Header

Content

Gouki Guide

Overview

Gouki is an archetype that made its Duel Links debut with the release of the Flames of the Heart mini-BOX on May 28th, 2020. In the few months since its release, the deck has been optimised by top players and continues to be a valid meta contender to this day. Although Goukis remain a deck with low representation in tournaments so far, its players make it into the top cut fairly often, making its conversion rate higher than some other decks on the tier list.

The Gouki archetype is composed of EARTH Warrior monsters with the shared ability to add a differently-named Gouki card from your deck to your hand upon being sent from the field to the graveyard, resulting in an impressive ability to maintain resources while dwindling your opponents’. The commonly used Gouki monsters can be normal summoned. In tandem with their ability to search for one another makes them very consistent as they don’t run the risk of bricking with unsummonable monsters. Over time the backrow-heavy control/stun version of Gouki has prevailed in Tournaments and Clan Wars, showing impressive synergy with Ballista Squad and Enemy Controller as the Gouki monsters replenish themselves when tributed. With that said, Goukis can interrupt the opponents plays on their turn and swing for lethal using Gouki Twistcobra once the opponent’s board has been cleared through multiple attacks and precisely timed spells/traps. Apart from the backrow-heavy version there are currently 2 non-competitive versions of the deck being run: Silent Swordsman, a synchro focused version.

About the Authors

Welcome to the guide. My name is King_Fayo and I’m the main author for this guide. Even though my favorite archetype is Six Samurai, with the release of Goukis I was brimming with excitement. The deck is very exciting to play and to watch as well. This warrior archetype should not be scoffed over and should actually capture the eyes of many as it continues to be fully optimised. With me today I brought 2 experts on the deck: Riqu and Dylligraphy. With their help I will show you the way to becoming the best Gouki player!

Hey I’m Riqu and I’m honored to help write the guide on Goukis. I’ve loved playing control-focused decks since I started playing the TCG many years ago. The release of Goukis into Duel Links has brought a solid core which I immediately fell in love with and I’m here to help you become very successful with them!

Greetings! I’m Dylligraphy and I’ve greatly enjoyed piloting Goukis in the Yu-Gi-Oh! TCG. Upon first hearing of their arrival to Duel Links I was brimming with excitement about all the various ways they might be utilized to enrich the game’s competitive landscape. Indeed, they’ve proven remarkably versatile as well competitively viable from their inception. To see and hear of innovations and successes that Gouki players have had and to share them with you is something I am passionate about, so it felt natural that I should help contribute to this guide that I thank you for reading and hope you utilize to crush opponents with Goukis!


Skills

Main Skills

These skills are frequently used in competitive backrow-heavy Gouki decks.

  • Balance

This skill will give you a guaranteed monster, spell and trap in your opening hand. It will only activate if there is a combination of at least ⅓ monsters, ⅓ spells and ⅓ traps though, so for example if you run a 20 card deck you would require at least 6 of each card to trigger the skill(most players run 8 monsters, 6 spells and 6 traps). The skill guarantees at least 2 disruption cards if you go first as well as providing a chance to draw Necrovalley to start locking your opponent out of graveyard-relient plays early on or drawing any of the other tech spells. Ballista Squad and Enemy Controller should be core cards if you choose to play Balance. You will never brick with those cards by not having a tributable monster in your opening hand because of the guaranteed monster this skill provides.

  • Endless Trap Hell

What’s better than having self-replenishing monsters? How about having both self-replenishing monsters and replenishing traps? In backrow-heavy Gouki decks, Endless Trap Hell allows you to add a random trap from your graveyard to your hand and shuffle the remaining ones into your deck if you have 3 or more trap cards in your graveyard. This skill has risen in popularity after the 1st Stage KC Grand Tournament as multiple players have been getting positive results with this skill as it provides an additional layer of resiliency that will make your deck hell to play against while taking advantage of the natural synergy that Goukis have with all the traps they tend to play. Most Decks utilizing Endless Trap Hell play at least 10 traps to increase the odds of opening multiple traps and to decrease the chance of opening more than 2 monsters.

Other Skills

These skills are mostly only used in Gouki decks going for KoG.

  • Sealed Tombs

Sealed Tombs, much like Necrovalley can be played without any downside in Gouki decks. You don’t need to play any cards that Sealed Tombs would restrict, making this a one-sided graveyard lockdown. Indeed, the decks capable of out-resourcing Goukis mainly do so by utilizing resources from the graveyard, making Sealed Tombs a natural fit for Goukis to level the playing field against any decks. You’ll want to play cards such as Cosmic Cyclone and Herald of the Abyss to help trigger this skill. The main reason this skill currently isn’t played in competitive Gouki decks is because Necrovalley alone usually is enough to lock the opponent’s graveyard for the needed turns to win the game. The added benefits by playing Balance or Endless Trap Hell by always being able to start with playable hands or replenishing traps outshine Sealed Tombs at the moment.

  • The Tie that Binds

A very generic and all-purpose skill, The Tie that Binds boosts the current board of monsters by x100 ATK for every monster on your side of the field. This can be an important factor in Gouki decks to help clinch lethal damage, as a Gouki Twistcobra tributing itself to boost the ATK of Gouki Riscorpio or vice-versa will otherwise result in 3900 ATK. The Tie that Binds could also be used with Gouki Suprex to swing over often-played monsters like Aleister the Invoker or Keeper of Dragon Magic or in the case of Gouki Twistcobra to swing over Magician’s Rod.


Gouki Cards

The following sections will only cover core cards for the backrow-heavy version of Goukis. For more information about non-competitive versions head to “other engines”. Take note: Every Gouki monster can add a DIFFERENT Gouki card than itself from your deck to your hand when it gets sent from the field to the graveyard.

Core Gouki Cards

Gouki Suprex (3x)

Duel Links Card: Gouki%20Suprex

When normal summoned, Gouki Suprex lets you special summon another Gouki monster from your hand. The ideal Gouki monster you want to summon is Gouki Twistcobra because of the incredible synergy those two provide when they are on the field at the same time. Gouki Suprex is only played because of that reason: to create board presence by swarming the field. If 2 different Gouki monsters are on the field and get sent to the graveyard, you can search for those 2 Gouki monsters again, ideally being Gouki Suprex and Gouki Twistcobra, letting you summon both again toreduplicate the combo.

Gouki Riscorpio (2x)

Duel Links Card: Gouki%20Riscorpio

Although Gouki Riscorpio is a level 5 monster, you can normal summon it without tributing if you only control face-up Gouki monsters or you control no monsters. The main reason Gouki Riscorpio is run is to search for the other Gouki monsters missing from the optimal board (Gouki Twistcobra alongside another Gouki monster) and add it to your hand to enable your next play. Another reason for its inclusion is it’s higher ATK of 2300, which is enough to destroy otherwise problematic monsters like Aleister the Invoker, Keeper of Dragon Magic or Elementsaber Molehu in battle without needing a boost from Gouki Twistcobra. If you only start with Gouki Suprex or Gouki Twistcobra in your opening hand, it is recommended to search for Gouki Riscorpio since it gives you the option to search either Gouki Suprex or Gouki Twistcobra upon getting sent to the graveyard to complete the optimal board if you top deck one of those pieces in your upcoming turns.

Gouki Twistcobra (3x)

Duel Links Card: Gouki%20Twistcobra

The most optimal board for the Gouki deck is to have Gouki Twistcobra on board along with another Gouki monster. Arguably the most important card in this deck, Gouki Twistcobra’s effect allows you to tribute a Gouki monster on the field to make a different Gouki monster gain the original attack of the tributed one. When you need to get over a monster that has a higher attack than your Gouki monsters, you can tribute either Gouki Twistcobra itself or the other Gouki monster on the field to boost your attack and search for your next Gouki monster at the same time to keep the aggression going. It is important to note that you should always use the boost effect in the damage step when attacking or being attacked because of the fact that many cards and effects can’t be activated there, allowing the attack to go through. Also, if you activate Gouki Twistcobra’s effect during the damage step when one of your monsters gets attacked, your opponent cannot choose to attack a different monster and the attacking monster gets destroyed by your boosted Gouki monster. Gouki Twistcobra’s effect can also be used on face down Gouki monsters. This comes in useful when one of your monsters gets flipped face-down by Floodgate Trap Hole.

Other Gouki Cards

Duel Links Card: Gouki%20Bearhug
Duel Links Card: Gouki%20Headbatt
Duel Links Card: Gouki%20Iron%20Claw
Duel Links Card: Gouki%20Octostretch
Duel Links Card: Gouki%20Face%20Turn
Duel Links Card: Gouki%20Cage%20Match

These cards aren’t played in the competitive version of Goukis even though their effects don’t seem bad at first. All of these Gouki cards are very situational and do not synergise well with each other. Backrow is used instead of the cards to allow Goukis to be as disruptive as they are and makes them more valuable against the current Meta decks. If Link monsters were released into Duel Links, this deck would shift from a disruptive/control version to a more aggressive version, utilizing Gouki cards like Gouki Headbatt or Gouki Re-Match(which isn’t released into Duel Links yet).

Tech Cards

Goukis can play a lot of tech cards since their core only occupies 8 cards of the deck. Let’s see which cards are the most valuable in the current Meta. Note: These are the most common tech cards at the time of writing this guide. To see the latest techs being used, head over to the Gouki Breakdown.

Core Tech Cards

These cards are played in the vast majority of Gouki decks.

Ballista Squad (2-3x)

Duel Links Card: Ballista%20Squad

Ballista Squad is a trap card that sees a lot of play in both Gouki and Shiranui because of its synergy with both decks. The reason the trap is so strong is because it basically allows a free destruction of one of your opponent’s cards on the field and at the same time allows the search effect of the tributed Gouki to activate. This is possibly the best tech for the deck and is recommended to be run. It helps set up your next play while clearing your opponent’s board! Knowing when to use the trap is key since you leave yourself vulnerable to direct attacks if you tribute the only monster on your side of the field with it.

Necrovalley (2x)

Duel Links Card: Necrovalley

Necrovalley is a perfect counter to many decks due to most current Meta decks being reliant on the graveyard to make plays. What’s better than not allowing them to touch their graveyard for a single turn? Not allowing them to touch their graveyard for the whole game! Playing Necrovalley against a deck that requires the graveyard such as Shiranui ensures that they have to get rid of Necrovalley first which provides your backrow with extra protection. The only downside to this card is that many decks play either Cosmic Cyclone or a trap card out like Ballista Squad or Bad Aim which means many decks could have a way of dealing with Necrovalley.

Enemy Controller (2x in Balance)

Duel Links Card: Enemy%20Controller

Enemy Controller is the limited 2 card which is played in the Balance version. Goukis optimize this card in order to make many plays. Not only does Enemy Controller provide protection, but it also enables OTKs due to the tribute effect of Enemy Controller, the infamous Econ-take play. Econ is similar to Ballista Squad, as it also allows you to tribute your Gouki monster to disrupt opponent’s plays and to trigger the Gouki’s search effect. Enemy Controller is also one of the most easily obtainable competitive limited 2 cards.

Treacherous Trap Hole (2x in Endless Trap Hell)

Duel Links Card: Treacherous%20Trap%20Hole

The go-to limited 2 card for the Endless Trap Hell version of Goukis, Treacherous Trap Hole allows destruction of 2 monsters on the field, so you could also destroy your own Gouki for its search effect. This is especially brutal against most of the tiered decks as they require more than one monster on the field. When combined with Ballista Squad, you could chain it after Treacherous Trap Hole and tribute your monster you targeted with it to turn that +1 Gouki monster search advantage into a backrow destruction as well. The reason for this is because Treacherous Trap Hole still resolves after Ballista Squad since at least one target remained on the field.


Tech Spell Cards

Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Forbidden%20Chalice
Duel Links Card: Forbidden%20Lance
Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Herald%20of%20the%20Abyss
Duel Links Card: Demise%20of%20the%20Land
Duel Links Card: Special%20Hurricane

The benefit of Gouki’s Balance version is that many different spell cards can be used.

  • Cosmic Cyclone and Herald of the Abyss are even used in the Sealed Tombs variant due to the ability to trigger the life cost requirement of the skill. They also get rid of troublesome backrow and monsters respectively.
  • Offerings to the Doomed is used to deal with troublesome monsters. Due to the search effect of the Gouki monsters, the drawback of this card to skip the draw phase is mitigated.
  • Forbidden Lance is a great card since it makes either your or your opponent’s monster unaffected by other effects. You can use this to dodge being flipped face-down by backrow. As Gouki Twistcobra uses original attack for the attack boost, Forbidden Lance will not affect the attack boost gain.
  • Forbidden Chalice is used to negate problematic monster effects. A benefit of running this card in combination with Balance is that you either open Necrovalley or a potentially disruptive spell as your guaranteed spell card which will make your opening hand stronger going first.
  • Demise of the Land is used to disrupt the opponent’s plays by placing Necrovalley on the field. Having essentially another Necrovalley in your deck can be a deciding factor in many matchups.
  • Special Hurricane is a great card to use against decks that swarm the field with special summoned monsters. This can effectively clear your opponent’s board and deal with problematic monsters.

Tech Trap Cards

Duel Links Card: Fiendish%20Chain
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Karma%20Cut
Duel Links Card: Raigeki%20Break
Duel Links Card: Bad%20Aim
Duel Links Card: Needle%20Ceiling
Duel Links Card: Wall%20of%20Disruption
Duel Links Card: Mirror%20Wall
Duel Links Card: Light-Imprisoning%20Mirror
Duel Links Card: Shadow-Imprisoning%20Mirror

Goukis are one of the best decks that don’t experience any drawback by including many generic trap cards.

  • Fiendish Chain is a very powerful trap card that negates a monster’s effects and prevents it from attacking. The negate is powerful enough to stop your opponent’s plays and further combos.
  • Floodgate Trap Hole and Paleozoic Canadia are used to flip down monsters that are on the field to provide protection. Floodgate Trap Hole is non targeting as well so it’s a good way to flip troublesome monsters.
  • Karma Cut is used to discard a card from hand and banish a card on the field. This deals with many oppressive monsters. Due to the fact that Gouki recycles monsters, you can almost guarantee a card in hand to discard.
  • Raigeki Break is a replacement for Karma Cut. Although it isn’t as good due to the destruction as opposed to the banish, it’s still a noteworthy replacement.
  • Bad Aim is a great card as it allows destruction of a card on the field as long as another card or effect is activated. This creates extra breathing room as you can reduce their field size by chaining this card.
  • Needle Ceiling is used because of the fact that destruction of all face up monsters on the field benefits you in the sense that your destroyed monsters will be able to search for another monster.
  • Even though Gouki Twistcobra can boost the ATK very high, sometimes some extra attack reduction is needed. This comes in the form of Wall of Disruption and Mirror Wall. Both can be used to punish highly aggressive decks as the attack reduction is disruptive. Each card has its own advantage. Wall of Disruption permanently reduces the attack and Mirror Wall can be used in the Damage Step.
  • Light-Imprisoning Mirror and Shadow-Imprisoning Mirror are used as a side deck card for certain matchups to play around very troublesome monsters and lock them out of their effects. In some situations they can completely win a duel as well.

Tech Monster cards

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Chaos%20Hunter
Duel Links Card: Artifact%20Lancea

In Endless Trap Hell variants, these cards are popular side deck cards for tournaments. The reason the Balance version does not run it is due to the potential brick that is available by only having these cards in your hand.

  • Sphere Kuriboh is used against very aggressive OTK decks that push for lethal on the second turn. It allows you to survive in many situations against decks like Dragunities or Heroes which get rid of many backrow and storm the field with monsters to push for lethal.
  • Chaos Hunter is used as a niche side deck card against some decks due to the power it has. Preventing banishes is very oppressive against many tiered decks.
  • Artifact Lancea is used to prevent your opponent from banishing cards. The power comes from its ability to be played from the hand and chained to many effects.

Supplemental Engines

There are mainly 2 engines that could be used with Goukis. The engines provide their own benefits and drawbacks. Keep in mind that these engines are inferior to the backrow-heavy version of Gouki.

Psychic Wheeleder

Duel Links Card: Psychic%20Wheeleder

Normally the deck does not summon extra deck monsters. However, with the inclusion of Psychic Wheeleder, we unlock a new tool to potentially sway the outcome of the game. Psychic Wheeleder can be special summoned as long as you control a level 3 monster. The level 3 monster we are using is Gouki Twistcobra. Normally you’d go into a level 6 synchro monster. However, depending on the presence of other Gouki monsters on board, you could go into a level 7 or level 8 synchro monster. Psychic Wheeleder can also destroy a monster on field with less attack than the synchro monster summoned. The skill Cosmic Enlightenment can be used to draw the Psychic Wheeleder easily.

Extra Deck

Duel Links Card: Naturia%20Barkion
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Samurai%20Destroyer
Duel Links Card: Scrap%20Dragon
  • Naturia Barkion is a very strong level 6 synchro. As long as this card is face-up on the field, during either player’s turn you can banish 2 cards from the graveyard to negate a trap card’s activation. It is important to note that Necrovalley hurts this interaction so if Necrovalley is played, it is advisable to not go into this monster.
  • Brionac, Dragon of the Ice Barrier is the other level 6 we use. Discarding a certain amount of cards from your hand and returning the same number of cards from your opponent’s field to the hand could alleviate a lot of pressure and open up room for lethal plays.
  • Black Rose Dragon is a level 7 that can be used to clear the whole board. This is especially helpful against decks that have a lot of board presence.
  • Samurai Destroyer is another level 7 that can be used. When Samurai Destroyer attacks a monster, your opponent cannot activate cards or effects until the end of the damage step. This can play around many backrow when attacking or attack through Sphere Kuriboh.
  • Scrap Dragon is the main level 8 that is played in this variant. It is only used in very few circumstances as its generic effect to destroy a card from your and your opponent’s field is not too beneficial. In addition its attack is very mediocre.

Advantages of this engine:

  • Gives access to many powerful synchro monsters utilizing the extra deck.
  • Easy to summon as long as Gouki Twistcobra is on the field.

Disadvantages of this engine:

  • Could result in bricky hands.
  • The main combo of Gouki Suprex and Gouki Twistcobra cannot be used since one of them is being used for a synchro monster.

Decklist example of this engine


Silent Swordsman

Duel Links Card: Silent%20Swordsman
Duel Links Card: Silent%20Swordsman%20LV7

This is another engine that can be utilized among the Gouki monsters. Silent Swordsman can be special summoned by tributing a warrior monster(Gouki monster). Not only does this trigger the search effect of the Gouki monster, but it also puts a very oppressive monster on the field. Silent Swordsman gains 500 ATK in your Standby Phase. It can also negate one spell activation every turn. This makes this card very problematic for your opponent. If Silent Swordsman is destroyed by either battle or card effect, you can special summon {Silent Swordsman LV7). This monster negates all spell effects on the field and sits at a very hefty attack of 2800.

Advantages of this engine:

  • Could lock your opponent out from using any spell cards.
  • Is incredibly easy to summon as all Gouki monsters are warriors.

Disadvantages of this engine:

Decklist example of this engine


Sample Decks

Balance Variants:

Riqu Top 32 MCS #33 (08/08/2020)

Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Riscorpio
Duel Links Card: Gouki%20Riscorpio
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Necrovalley
Duel Links Card: Necrovalley
Duel Links Card: Enemy%20Controller
Duel Links Card: Enemy%20Controller
Duel Links Card: Ballista%20Squad
Duel Links Card: Ballista%20Squad
Duel Links Card: Fiendish%20Chain
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Bad%20Aim
Duel Links Card: Bad%20Aim
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Armades,%20Keeper%20of%20Boundaries
Duel Links Card: HTS%20Psyhemuth
Duel Links Card: PSY-Framelord%20Zeta
Duel Links Card: Samurai%20Destroyer

Side Deck:

Duel Links Card: Special%20Hurricane
Duel Links Card: Special%20Hurricane
Duel Links Card: Demise%20of%20the%20Land
Duel Links Card: Summon%20Breaker
Duel Links Card: Mirror%20Wall
Duel Links Card: Light-Imprisoning%20Mirror

ZaGaZaGa Finalist Battle Phase #93 (08/25/2020)

Side Deck:

Duel Links Card: Herald%20of%20the%20Abyss
Duel Links Card: Special%20Hurricane
Duel Links Card: Special%20Hurricane
Duel Links Card: Poisonous%20Winds
Duel Links Card: Summon%20Breaker
Duel Links Card: Summon%20Breaker

Conflict Top 8 Meta Weekly #132 (07/08/2020)

Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Riscorpio
Duel Links Card: Gouki%20Riscorpio
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Forbidden%20Lance
Duel Links Card: Forbidden%20Lance
Duel Links Card: Necrovalley
Duel Links Card: Necrovalley
Duel Links Card: Enemy%20Controller
Duel Links Card: Enemy%20Controller
Duel Links Card: Ballista%20Squad
Duel Links Card: Ballista%20Squad
Duel Links Card: Fiendish%20Chain
Duel Links Card: Fiendish%20Chain
Duel Links Card: Bad%20Aim
Duel Links Card: Bad%20Aim
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Goyo%20Guardian
Duel Links Card: HTS%20Psyhemuth
Duel Links Card: Hyper%20Psychic%20Riser
Duel Links Card: Naturia%20Barkion
Duel Links Card: Samurai%20Destroyer

Side Deck:

Endless Trap Hell Variants:

NeeDX Top 8 Meta Weekly #138 (08/08/2020)

Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Riscorpio
Duel Links Card: Gouki%20Riscorpio
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Necrovalley
Duel Links Card: Necrovalley
Duel Links Card: Ballista%20Squad
Duel Links Card: Ballista%20Squad
Duel Links Card: Ballista%20Squad
Duel Links Card: Fiendish%20Chain
Duel Links Card: Fiendish%20Chain
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Bad%20Aim
Duel Links Card: Bad%20Aim
Duel Links Card: Karma%20Cut
Duel Links Card: Karma%20Cut
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Treacherous%20Trap%20Hole

Side Deck:

Duel Links Card: Poisonous%20Winds
Duel Links Card: Chain%20Disappearance
Duel Links Card: Light-Imprisoning%20Mirror
Duel Links Card: Shadow-Imprisoning%20Mirror
Duel Links Card: Wall%20of%20Disruption
Duel Links Card: Wall%20of%20Disruption

Francesko07 Top 4 Meta Weekly #135 (07/29/2020)

Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Suprex
Duel Links Card: Gouki%20Riscorpio
Duel Links Card: Gouki%20Riscorpio
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Gouki%20Twistcobra
Duel Links Card: Necrovalley
Duel Links Card: Necrovalley
Duel Links Card: Ballista%20Squad
Duel Links Card: Ballista%20Squad
Duel Links Card: Divine%20Wrath
Duel Links Card: Drowning%20Mirror%20Force
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Bad%20Aim
Duel Links Card: Bad%20Aim
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Scrap%20Dragon
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Goyo%20Guardian
Duel Links Card: Hyper%20Psychic%20Riser
Duel Links Card: Naturia%20Barkion
Duel Links Card: Samurai%20Destroyer

Side Deck:

Duel Links Card: Summon%20Breaker
Duel Links Card: Summon%20Breaker
Duel Links Card: Chain%20Disappearance
Duel Links Card: Chain%20Disappearance
Duel Links Card: Mirror%20Wall
Duel Links Card: Light-Imprisoning%20Mirror

Matchups

Witchcrafter

Witchcrafters are a deck that is troublesome for many current meta decks. However, due to Gouki being a control deck, there are many ways to out the all powerful Witchcrafter Madame Verre.

  • The first thing to keep in mind is that Witchcrafter Madame Verre can negate your monster effects. This is troublesome due to the fact that we rely on Gouki Suprex and Gouki Twistcobra interaction in order to win games. To combat this, we need to take care of the monster before we can attempt to make our plays. We do this by using cards like Karma Cut, Ballista Squad or Offerings to the Doomed.
  • The deck runs many backrow removal such as Galaxy Cyclone, Storm or Lyla, Lightsworn Sorceress, so it is very important to make sure your backrow usage is properly executed. The Endless Trap Hell version of the deck makes sure the backrow is recyclable and can provide an upper hand in the matchup.
  • If you have Necrovalley on the field and your opponent tries to destroy it using Storm with only 1 set spell/trap, you can destroy that set spell/trap with Bad Aim, Ballista Squad or banish it with Cosmic Cyclone to make Storm fizzle.
  • Another neat play with Cosmic Cyclone is to banish Witchcrafter Holiday, since most Witchcrafters only play one copy of it after the recent banlist
  • Witchcrafters tend to recycle their spell cards from the graveyard. They also tend to banish cards a lot to gain additional effects. This is why a card like Necrovalley is so powerful in the matchup as it prevents them from adding the spells back to their hand and prevents them from banishing cards. They will need a card that allows them to take it out.
  • Due to the most level 4 or lower Witchcrafter monster effects being only activatable during the Main Phase, it is best to use Ballista Squad in the Draw Phase/Standby Phase/Battle Phase of your turn so they have no way to respond unless they have traps set.
  • Another way to play around Witchcrafter Madame Verre is to use counter traps. Counter traps are only chainable with other counter traps. Hence, as long as they don’t activate Witchcrafter Collaboration, you can use a counter trap like Divine Wrath or Ultimate Providence to negate and destroy Witchcrafter Madame Verre.
  • Light-Imprisoning Mirror is a great way to lock out their boss monster as well as their Lightsworn monsters.
  • Witchcrafter decks have access to many synchro monsters due to the use of the Lightsworn engine. If they summon a tuner and a non-tuner to the field, you should try to destroy at least one of those monsters(preferably a Lightsworn monster since the Witchcrafters can tribute themself to summon a different Witchcrafter from their deck when targeted) to interrupt a synchro summon. Problematic synchro monsters Witchcrafters tend to play are Black Rose Dragon, Brionac, Dragon of the Ice Barrier and Fortune Lady Every.
  • Witchcrafter Patronus should be dealt with as soon as possible as it can bring back Witchcrafter Madame Verre back into the deck. Efficient ways to do this are by using Cosmic Cyclone or Ballista Squad if the opportunity is present.
  • When you see a Witchcrafter player use Witchcrafter Unveiling, you should toggle ON. This provides a window of opportunity to use your traps between the resolution and activation of their spellcaster effects. For example, you are able to flip down an Arcanite Magician after his effect on summon resolves as long as your toggle is ON. This prevents the Arcanite Magician from using its secondary effect to destroy cards on the field by removing counters. Without toggle ON, you cannot flip the Arcanite Magician down and it will be able to use its secondary effect to destroy cards on the field and you can no longer chain cards to its activation due to the Witchcrafter Unveiling.

Notes: Your main priority should be playing Necrovalley as soon as possible. If your opponent can’t deal with it for multiple turns, you are heavily favoured to win the game.

Video


Invoked Neos

Being one of the best decks in the current meta, Invoked Neos is a close matchup vs Goukis.

Note: Gouki Riscorpio boosted by the effect of Gouki Twistcobra can swing over an Elemental HERO Brave Neos even with a single Aleister the Invoker in hand. Necrovalley is once again a key card in winning this matchup.

Video


Blackwings

Blackwings are an aggressive deck with access to many destructions. It is a very powerful deck if it goes second and can set up a powerful board turn one.

  • As with any deck, the main goal against Blackwings is to limit their plays as much as possible and disrupt them. Most of the time they will start off with Blackwing - Simoon the Poison Wind to initiate their combo. Then they’ll use either the level 1 tuner Blackwing - Oroshi the Squall or the level 3 Tuner Blackwing - Gale the Whirlwind to synchro summon.
  • You can use cards such as Floodgate Trap Hole, Paleozoic Canadia to flip their Blackwing monsters face-down. If the opponent normal summons a Blackwing monster to trigger the search effect of Black Whirlwind, you can use those trap cards or even destruction cards like Ballista Squad or Bad Aim if the normal summoned Blackwing monster isn’t Blackwing - Kris the Crack of Dawn to prevent the search. If the opponent used up his normal summon for the turn and you successfully disrupted it, Blackwings won’t be able to special summon themselves anymore since a face-up Blackwing monster has to be on the field.
  • If Blackwings don’t start with Blackwing - Simoon the Poison Wind, but instead start with a level 4 monster and special summon a level 3 tuner they have the possibility to go into Black Rose Dragon. This will allow them to blow up the whole field. Many Blackwing players chose to move Black Rose Dragon to the side deck so you don’t have to worry about this play in game 1 of a match.
  • Ancient Pixie Dragon is a problematic card if left on the field as it can destroy a face up attack position monster as long as a field spell is on the field. Hence you either have to deal with the field spell or the monster itself. As long as there is another Gouki monster on field, Gouki Twistcobra can dodge the destruction of Ancient Pixie Dragon by tributing the monster that is targeted.
  • Blackbird Close is the most problematic card for Goukis. Due to the reliance of Gouki Suprex and Gouki Twistcobra effect, you need to be very careful when playing around the counter trap. It is recommended to use Cosmic Cyclone on the backrow if they do not have a Blackwing synchro monster on the field. If they do have a Blackwing synchro monster on the field, they will activate it from their hand. For this reason, it is recommended to not leave your board open by summoning Gouki Suprex and activating his effect. This will negate and destroy your Gouki Suprex, leaving you wide open for an attack.
  • One very useful trick that could do going second is to take control of their monster using Enemy Controller and then following up with Ballista Squad to tribute their monster and destroy their cards. Effectively, you’re gaining from the situation by searching a Gouki monster and destroying 2 of their monsters for free. This is a combo worth noting if you have all the pieces.
  • Apart from the conventional Peak Performance variant, a more aggressive Level Reduction version has seen a rise in play. This version is more favoured against Gouki since they are more efficient in playing around backrow by moving Blackbird Close to the side deck and making space for more Blackwing monsters.

Note: Fiendish Chain is also useful as it will lock up their monsters and make them unable to attack. This is ideal to use on the synchro monster Assault Blackwing - Raikiri the Rain Shower. It is also worth using Artifact Lancea in the Standby Phase by having your toggle set to on in order to prevent Blackwing - Simoon the Poison Wind’s effect from activating.

Video


Blue-Eyes

Arguably the hardest matchup for Goukis, Blue-Eyes shines due to the high attack of their monsters and synchro plays.

  • The key to beating Blue-Eyes lies in the backrow usage. Even though they can summon Dragon Spirit of White to clear backrow, you should have enough at your disposal to deal with them. They can use certain synchro monsters to also destroy backrow so mitigating them as well is key.
  • Blue-Eyes also uses a lot of counter traps such as Divine Wrath and Ultimate Providence so it is important to clear this backrow if possible using Cosmic Cyclone in order to prevent them from stopping your plays.
  • As long as you use Gouki Twistcobra’s effect, you can beat over any monster they have due to the attack boost you gain.
  • Karma Cut is a massive problem as it will banish your monster. This means you cannot get the search effect off. To mitigate this, you can use Gouki Suprex effect to special summon another monster to at least provide board presence. You can chain the effect of Gouki Twistcobra as well to avoid your monster being banished.
  • The biggest problem is if they discard The White Stone of Ancients to special summon a Blue-Eyes monster from the deck. Or if they use Sage with Eyes of Blue’s effect to send one on the field to the graveyard. If you’re going first, cards like Chain Disappearance can banish either the Sage with Eyes of Blue or The White Stone of Ancients. The second one is the more important banish out of the 2.
  • Try to prevent the synchros as much as possible. If they manage to go into a synchro, your matchup will become harder. Synchro monsters such as Vermillion Dragon Mech or Blue-Eyes Spirit Dragon create more pressure. Vermillion Dragon Mech will be able to destroy any card on the field after banishing a tuner from their graveyard. It’s incredibly versatile so it should be dealt with rather quickly if it cannot be prevented. Blue-Eyes Spirit Dragon can negate you Gouki monsters’ search effect and tag out for a different LIGHT dragon-type synchro monster from the extra deck, making it pesky to deal with.
  • A great tech card to use against them is Light-Imprisoning Mirror. This is due to the fact that all monsters used in Blue-Eyes except for Vermillion Dragon Mech and Cosmo Brain are light attribute monsters. Having most of their monster effects negated will put them at a very big disadvantage.
  • Due to the skill Alternative Evolution, they can change a Blue-Eyes White Dragon on the field into a Blue-Eyes Alternative White Dragon. This monster can destroy a face up monster on the field at the cost of not being able to attack for that turn. A popular combo is to activate this effect and then normal summon a tuner to go into a synchro monster. They then return the Blue-Eyes Alternative White Dragon to their hand using The White Stone of Ancients and special summon it. The destruction effect isn’t too worrying due to the fact that you can search another Gouki monster if yours is destroyed. However, it’s worth noting that you can dodge the destruction using Gouki Twistcobra.
  • Necrovalley is a great card to use due to the fact that they cannot recycle their monsters back to hand using The White Stone of Ancients.

Note: The deck can play a lot of heavy backrow that can be used to counter Goukis. The key to winning is the battle of attrition as to whom can control the board state the longest. Make sure you’re always generating resources and depleting your opponent’s.

Video


Shiranui

Shiranui and Gouki both being control decks ensure that the matchup is won by efficient backrow usage.

Note: Many Shiranui players play Forbidden Lance. Because of this reason you should be careful when attempting to take control of their monster using Enemy Controller or targeting them with card effects as they will simply dodge the effect using Forbidden Lance. It is also not recommended to use Herald of the Abyss with many Shiranui on the board. Reason being they are all FIRE Zombie monsters so your opponent can choose what they please, not necessarily your desired target.

Video


Dark Magician

An often troublesome deck for many decks, Dark Magician is a close matchup vs Goukis.

  • The first thing to note is Gouki Suprex’s interaction with Dark Magical Circle. When Gouki Suprex is normal summoned to the field, you’ll be able to special summon another Gouki monster, preferably Gouki Twistcobra. If they activate Magician Navigation and summon a Dark Magician onto the field, they’ll be able to banish one of your monsters that you summoned with the effect of Dark Magical Circle. You should use the effect of Gouki Twistcobra to dodge the banish. If the opponent activated Magician Navigation before you attacked with one of your monsters, you can take out one of the special summoned Magicians, preferably Magician of Dark Illusion if they chose to summon it.
  • Due to the fact that Gouki heavily relies on backrow, the spell/trap card negation of Magician Navigation in the graveyard is very problematic. There are ways to deal with this, for example Necrovalley is a key card that can prevent the banishing of the trap, allowing you to make your plays. Likewise, if you know where Magician Navigation is set, you can use Cosmic Cyclone on it in the same turn it was set, banishing the card.
  • A very problematic card if brought out is Dark Cavalry. This boss monster of theirs prevents targeting effects such as Gouki Twistcobra’s effect by discarding a card from the hand. Even traps like Ballista Squad are negated due to the effect of Dark Cavalry. The way to deal with this is either with Herald of the Abyss, or you can use Floodgate Trap Hole upon its summon. If neither of those options are available, you have to deplete your opponent’s resources by activating many targeting traps until he has no cards left in hand. Then the monster can be destroyed. This is easier said than done so keep that in mind.
  • When going first against them, you have to make sure to disrupt their play if possible. If they activate Dark Magical Circle and you either have a Ballista Squad or Cosmic Cyclone, it’s worth chaining it to destroy the spell so they cannot search for an extra card. Magician Navigation is only a problem when paired with Dark Magical Circle or when it is in the graveyard. Dark Magician runs out of resources pretty quickly so as long as you manage your board well and control the pace of the game, you’ll win the resource war.
  • If they have Dark Magical Circle and 2 backrow set, it is best to deal with Dark Magical Circle instead of gambling between the 2 cards and praying to hit Magician Navigation.

Notes: Damage Step cards such as Mirror Wall are non-targeting and cannot be negated by the Magician Navigation if used in the Damage Step. This means it’s a very good backrow to run against them since they have no out to the traps effect when it is initially activated.

Video


Elementsabers

Elementsabers are a very back and forth matchup for Gouki. On one hand they have the advantage as they have access to backrow removal and can out many of their plays, but on the other hand, they are at the disadvantage due to problematic cards such as Elementsaber Molehu or Invoked Cocytus being very oppressive whilst on the board.

  • All the Gouki monsters are also at 0 DEF. Which means that if they get hit by Floodgate Trap Hole or the effect of Elementsaber Molehu, Invoked Purgatrio will have easy pickings and deal high damage unless disrupted. Therefore keeping your monsters protected from the many attacks of the Invoked Purgatrio is crucial.
  • However, there are many cards that can help this matchup. Firstly, with the combo of Gouki Suprex and Gouki Twistcobra, you can ensure that you destroy an Elementsaber Molehu by battle granted there is no backrow present. Because Gouki Twistcobra is a quick effect, you can activate the effect in response to the Elementsaber Molehu activation. This means that you can attack over the monster and destroy it.
  • The effect of Palace of the Elemental Lords to send a monster from the deck to the graveyard as opposed from the hand to the graveyard can only be used once per turn. Therefore if they have multiple Elementsaber monsters on field, as long as they don’t have an Elementsaber monster in hand, they can only use an Elementsaber’s effect once.
  • Elementsaber Lapauila is a troublesome card as it can negate one of your backrow, which are key to winning. Therefore the negate has to be baited by a less powerful spell/trap in order to use the more powerful and impactful backrow.
  • Elementsabers play heavy backrow. It is recommended to play Cosmic Cyclone or Forbidden Lance for this reason to protect your monsters and disrupt opponent’s plays.
  • The main out to Invoked Cocytus is Herald of the Abyss. However, you can also use Floodgate Trap Hole to flip the monster face down on summon. This non-targeting card will flip the monster face down enabling you to deal with it easier later on using cards like Ballista Squad. Mirror Wall is also an out to Invoked Cocytus if they decide to attack one of your monsters with it.
  • It is also very important you play around Destiny Draw. If you do not have lethal, you should consider not triggering the skill as it might lead to your opponent being able to outplay you.
  • A few cards can mitigate their fusion summon using Invocation. Forbidden Lance can be chained to the activation of Invocation. If you target the Aleister the Invoker that is on the field, the opponent is forced to use an Aleister the Invoker in the hand or the spell fizzles. Artifact Lancea has the same effect where if it is used when Invocation is activated, the opponent has to use both a monster from the hand as well as an Aleister the Invoker from the hand.

Note: If you have an Enemy Controller set and the opponent activates Invocation with Aleister the Invoker on their side of the field, as long as you have a monster on your side of the field, you can take control of the Aleister the Invoker forcing the Invocation to be wasted or for your opponent to use an Aleister the Invoker in the hand which also burns the Invocation. It is also worth noting that Elementsabers have a hard time dealing with Necrovalley and Sealed Tombs so the usage of those will handicap the opponent. If Elementsaber Nalu is sent to the graveyard by Elementsaber Molehu, they do not have access to Invoked Cocytus under Necrovalley anymore.

Video


Masked Heroes

Masked Heroes take pride in being able to OTK on the second turn. It is for this reason this matchup can be deciding on if the opponent has enough backrow removal to deal with your traps.

  • A key goal is to prevent them from summoning Vision HERO Trinity as that is the only monster that still has higher attack than your Gouki monsters even after the Gouki Twistcobra effect. To do this, you can use cards such as Ballista Squad to destroy the Vision HERO Trinity on summon or you can even use Enemy Controller to take control of it to survive the turn. This is a risky play as they might have Mask Change to follow up with a Masked HERO Anki. Therefore you should still have board presence in the terms of spell or traps or have a Sphere Kuriboh in hand to prevent lethal damage.
  • On the first turn, the most common play they do is to fill their board with many monsters to set up for their next turn. The monsters usually summoned are Elemental HERO Stratos, Vision HERO Increase and Vision HERO Vyon. The main priority target in this scenario is the Vision HERO Vyon.
  • Although they have access to Cosmic Cyclone, backrow is very important in the matchup. As long as you have heavy backrow, they cannot deal with it all and you’ll have some level of protection against their OTK power. However, they can mitigate the effect of your backrow by summoning Elemental HERO Stratos which will destroy a backrow card upto the number of HERO monsters controlled. This can be dodged by cards like Fiendish Chain.
  • Although it may not seem like it, the HERO deck struggles a lot against Necrovalley as they rely on banishing monsters from grave to add more cards to their hand. This means by having Necrovalley on the field, they’ll have to rely on the plays they have in hand which puts you in control as you have access to backrow in order to protect yourself.
  • A great way to prevent the Mask Change is by either destroying the monster or making it unaffected by effects with cards such as Forbidden Lance.
  • Since Polymerization technically affects a monster, Forbidden Lance can be used to either force a sub-optimal fusion monster to be summoned or fizzle Polymerization completely.
  • If they run Form Change, they can summon Masked HERO Koga. This can lower your monster’s ATK by banishing a HERO monster from their graveyard in the Damage Step, rendering your Gouki Twistcobra boost as useless. You should use Necrovalley to negate the effect of Masked HERO Koga or remove it from the field using any trap since it can provide a big threat to your strategy.
  • If they summon Destiny HERO - Plasma they can negate all your monster effects as well as equip one of your monsters to the card to gain attack. This means that disrupting the summon of the Destiny HERO - Plasma is highly recommended as it will make the matchup harder. If you have Ballista Squad set and a monster on your board, make sure to use it in the draw phase to prevent the Destiny HERO - Plasma from equipping your monster in the Main Phase.
  • It is worth noting that Gouki Twistcobra can chain in response to the activation of Destiny HERO - Plasma. If the Destiny HERO - Plasma attempts to equip the Gouki Twistcobra, the Gouki Twistcobra can tribute itself and provide an attack boost to the other Gouki monster. However if the Destiny HERO - Plasma attempts to equip another Gouki monster on field that is alongside Gouki Twistcobra, Gouki Twistcobra can tribute that monster to prevent the equip. This will not provide the attack boost but it prevents them from equipping.
  • The Silent Swordsman version of Gouki is the biggest counter to Masked Heroes. The fact that you can negate a spell card means that you’re in control of their plays. And when he gets destroyed and sent to the grave, the summon of Silent Swordsman LV7 means that they can not activate any spell cards at all which is an insta-loss for them.

Note: Resource management is key to winning this matchup. You have to be able to play around the Mask Change that’s in their hand to prevent the damage but not leaving yourself exposed to their attacks. Keep in mind that you can beat over all their HERO monsters with the effect of Gouki Twistcobra. This means you’ll want to search for it at any chance you can get. You can also chain Ballista Squad or Cosmic Cyclone to Vision HERO Increase effect to negate it.

Video


Gouki

As for many mirror matches, the player who goes first and opens more useful cards is favoured to win the game.

  • A key card to win the mirror match is Enemy Controller, as it can take control of a Gouki monster your opponent controls. If your opponent has Gouki Twistcobra with another Gouki monster on the field, you can bait Gouki Twistcobra’s boost effect by attacking into a Gouki monster they control. Then, you can steal their boosted monster with Enemy Controller and swing for high damage.
  • Mirror Wall and Sphere Kuriboh are the best tech cards in the mirror, as you can activate Mirror Wall in the Damage Step after Gouki Twistcobra’s boost effect is activated. Sphere Kuriboh prevents your opponent from going for lethal by switching the attacking monster into defense position. Since all Gouki monsters have 0 DEF, you will have an easy time taking them out on the following turn.
  • If both players have 2 Gouki monsters on the field, with one of them being Gouki Twistcobra, you can get into an awkward position where both players will not attack. Unless you draw into key cards like Enemy Controller it is highly advisable to not attack since the Gouki monsters will replenish themselves, leaving you open for attacks on the opponent’s upcoming turn.
  • The Endless Trap Hell version will have an advantage going first, since it can open with Treacherous Trap Hole. Even if you open Gouki Suprex with Gouki Twistcobra, Treacherous Trap Hole can just destroy both monsters, basically winning that player the game if he has enough ATK to swing for lethal. Karma Cut is another problematic trap, since you cannot activate your Gouki monster’s search effect when it gets banished. It can bait out the Twistcobra boost in the End Phase of your turn, so that your opponent will have an easy time to win next turn.

Video


Crystrons

Gouki has a favoured matchup against Crystrons if Necrovalley is played early.

  • Necrovalley and Sealed Tombs lock the Crystron player out of their graveyard completely, which is needed for the Crystron player to enable core plays. Your opponent’s synchro summon using Crystron Citree during your turn is negated, Crystron Sulfefnir cannot special summon itself from the graveyard, Crystron Impact cannot banish itself from the Graveyard to negate an effect that targets a Crystron monster they control and Crystron Thystvern, Crystron Smiger, Crystron Rosenix and Crystron Prasiortle cannot banish themself from the graveyard to search their deck for Crystron cards.
  • Furthermore, Crystron Ametrix will not be able to change your attacking monsters into defense position since most of your Gouki monsters will be normal summoned. With Gouki Suprex and Gouki Twistcobra on the field it is safe in most cases to attack Crystron Ametrix when Necrovalley is on the field or Sealed Tombs is active since the revive effect of Ametrix will be negated.
  • Keep in mind that Crystron decks tend to play Cosmic Cyclone, so do not play too aggressively or else you might get overrun by a Crystron Quariongandrax out of nowhere. If they summon their boss monster, it will be very hard to get rid of unless you have cards such as Herald of the Abyss. Artifact Lancea can also prevent the effect of Crystron Quariongandrax to banish cards.
  • Even if Necrovalley gets removed, disruptive traps such as Floodgate Trap Hole or Paleozoic Canadia can stop their synchro plays. Usual targets for those traps are the Crystron tuners Crystron Citree and Crystron Rion.
  • With the SSA version of Crystrons, it is important to disrupt any sort of play with Brionac, Dragon of the Ice Barrier and Citadel Whale. When playing against the SSA version of Crystrons, it is important to either banish the field spell Umi or destroy the trap card Sea Stealth Attack as this will hinder your plays greatly. The only positive outcome for the SSA version of Crystrons is that since the monster is destroyed at the start of the Damage Step, you won’t take battle damage and you’ll be able to use the search effect of your Gouki monsters to extend your plays. Keep in mind, this is one of the hardest Crystron matchups for Goukis due to the fact that you HAVE to deal with the backrow before making any plays. However, there is an exception. If they only control only one monster, you can activate Herald of the Abyss in order to bait their SSA so that they banish their monster. This leaves them wide open for an OTK attack granted they have no Crystron Impact set.
  • A great card to use against Crystrons as well is System Down. Not only does it banish all face up machine monsters on the field as well as in the graveyard, but it also triggers Sealed Tombs to further your plays.
  • Many Crystron players use techs such as Psychic Wheeleder so interrupting this synchro is very important. They usually summon Coral Dragon or Brionac, Dragon of the Ice Barrier and get a free destruction due to [Psychic Wheeleder}’s effect. They can also use this to summon Crystron Quariongandrax if the opportunity is presented.

Note: In certain situations, it is worth using Enemy Controller to take control of your opponent’s monster in order to disrupt plays. Usually when they’re trying to go into Crystron Quariongandrax. Ballista Squad can also be used to disrupt their plays. Should be especially used on Crystron Citree and Crystron Rion. The presence of the trap Crystron Impact helps mitigate the effect of Ballista Squad to destroy the Crystron monsters unless Necrovalley is present.

Video


Cyber Dragon

This matchup is very unfavourable because of the amount of backrow destruction the deck offers.

  • If the Cyber Dragon player starts with 2 Cyber Dragon monsters on the field and with multiple spells/traps set (likely Cybernetic Overflow and Cyberload Fusion), your chances of winning are low. Cybernetic Overflow allows the opponent to destroy cards you control without targeting by banishing Cyber Dragons with different levels from their hand, field and/or graveyard. Since Cybernetic Overflow does not target, Gouki Twistcobra cannot preemptively tribute a Gouki monster that is going to be destroyed to save you from an OTK.
  • When you end your turn after normal summoning a monster and setting backrow, Cybernetic Overflow will destroy all monsters you control. Then, Cyberload Fusion will be activated to fusion summon Chimeratech Rampage Dragon. Upon summoning, Chimeratech Rampage Dragon will destroy 2+ spells/traps you control, leaving you vulnerable for an OTK on the upcoming opponents turn. A great card to have against them is Sphere Kuriboh to prevent the OTK.
  • One way of swinging the match in your favor is by removing the set Cybernetic Overflow from the field before summoning any monster. This can be achieved by playing Cosmic Cyclone and having a bit of luck. Banishing Cybernetic Overflow with Cosmic Cyclone will also not let your opponent search for another “Cyber” Spell/Trap, which will put you ahead in the resource management battle. After removing Cybernetic Overflow you should be able to safely set up your board.
  • The other way of combating this board is by baiting Cybernetic Overflow. You need to Summon a monster, set a couple of not so useful Spells/Traps and end your turn. Your opponent will then clear your board with Cybernetic Overflow in your End Phase and Fusion Summon Chimeratech Rampage Dragon. Now you need a card like Sphere Kuriboh to prevent your opponent’s monster from dealing lethal damage. If you summoned a Gouki monster to bait Cybernetic Overflow, you could have searched for another Gouki card, preferably Gouki Riscorpio as it is a higher attack that most Cyber Dragon monsters cannot attack over.
  • If you are going first, your primary goal is to disrupt the fusion summon or the fusion monster itself with your backrow. If your opponent ends his turn with Cyber Dragon monsters on the field and multiple spells/traps set, try to remove the set spells/traps from the field with Cosmic Cyclone or Ballista Squad. Keep in mind that Cyber Dragon players tend to have multiple Cosmic Cyclone in hand. For this reason you should be wary of how many backrow you set.
  • With the Silent Swordsman build of Goukis, as long as it is face up on the field, you can negate one of their fusion spells. If Silent Swordsman LV7 is summoned due to the Silent Swordsman being destroyed by battle/Cybernetic Overflow, then your opponent will not be able to activate any spell cards. This is a massive counter to their deck and is recommended in the matchup.
  • It is very important to be aware of the amount of LP your opponent has. If you cannot guarantee lethal and leave them under 2000 LP, they can summon at least 2 {Proto-Cyber Dragon) to use for a fusion play.

Notes: Gouki Riscorpio is an important card in this matchup because of its 2300 ATK. It can attack Chimeratech Rampage Dragon without needing a boost from Gouki Twistcobra. Cyber Dragon Decks play the skill Cyber Style, so it is advised to not lower the opponents LP until it is safe to do so (e.g. your opponent does not have many cards set/in hand or you have multiple ways to OTK).

Video


Ritual Beasts

Even though Gouki has a lot of access to powerful backrow, Ritual Beast is favoured in the matchup.

  • Ritual Beast are very alike to Goukis in the sense that they are both able to generate resources without depending on the Graveyard and being largely unscathed by the likes of Sealed Tombs and Necrovalley as a result. Instead, their focus is on banishing cards and drawing upon their banished pile. As such Artifact Lancea and Chaos Hunter are particularly effective in this matchup.
  • The best time to use your backrow is generally early on, hitting Spiritual Beast Cannahawk before it can use its ignition Gold Sarcophagus-like effect. Ritual Beast Tamer Elder and the fusions tend not to be good to hit with backrow, as Elder will grant an additional normal summon regardless and the fusions can tag out as long as they have both a Spiritual Beast and Ritual Beast Tamer that they’ve not yet special summoned that turn still in their banished pile. If they don’t, feel free to hit their fusion as it will then be unable to tag out.
  • Also of note is that Ritual Beast Ulti-Apelio is unaffected by anything when it attacks until the end of the Damage Step, so Sphere Kuriboh won’t be as effective here and can be sided out. If playing Synchros, Samurai Destroyer is a great choice here to swing over a facedown Spiritual Beast Tamer Winda to negate its potent floating effect. Enemy Controller and Herald of the Abyss can also prove effective to play around Winda and problematic follow up.
  • Ritual Beasts also have a notable weakness to Counter Traps such as Divine Wrath as they are unable to respond with Quick Effects to play around it. All in all, this matchup can go either way with the early game and momentum being key factors. The key to winning is depleting your opponent’s resources while making sure your resources are still topped up.
  • Chaos Hunter is by far the best card to use against them seeing as they can no longer banish any cards until the monster is dealt with. It is recommended to side this card against Ritual Beasts in tournaments. However, it is recommended to be summoned in defense position as the Ritual Beast player can crash their own Spiritual Beast Tamer Winda to summon Ritual Beast Ulti-Apelio that can swing over the Chaos Hunter.
  • Ritual Beast plays the skill Shadow Game a lot so you need to keep track of how many cards you’re sending to the graveyard to initiate your plays. The goal is to defeat your opponent before the skill defeats you.
  • Spiritual Beast Pettlephin is a very important card to disrupt as it returns your card to your hand so it should be destroyed whenever possible.
  • Poisonous Winds is a great card to use against them as it prevents any Ritual Beast monster from being special summoned as they are all WIND attributes.

Notes: If you have Needle Ceiling set and have 2 monsters on your side of the field, as long as they don’t summon Spiritual Beast Tamer Winda with the effect of Ritual Beast Tamer Elder, you can preemptively use the trap to destroy all monsters on field. This prevents your opponent’s play while giving you a free search. However, if they have Ritual Beast’s Bond, you should refrain from doing this as they can chain the effect of the quick play spell to dodge destruction and set up for following plays.

Video


Final Thoughts

The addition of the Gouki archetype into Duel Links should not be slept on. Even though many consider the deck weak, the fact that you are able to regenerate resources while making room to play many tech cards is extremely powerful in the Duel Links format. Many should keep their eye on this deck as it continues to be perfected day by day. They have already made it onto the Tier List and many tournaments are waiting to be topped by them.

TPC Comments

Herbel 06/15/2020

Gouki is a brand new archetype from the recent mini box, Flames of the Heart. They are one of the coolest archetypes in Yugioh, everyone likes suplex city and big punches. The deck has its ups and downs, but it’s arguably one of the best decks coming out of the previous boxes. Due to its small core, the deck can run a big variety of tech cards, depending on the meta. The deck can recover easily, since every Gouki monster can search for another one, when they are sent to the Graveyard. The current successful lists are all control orientated, with a high amount of powerful traps, such as Ballista Squad and Fiendish Chain, but there are more combo orientated lists with Psychic Wheeleder and Silent Swordsman. Overall I think it’s a really cool deck that needs a little more optimization and attention to hit Tier 3, and be the part of the meta.

ChuChuMTFKR 08/01/2020

Goukis have been rising in popularity as they always open playable hands with the use of the skill Balance. This makes them feel like an upgrade to the old Triamids. Their engine isn’t necessarily good in any matchup, but the fact they can take advantage of all the strong tech cards against the meta i.e. Light-Imprisoning Mirror, Necrovalley, Enemy Controller(which synergises well with the gouki engine), gives them a helping hand in the matchup. There also exists an Endless Trap Hell variant of the deck that isn’t as consistent, but rather abuses one of the strongest cards in the game: Treacherous Trap Hole. The variant uses many traps to serve as protection until the monsters are brought on the board to push for lethal. Goukis are a solid Tier 3 option and are expected to have better showings in future tournaments!


Acknowledgements

  • Thanks to Blacky, Gregulator and Rezileen for helping to proof-read the guide as well as suggest improvements.
  • Thanks to Herbel and ChuChuMTFKR for taking time to leave a comment for the Gouki deck.
  • Thanks to RadRzRg and FireRed55 for spending many hours helping get the videos finished.
  • Thanks to RandomPl0x for helping us format the guide and making this guide possible.
  • Thanks to Dkayed for creating such an amazing community filled with the toughest competition.
  • Finally, thanks to whoever read even a small part of this guide as a lot of effort was put into making this.

Guide formatted and uploaded by RandomPl0x.
Thumbnail designed and created by RandomPl0x.

Loading comments…