Fairy Tale deck!
Once upon a time...
Based on popular Grimm brothers stories, this archetype is full of characters coming from our childhood fairy tales! While we are missing Hexe Trude and other cards that have not seen a proper printing yet in both tcg and ocg, we are getting everything that has a legal version of this archetype! This is enough to build a proper fairy tales deck and eventually use the Golden Castle of Stromberg as a powerful engine for other archetypes.
Tale: The Raven
The core card of the archetype. It has an INSANE effect that lets us summon directly from the deck any card of the archetype. On top of that our targets are able to special summon from the deck AGAIN netting us already a +2 in card advantage, abusing one of the strongest mechanics in the game. Not only it gives us easy summons, Golden Castle also has protection for our monsters since it also has a better Blazing Mirror Force effect! All this power does come with some drawbacks tho: if we choose to special summon from the deck castle denies our normal summon for that turn, and we have to pay for a expensive maintenance cost with 10 cards being banished from our decks every standby phase.
Tale: Iron John
Iron Knight is a extremely good searcher. It gives Iron Hans a good boost making him a 2200 atk beater, and when Iron Knight gets destroyed by battle or an effect sends him to the graveyeard it gives us a free search for another Iron Hand, or a generic warrior monster if we have a castle live. Iron Cage is another POGGERS card. Its effect is really powerful and can be a win condition on its own. Not only it's a non targeting non destruction removal, it also becomes a Change of Heart the turn after. Just insane. And if we play it while we have no golden castle, it basically is a Call of the Haunted which is still nice.
If the Iron Cage is our "beaters" department, the Cindarella group gives us some more protection and defenses, while still being able to do some nice 1300+ direct damage attackers. Glass Slippers can be an effective way to survive and be able to run over big opponent monsters.
It's a warrior, so it's searchable by Iron Knight, and it is a really big boss monsters that sits on 4500 and 7500 ATK/DEF. That's really really big. It might be a bit gimmicky to summon since it requires a tribute but it makes Golden Castle drawback a benefit! Some ways to summon it easily can be Gold Sarcophagus paired with D.D.R. - Different Dimension Reincarnation or with Living Fossil reanimating iron knight.
We dont normal summon much with this deck so lava golem can be nice to have around. Works much better if the build focuses onthe Cindarella group
Who doesnt love a free 5000 life points?
Especially if paired with Ancient Fairy Dragon this monster can give us extra copies of golden castle by recicling the copies that have been destroyed during the duel
What do we want in a deck focused on special summons? MORE special summons! What about Field Spell? MORE Field spell! The search effects and the life gain also fit well this deck so why not play AFD? better in builds more combo focused obviously. Is it possible Golden Castle is the reason AFD got banned? who knows :D
Turn Prinzessin into a tuner for a easy level 7 synchro
Those cards than help us by removing Golden Castle maintenence cost. They aren't really needed but can be solid tech choices.
If you feel you need more consistency.
- Valkyrian Knight
- Silent Swordsman
- Justice Bringer
- Motivating Captain
- Trident Warrior
- Hero Kid
- Destiny HERO - Plasma
- Noble Knights
These are some generally good warriors for different versions of the deck.
Ancient Fairy Dragon with a skill that lets us start with a field spell is a nice consistency tool but having a archetype terraforming is probably enough already.
Level Duplication can help doing synchro plays, so watch out for this if you like the synchro route
TTTB sinergizes with cindarella, giving her chances to have lethal in 2 battlephases!
NOTE: These decklists are just prototypes and will need testing to fully optimize