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Magnet Warriors Guide

Introduction

The Guardians of Rock mini box brought a lot of new support to the archetype with powerful boss monster like Berserkion the Electromagna Warrior and also great searchers/deck-thinners such as Alpha The Electromagnet Warrior.

Magnet Warriors is a really interesting archetype for two main reasons:

  • It allows a lot of various lines of plays making duels way more interesting that identical boring loops (hello Red-Eyes)
  • While not being super cheap it is still way less expensive than most of the other meta decks such as Six Samurais or Blue-Eyes

Author

Hello, I am Aankara, a 23-year-old French guy who loves Yu-Gi-Oh since… Well as far as I can remember. While patiently waiting for XYZ to come to Duel Links, resurrecting my favorite archetype, Madolches, I decided to make a guide on Magnet Warriors!

Hope you will enjoy!


Overview

This archetype mostly relies on fueling your graveyard with Magnet monsters for your first one/two turns to then summon your win conditions, and boss monsters, Berserkion the Electromagna Warrior, Valkyrion the Magna Warrior or Gaia Plate the Earth Giant.

The key thing is to float your monsters well enough to fuel your graveyard and thin your deck without letting your opponent kill you too fast.

Your boss monsters will be your win condition 90% of the time so you need to be really cautious when summoning them. Do not do summon them as soon as you can, try to use your opponent resources first.

This archetype is based around banishing card, which makes it weak to Sealed Tombs and Kycoo the Ghost Destroyer. Moreover, banishing a card often means you will not be able to use it anymore, so be really careful in managing your resources.

Last but not least, this deck is EXTREMELY consistent which allows you to play a bit more than 20 cards to add some tech cards… Well if that does not trigger your OCD like it does for me...


Skills

At that point in time, it is impossible for me to tell you which skill is the best for Magnets. If you want more consistency you can totally play My Monster Cards. If you want more recovery potential you can play Destiny Draw or a Draw Sense skill of your choosing.

The Tie that Binds also gives you just the needed boost to get over some monsters of the current meta. Masked Tribute is great in combo with Creature Seizure. I am personally running Straight to the Grave to make Storm more powerful. Other people are running Mind Scan with backrow-hate cards. (done without my consent).

If you want to play the 30-card That Grass Looks Greener version, you can try Spell Specialist.

Lots of choices to pick from, I recommend Straight to the Grave, Destiny Draw or The Tie that Binds. But I will update this section as soon as a clearer choice arises.


Core Cards

Delta The Magnet Warrior (2-3x):

Duel Links Card: Delta%20The%20Magnet%20Warrior

Allows you to thin your deck a lot while sending the key monsters you need to summon your boss monster/summon back with Powerful Rebirth. Really good opener if you play Powerful Rebirth and/or Downbeat. Also applies pressure to your opponent as Delta being destroyed can often mean a Valkyrion the Magna Warrior being special summoned to the field.

Alpha The Electromagnet Warrior (3x):

Duel Links Card: Alpha%20The%20Electromagnet%20Warrior

Searches Berserkion the Electromagna Warrior when normal or special summoned and then Delta The Magnet Warrior on your opponent turn. Amazing deck thinning.

Beta The Electromagnet Warrior (1x):

Duel Links Card: Beta%20The%20Electromagnet%20Warrior

I wish we had more copies of this card. Probably the best card of your deck. Fuels up your hand while thinning your deck like crazy. Delta sending Beta to the grave into Powerful Rebirth is the play of this deck.

Gamma The Electromagnet Warrior (2-3x):

Duel Links Card: Gamma%20The%20Electromagnet%20Warrior

Works well as both a starter and an extender. Though starting with him as the only monster in your hand is not good and will ask you to stall longer before pushing for game.

Berserkion the Electromagna Warrior (1-2x):

Duel Links Card: Berserkion%20the%20Electromagna%20Warrior

The boss monster you need to play at least 1 copy of. If you are able to fuel your graveyard enough and his summoning is not disrupt, this card just wins on its own.


Other Potential Cards

I have ordered the cards by relevance, effectiveness, and how often I have seen them in decklists from other people.

Powerful Rebirth (3x):

Duel Links Card: Powerful%20Rebirth

Awesome combo with any of the level 3 effect Magnet Monster after you sent them to the grave with Delta effect or with their own. It works both as an extender and as a protection to delay your opponent. Also really nice with Storm.

Valkyrion the Magna Warrior (1x):

Duel Links Card: Valkyrion%20the%20Magna%20Warrior

With only one Beta The Electromagnet Warrior available, the choice is tough between two Berserkion and one Berserkion one Valkyrion. Compared to Berserkion, Valkyrion is only a bigger, with no useful effects, beatstick. But it also has big advantages such as: does not need an incredible amount of resources to be effective, can be summoned easily from the deck, prevents a lot lethal by simply being special summoned on the field… No clear answer yet, both options are viable. You can also have one Valkyrion in your side deck for matchups where he is super relevant, such as Blue-Eyes.

Snipe Hunter (1-2x):

Duel Links Card: Snipe%20Hunter

Amazing card for the Magnet deck. First it works really well with the Magnet monsters since sending them to the graveyard is usually harmless (you can banish them from there to summon Berserkion) and you can summon them back with Powerful Rebirth anyway. It will also trigger Delta The Magnet Warrior’s effect, if you have the needed resources in grave that is. It also fits perfectly with Magnet Conversion that I will cover later in this section. Last but not least, a Snipe Hunter will often force a spell/trap response from your opponent (if he has any) when he is summoned, allowing to freely summon Berserkion after.

Gaia Plate the Earth Giant (1x):

Duel Links Card: Gaia%20Plate%20the%20Earth%20Giant

Another potential boss monster for the deck. It can be better than Valkyrion in some situations/matchups (such as Subterrors) but it is not searchable.

Enemy Controller (1-2x):

Duel Links Card: Enemy%20Controller

Note sure I need to detail this card. Simply one of the best staples in the game. Econ-take plays sending a Magnet to the graveyard will also allow you to start some of your combos, or extend them.

Treacherous Trap Hole (1-2x):

Duel Links Card: Treacherous%20Trap%20Hole

Again one of the best staples in the game. You can also target of your level 3 effect Magnet monster with it and then tribute it thanks to its own effect, avoiding a -1 in card advantage.

Magnet Conversion (1x):

Duel Links Card: Magnet%20Conversion

Really great extender and/or recovery card especially in combo with Snipe Hunter and Beta The Electromagnet Warrior. Can give you an easy second Berserkion summon.

Storm (2-3x):

Duel Links Card: Storm

This card beats Red-Eyes decks on its own in combo with Powerful Rebirth and Straight to the Grave. Usually an easy side-out versus decks not relying on much backrow.

Beta the Magnet Warrior (1x):

Duel Links Card: Beta%20the%20Magnet%20Warrior

Works with Creature Seizure (covered later) and allows more fuel for your boss monsters. Also nice if you play multiple copies of Downbeat.

Drowning Mirror Force (1-3x):

Duel Links Card: Drowning%20Mirror%20Force

Magnet players want to delay their opponent until they have their full combo ready. This card does exactly that.

Downbeat (1-3x):

Duel Links Card: Downbeat

Really good extender to speed up your combos. But you usually don’t want to draw into it past your first turn and it only works with your level 4 Magnets.

Magnet Reverse (1x):

Duel Links Card: Magnet%20Reverse

Obvious amazing recovery card, summoning back your boss monster. Can be a brick if you have it too early. Works really well with Destiny Draw.

World Legacy Clash (1-3x):

Duel Links Card: World%20Legacy%20Clash

A toolbox card, that can allow your monsters to get over bigger ones controlled by your opponent. It also protect one of your Magnet from destruction while preventing an attack and potentially decreasing another one close to 0 damage.

Hey, Trunade! (1-2x):

Duel Links Card: Hey,%20Trunade!

If you do not play the Storm & Straight to the Grave version of the deck this card can give you quick OTKs but you won’t be able to play Enemy Controller nor Treacherous Trap Hole and that hurts…

Double Magical Arm Bind (1-2x):

Duel Links Card: Double%20Magical%20Arm%20Bind

Amazing tech card versus Koa’ki Neos, Blue-Eyes, in the mirror… And it is clearly not expected by most of your opponents.

Burial from a Different Dimension (1x):

Duel Links Card: Burial%20from%20a%20Different%20Dimension

Great extender to refuel your graveyard for Berserkion.

Sphere Kuriboh (1-2x):

Duel Links Card: Sphere%20Kuriboh

The best hand-trap in the game. So why not?

Offerings to the Doomed (1-2x):

Duel Links Card: Offerings%20to%20the%20Doomed

With a decent starting hand, skipping a draw phase is not an issue at all, while disrupting your opponent combos.

Creature Seizure (2-3x):

Duel Links Card: Creature%20Seizure

Awesome card in combo with Masked Tribute. Do not play it without the skill obviously. This card does not target so plays around Red-Eyes Slash.

Share the Pain (1-2x):

Duel Links Card: Share%20the%20Pain

Works well with your level 3-4 Magnets. And like Creature Seizure it does not target nor destroys.

Doki Doki (1-3x):

Duel Links Card: Doki%20Doki

Great extender. But it does not work with all your Magnets, it uses your normal summon and it leaves you with a 500 Atk monster in attack position.

That Grass Looks Greener (3x):

Duel Links Card: That%20Grass%20Looks%20Greener

Essential for the 30-card version of the deck. Having it turn 1 or 2 makes your deck go from bad to amazing.

Block Dragon (1-2x):

Duel Links Card: Block%20Dragon

In the 30-card version you are going to fuel your graveyard with monsters pretty fast allowing multiple summons of Block Dragon. Also, his effect when being send to the graveyard will allow you to fuel back your hand for a potential recovery play.

Block Golem (2-3x):

Duel Links Card: Block%20Golem

Again an essential card in the 30-card version as it is a perfect follow-up after That Grass Looks Greener, allowing you a Berserkion within the turn 100%.

Ties of the Brethren (1-2x):

Duel Links Card: Ties%20of%20the%20Brethren

This card could be used in a 20-card version to up the consistency and pop-off potential of the deck. But Magnets are consistent enough on their owns and the 2 000 LP you have to pay make this card not worth it. Nonetheless, it is a really good card in a 30-card version, if you do not open with Grass. You will simply fuel less your graveyard (and again, pay 2 000 LP).

Triamid Pulse (1-3x):

Duel Links Card: Triamid%20Pulse

Only to be used in a 30-card version. Devastating power after using Grass. You can use it to either destroy your opponent resources or special summon a Magnet Warrior to activate its effect(s).

Psychic Wheeleder (3x):

Duel Links Card: Psychic%20Wheeleder

You have a lot of level 3 monsters to special summon him for quick and easy synchro summons. Also it works really well with Delta to summon Black Rose Dragon.


Tips & Combos

First I am gonna cover some of the main combos of the deck. To make it easier to read I will refer to each monster by its nickname only. Keep in mind that these are just common combos that you WILL HAVE TO ADAPT TO YOUR HAND AND BOARD:

  • Normal summon Beta, search Alpha or Gamma. Next turn, tribute Beta for Delta and send Alpha or Gamma to the grave. Berserkion next turn.
  • Normal summon Delta, send Beta to the grave. Hopefully extend your combo with Powerful Rebirth or Downbeat to have Berserkion turn 3/4.
  • Normal summon Alpha, search Berserkion. Next turn, tribute Alpha for Delta and send Beta/Gamma to the grave. Berserkion next turn.
  • Normal summon Gamma, special summon Alpha/Beta/Delta. Then one of the 3 lines of plays above.

Powerful Rebirth is an extender for any of the opening combos listed above. While Downbeat will only work with Delta.

You want to mill your deck fast to fuel your graveyard but also get to your techs.

Delta The Magnet Warrior effects can each only be used once a turn. Nonetheless if you really need to draw a tech or if you need an extra monster in grave do not hesitate to special summon two Delta from your deck (for instance by tributing a Beta and a Gamma on the field).

Keep in mind that level 3 Magnet Warriors’ first effect is once per turn BUT the tributing one has no restriction.

Keep in mind that to summon Valkyrion the Magna Warrior with Delta effect you will need often need to banish Beta which will prevent you from summoning Berserkion (if you don’t have a way of getting Beta back of course). So think a lot before committing to such play and try to not banish Beta at all cost.

If your opponent is using Sealed Tombs be sure to activate all your quick-effects during his draw phase (you will need to toggle ON) and then float your monsters during the turn you will not be able to banish anything/special summon from the grave.

You can float your monsters pretty easily to delay your opponents so do not be afraid to wait a few turns with Berserkion in hand. Do not rush his summon, especially if you only play one copy.

If you are afraid your Berserkion the Electromagna Warrior is going to bed destroyed, make sure that he is alone on the field so that the three Magnet Warriors get summoned back after he is destroyed.


Playstyles

Straight to the Grave version

The most used and more competitive version of the deck so far according to tournament results.

This version is designed to have an easier matchup versus Red-Eyes and Subterrors thanks to Storm that allows you to clean your opponent backrow before going for your Berserkion summon. Storm works will in combo with the fieldspell given by the skill Straight to the Grave as well as with Powerful Rebirth and Magnet Conversion.

Storm is often useless versus Koa’ki Neos, Blue Eyes and in the mirror. Or at least they are way better options such as Double Magical Arm Bind.

Asta, Top 32 MCS XX

Jano, 1st Place Battle Phase #3

Aankara, Top 2 Duel Links Taiwan Weekly #61


Sealed Tombs version

Mint played this deck in MCS XX with really good results (top 8) but it has been the only time I have seen Sealed Tombs Magnet in a tournament. You need to be really careful when using Sealed Tombs as it also impacts your plays. That is also why Mint sided No Mortal Can Resist when Sealed Tombs was not needed.

Also important to note the maindecked Night Beam that do really well versus Subterrors!

Mint, Top 8 MCS XX

Duel Links Card: Berserkion%20the%20Electromagna%20Warrior
Duel Links Card: Delta%20The%20Magnet%20Warrior
Duel Links Card: Delta%20The%20Magnet%20Warrior
Duel Links Card: Delta%20The%20Magnet%20Warrior
Duel Links Card: Alpha%20The%20Electromagnet%20Warrior
Duel Links Card: Alpha%20The%20Electromagnet%20Warrior
Duel Links Card: Alpha%20The%20Electromagnet%20Warrior
Duel Links Card: Beta%20The%20Electromagnet%20Warrior
Duel Links Card: Gamma%20The%20Electromagnet%20Warrior
Duel Links Card: Gamma%20The%20Electromagnet%20Warrior
Duel Links Card: Night%20Beam
Duel Links Card: Night%20Beam
Duel Links Card: Magnet%20Reverse
Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Powerful%20Rebirth
Duel Links Card: Powerful%20Rebirth
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Treacherous%20Trap%20Hole

Side Deck:

Duel Links Card: Mithra%20the%20Thunder%20Vassal
Duel Links Card: Mithra%20the%20Thunder%20Vassal
Duel Links Card: Mithra%20the%20Thunder%20Vassal
Duel Links Card: Cosmic%20Cyclone
No Mortal Can Resist

Masked Tribute version

The skill Masked Tribute allows you to deal with big monsters, in combo with Creature Seizure, Share the Pain or Enemy Controller. This will often help when pushing for game as you usually will not have enough Magnets in the graveyard to clear your opponent field with just Berserkion.

It is also important to note that Creature Seizure and Share the Pain do not target nor destroy which plays around a lot of cards such as Red-Eyes Slash Dragon or Neos Fusion.

Sending back a card in the deck is not necessarily a problem as you can search/summon/send to the graveyard the card you just sent back.

Blarajan, Top 8 in Meta Weekly #77

Duel Links Card: Berserkion%20the%20Electromagna%20Warrior
Duel Links Card: Berserkion%20the%20Electromagna%20Warrior
Duel Links Card: Valkyrion%20the%20Magna%20Warrior
Duel Links Card: Delta%20The%20Magnet%20Warrior
Duel Links Card: Delta%20The%20Magnet%20Warrior
Duel Links Card: Alpha%20The%20Electromagnet%20Warrior
Duel Links Card: Alpha%20The%20Electromagnet%20Warrior
Duel Links Card: Alpha%20The%20Electromagnet%20Warrior
Duel Links Card: Beta%20The%20Electromagnet%20Warrior
Duel Links Card: Gamma%20The%20Electromagnet%20Warrior
Duel Links Card: Gamma%20The%20Electromagnet%20Warrior
Duel Links Card: Gamma%20The%20Electromagnet%20Warrior
Duel Links Card: Beta%20the%20Magnet%20Warrior
Duel Links Card: Creature%20Seizure
Duel Links Card: Creature%20Seizure
Duel Links Card: Downbeat
Duel Links Card: World%20Legacy%20Clash
Duel Links Card: World%20Legacy%20Clash
Duel Links Card: World%20Legacy%20Clash
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Armades,%20Keeper%20of%20Boundaries
Duel Links Card: Underworld%20Fighter%20Balmung
Duel Links Card: HTS%20Psyhemuth
Duel Links Card: Giganticastle
Duel Links Card: Giganticastle

Side Deck:

Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Creature%20Seizure
Duel Links Card: Last%20Day%20of%20Witch
Duel Links Card: Royal%20Command

30-card version

Magnets are known to be extremely consistent AND to require monsters in the graveyard, which makes That Grass Looks Greener a good option.

Having your Grass in your starting hand will give you an insane amount of resources to work with and overwhelm your opponent. Moreover, the amount of combos you can make is increased by a ton.

Nonetheless, as for any 30-card deck, the consistency is clearly decreased and bricks happen more often… Better not be someone who gets angry easily.

BurningDemise, Top 2 Pharaoh Cash Tournament 37

Side Deck:
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Galaxy%20Cyclone
Duel Links Card: Drowning%20Mirror%20Force
Duel Links Card: Drowning%20Mirror%20Force
Duel Links Card: Light-Imprisoning%20Mirror
Duel Links Card: Shadow-Imprisoning%20Mirror

Aankara, Spell Specialist List


Synchro version

So far this version hasn’t seen much competitive success (still might in the future) but it is really enjoyable to play.

Psychic Wheeleder in combo with the skill Level Augmentation and/or your Magnets allows fast synchro summons of really impactful monsters such as Black Rose Dragon or Vermillion Dragon Mech.

Though less consistent, this version is a lot of fun and it clearly adds a surprise factor!

M0rdred, Synchro Version

Duel Links Card: Vermillion%20Dragon%20Mech
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Hyper%20Psychic%20Riser
Duel Links Card: Stardust%20Charge%20Warrior
Duel Links Card: Gaia%20Knight,%20the%20Force%20of%20Earth

Matchups

Here are some advice on how to play versus the different current meta decks.

Red-Eyes

Berserkion is pretty much dead in this matchup, except if you play Storm. An early Valkyrion can give you the win. But most of the time your win condition will be to wait for a Berserkion the Electromagna Warrior + Storm combo, or play Share the Pain/Creature Seizure. But with a good decklist you have the advantage in this matchup as Red-Eyes won’t be able to push for lethal fast enough.

Potential side cards:

Duel Links Card: Storm
Duel Links Card: Creature%20Seizure
Duel Links Card: Share%20the%20Pain
Duel Links Card: Drowning%20Mirror%20Force

Subterror

Backrow hate is again going to be pretty useful in this matchup. But Subterror can push for lethal way faster than Red-Eyes while disrupting your combos way more easily. Treacherous Trap Hole will give you a clear advantage in this usually not favorable matchup. Pay attention to Subterror Behemoth Umastryx banish effect. Also Gaia Plate the Earth Giant is good versus this deck as it counters Subterror Final Battle stat-boosting effect.

Potential side cards:

Duel Links Card: Royal%20Command
Duel Links Card: Storm
Duel Links Card: Treacherous%20Trap%20Hole

Blue-Eyes

Keep in mind Dragon Spirit of White all the time and do no attack in facedown monsters except if really necessary. If you survive long enough to have you Berserkion combo you will usually win. Also Valkyrion The Magna Warrior can solo win this matchup thanks to its 3500 Atk.

Potential side cards:

Duel Links Card: Leeching%20the%20Light
Duel Links Card: Ally%20of%20Justice%20Cycle%20Reader

Koa’ki Neos

You can easily avoid getting OTK by this deck as you can easily float your monsters through Gale Lizard, Koa'ki Meiru Maximus and Koa'ki Meiru Ice effects. But do not get too confident when going for lethal as this deck has a lot of protections (such as Bacon Saver and Neos Fusion) as well as a big recovery potential, especially once you committed Berserkion on the field.

Potential side cards:

Duel Links Card: Drowning%20Mirror%20Force
Duel Links Card: Wall%20of%20Disruption
Duel Links Card: Skull%20Meister

Six Samurais

The negation from Legendary Six Samurai - Shi En is not that problematic. Be sure to play around any potential Six Style - Dual Wield and remember that Shi En can protect himself multiple times with other Six Samurai monsters (and Secret Six Samurai - Fuma in the graveyard). Also Legendary Six Samurai - Enishi needs to be dealt with before going for any of your boss monsters. I would put Six Samurais ahead in the matchup.

Potential side cards:

Duel Links Card: Lava%20Golem
Duel Links Card: Drowning%20Mirror%20Force
Duel Links Card: Wall%20of%20Disruption

Ancient Gears

Ancient Gears monsters will negate most of your monsters’ effects so be sure to activate the quick-effects before they attack. The matchup is not in your favor most of the time and Valkyrion is often a dead card. But you can win by being faster than them, it is in no way a no-match.

Potential side cards:

Duel Links Card: Skull%20Meister
Duel Links Card: Cosmic%20Cyclone

Spellbooks

Really tough matchup since your monster can easily get banish, making all their effects useless. Your best chance is Gamma the Electromagnet Warrior as it will allow you to summon 2 monsters on the field to then outpace Spellbook. But it is still a really bad matchup and you should tech heavily against it, like Dimensional Prison or DNA Surgery.

Potential side cards:

Duel Links Card: Dimensional%20Prison
Duel Links Card: DNA%20Surgery
Duel Links Card: Leeching%20the%20Light

Amano Stun

If this deck does its full combo and Amano-Iwato stays on the field, you are in a horrible spot. Your only chance is to win before Amano arrives or to get rid of him someway (spells, traps, attacks, anything).

Potential side cards:

Duel Links Card: Forbidden%20Chalice
Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Treacherous%20Trap%20Hole

Magnets

The mirror is pretty 50/50 (lol see what I did there). It will mostly revolve around who gets Berserkion out first but do not rush it as your opponent can easily float through Berserkion’s destruction effect multiple times. Always how many Magnets your opponent has in the graveyard and even more important try to guess how many more he will add this/next turn.

Potential side cards:

Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Kycoo%20the%20Ghost%20Destroyer

Triamids

You need to be faster than them. If they setup and boost their attacks to high you will just have no out. Pretty bad matchup except if you disrupt early by killing one of their first monster. Storm is again a great card as your opponent won’t be able to float the field spell through it. Keep in mind that Triamid Fortress prevents Triamid monsters to be destroyed by card effects so you will need to destroy it first but your opponent can protect the card pretty easily.

Potential side cards:

Duel Links Card: Storm
Duel Links Card: Lava%20Golem

Gem Knights

If they don’t open godlike you should outpace them pretty easily. Try to take as few battle damage as possible, since this deck can beat you easily with effect damage. If they open That Grass Looks Greener and go crazy, you need to summon one of your boss monster on your next turn. But keep in mind this deck has insane recovery potential so try to plan some defences.

Potential side cards: honestly, I did not think about it… Just hope they brick. They do. Often. Very often.

Conclusion

I hope this guide was useful to you guys! I will update it with any new information I find. If you ask me I would say the Straight to the Grave variant will be the best way to play the deck as you need the heavy backrow removal. But I don’t want to spread false information so we will wait until the next MCS to give us a better answer.

Acknowledgements

Thanks to Dkayed and Gia Joestar for creating the competitive discord without witch a lot of players would have already be long gone. Thanks a lot to all the people I talked with in the #magnets channel on Duel Links Meta’s discord. Special thank to TempestFire, Migueljoker and [SEM] NaW for the added content they provided me.


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