links Card: Raigeki%20Break
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Paleozoic%20Canadia

Due to the effect of Valkyrie Vierte allowing you to add any normal spell or trap to your hand, the best forms of generic disruption are normal traps that can be excavated and added to the hand through her effect such as Karma Cut, Ballista Squad, Treacherous Trap Hole and Raigeki Break. You’re choice of removal will likely be meta dependant, but removal such as Karma Cut provides a more permanent form or removal that is more effective in certain match-ups, whilst Ballista Squad frees up board space to allow for follow-up monster plays, and Treacherous Trap Hole possibly destroying two monsters at once can provide huge board advantage.

Generic Disruption: Spells

Duel Links Card: Herald%20of%20the%20Abyss
Duel Links Card: Share%20the%20Pain

Due to Valkyrie’s lacking any in-archetype out to Invoked Cocytus as well as their own inherit spot removal being easily disrupt-able, both Herald of the Abyss and Share the Pain are being considered as additional sources of spot removal that out Cocytus and in the latter’s case frees up board space for follow-up plays.


Backrow Removal

Duel Links Card: Hey,%20Trunade!
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Night%20Beam

Valkyries posses no inherit out to backrow disruption, and as such are incredibly vulnerable to it, but like with the above traps the following backrow removal is excavatable by the effect of Valkyrie Vierte, with Hey, Trunade! and Night Beam Taking the most notice here due to the decks semi-limited slot being open, and Night Beam allowing you to take care of an opponents set Cosmic Cyclone before it can deal with your Light Barrier or Ancient Gear Castle if their toggle is not set to “on”.

Red Resonator

Duel Links Card: Red%20Resonator

Red Resonator allows you to special summon a level 4 or lower monster from your hand when it is normal summoned; this effect synergises quite well with the effects of Valkyrie Sechste to special summon a Valkyrie from the deck, allowing you to go into a variety of synchro level combinations, and Valkyrie Dritte to search for a Valkyrie card from your deck. Red resonator sacrifices the constancy gained by running multiple Valkyrie Sigrun in favour of having a synchro toolbox, providing access to Black Rose Dragon, Samurai Destroyer, Star Eater and much more.

Super Team Buddy Force Unite!

Duel Links Card: Super%20Team%20Buddy%20Force%20Unite!

Super Team Buddy Force Unite! Allows you to special summon a Valkyrie from the hand or graveyard of a different name from a Valkyrie on the field that you targeted; used primarily as a stronger alternative to Final Light due to being able to special summon monsters from the hand, having no life point cost, and not providing the opponent with free resources whilst synergising with the Valkyries on summon effects to generate advantage and facilitate disruption with Valkyrie Zweite


Relevant Skills

The Sigrun package

These are the primary skills used for Valkyries due to their synergy with Valkyrie Sigrun, allowing her to act as the deck’s primary starter and swarm the field by using the free spells triggered by these skills as fodder. In general, Middle Age Mechs is the best skill to use for this due to the effect activating at the start of your turn and it starting face-up, giving the opponent no way to react to it on their turn and forcing them to set a Cosmic Cyclone on their turn if they wish to deal with it. While the same is true of Light Barrier, Ancient Gear Castle has more synergy with this deck due to the recursion effect of Valkyrie Zweite allowing you to recover the Castle for future use with Sigrun follow-up plays, where as Master of Rites II puts Ritual Cage face-up at the very start of the duel, giving the opponent plenty of opportunities to remove it and Light Barrier cannot be recovered by Zweite.


Sample Combos and Interactions

  1. Sigrun + Dritte
  1. Sigrun + Sechste (opening combo)
  1. Sigrun + Sechste (turn 2 OTK)
  1. Dritte + Sechste
  1. Dritte + Vierte
  1. Set Vierte pass:

Whilst set Valkyrie Vierte pass might seem like a basic play, it allows you to set up for many possibilities depending on the opponents board state, similar to the “set Winda pass” play available to Ritual Beasts, however more restrictive due to Vierte on floating on battle destruction. The following are floating options available to you:


Example Decklists

Pure Build

Duel Links Card: Valkyrie%20Sigrun
Duel Links Card: Valkyrie%20Sigrun
Duel Links Card: Valkyrie%20Sigrun
Duel Links Card: Valkyrie%20Sechste
Duel Links Card: Valkyrie%20Zweite
Duel Links Card: Valkyrie%20Dritte
Duel Links Card: Valkyrie%20Dritte
Duel Links Card: Valkyrie%20Dritte
Duel Links Card: Valkyrie%20Vierte
Duel Links Card: Valkyrie%20Vierte
Duel Links Card: Herald%20of%20the%20Abyss
Duel Links Card: Hey,%20Trunade!
Duel Links Card: Hey,%20Trunade!
Duel Links Card: Valkyrie's%20Embrace
Duel Links Card: Valkyrie's%20Embrace
Duel Links Card: Valkyrie's%20Embrace
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut
Duel Links Card: Super%20Team%20Buddy%20Force%20Unite!

Red Resonator Build

Duel Links Card: Valkyrie%20Sigrun
Duel Links Card: Red%20Resonator
Duel Links Card: Red%20Resonator
Duel Links Card: Red%20Resonator
Duel Links Card: Valkyrie%20Sechste
Duel Links Card: Valkyrie%20Sechste
Duel Links Card: Valkyrie%20Sechste
Duel Links Card: Valkyrie%20Zweite
Duel Links Card: Valkyrie%20Dritte
Duel Links Card: Valkyrie%20Dritte
Duel Links Card: Valkyrie%20Dritte
Duel Links Card: Valkyrie%20Vierte
Duel Links Card: Herald%20of%20the%20Abyss
Duel Links Card: Necrovalley
Duel Links Card: Valkyrie's%20Embrace
Duel Links Card: Valkyrie's%20Embrace
Duel Links Card: Ballista%20Squad
Duel Links Card: Ballista%20Squad
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut
Duel Links Card: Ancient%20Fairy%20Dragon
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Coral%20Dragon
Duel Links Card: Star%20Eater
Duel Links Card: Samurai%20Destroyer

Initial Conclusions

Valkyries have a surprisingly large amount of benefits going for them that make them a well-rounded and versatile deck in the game right now, with good searching and banishing removal they can certainly hold their own, however there is nothing about them that they particularly excel at or is overly impressive besides their limited generic normal spell and trap searching (as powerful as it may be). Their weak over-all stats further hinder them and prevent them from being an OTK deck in-spite of their ability to swarm the board and play through limited disruption, forcing them to run general backrow disruption and backrow removal which makes the deck most akin to Shiranui, but unlike Shiranui they struggle with follow-up plays. Whilst the deck is unlikely to see tiered play, be on the lookout for it in the coming weeks as it may wind-up surprising us with it’s sheer versatility and swarming potential.


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