Neos Fusion is an incredibly versatile and splashable card, fitting into a number of decks, making old decks competitive, and a number of new strategies viable. Often used alongside board control cards like Sphere Kuriboh and Treacherous Trap Hole, Elemental HERO Brave Neos provides incredible board presence that requires specific answers. In an incredibly diverse meta Neos Fusion is able to adapt and run different builds to continute to find success. Right now Cyberdarks are the best way to play Neos decks.
Sealed Tombs is a great skill right now, the meta is very graveyard-entric. Has positive interactions with Six Samurais, the mirror, and Blue-Eyes to a lesser extent. More skill intensive, since you can only use it once per duel, proper Sealed Tombs usage is the difference between winning and losing.
Having access to any of your cards at the cost of 2000 LP allows for swing turns that can lock down the game. Timely access to Neos Fusion, Lava Golem, Treacherous Trap Hole, etc. is incredibly powerful.
Switcheroo: A versatile skill that lets you recycle bad cards for a chance to draw something usable. Often used along side Cosmic Cyclone for instant skill activation, Switcheroo is a bit more flexible than destiny draw, but less reliable.
Desperado Barrel Dragon (0-3x):
- New addition from the structure deck
- Is another boss monster and board control card
- Effect to destroy does not target
BM-4 Blast Spider (0-3x):
- Best used with Desperado Barrel Dragon
- Versatlile card, 2.2k defense is hefty, and it's destruction effect paired with Sealed Tombs can provide removal as well as easy access to DBD.
- Good against Neos, bypassing Neos Fusion's protection effect.
Cyberdarks have found new life with the Neos engine. Typically, the deck wants to send Leng Ling to the grave to allow Cyberdark Edge to attack twice per turn. This, when paired with the deck thinning of Cyberdark Cannon allows them to sit on Sphere Kuriboh and Bacon Saver while poking directly every turn, as Elemental HERO Brave Neos provides protected board presence.
Control / Stall Variant
"Pure" Neos is considered such because it essentially does not use any engine belonging to another archetype. As such, it typically relies on flip effect monsters and Lava Golems to deal with opposing boards. This version also has room for more fusion related cards than other builds, which allows it to reliably go into fusions such as Elemental HERO The Shining or Elemental HERO Grandmerge to apply board pressure. When paired with A/D Changer, this version can reliably set a Gale Lizard and then flip it up same turn to bounce an opposing monster. In conjunction with a Elemental HERO Brave Neos, this enables extra OTK opportunities. Another strategy this deck relies on is using Lava Golem on an opposing field, then killing it with Elemental HERO Brave Neos} for both card advantage and removal.
Sow, 1st Place June Giveaway Tournament
- NOTE: (Replays Will Try to Open the App)
In general, this matchup is a sack fest. They will summon 2-3 3000 ATK beaters in a turn, and you’ll have one turn to answer them. Their most common skills are Beatdown and Sealed Tombs, with Sealed Tombs being very good against Neos decks. Against Ishizu, it’s important to save your Sphere Kuribohs for when you’re under Sealed Tombs to survive the turn and have access to your graveyard protection again. You’re going to want to make a very strong counter push as early as possible.
Miracle Fusion is a relevant tech in the matchup, as a number of fusion monsters are good against a Blue-Eyes’ field. Elemental Hero Great Tornado, Elemental Hero Gaia, Elemental Hero The Shining, and Elemental Hero Grandmerge are all great in the matchup. Gaia allows you to sap one monster, letting you clear it with a smaller monster while Gaia clears a full attack monster. Both The Shining and Grandmerge are bigger than BEWD monsters, Grandmerge being the best as it’s bigger even through Beatdown.
Neos builds running Lava Golem will want to survive to disrupt the board with Lava Golem and clear with Elemental HERO Brave Neos. Enemy Controller is a very good card in the matchup, and can often open up lethal scenarios.
Darklords recently received support in the form of Banishment of the Darklords, making the deck much more consistent and prevalent. This is not good news for Neos Cyberdark decks, as Darklords are a miserable matchup. The ability to negate monster effects early and often, combined with Darklord Desire's ability to send and bypass both Neos Fusion protection as well as Desperado's ability to summon itself is brutal. Sealed Tombs is the best skill to use against them, but it doesn't do enough, as you often have to use it pre-emptively to try and prevent Darklord Contact from opening up more plays for them. Unfortunately cards that are good against Darklords - cards like Necrovalley - have anti-synergy with Cyberdarks. This decks best hope is that Darklords brick and you can put on enough pressure to get them below 1000 Life Points, the threshold for them to use their graveyard spells and traps. Try to resolve Edge pokes and Blast Spider burn, but it is no easy task.
Not a difficult matchup for Neos by any means, BM-4 Blast Spider and Desperado Barrel Dragon allow you to deal with their monsters rather easily. Spellbooks reliably will get the use of about 3 Spellbook of Fates per game, so most games you can simply outlast them. The goal is to simply not leave yourself open for any sort of OTK push as you grind their resources down. Once they are only relying on an Silent Magician LV8, they are usually a sitting duck for Neos to finish them off with. Do not be afraid to put a Elemental HERO Brave Neos onto the board along with your set monster and force the spellbook player into making a tough decision on which monster to fate. If you run Treacherous Trap Hole, try and save it for mid to late game where it will apply the most pressure on them.
Red-Eyes is an explosive, fusion-centric deck focused on summoning Red-Eyes Slash Dragon via Red-Eyes Fusion. Red-Eyes Slash Dragon provides protection from targeting to their whole board, which is important. Unlike Neos Fusion which will just protect Brave Neos from destruction, Red-Eyes Slash will protect any of their cards from being targeted, as long as it has an equipped card. Which means cards like Treacherous Trap Hole are ineffective against Slash Dragon while it has an equip. This also means you can't target their backrow as well.Drowning Mirror Force is a particularly good card against them, as is Desperado Barrel Dragon due to them not targetting.
The best strategy Neos decks can take against Red-Eyes Slash Dragon is to remove it before it can equip. This means activating destruction effects before its effect to equip resolves, or removing it without targeting. You can also bait or force their negation before removing. Tech inclusions like De-Fusion and Non-Fusion Area are strong, with De-Fusion being a quick play able to remove the dragon before it equips, and the Non-Fusion Area able to prohibit the summon in the first place. Neos Fusion special summons a fusion monster and Red-Eyes Fusion fusion summons, so you will stop their boss without inhibiting yours.
With their return back to tier 1, Six Samurai running World Legacy Clash is once again a force to recon with. It's often impossible to play around Enishi, Dual Wield, and World Legacy Clash at the same time, so you need to have strong backrow reads and take necessary risks. Landing a Lava Golem on their board with a follow up Neos Fusion is still very good, and often the only way to out a Shien + Enishi board.
BM-4 Blast Spider in combination with Sealed Tombs is particularly good in this matchup. Its effect allows you to clear one of their monsters, while summoning Desperado Barrel Dragon and playing around Dual Wield.
Ancient Gears have the capability to quickly kill you as they are unaffected by any of your defensive cards. The best gameplan is to try to deny their Ancient Gear Reactor Dragon while poking with Cyberdark Edge. Neos Fusion is important in this matchup as it will still protect your Elemental HERO Brave Neos from battle with Ancient Gear Reactor Dragon and allow you to reasonably stall for the pieces you need.
Cosmic Cyclone can really shine to take out Ancient Gear Fortress, Ancient Gear Castle and Geartown. Stalling their dragon hitting the field will give you enough time to poke them down. AG players often run Drowning Mirror Force, so be cautious about just poking with Edge, however. Try not to get blown out by their backrow.
In Side Deck formats, Skull Meister is still a great meta card to consider that will promptly put an end to Ancient Gear plays.
Neos (Mirror Match)
The Neos mirror is determined by resource management and techs, and each Neos variation has certain advantages. The player who’s able to make the best use of Bacon Saver and their Neos Fusions will usually come out on top. Sphere Kuriboh and techs like Wall of Disruption, Drowning Mirror Force, and Dimensional Prison are your best defensive cards in this matchup.
With Sphere Kuriboh becoming more and more popular, it’s important to know when to use Bacon Saver, when to activate Neos Fusion protection, and when to Sphere Kuriboh. Denying your opponent searching another Neos Fusion is crucial, as the duel will often come down to a top deck war, and the second Neos Fusion is often game-winning.
Many Neos decks run Lava Golem, which needs to be played around. Removing two of your monsters and them following up with a Neos Fusion is back-breaking. Always keep Lava Golem in mind, but take the calculated risk if you have no other winning plays. If you’re playing Lava Golem yourself, try to land it on high impact monsters, or when you can follow up with a Neos Fusion.
The triamid matchup is largely reliant on your ability to deal with their disruptive backrows and field spells before they boost themselves too high to handle. Triamid Kingolem is able to shut off Desperado Barrel Dragon's effect to special summon, and their Triamid Fortress field spell allows them to become immune to any destruction based abilities. It is also worth noting that triamids will frequently use Canadia to put your dark machine facedown and then destroy it with the effect of Triamid Master - also negating any chance of summoning Desperado. Cosmic Cyclone is largely productive in this matchup to remove their field spell threat (either on their own turn or by chaining it to their ability to swap field spells on your turn). Builds that run or side deck Lava Golem may find themselves handling this matchup much better. Wisely timed sealed tombs pushes and Cosmic Cyclones are the key to winning this matchup.
This is not a difficult matchup per say, but can certainly swing in their favor if you let them generate momentum. Cosmic Cyclone should be reserved solely for hitting Metaphys Dimension so that they cannot banish a card every standby phase. Metaphys Daedalus can be brutal if it is able to banish Desperado and Brave Neos, so the key to winning this matchup is to rely on your normal summons such as Cyberdark Edge and allow it to attack directly. Always observe your opponent's banish pile and not allow them to blow out your field in one feel swoop. Commit resources to your field when you know they are necessary instead of throwing out your entire hand at once.
This matchup becomes favorable by switching over the to Sealed Tombs. Enemy Controller also really shines in this matchup as a strong tech card option. The goal here is to simply use Tombs at the appropriate time to lock the Vendread player out of additional resource generation for a turn and shut off their protection. Spider or Cosmic Cyclone should be used to remove Ritual Cage as soon as possible and allow Desperado to do what it does best. If Vendreads set up a Vendread Revenants you can really struggle without the Spider/Desperado combo. Use normal summoned Edges to stall and poke while you thin your deck for Spider and Econ.