Red-Eyes recently got new support in the New Structure Deck Return of The Red-Eyes getting some brand-new cards like Red-Eyes Archfiend of Lightning and Red-Eyes Fusion which is one of the best fusion spells we have in the game right now. The deck relies on controlling the board with Red-Eyes Slash Dragon that negates any targeting effects if you have any Equip cards. It also has access to swarming the field with the new trap we got Return of the Red-Eyes to summon normal monsters from the graveyard like Red-Eyes Archfiend of Lightning and Red-Eyes B. Dragon.
A strong Alternative Skill that helps you get over other decks’ boss monsters and it works really well with Return of the Red-Eyes as it helps you swarm the board and OTK, as well as boosting your Red-Eyes Archfiend of Lightning to destroy Blue-Eyes White Dragon and Koa'ki Meiru Maximus with its effect after boosting your attack over their defense.
- Sealed Tombs:
This Skill became really strong for this deck after the release of Subterrors, and the increased popularity of Koa’ki Neos decks, it helps you attack into Subterror Behemoth Umastryx and negating its effect without Subterror Nemesis Warrior activating from the graveyard, and stopping the protection Koa'kis get from Diamond Core of Koa'ki Meiru to destroy them if they target your cards.It’s also helpful in the mirror to stop them from summoning their Buster Blader from the grave.
Arthur Top 8 MCS #19
Red-Eyes Slash Dragon (3x):
The boss monster of the deck. It’s the best target we have for Red-Eyes Fusion at the moment and its effect is really strong at negating the targeting from most meta decks right now.
Red-Eyes Fusion (3x):
This is your key card to summoning your boss monster Red-Eyes Slash Dragon and It’s the main reason this deck became viable again. It has a drawback that you can’t normal summon the turn you use it (but you can still set) so you should remember this effect while playing this deck.
Red-Eyes Insight (2-3x):
One of the older Red-Eyes support cards we got during the Super Joey event over Two years ago, but can still be obtained through tickets. It allows you to search any Red-Eyes spell/trap by sending a Red-Eyes monster to the grave. It’s mainly used to send a Red-Eyes Wyvern to the grave then search out a Red-Eyes Fusion
Black Metal Dragon (3x):
This is a new support card that we received from the “Blazing Rose” box. It gives the deck a very powerful turn 1 by making your Red-Eyes Slash Dragon 3,400 attack bigger than any other boss monster while also giving your Red-Eyes Slash Dragon the ability to negate targeting cards. It also has another strong effect to search any Red-Eyes card when it’s sent from the field to the graveyard so if your Red-Eyes Slash Dragon dies you can search out another fusion.
Red-Eyes B. Dragon (2x):
Buster Blader (1-2x):
This card is really strong against the Blue-Eyes and Red-Eyes(Mirror) matchups as its attack gets really high against these Dragon-Heavy decks, it can be very strong against Koa’ki Meiru Neos if they summon Koa'ki Meiru Maximus.
A/D Changer (0-1x):
This card can be really versatile as you can use it to switch your opponent’s monster to defense like Koa'ki Meiru Maximus to kill it with Red-Eyes Slash Dragon, and can also be used to go for game by using Red-Eyes Fusion and setting 1 of your monsters then flipping it with A/D Changer.
D.D. Assailant (0-2x):
A really strong warrior card that you can use as fusion material and summon if your Red-Eyes Slash Dragon gets destroyed. It can help you deal with big boss monsters if your Slash dies by banishing them.
D.D. Warrior (0-2x):
Red-Eyes Retro Dragon (1x):
This card can be really strong at recovering your Red-Eyes Slash Dragon if it gets destroyed. It can also be fodder for Red-Eyes Insight in case you already sent a Red-Eyes Wyvern to the grave and need to search out a fusion. It can be used offensively as well by swinging your Red-Eyes Slash Dragon into a Blue-Eyes White Dragon or Ancient Gear Reactor Dragon to then re-summon your slash and your equipped warrior.
This is an alternative warrior you use to equip Red-Eyes Slash Dragon so that can be very strong defensively as it can’t be destroyed by battle.
A very good handtrap that can be very strong against decks like Blue-Eyes or Koa'ki Meiru to protect your Red-Eyes Slash Dragon from their boss monsters while also allowing you to swing over them.
Red-Eyes Archfiend of Lightning:
A very strong red-eyes monster that has a downside of being a gemini so you need to normal summon him first. It’s usually your best target to summon with Return of the Red-Eyes after sending it with Red-Eyes Insight
Forbidden Chalice is really helpful for Red-Eyes in the current meta, it stops Koa'ki Meiru Ice destruction effect, and also stops Subterror Nemesis Warrior from summoning a Subterror from the deck. It’s very useful vs Blue-Eyes as well to negate Cosmo Brain effect as well as boosting your Red-Eyes Slash Dragon attack over their monsters.
Offerings to the Doomed:
This is an amazing card against Subterrors as you can respond to Subterror Nemesis Warrior effect by destroying it so it doesn’t summon an Subterror Behemoth Umastryx from the deck. It can be useful against other decks to kill their boss monsters as well and protect your Red-Eyes Slash Dragon.
A very versatile card that can be useful defensively or offensively if you want to push for game, it’s very strong against Koa’ki Neos as you can take their Koa'ki Meiru Maximus and protect your Red-Eyes Slash Dragon.
A strong revival card that special summons any Red-Eyes monster from the grave that can be searched through Red-Eyes Insight. It can bring your Red-Eyes Slash Dragon back similar to Red-Eyes Retro Dragon in case it gets destroyed.
This card has gotten more popular lately mainly because of Subterrors as well as Spellbooks returning to the meta, it’s also a very strong card against Ancient Gears if they target their Geartown since you can chain Bad Aim on Geartown and make it miss timing. It’s very weak against Blue-Eyes though, so it’s better as a side deck card unless you’re struggling against these decks.
This matchup is usually favorable with Black Metal Dragon as it makes your Red-Eyes Slash Dragon bigger than their Ancient Gear Reactor Dragon, Cosmic Cyclone is also very good as you can banish their Geartown if they try to destroy it with Galaxy Cyclone and stop them from summoning any Ancient Gear monster.
You also have to watch out for Drowning Mirror Force as it has picked up use in Ancient Gears lately, so you can wait for Cosmic Cyclone if you want to go for a direct attack or a Slash Dragon in defense and attack with your other monsters.
Forbidden Chalice is strong against this deck to survive their big push by boosting your Red-Eyes Slash Dragon attack over any of their monsters, after that they don’t have a lot of options to get rid of the Slash Dragon or the Buster Blader special summoned if they managed to destroy it.
Since Treacherous Trap Hole is very popular in Blue-Eyes you should be careful when to equip your Black Metal Dragon to Red-Eyes Slash Dragon as sometimes you want to force their Treacherous Trap Hole first.
The only concern is them running Lava Golem so you shouldn’t overextend unless you have guaranteed lethal, and try not to trigger their Destiny Draw as they can draw into a Miracle Fusion to kill your Red-Eyes Slash Dragon with Elemental HERO The Shining.
Koa'ki Meiru Neos
This matchup can be very difficult as Diamond Core of Koa'ki Meiru protects their Koa'ki Meiru Ice and Koa'ki Meiru Maximus from being destroyed by Red-Eyes Slash Dragon effect when they target it, and since Koa’kis use the Neos Engine they have a lot of built in protection to help them stall for their diamond.
Red-Eyes Retro Dragon is key in this matchup, if you go first you want to fuse into Red-Eyes Slash Dragon and equip it with Black Metal Dragon, if they try and target you, you would send your equipped Black Metal Dragon to search Red-Eyes Retro Dragon and special summon it if they destroy your Slash, then you make a big push next turn with Sealed Tombs turning off their Bacon Saver and Neos Fusion protection.
The Red-Eyes mirror relies a lot on having disruptive plays to their Red-Eyes Slash Dragon before they get to equip to it. Remember that if you attack with your Red-Eyes Slash Dragon into theirs you both get to equip a warrior from your graveyard.
Black Metal Dragon is a very strong card in the mirror as it makes your Red-Eyes Slash Dragon a lot bigger than theirs, so you want to equip it then Sealed Tombs to kill their Red-Eyes Slash Dragon while preventing them from summoning their equipped Buster Blader.
In terms of techs, Buster Blader is a very strong warrior to use as his attack gets to 3,600 after 1 Red-Eyes Fusion from your opponent (he also gains attack from Black Metal Dragon), as well Necro Fusion is also a good tech/side deck to summon Buster Blader, the Dragon Destroyer Swordsman which negates your opponent’s dragon effects.
This matchup can be very annoying as Legendary Six Samurai - Shi En can negate your Red-Eyes Fusion. Treacherous Trap Hole is very good in this matchup to kill their Six Samurais before summoning Legendary Six Samurai - Shi En, and also to force Legendary Six Samurai - Shi En negate so you can use Red-Eyes Fusion.
Six Style - Dual Wield can return your Red-Eyes Slash Dragon before you get to equip so Black Metal Dragon can be very good to stop it, if you didn’t draw it don’t set any backrow before attacking with your Red-Eyes Slash Dragon so they can’t return it to the extra deck.
This is your hardest matchup in the meta. Silent Magician negating your Red-Eyes Fusion while also having Spellbook of Fate to banish your backrow stops you from making any plays. Best thing to do in this matchup is using Treacherous Trap Hole on your Black Metal Dragon and their Spellcaster before they tribute it for Silent Magician.
Sphere Kuriboh and Bad Aim are also very good cards in this matchup to disrupt their plays and switch their Silent Magician LV8 to defense. Another good play would be using Cosmic Cyclone on their Spellbook of Fate then swinging your D.D. Assailant / D.D. Warrior into their Silent Magician to banish it.
This matchup is very difficult because of Subterror Nemesis Warrior stopping your Red-Eyes Slash Dragon from negating subterrors’ flip effects by blocking, as well as Subterror Final Battle boosting their Subterrors attack/defense over your Red-Eyes Slash Dragon. Treacherous Trap Hole is very strong against them as you can chain it to Subterror Nemesis Warrior effect and stop it from summoning Subterror Behemoth Umastryx.
Remember that if you have Treacherous Trap Hole and they summon Subterror Nemesis Warrior and use Masked Tribute they can’t special summon that turn so you can just use it to to destroy their two monsters and they won’t have a chance to respond.
Offerings to the Doomed helps in a similar way to Treacherous Trap Hole except it can only destroy 1 face-up monster, that’s why if they use Subterror Nemesis Warrior effect while having a Subterror Final Battle facedown you should target their normal monster over Subterror Nemesis Warrior so they can’t flip it facedown and stop your Offerings to the Doomed play. Cosmic Cyclone is also very good in this matchup to deal with their Subterror Final Battle and Canadias.
Forbidden Chalice is also very good against Subterrors to disrupt their Subterror Nemesis Warrior play and it can boost your Red-Eyes Slash Dragon to 3,200 attack so you can kill the Nemesis Warrior through a Subterror Final Battle.
Red-eyes is a very strong deck with one of the best boss monsters we have right now, and can be very oppressive once it gets going with all the negation, revival and destruction cards. It has a big weakness to battle traps so backrow hate is crucial for this deck to have. Overall, this deck can still get a lot of good support cards to boost its strength even more.