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D/D/D Guide

Overview

D/D/D (Different Dimension Daemon) is an aggro-combo archetype consisting of Fiend-Type monsters that were introduced in the Truth Universe Main BOX on April 30, 2020. As demon kings who conquered different dimensions, most of the archetype’s gameplay focuses on incorporating almost all kinds of summoning mechanics to swarm the field and outplay their opponent with massive attacks. Although some of the core cards of this deck are not yet released, D/D/D is known to be a great OTK deck nonetheless.

About the Author/s

Hi there! My name is Mark. And I’m Shinjo! We are the authors of the D/D/D Guide on DLM. I’m a former OCG player and combo decks with very cool artworks, like D/D/D are just my thing and Shinjo is a TCG player who is also intrigued in combo decks and some control based decks. As Konami released the archetype here in Duel Links, we did not hesitate to get it because we know that it has a high potential and is one of the few decks that has access from Fusions to Links (except for Rituals). After playing Yu-Gi-Oh! for several years now, we’ve become involved in the community. It is out of perseverance and dedication for the deck, that we decided to write this guide, to share our personal insights on the deck to the community and its place in the current meta.


Playstyle

Currently, D/D/D is a combo-oriented beatdown deck that focuses on searching combo pieces and swarming the field with Fusion and Synchro monsters to push for swift OTKs. The deck’s strength comes from D/D Swirl Slime, D/D Vice Typhon, and D/D Nighthowl’s effect to allow fusion and synchro plays using both the hand and graveyard. Not only that, D/D/D is also known for its recovery plays using the help of D/D/D Flame King Genghis, D/D/D Gust King Alexander, and D/D/D Gust High King Alexander as they were able to recycle cards from the graveyard back to the field. Moreover, D/D/D decks are also equipped with backrow removal thanks to D/D/D Dragonbane King Beowulf and D/D/D Dragon King Pendragon which allows you to secure your attacks. All in all, these strengths allows the deck to shine in its own way.

The goal of this deck is to set up a board of D/D/D monsters with huge attacks specifically D/D/D Gust King High Alexander together with D/D/D Dragonbane King Beowulf for piercing damage.

In this guide, we will introduce the core cards of a D/D/D deck, provide relevant skills and tech cards, elaborate combos and plays, and discuss its common matchups.


Core Cards

D/D Swirl Slime (2-3x):

Duel Links Card: D/D%20Swirl%20Slime

D/D Swirl Slime is the main combo starter in the deck and it has two beneficial effects. In the hand, it can be used to Fusion Summon D/D/D Flame King Genghis and D/D/D Oracle King d’Arc, using itself and another D/D monster as fusion materials. It could also be used to Fusion Summon D/D/D Dragonbane King Beowulf if a D/D/D monster is used instead. In the graveyard, you can banish it to Special Summon any D/D monster from your hand.

Most of the D/D/D combos will start by using D/D Swirl Slime and another monster to make a fusion play, and then use its graveyard effect to special summon and trigger various effects like that of D/D/D Gust High King Alexander and D/D/D Flame King Genghis which could open up OTKs.

D/D Nighthowl (2x):

Duel Links Card: D/D%20Nighthowl

The Junk Synchron of the deck. This card, when normal summoned, allows you to special summon any D/D monster from the graveyard at the cost of making its atk/defense zero. D/D Nighthowl together with a level 7 monster is the key combo for summoning your D/D/D Gust High King Alexander which is the game finisher of the deck. However, always remember that you can only special summon Fiend-type monsters after using its effect, also keep in mind of the burn damage it might cause you if the monster summoned by this effect is destroyed by any means.

This card also works wonders after turn 1 so you would like to either search it or top deck it late game for comeback plays. You could use it to revive D/D/D Dragon King Pendragon to pop a backrow or D/D Vice Typhon to fulfill its Fusion conditions.

D/D/D Dragon King Pendragon (3x):

Duel Links Card: D/D/D%20Dragon%20King%20Pendragon

You need a playset of this card because it is the only Triple D main deck monster available currently. This is your main fodder for summoning D/D/D Dragonbane King Beowulf using the effect of D/D Swirl Slime in the hand. Being a level 7 monster, D/D/D Dragon King Pendragon combos also with D/D Nighthowl to Synchro summon your D/D/D Gust High King Alexander.

Moreover, its ability to pop a backrow is non-target, so if the opponent doesn’t respond anything upon its activation, your opponent cannot chain the backrow anymore. On top of that, this also makes D/D/D Dragon King Pendragon gain a significant amount of attack enough to go over 3k attack monsters such as Blue-Eyes White Dragon

D/D Vice Typhon (1-2x):

Duel Links Card: D/D%20Vice%20Typhon

The first effect of D/D Vice Typhon is rarely useful but allows you to unclog the field by tributing floodgated D/D monsters on the field and replace them with a D/D/D Dragon King Pendragon from the deck. The second effect, however, is very useful as it enables the fusion summon of a level 8 or higher D/D/D fusion monster using another D/D monster and itself. Just like D/D/D Dragon King Pendragon, it is also a level 7 monster which can also be used for synchro plays.

When using this card you should take note of the following: *Currently, the only fusion target of this card is D/D/D Dragonbane King Beowulf *Its second effect will only work the same turn it was sent to the graveyard

D/D Ghost (0-2x):

Duel Links Card: D/D%20Ghost

Another tuner aside from D/D Nighthowl. This card is mostly used on builds running level 8 synchro monsters such as Stardust Spark Dragon and Stardust Dragon which could be made together with D/D/D Flame King Genghis. This card is good for filling your graveyard and for deck thinning. The second effect to return banished cards to the graveyard is somewhat useful as well.

D/D Berfomet (0-2x):

Duel Links Card: D/D%20Berfomet

An underrated card used mainly by synchro variant D/D/D decks. This card enables you to modify the level of another D/D monster on the field from 1-8. It can also be paired up with D/D Nighthowl to allow easy synchro plays. The only downside of this card is that it limits you for using only D/D monsters for the rest of the turn. It may not see play in the current meta, but it sure has the potential to be played in the future.

D/D Pandora (0x):

Duel Links Card: D/D%20Pandora

A level 5 D/D monster with a very situational effect is not worth running at all.

D/D/D Flame King Genghis (1x):

Duel Links Card: D/D/D%20Flame%20King%20Genghis

D/D/D Flame King Genghis is one of your main combo enablers in the deck. While being the smallest extra deck monster, it could provide so much value when used at the right time. It allows you to revive your monsters in the graveyard when another D/D is special summoned to the field. If it dies, it salvages a Dark Contract card which could be used next turn to potentially recover from a board wipe. Moreover, this card can also be used as a fusion material monster and probably a synchro material monster as well in some situations.

D/D/D Oracle King d’Arc (1x):

Duel Links Card: D/D/D%20Oracle%20King%20d'Arc

The healer of the deck. Aside from D/D/D Flame King Genghis, you may also consider fusing into this card using D/D Swirl Slime and another D/D monster. Because it is a level 7 monster, D/D/D Oracle King d’Arc is usually used as a stepping stone on the way to D/D/D Gust High King Alexander using D/D Nighthowl. Its ATK is very decent, and her effect can be useful when you’re running low on LP and can’t afford to take any more burn damage, so if you happen to come across burn decks, she’s the best pick.

D/D/D Dragonbane King Beowulf (1-2x):

Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf

D/D/D Dragonbane King Beowulf is one of the deck’s main source of damage due to its ability to have your D/D monsters do piercing damage against various meta decks lacking defense. Its delayed but powerful S/T destruction effect makes this card the best D/D/D monster to make in turn 1. This card can easily be brought out of the extra deck using D/D Swirl Slime together with D/D/D Dragon King Pendragon, and is the only fusion target by the effect of D/D Vice Typhon.

D/D/D Wave Oblivion King Caesar Ragnarok (0-1x):

Duel Links Card: D/D/D%20Wave%20Oblivion%20King%20Caesar%20Ragnarok

This card is an optional card in your extra deck because it need two D/D/D monsters. In other words, it is ineligible to be summoned by the effect of both D/D Swirl Slime and D/D Vice Typhon which is hard to do unless you’re using Dark Contract with the Swamp King or any kind of fusion spell such as Polymerization. However, if you happen to pull this off, this guy is a game changer. It has a huge attack, can bounce your Dark Contracts to avoid burn damage, and can equip your opponent’s monster to itself. The equip effect is non-target so it is very useful for removing indestructible and untargetable monsters, though always remember that your opponent will need to have at least one other monster to make use of its effect.

D/D/D Gust King Alexander (0-1x):

Duel Links Card: D/D/D%20Gust%20King%20Alexander

D/D/D Gust King Alexander is mostly used by synchro variant decks. It combos well with D/D/D Flame King Genghis which creates multiple graveyard recursions through synchro climbing. Its revival trigger is better than that of D/D/D Flame King Genghis which can be activated from normal and special summons. However, its graveyard targets are weaker in comparison, only being able to revive level 4 or lower monsters.

D/D/D Gust High King Alexander (1-2x):

Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

This card is the win condition of the deck. It is the best beatstick that can make swift OTKs against your opponent. The effect of D/D/D Gust High King Alexander to boost itself to 6000 atk is very good against decks who rely on normal summoning weak monsters because this card can just attack over them and win you the game. This card also has an upgraded effect in comparison to D/D/D Gust King Alexander, since it can revive any D/D monster from the graveyard regardless of its level. Though lacking protection, this card is very deadly when paired with D/D/D Dragonbane King Beowulf because it can pierce your opponent to lethal.

Dark Contract with the Gate (3x):

Duel Links Card: Dark%20Contract%20with%20the%20Gate

The main searcher of the deck. It can add any D/D monster from your deck to your hand which is a hard once per turn effect (you can only activate a single copy of the same card in a turn) at the cost of 1000 burn damage during every next standby phase. It is one of the key cards which makes the deck consistent but is deadly when left unattended.

Dark Contract with the Swamp King (0-3x):

Duel Links Card: Dark%20Contract%20with%20the%20Swamp%20King

This card provides easy access to more powerful D/D/D Fusion monsters like D/D/D Wave Oblivion King Caesar Ragnarok. Not only can it fuse monsters from field and hand like a normal Polymerization card, it could also act as a Miracle Fusion which can fuse monsters in the graveyard as well. Since it is a Dark Contract card just like Dark Contract with the Gate, it is hard once per turn and it also burns you a thousand damage during each of your standby phases. You can play 3 of these in Balance builds, 0-1 in Master of Fusion builds, and 1-2 on other skills.

Forbidden Dark Contract with the Swamp King (0-1x):

Duel Links Card: Forbidden%20Dark%20Contract%20with%20the%20Swamp%20King

Can be considered as the worse version of the original Dark Contract with the Swamp King. It can be used to special summon D/D/D Dragon King Pendragon from your hand in defense position. It also gives you the option to use the special summoned monster for fusion summon together with another D/D monster from your hand/field. Unlike the previous Dark Contract cards, this is a soft once per turn (you can activate multiple copies of the same card in the same turn), and can burn you 2000 damage every standby phase. This card is used in some f2p builds.

Dark Contract with the Witch (0-3x):

Duel Links Card: Dark%20Contract%20with%20the%20Witch

The pseudo raigeki break of the deck. Dark Contract with the Witch provides offensive and defensive plays all at once. The card’s raigeki break effect could be used in either player’s turn to pop problematic cards on the field. This card could also be used during the damage step during your opponent’s turn to boost all of your D/D monsters by 1000 ATK preventing them from being able to be run over in battle easily. Like other Dark Contract cards, it has a hard once per turn effect with a cost of 1000 burn damage every standby phase.

Dark Contract with Errors (0-2x):

Duel Links Card: Dark%20Contract%20with%20Errors

The continuous trap stun of the deck. If successfully played, this card can be used to secure plays without thinking about the opponent’s trap cards. It has a soft once per turn effect with a cost of 1000 burn damage every standby phase. This card is mostly played in the side deck.

D/D Reroll, D/D Recruits, Contract Laundering (0x):

Duel Links Card: D/D%20Reroll
Duel Links Card: D/D%20Recruits
Duel Links Card: Contract%20Laundering

Trap cards with specific/situational effects are very slow. They are outclassed by the tech cards, so avoid running them.


Tech Cards

Cosmic Cyclone:

Duel Links Card: Cosmic%20Cyclone

Cosmic Cyclone is a primary tech card due to two things, backrow and skills. The deck’s main weakness is being disrupted by backrow cards so having Cosmic Cyclone can save you from tight spots against heavy backrow decks like Shiranui and Elementsabers. This card also helps to get rid of troublesome cards like Dark Magical Circle from Dark Magicians, Favorite Hero from Neos Decks, Vision HERO Increase, and Necrovalley. This card is mostly used to help trigger skills such as Master of Fusion, Sealed Tombs, Switcheroo and Destiny Draw.

Sphere Kuriboh:

Duel Links Card: Sphere%20Kuriboh

Sphere Kuriboh is a popular defensive tech card that is used to stop a lot of OTK decks like Blackwings, Heroes and Cyber Dragons. This card can also be used to push through Shiranui Sunsaga due to its defense points being 0 with the use of D/D/D Dragonbane King Beowulf ability to pierce through it. This also helps you stall the game long enough to fill your resources if ever you don’t draw them. Overall, it is one of the best defensive tech cards out there, and it is highly recommended to be used in the main deck.

Hey, Trunade!:

Duel Links Card: Hey,%20Trunade!

Hey, Trunade! is mostly used on more aggressive versions of the deck to push for quick OTK’s. This card is also used for decks who use the Lightsworn engine since they have no access to Cosmic Cyclone. In D/D/D decks, Hey, Trunade! is quite outclassed by the other Limited to 2 cards like Treacherous Trap Hole and Enemy Controller due to Sphere Kuriboh and Kiteroid being popular, so make sure you have enough resources first to push thru for game.

Treacherous Trap Hole:

Duel Links Card: Treacherous%20Trap%20Hole

Another limited card which can be very aggressive, defensive or oppressive. It can be very impactful against some decks that do not have a lot of follow ups or protection. This is incredibly useful against decks like Crystrons if they set up their field with no Crystron Impact on the graveyard, against the usual Shiranui Squire combo or even against Ritual beasts with their Ritual Beast Tamer Elder setup (as long as the other monster isn’t winda).

Enemy Controller:

Duel Links Card: Enemy%20Controller

Arguably one of the most powerful cards in Duel Links, Enemy Controller (Econ) is one of the best tech choices since it can be used offensively to push thru games or defensively to disrupt your opponents combos or OTKs. Like Sphere Kuriboh, this card is incredibly useful against Shiranui since it can switch one of their monsters like Shiranui Sunsaga or the other shiranui monsters to defense position. Since they have 0 defense, we can easily pierce thru them thanks to D/D/D Dragonbane King Beowulf. It can also be used to disrupt plays of decks like Heroes who use Mask Change since you can easily (Econ) take their selected monster. For decks like Crystrons and Shiranui, you can prevent their synchro summon by (Econ) taking their tuner monsters. It can also give you time to let you draw your resources if used defensively.

World Legacy Clash:

Duel Links Card: World%20Legacy%20Clash

World Legacy Clash is a powerful spell speed 2 card that can’t only protect your monsters but can also reduce an opponent’s monster’s ATK/DEF by your monster’s original ATK/DEF. This card can also be activated during the damage step and so it is incredibly useful against high ATK monsters like Shiranui Sunsaga and Invoked Purgatrio that is boosted by Aleister the Invoker. A very noteworthy tech card to be used.

Floodgate Trap Hole:

Duel Links Card: Floodgate%20Trap%20Hole

A very popular and powerful trap that not only flips a monster facedown but also prevents them to change battle position. This trap can be very useful against a lot of decks particularly against Crystrons since it doesn’t target and against Shiranui since you can floodgate their tuners preventing their synchro summon. Do note that this trap isn’t very useful against Ritual Beasts since they can still fuse the floodgated monsters.

Paleozoic Canadia:

Duel Links Card: Paleozoic%20Canadia

Paleozoic Canadia (Canadia) functions as a great disruption and has a similar function as floodgate trap hole which can flip monsters face-down. It performs much better in comparison since it can be activated anytime you want except in the damage step. However, unlike Floodgate, (Canadia) targets, so against some decks like Crystrons who have Crystron Impact, it can be crucial. Still, it is a solid tech card to use against other decks.

Fiend Griefing:

Duel Links Card: Fiend%20Griefing

A very useful tech card that can’t only disrupt graveyard plays, but can also be used to fill your graveyard. This card is good against decks who use the graveyard like a 2nd hand such as Crystrons and Shiranui. One of the main purpose of this card is to dump one of your Fiend-type monsters like D/D Vice Typhon or Wandering King Wildwind in order to make use of their effects. It can also be used to provide targets for Dark Contract with the Swamp King or D/D Nighthowl to extend your plays.

Wandering King Wildwind:

Duel Links Card: Wandering%20King%20Wildwind

Wandering King Wildwind is a Fiend-type monster that is often paired together with Fiend Griefing. Its graveyard effect allows you to search either D/D Nighthowl and D/D Ghost which then can be used to extend your plays. If drawn, this card can also be used as a discard fodder for D/D/D Dragon King Pendragon and for other various tech cards. All in all, it is a very good recovery card in some cases that you lose your Dark Contract with the Gate

Raigeki Break:

Duel Links Card: Raigeki%20Break

Raigeki Break is a good replacement for Dark Contract with the Witch since it doesn’t require you to lose 1000 lifepoints but still able to discard and destroy any card on the field. This can also be used as an extender since you can discard either D/D Vice Typhon or D/D/D Dragon King Pendragon for D/D Nighthowl to synchro with them.

Karma Cut

Duel Links Card: Karma%20Cut

Like Raigeki Break, Karma Cut is a good replacement for Dark Contract with the Witch as well, however, it banishes instead. The only downside for this card is that it can only affect face-up monsters but is very good against monsters that can protect itself from destruction like Shiranui Sunsaga. It is also very useful to get rid of monsters that have floating effects like Crystron Ametrix or Spiritual Beast Tamer Winda.

Hallowed Life Barrier

Duel Links Card: Hallowed%20Life%20Barrier

Hallowed Life Barrier functions like Waboku in TCG but has a discard cost to activate its effect. This card is used mainly to protect you and your monsters when going first while filling your graveyard like Raigeki break and Karma cut. The only downside this card of this card is that it becomes less and less useful during the late game.

Double Cyclone:

Duel Links Card: Double%20Cyclone

Double Cyclone is a quick-play card that allows you to pop your own contract cards if ever you’re low on lifepoints while also destroying your opponent’s backrow. However, it does require your opponent to have a backrow card to activate which is the only downside of the card.

Charge of the Light Brigade & Raiden, Hand of the Lightsworn:

Duel Links Card: Charge%20of%20the%20Light%20Brigade
Duel Links Card: Raiden,%20Hand%20of%20the%20Lightsworn

The ever splashable Lightsworn engine which consists of Charge of the Light Brigade and Raiden, Hand of the Lightsworn. This engine helps fill the graveyard and help setup for synchro plays with D/D Nighthowl or fusion plays using Dark Contract with the Swamp King and D/D Vice Typhon. Raiden, Hand of the Lightsworn together with D/D/D Flame King Genghis can also make D/D/D Gust High King Alexander which is the wincon of the deck.

Forbidden Lance:

Duel Links Card: Forbidden%20Lance

Forbidden Lance is used to protect your monsters with any kind of disruption from spells or traps or go over monsters who have higher ATK than yours. It’s also good to disrupt your opponents play like using it on Aleister the Invoker when they attempt to fuse or Mask Change on the selected hero.

Kiteroid:

Duel Links Card: Kiteroid

Kiteroid is the f2p version of Sphere Kuriboh but sacrifices some of your limited 2 tech card choices. So only use this if you don’t have any Sphere Kuriboh.

Night Beam:

Duel Links Card: Night%20Beam

Night Beam can be used as alternative for cosmic cyclone to get rid of opponent’s backrow cards. This card prevents your opponent from activating the targeted card, so it is very useful against matchups that relies on a specific backrow card.

Magic Deflector:

Duel Links Card: Magic%20Deflector

Magic Deflector is an interesting card that disables all face up continuous like any of the Dark Contract spells to not take the 1000 life point cost. Not only for your Contract spells, this card can also disable equip, field, and quick-play spell cards like Dark Magical Circle, Necrovalley, Black Whirlwind, or even Mask Change.

Amano-Iwato:

Duel Links Card: Amano-Iwato

Amano-Iwato is used to stop activating monster effects from the field, hand or graveyard. This card helps with certain matchups like Crystrons, Ritual beasts, Witchcrafters. It also stops hand traps like Sphere Kuriboh or Kiteroid. Be extra careful of using this card because this can also stop your monster effects as well like D/D Swirl Slime so make sure to do your combos first before summoning it. Despite that, it doesn’t prevent continuous effects like that of D/D/D Dragonbane King Beowulf’s pierce which helps with the OTK.

Bad Aim:

Duel Links Card: Bad%20Aim

Bad Aim is a very strong card in the current meta that helps with certain matchups like Witchcrafters, Blackwings, Blue eyes and so on. The great thing about this card is that it can destroy backrow as well.

Divine Wrath & Ultimate Providence:

Duel Links Card: Divine%20Wrath
Duel Links Card: Ultimate%20Providence

Divine Wrath is mostly used against monster effect heavy decks like Witchcrafters, Crystrons, and Ritual Beasts. Being a counter trap makes it much better because your opponent cannot respond to this card aside from another counter trap. Divine Wrath also has a discarding effect which has some great synergy with D/D Vice Typhon and D/D Swirl Slime for their graveyard effects. Ultimate Providence, on the other hand, works similar to Divine Wrath but can also be used against Spells and Traps. It is the alternative/budget version of Divine Wrath.


Skills

  • Balance

The most used skill. It allows you to open up a monster, a spell, and a trap if you have 6 of each kind in the deck. It is mostly used to prevent bricking up which also adds consistency to the deck. It's more of a defensive skill mostly to allow a good turn 1 setup.
  • Sealed Tombs

As graveyard-centered decks become more dominant in the meta game, Sealed Tombs allows the player to lock the opponent from using the graveyard to hinder their plays, and to also ensure your pushes against those who use protective cards such as Neos Fusion, Bacon Saver, Kiteroid and the like. Unlike balance, it is a very offensive skill for securing wins. Do note that this skill can also disrupt your plays so use it on the right time.
  • Master of Fusion

At a cost of 1000 life points, Master of Fusion allows you to swap a card of your choice with a Polymerization from outside of your deck. This skill is quite useful since it allows you to extend your combo plays or start with them if you don’t have D/D Swirl Slime but have the other D/D monsters. Moreover, the skill also allows you to swap some of your Dark Contract with the Swamp King to some other tech cards of your choice
  • Switcheroo

Switcheroo gives you the opportunity to swap one of the cards you don't need at the moment to a random card drawn from the deck. This skill can be used twice per duel for every time you lose a thousand life points. It is a very good skill to use for consistency and for finding some of your needed cards and combo pieces.
  • Destiny Draw

To have access to any of your cards at the cost of 2000 LP allows you to change the tides of battle into your favor. Though it is not that easy to proc than the previous ones, it will be worth it once you pull it off.
  • Beatdown

Almost all D/D/D monsters are high-leveled, so this skill is beneficial to secure OTKs and to get over large monsters.
  • Baggy Sleeves

Most of D/D/D monsters are level 7 or higher. Once the opponent swings to one of your monsters and destroy them by battle, you can draw 2 cards on your next turn. The only downside of this skill is that it is only once per turn.
  • Draw Sense: High-Level

Can be used to draw into D/D Vice Typhon most of the time to combo with your Dark Contract with the Witch to pop your contracts and dodge their burn effects or to remove a card on your opponent's field. D/D Vice Typhon's effect to Fusion Summon using the graveyard is essential here to allow easy recovery plays. You can also use the skill to add D/D/D Dragon King Pendragon to extend your plays.
  • Bring it!


Due to increasing popularity of relevant monster effects like that of Witchcrafter Madame Verre this is the go-to skill in some D/D/D builds. Since the deck can easily swarm the field with monsters, summoning Destiny HERO - Plasma is not much of a problem. The skill is also easy to proc since you can easily lose 1000 LP using your contract cards.

  • Spell Specialist See You Later, & Show of Nightmares

These skills are mostly used by those who prefer using the Lightsworn engine, Spell Specialist allows you to guarantee a spell in your starting hand for combo plays. See You Later!, allows you to return a monster on the field back to hand for another use. Moreover, Show of Nightmares allows you to randomly recycle one of your contracts and other important spell cards from your graveyard to the hand.

Combos

Slime-Nighthowl-Pendragon Combo

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
  1. Activate the effect of D/D Swirl Slime to send itself from the hand and D/D/D Dragon King Pendragon to the Graveyard to Fusion Summon D/D/D Flame King Genghis
  2. Normal Summon D/D Nighthowl and activate its effect to Special Summon D/D/D Dragon King Pendragon from the Graveyard
  3. [Optional Step] Use the effect of D/D/D Dragon King Pendragon to destroy a S/T card on the field
  4. Synchro Summon D/D/D Gust High King Alexander using D/D Nighthowl and D/D/D Dragon King Pendragon
  5. Activate the effect of D/D/D Flame King Genghis to Special Summon D/D/D Dragon King Pendragon back to the field
  6. [Optional Step] Use the effect of D/D/D Dragon King Pendragon to pop a backrow card and make its attack 3100

End Board:

D/D/D Dragon King Pendragon = 3100 ATK

D/D/D Flame King Genghis = 2000 ATK

D/D/D Gust High King Alexander = 6000 ATK

Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
Duel Links Card: D/D/D%20Flame%20King%20Genghis
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Combo Replay

Slime-Nighthowl-Typhon Combo

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D%20Vice%20Typhon
  1. Activate the effect of D/D Swirl Slime to send itself from the hand and D/D Vice Typhon to the Graveyard to Fusion Summon D/D/D Oracle King D’Arc
  2. Normal Summon D/D Nighthowl but do not activate its effect
  3. Synchro Summon D/D/D Gust High King Alexander using D/D Nighthowl and D/D/D Oracle King D’Arc
  4. Activate the effect of D/D Vice Typhon to banish itself from the Graveyard and D/D/D Oracle King D’Arc to Fusion Summon D/D/D Dragonbane King Beowulf
  5. Use the effect of D/D/D Gust High King Alexander to Special Summon D/D Nighthowl in defense position

End Board:

D/D Nighthowl = 600 DEF

D/D/D Gust High King Alexander = 3000 ATK

D/D/D Dragonbane King Beowulf = 3000 ATK

Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander
Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf

Combo Replay


Slime-Nighthowl-Typhon-Pendragon Combo

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D%20Vice%20Typhon
Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
  1. Activate the effect of D/D Swirl Slime to send itself from the hand and D/D/D Dragon King Pendragon to the Graveyard to Fusion Summon D/D/D Dragonbane King Beowulf
  2. Normal Summon D/D Nighthowl and activate its effect to Special Summon D/D/D Dragon King Pendragon from the Graveyard
  3. Use the effect of D/D/D Dragon King Pendragon to discard D/D Vice Typhon. You can choose to pop a backrow or not
  4. Synchro Summon D/D/D Gust High King Alexander using D/D Nighthowl and D/D/D Dragon King Pendragon
  5. Activate the effect of D/D Vice Typhon to banish itself from the Graveyard and D/D/D Dragon King Pendragon to Fusion Summon your second copy of D/D/D Dragonbane King Beowulf

End Board:

D/D/D Dragonbane King Beowulf = 3000 ATK

D/D/D Dragonbane King Beowulf = 3000 ATK

D/D/D Gust High King Alexander = 6000 ATK

Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Combo Replay

Slime-Nighthowl-Pendragon Combo + Any Polymerization Card

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
Duel Links Card: Polymerization
  1. Activate the effect of D/D Swirl Slime to send itself from the hand and D/D/D Dragon King Pendragon to the Graveyard to Fusion Summon D/D/D Flame King Genghis
  2. Normal Summon D/D Nighthowl and activate its effect to Special Summon D/D/D Dragon King Pendragon from the Graveyard
  3. [Optional Step] Use the effect of D/D/D Dragon King Pendragon to destroy a S/T card on the field
  4. Synchro Summon D/D/D Gust High King Alexander using D/D Nighthowl and D/D/D Dragon King Pendragon
  5. Activate the effect of D/D/D Flame King Genghis to Special Summon D/D/D Dragon King Pendragon back to the field
  6. [Optional Step] Use the effect of D/D/D Dragon King Pendragon to pop a backrow card
  7. Using Polymerization, you can Fusion Summon either D/D/D Dragonbane King Beowulf or D/D/D Wave Oblivion King Caesar Ragnarok depending on the situation
  8. Use the effect of D/D/D Gust High King Alexander to Special Summon D/D/D Dragon King Pendragon to the field
  9. [Optional Step] Use the effect of D/D/D Dragon King Pendragon to pop a backrow card and make its attack 3100

End Board 1:

D/D/D Dragon King Pendragon = 3100 ATK

D/D/D Dragonbane King Beowulf = 3000 ATK

D/D/D Gust High King Alexander = 6000 ATK

Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Combo Replay

End Board 2:

D/D/D Dragon King Pendragon = 3100 ATK

D/D/D Wave Oblivion King Caesar Ragnarok = 3200 ATK

D/D/D Gust High King Alexander = 6000 ATK

Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
Duel Links Card: D/D/D%20Wave%20Oblivion%20King%20Caesar%20Ragnarok
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Combo Replay


Slime-Nighthowl-Pendragon Combo + Swamp King

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
Duel Links Card: Dark%20Contract%20with%20the%20Swamp%20King
  1. Activate the effect of D/D Swirl Slime to send itself from the hand and D/D/D Dragon King Pendragon to the Graveyard to Fusion Summon D/D/D Dragonbane King Beowulf
  2. Normal Summon D/D Nighthowl and activate its effect to Special Summon D/D/D Dragon King Pendragon from the Graveyard
  3. [Optional Step] Use the effect of D/D/D Dragon King Pendragon to destroy a S/T card on the field
  4. Synchro Summon D/D/D Gust High King Alexander using D/D Nighthowl and D/D/D Dragon King Pendragon
  5. Fusion Summon D/D/D Wave Oblivion King Caesar Ragnarok using Dark Contract with the Swamp King by sending D/D/D Dragonbane King Beowulf to the graveyard and banishing D/D/D Dragon King Pendragon
  6. Activate the effect of D/D/D Gust High King Alexander to Special Summon D/D/D Dragonbane King Beowulf back to the field

End Board:

D/D/D Dragonbane King Beowulf = 3000 ATK

D/D/D Wave Oblivion King Caesar Ragnarok = 3200 ATK

D/D/D Gust High King Alexander = 6000 ATK

Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Wave%20Oblivion%20King%20Caesar%20Ragnarok
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Combo Replay

Slime-Nighthowl-Typhon Combo + Any Fusion Spell

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D%20Vice%20Typhon
Duel Links Card: Dark%20Contract%20with%20the%20Swamp%20King
  1. Activate the effect of D/D Swirl Slime to send itself from the hand and D/D Vice Typhon to the Graveyard to Fusion Summon D/D/D Flame King Genghis
  2. Normal Summon D/D Nighthowl and activate its effect to Special Summon D/D Vice Typhon from the Graveyard
  3. Synchro Summon D/D/D Gust High King Alexander using D/D Nighthowl and D/D Vice Typhon
  4. Activate the effect of D/D/D Flame King Genghis to Special Summon D/D Vice Typhon back to the field
  1. Use your Fusion spell to fuse D/D Vice Typhon and D/D/D Flame King Genghis into D/D/D Oracle King D’Arc
  2. Activate the effect of D/D/D Gust High King Alexander to Special Summon D/D Nighthowl back to the field
  3. Synchro Summon your second D/D/D Gust High King Alexander using D/D Nighthowl and D/D/D Oracle King D’Arc
  4. Activate the effect of D/D Vice Typhon to banish itself from the Graveyard and D/D/D Flame King Genghis to Fusion Summon D/D/D Dragonbane King Beowulf
  1. Use your Fusion spell to fuse D/D Vice Typhon and D/D/D Flame King Genghis into D/D/D Dragonbane King Beowulf
  2. Do not activate the effect of D/D/D Gust High King Alexander
  3. Activate the effect of D/D Vice Typhon to banish itself from the Graveyard and D/D/D Flame King Genghis to Fusion Summon another D/D/D Dragonbane King Beowulf

End Board 1:

D/D/D Dragonbane King Beowulf = 3000 ATK

D/D/D Gust High King Alexander = 6000 ATK

D/D/D Gust High King Alexander = 6000 ATK

Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Combo Replay

End Board 2:

D/D/D Dragonbane King Beowulf = 3000 ATK

D/D/D Dragonbane King Beowulf = 3000 ATK

D/D/D Gust High King Alexander = 6000 ATK

Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Combo Replay


Slime-Ghost-Typhon Combo

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Ghost
Duel Links Card: D/D%20Vice%20Typhon
  1. Activate the effect of D/D Swirl Slime to send itself from the hand and D/D Vice Typhon to the Graveyard to Fusion Summon D/D/D Flame King Genghis
  2. Normal Summon D/D Ghost
  3. Synchro Summon Stardust Spark Dragon or Stardust Dragon using D/D Ghost and D/D/D Flame King Genghis
  4. [Optional Step] Use the effect of D/D Ghost to mill another D/D Swirl Slime or D/D Vice Typhon for deck thinning
  5. Activate the effect of D/D Vice Typhon to banish itself from the Graveyard and D/D/D Flame King Genghis to Fusion Summon D/D/D Dragonbane King Beowulf

End Board:

Stardust Spark Dragon = 2500 ATK

D/D/D Dragonbane King Beowulf = 3000 ATK

Duel Links Card: Stardust%20Spark%20Dragon
Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf

Combo Replay

Slime-Ghost-Nighthowl-Typhon Combo

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Ghost
Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D%20Vice%20Typhon
  1. Activate the effect of D/D Swirl Slime to send itself from the hand and D/D Vice Typhon to the Graveyard to Fusion Summon D/D/D Oracle King D’Arc
  2. Normal Summon D/D Nighthowl but do not activate its effect
  3. Synchro Summon D/D/D Gust High King Alexander using D/D Nighthowl and D/D/D Oracle King D’Arc
  4. Activate the effect of D/D Vice Typhon to banish itself from the Graveyard and D/D/D Oracle King D’Arc to Fusion Summon D/D/D Dragonbane King Beowulf
  5. Activate the effect of D/D Swirl Slime to banish itself from the Graveyard to Special Summon D/D Ghost from hand
  6. Synchro Summon a second copy of D/D/D Gust High King Alexander using D/D Ghost and D/D/D Dragonbane King Beowulf
  7. [Optional Step] Use the effect of D/D Ghost to mill another D/D Nighthowl for deck thinning
  8. Use the effect of D/D/D Gust High King Alexander to Special Summon D/D/D Dragonbane King Beowulf back to the field

End Board:

D/D/D Dragonbane King Beowulf = 3000 ATK

D/D/D Gust High King Alexander = 6000 ATK

D/D/D Gust High King Alexander = 6000 ATK

Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Combo Replay


Slime-Ghost-Nighthowl-Pendragon Combo

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Ghost
Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
  1. Activate the effect of D/D Swirl Slime to send itself from the hand and D/D/D Dragon King Pendragon to the Graveyard to Fusion Summon D/D/D Dragonbane King Beowulf
  2. Activate the effect of D/D Swirl Slime to banish itself from the Graveyard to Special Summon D/D Ghost from hand
  3. Synchro Summon D/D/D Gust High King Alexander using D/D Ghost and D/D/D Dragonbane King Beowulf
  4. [Optional Step] Use the effect of D/D Ghost to mill another D/D/D Dragon King Pendragon for deck thinning
  5. Normal Summon D/D Nighthowl to Special Summon D/D/D Dragon King Pendragon back to the field
  6. [Optional Step] Use the effect of D/D/D Dragon King Pendragon to pop a backrow card
  7. Synchro Summon a second copy of D/D/D Gust High King Alexander using D/D Nighthowl and D/D/D Dragon King Pendragon
  8. Use the effect of D/D/D Gust High King Alexander to Special Summon D/D/D Dragonbane King Beowulf back to the field

End Board:

D/D/D Dragonbane King Beowulf = 3000 ATK

D/D/D Gust High King Alexander = 6000 ATK

D/D/D Gust High King Alexander = 6000 ATK

Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Combo Replay

Synchro Climbing Combo

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D%20Berfomet
  1. Activate the effect of D/D Swirl Slime to send itself from the hand and D/D Berfomet to the Graveyard to Fusion Summon D/D/D Flame King Genghis
  2. Normal Summon D/D Nighthowl to Special Summon D/D Berfomet from the Graveyard
  3. Activate the effect of D/D Berfomet to change the level of D/D/D Flame King Genghis to 7
  4. Synchro Summon D/D/D Gust King Alexander using D/D Nighthowl and D/D Berfomet
  5. Use the effect of D/D/D Flame King Genghis to Special Summon D/D Nighthowl back to the field
  6. Synchro Summon D/D/D Gust High King Alexander using D/D Nighthowl and D/D/D Flame King Genghis
  7. Use the effect of D/D/D Gust King Alexander to Special Summon D/D Nighthowl back to the field
  8. Synchro Summon D/D/D Gust High King Alexander using D/D Nighthowl and D/D/D Gust King Alexander
  9. Use the effect of D/D/D Gust High King Alexander to Special Summon D/D/D Flame King Genghis back to the field for protection against possible boardwipe

End Board:

D/D/D Flame King Genghis = 2000 ATK

D/D/D Gust High King Alexander = 6000 ATK

D/D/D Gust High King Alexander = 6000 ATK

Duel Links Card: D/D/D%20Flame%20King%20Genghis
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Combo Replay


Side Notes


Sample Decks

Mark Top 16 Gotic Championship, 1st Place MC Cup #14

Duel Links Card: D/D/D%20Flame%20King%20Genghis
Duel Links Card: D/D/D%20Wave%20Oblivion%20King%20Caesar%20Ragnarok
Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Oracle%20King%20d'Arc
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Side Deck:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Foolish%20Return
Duel Links Card: Fiendish%20Chain
Duel Links Card: Light-Imprisoning%20Mirror
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Dark%20Contract%20with%20the%20Witch

Drizzels 1st Place in Anytime Season #25


skill

Ethan31 1st Place in Anytime Season #27

Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Swirl%20Slime
Duel Links Card: D/D%20Vice%20Typhon
Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
Duel Links Card: D/D/D%20Dragon%20King%20Pendragon
Duel Links Card: D/D%20Nighthowl
Duel Links Card: D/D%20Nighthowl
Duel Links Card: Forbidden%20Lance
Duel Links Card: Forbidden%20Lance
Duel Links Card: Dark%20Contract%20with%20the%20Gate
Duel Links Card: Dark%20Contract%20with%20the%20Gate
Duel Links Card: Dark%20Contract%20with%20the%20Gate
Duel Links Card: Dark%20Contract%20with%20the%20Swamp%20King
Duel Links Card: Divine%20Wrath
Duel Links Card: Fiendish%20Chain
Duel Links Card: Fiendish%20Chain
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Dark%20Contract%20with%20the%20Witch
Duel Links Card: D/D/D%20Flame%20King%20Genghis
Duel Links Card: D/D/D%20Wave%20Oblivion%20King%20Caesar%20Ragnarok
Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Dragonbane%20King%20Beowulf
Duel Links Card: D/D/D%20Oracle%20King%20d'Arc
Duel Links Card: D/D/D%20Gust%20High%20King%20Alexander

Side Deck:

Duel Links Card: Artifact%20Lancea
Duel Links Card: Amano-Iwato
Duel Links Card: Hey,%20Trunade!
Duel Links Card: Hey,%20Trunade!
Duel Links Card: Chain%20Disappearance
Duel Links Card: Magic%20Deflector

ISHTAR 1st Place in Anytime Season #25

skill

Luke Tyler King of Games June 2020

Aelfred King of Games July 2020


Matchups

D/D/D (Mirror Match)

D/D/D mirror matches are often decided by the player who can make D/D/D Gust High King Alexander the fastest way possible due to the fact that it can boost its attack up to 6000 if there are 3 or more D/D/D monsters on the field (including your opponent). If you’re the one going first, it’s either you make a defensive setup against your opponent or you’ll lose. Your goal is to stall and minimize your opponent’s damage output by using cards such as Sphere Kuriboh, Kiteroid, and Hallowed Life Barrier. You may also take some disruptive cards into consideration like Cosmic Cyclone which could prevent your opponent from searching combo pieces, or maybe Enemy Controller and other floodgates to exhaust your opponent’s resources. If your opponent didn’t successfully OTK you, then you’ll most likely win next turn. When going second, you should focus mainly on your opponent’s backrow cards. If you successfully removed them, try your best to pull off an Alexander and you’ll probably win if your opponent doesn’t have a Sphere Kuriboh. All in all, I must say that this is a coin flippy matchup.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Kiteroid
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Enemy%20Controller
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Wall%20of%20Disruption
Duel Links Card: Hallowed%20Life%20Barrier
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Unending%20Nightmare

Blackwings

Blackwings can be quite a tricky matchup. The first thing that they do when they go first is that they always try to go for Ancient Fairy Dragon and pop their field spell to search for Necrovalley which hurts D/D/D with their graveyard plays. Another thing that you need to keep an eye on is if they set-up their usual Blackwing combo with them having the handtrap called Blackbird Close. However, you can play thru against all of this. In the first scenario, you need your Cosmic Cyclone to get rid of Necrovalley so that you can do your usual plays and beat thru Ancient Fairy Dragon since most Blackwing decks doesn’t use any sort of trap aside from Blackbird Close. For the 2nd scenario, if they only have 1 Synchro on the field and have a card on the hand, you can use Enemy Controller to take over that Synchro monster since Blackbird Close needs a Blackwing Synchro on the field to be able to activate itself from the hand. Another way is to bait it out with D/D/D Dragon King Pendragon if they either set it or have more than 1 Blackwing synchro. Then follow up with D/D Nighthowl or Dark Contract with the Swamp King. However, if they don’t have Blackbird Close and you’re going 2nd you’ll most likely win the game. But if you go first, side or tech in some cards like Cosmic Cyclone to get rid of their Black Whirlwind or flip their monsters facedown either with Paleozoic Canadia or Floodgate Trap Hole to prevent them from searching. You can also use Forbidden Lance to reduce their Blackwing monster’s attack and limit their ability to search. Sphere Kuriboh and Kiteroid are very useful as well to stop an OTK.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Kiteroid
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Enemy%20Controller
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Raigeki%20Break
Duel Links Card: Karma%20Cut
Duel Links Card: Forbidden%20Lance

Shiranui

D/D/D is in a huge disadvantage against this deck due to the amount of arsenal they have. The main thing that makes this matchup hard is their ability to bring out Shiranui Sunsaga turn 1, which you cannot out unless you have D/D/D Wave Oblivion King Caesar Ragnarok or any of your side/tech cards. What makes the deck even worse is its ability to spam backrow cards which is definitely a pain against turn 2 decks like D/D/D. If you go turn 1, the best thing to do is to bring out D/D/D Dragonbane King Beowulf on the board together with some tech support cards like Sphere Kuriboh, Floodgate Trap Hole and Paleozoic Canadia. In this way, you can protect your D/D/D Dragonbane King Beowulf from an opposing Shiranui Sunsaga on their turn so you can just pop/bait all their backrow cards with Beowulf’s effect next turn and OTK by piercing right through it. Moreover, you can also try using Fiend Griefing to help you shuffle Shiranui Spectralsword back to the deck. In comparison to going first, being second is much more painful since your opponent may already have established a board full of backrows and a Sunsaga, so the very least you can do is to rely on your tech cards like Cosmic Cyclone and Enemy Controller. If you are using Sealed Tombs as your skill, however, try to proc it using Cosmic Cyclone and make a 6K attack D/D/D Gust High King Alexander to go over the Sunsaga since it cannot protect itself due to your skill’s effect. This will also prohibit your opponent from using their graveyard next turn so it will really help you a lot. As per the recent banlist, Shiranui Squire is down to 2, so they will less likely have a Shiranui Sunsaga turn 1, which gives D/D/D a chance to fight back.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Artifact%20Lancea
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Hey,%20Trunade!
Duel Links Card: Enemy%20Controller
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Stygian%20Dirge
Duel Links Card: Fiend%20Griefing

Blue-Eyes

Going first against this deck might be hard since they can pop many cards thanks to Dragon Spirit of White which can banish your Dark Contracts and Blue-Eyes Alternative White Dragon which can be used to destroy your monsters. They also have Blue-Eyes Spirit Dragon which can also be used to negate your D/D Slime and D/D Vice Typhon in the graveyard so it is a good thing if you have some disruptive tech cards such as Floodgate Trap Hole, Treacherous Trap Hole and Paleozoic Canadia to disrupt their combos. When your opponent summons one of their tuners, it is more likely that they have Sage with Eyes of Blue in hand, so try using these tech cards against them. You may also want to consider using Fiend Griefing to help you shuffle The White Stone of Ancients back to the deck before they had the chance to activate it. When going second, having a Cosmic Cyclone is very handy against those pesky Raigeki Break and Counter traps. If you had a chance, you can simply OTK them by using the non-targetting removal of D/D/D Wave Oblivion King Caesar Ragnarok or by using D/D/D Gust High King Alexander to go over your opponent’s big monsters. All in all, it is a pretty decent matchup.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Kiteroid
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Enemy%20Controller
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Light-Imprisoning%20Mirror
Duel Links Card: Stygian%20Dirge
Duel Links Card: Fiend%20Griefing

Elementsabers

Just like Dark Magicians, this deck relies mostly on backrow cards in order to survive, so you can use D/D/D Dragonbane King Beowulf to bait them out easily. If your opponent tries to flip your Beowulf using Elementsaber Molehu during your draw phase, then there must be something in their backrow that they want to protect, so make sure to follow up with a Cosmic Cyclone or D/D/D Dragon King Pendragon to remove them, then you can just flip your Beowulf back up like nothing happened. If they flip you down using a backrow card, then aim for the Palace of the Elemental Lords instead. Since they focus mainly on flipping you face-down, what you need to do is to simply overwhelm Elementsaber Molehu with your combo. Also, always remember that you can use face-down cards as fusion materials so builds which use Master of Fusion as skill, and builds who run Dark Contract with the Swamp King can easily get back to the game in no time. If you’re going second, just make sure to be careful against their backrow cards before going all out, because some of them run Mirror Wall and if you fail to OTK them, you may trigger their Destiny Draw skill and allow them to change the tides of battle.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Artifact%20Lancea
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Enemy%20Controller
Duel Links Card: Hey,%20Trunade!
Duel Links Card: Forbidden%20Lance
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Unending%20Nightmare
Duel Links Card: Dark%20Contract%20with%20Errors
Duel Links Card: Raigeki%20Break

Witchcrafters

The new archetype that is making an impact in the meta due to their boss monster Witchcrafter Madame Verre. This matchup is extremely hard due to Verre negating your monster effects and can easily get over your monsters by boosting itself or another spellcaster by 1000 ATK for every unique spell in their hand. What you need to do is to try and bait out her negate using D/D Nighthowl so that you can use D/D/D Gust High King Alexander to beat over her since they usually lack enough spells to boost themselves against Alexander’s 6000 ATK. Your key card against this deck is your Dark Contract with the Witch which is a continuous card that you can use every turn to pop Verre. You can also use some of your tech cards such as Enemy Controller to take control of her or Amano-Iwato to totally prevent any of her quick effects. In side deck formats, you can also use the Bring it! skill to summon Destiny HERO - Plasma or the card Last Day of Witch which can be used to wipe every spellcaster on the field.

Side Deck/Tech Choices:

Duel Links Card: Artifact%20Lancea
Duel Links Card: Amano-Iwato
Duel Links Card: Enemy%20Controller
Duel Links Card: Last%20Day%20of%20Witch
Duel Links Card: Dark%20Contract%20with%20the%20Witch
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Raigeki%20Break
Duel Links Card: Fiendish%20Chain
Duel Links Card: Divine%20Wrath
Duel Links Card: Karma%20Cut

Masked Heroes

This matchup is much more like Blackwings but much easier going second. Heroes’ turn 1 setup is very weak since they usually end their board with low level monsters. Not to mention they hardly use any traps or hand traps. However, keep in mind that they run Cosmic Cyclone which can banish your Dark contract spells so make sure to get rid of it first or bait it out. Although you can otk them quite easily even under a turn 1 Destiny HERO - Plasma, Masked Heroes going second are quite dangerous in comparison because they have cards like Destiny HERO - Plasma, Vision HERO Trinity and Vision HERO Adoration. These 3 monsters can get rid of your high-level monsters very easily so having techs like Hallowed Life Barrier will help you survive the OTK and will also protect your monsters from battle destruction. You can also use Divine Wrath to negate Vision HERO Faris or Elemental HERO Stratos to prevent them from searching their combo pieces or you can use it to negate the effects of both Destiny HERO - Plasma and Vision HERO Adoration. Sphere Kuriboh and Enemy Controller can also help you against Vision HERO Trinity, but keep in mind that Heroes can dodge them using Mask Change or Form Change. Moreover, you can also use Forbidden Lance or Magic Deflector to negate their Mask Change or Form Change. Be wary of Masked HERO Koga, some hero decks using Form Change usually plays 1 of it and can be very tricky to get over due to its effect to reduce your monsters ATK equal to whatever hero they banish, so cards like Enemy Controller and Divine Wrath would help. If ever you survive their initial push, you usually win almost all the time since Heroes spend a lot of their resources doing so, without having some sort of protection.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Kiteroid
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Enemy%20Controller
Duel Links Card: Forbidden%20Lance
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Hallowed%20Life%20Barrier
Duel Links Card: Magic%20Deflector
Duel Links Card: Raigeki%20Break
Duel Links Card: Divine%20Wrath

Cyber Dragons

Just like Dark Magicians, you need to summon D/D/D Dragonbane King Beowulf when going first in order to bait out your opponent’s Cybernetic Overflow during your next standby phase. Smart Cyber Dragon players do this during the draw phase, so adding protection cards like Forbidden Lance will help you for that. You might also need help from your tech cards like Sphere Kuriboh, Kiteroid, and Paleozoic Canadia to stall for the time being, then try and OTK them next turn. When going 2nd, hope for the guidance of the heart of the cards to topdeck any backrow removal or you’ll lose. If you have a way to bait their backrow while still being able to do your combos, then try to push for OTK. Overall, the matchup is more or less decided by the player who goes first. With the recent banlist and skill changes, Cyber Dragons will be at a disadvantage now since they cannot run Concentrating Current and Enemy Controller for their plays and they cannot proc their skill that easily. However, keep in mind that the meta is adapting so be ready for some random Herald of the Abyss, Floodgates Trap Hole, Karma Cut and the like.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Kiteroid
Duel Links Card: Artifact%20Lancea
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Enemy%20Controller
Duel Links Card: Hey,%20Trunade!
Duel Links Card: Forbidden%20Lance
Duel Links Card: Light-Imprisoning%20Mirror
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Hallowed%20Life%20Barrier

Ritual Beasts

One of the deck’s easiest matchup since D/D/D’s can pierce through them thanks to D/D/D Dragonbane King Beowulf. However do keep in mind that most ritual beast decks main deck Sphere Kuriboh and Needle Ceiling so make sure you have more than enough to push through the game and to get rid of the backrow threat. When they’re going 2nd, they usually want to summon Ritual Beast Tamer Elder and another Ritual beast monster so you can try to remove 1 or both using cards like Raigeki Break or Treacherous Trap Hole. There’s also the threat of being bounced back to the hand or Extra deck because of Spiritual Beast Pettlephin, but you can prevent this by using Artifact Lancea or Divine Wrath. To make sure you have a smooth time going against them, using cards like Artifact Lancea or Chaose Hunter to shutdown most of their plays or Divine Wrath to negate their effects like Ritual Beast Ulti-Cannahawk when they try to use its search effect or to the regular Spiritual Beast Cannahawk so that it can’t banish a Ritual Beast Card. You can also use Divine Wrath on Spiritual Beast Tamer Winda to negate her effect to summon a Ritual beast monster.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Chaos%20Hunter
Duel Links Card: Artifact%20Lancea
Duel Links Card: Amano-Iwato
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Enemy%20Controller
Duel Links Card: Poisonous%20Winds
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Raigeki%20Break
Duel Links Card: Divine%20Wrath

Dark Magician

You will most likely win if you go first against this deck simply because you have D/D/D Dragonbane King Beowulf on your arsenal. If your opponent does not pay attention, you can just activate Beowulf’s effect during your standby phase to pop all of their backrow cards. If they chained Magician’s Navigation late, it then forms a chain link with Beowulf’s backrow destruction effect so Dark Magical Circle will not have a chance to activate. However, if you go come across a wise Dark Magician player, they’ll most likely put their toggle on and use Magician’s Navigation on your draw phase to remove your D/D/D Dragonbane King Beowulf right away, so use your Cosmic Cyclone to banish the Dark Magical Circle if you have any. If you have not, just continue popping off their backrow using D/D/D Dragon King Pendragon and exhaust their resources. In the recent banlist, Magician’s Rod is limited to 2 which means that they are less consistent now and cannot run other staple cards such as Treacherous Trap Hole, Enemy Controller, or World Legacy Clash, so you should be fine. If you’re going second, try forcing their Magician’s Navigation with your Cosmic Cyclone or take advantage of the non-targeting destruction of D/D/D Dragon King Pendragon to pop their Dark Magical Circle. If you successfully do so, you can either put a D/D/D Dragonbane King Beowulf to set-up for your next turn or rush in making D/D/D Gust High King Alexander to attack over their Magician’s Rod and win. With D/D/D’s spamming ability and high recovery, this match-up will be an easy one for you.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Chaos%20Hunter
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Hey,%20Trunade!
Duel Links Card: Night%20Beam
Duel Links Card: Forbidden%20Lance
Duel Links Card: Magic%20Deflector
Duel Links Card: Raigeki%20Break
Duel Links Card: Dark%20Contract%20with%20Errors
Duel Links Card: Unending%20Nightmare

Crystrons

The worst matchup of the deck. Usually when you go first, you need to have your side/tech cards like Floodgate Trap Hole or Paleozoic Canadia to flip their tuners face-down to prevent any turn 1 Crystron Quariongandrax or synchro plays, or just destroy them using Treacherous Trap Hole or Dark Contract with the Witch, or just negate using Divine Wrath on Crystron Sulfenir. Fiend Griefing also helps if they start with Scrap Recycler and dump either Crystron Sulfenir or Crystron Thrystvern. This way, you can simply send them back to the deck to stop any of their plays. If crystrons are playing Sea-Stealth Attack, you need Cosmic Cyclone to banish Umi right away or else it’s an impossible matchup. If you go second, hope of drawing your side deck cards because you really can’t do much against Crystron Ametrix which can easily switch all of your monsters into defense. However, if you caught them off-guard and successfully took care of their tuners, then you can just pierce through them and win. With the recent banlist, Crystrons have lesser consistency than before, with two of their core cards being put on the semi-limited list, this makes it hard for them to do some of their synchro plays and to recover most of their cards so you can take advantage of that especially in the side deck format where you can add cards like Amano-Iwato and System Down.

Side Deck/Tech Choices:

Duel Links Card: Artifact%20Lancea
Duel Links Card: Amano-Iwato
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: System%20Down
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Fiendish%20Chain
Duel Links Card: Fiend%20Griefing
Duel Links Card: Divine%20Wrath

Invoked Neos

This matchup is somewhat tricky because they rely mostly on Aleister the Invoker and their backrow with some counter traps for defense. They usually end up with a Keeper of Dragon Magic and/or Elemental HERO Brave Neos with some backrow cards. Most of the time they can’t get over our monsters unless they have Neo Space active or an Aleister in hand. When going first, you usually want to have D/D/D Dragonbane King Beowulf so that you can bait out their backrow with his effect, set a couple disruptive techs, and then try to go for game next turn. On the other hand, going second is kind of favorable for you, since you can go over most of their monsters like Keeper of Dragon Magic using D/D/D Gust High King Alexander with the help of some backrow hate cards like Cosmic Cyclone or Hey, Trunade!. However, always be extra careful when going all-out because some of them run Bacon Saver or Sphere Kuriboh and they can easily turn the duel around with the help of Invoked Purgatrio.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Artifact%20Lancea
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Enemy%20Controller
Duel Links Card: Hey,%20Trunade!
Duel Links Card: Wall%20of%20Disruption
Duel Links Card: Hallowed%20Life%20Barrier
Duel Links Card: Mirror%20Wall
Duel Links Card: Fiendish%20Chain
Duel Links Card: Divine%20Wrath

Evil Eye

Another tricky matchup. Evil eye has the ability to disrupt your graveyard plays because of Medusa, Watcher of the Evil Eye that can banish your monsters in the graveyard and with Evil Eye of Selene which can make Medusa stronger for each time she uses her effect. The issue with this is that monsters equipped with Selene cannot be targeted by card effects and cannot be destroyed by battle. The only downside is that they lose 500 life points every time they gain attack so you can basically OTK them easily before they get out of hand. However, you have to be wary about their other Spells and Traps such as Evil Eye Defeat which can be used to bounce up to 2 monsters on the field and their Field spell Evil Eye Domain - Pareidolia that can reflect the battle damage they received which can result to draw sometimes. They also have the Equip spell Evil Eye of Gorgoneio which helps them get over some of our monsters if ever they have less life points. All in all, Cosmic Cyclone, D/D/D Dragonbane King Beowulf and D/D/D Dragon King Pendragon are the keys to this matchup in order to get rid of their spells and traps and to push for OTK as soon as possible.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Artifact%20Lancea
Duel Links Card: Chaos%20Hunter
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Raigeki%20Break
Duel Links Card: Bad%20Aim
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Dark%20Contract%20with%20the%20Witch
Duel Links Card: Magic%20Deflector

Lightsworn

Lightsworns is an archetype that uses the graveyard as their source of advantage. When going first, you need to have your tech cards such as Floodgate Trap Hole, Paleozoic Canadia, or Raigeki Break to deal with either Raiden, Hand of the Lightsworn for milling more cards, or their on summoned Lumina, Lightsworn Summoner to prevent them from summoning Fortune Lady Every or Michael, the Arch-Lightsworn. If you successfully do so, you can then try and OTK them next turn. When going second, you should expect a turn 1 Fortune Lady Every. Your way to go here is to make D/D/D Dragonbane King Beowulf together with a 6000 ATK D/D/D Gust High King Alexander and try to pierce your way for lethal. Having monster negating cards such as Forbidden Chalice or Fiendish Chain can also be helpful in this situation since it can negate Every’s effect and can change its ATK/DEF to 0 which makes it highly susceptible to Beowulf’s piercing. In side deck format, remove all your Cosmic Cyclones and add more disruptive cards since they don’t usually have any backrow card against you. Overall, this matchup is a coin-flippy one because of their capability to run defensive cards like Kiteroid and Bacon Saver and their ability to get back to the game using Chaos Dragon Levianeer and Judgment Dragon. With that in mind, always make sure that you have an answer to them or you will surely have a hard time.

Side Deck/Tech Choices:

Duel Links Card: Artifact%20Lancea
Duel Links Card: Amano-Iwato
Duel Links Card: Enemy%20Controller
Duel Links Card: Light-Imprisoning%20Mirror
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Fiendish%20Chain
Duel Links Card: Ultimate%20Providence
Duel Links Card: Divine%20Wrath

Gouki

Gouki provides quite a decent matchup due to the fact that it has a quick-play effect provided by Gouki Twistcobra which can be used in the damage step to boost one of their monsters or to entirely stop an attack. They rely heavily on backrow so having D/D/D Dragonbane King Beowulf early on board will really help you a lot. You can also support Beowulf using some of your tech cards like Dark Contract with the Witch which can be used to bait Twistcobra or to destroy one of their backrows. It can also be used in the damage step to boost Beowulf to 4000 ATK making it harder for them to remove him easily on the field. When you go second, you need to have your backrow removal cards such as Cosmic Cyclone and Hey Trunade! or else you will be having a hard time dealing with Necrovalley and all of their backrow cards. Amano-Iwato will also make your matchup easier since you can entirely shut down all their quick-effects and searching effects. You can also use Enemy Controller to either bait their Twistcobra or change one of their monsters to defense and pierce through them. Overall, Goukis will try to exhaust your resources so make sure to use your cards wisely.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Amano-Iwato
Duel Links Card: Hey,%20Trunade!
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Enemy%20Controller
Duel Links Card: Forbidden%20Lance
Duel Links Card: Dark%20Contract%20with%20Errors
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Dark%20Contract%20with%20the%20Witch
Duel Links Card: Divine%20Wrath

Dragunity

This matchup is a coin-flippy one since they’re also OTK-centered and the one who goes second usually wins. When you go first, try to build a board with some kind of disruption like Floodgate Trap Hole, Paleozoic Canadia, and Karma Cut since it is very essential for them to fulfill their normal summon and to have their tuners to do their full combo. Artifact Lancea or Chaos Hunter will also be helpful to prevent Dragunity Knight - Acalon on banishing your cards. You can also use your Cosmic Cyclone as a form of disruption by banishing Dragunity Divine Lance or their tuners if they are treated as equip spells. With the new banlist, Dragunity is more prone to disruptions now as they cannot run Hey, Trunade!, so you can use that to your advantage. If going second, try and make a 6000 ATK Alexander together with Beowulf and pierce your way to victory. Using Enemy Controller to take Ascalon is quite useful too when pushing for game. However, always be careful when attacking because most of them run Sphere Kuriboh, so setting up a backup plan is always a good idea.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Chaos%20Hunter
Duel Links Card: Artifact%20Lancea
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Enemy%20Controller
Duel Links Card: Poisonous%20Winds
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Paleozoic%20Canadia
Duel Links Card: Karma%20Cut

Lunalights

Always put some extra care in this matchup because this deck can OTK you in a snap. When going first, remember to always put your monsters in defense position and try making D/D/D Dragonbane King Beowulf in order to prevent Lunalight Cat Dancer to go over it while in defense. In this manner, they would likely go into Lunalight Sabre Dancer which you can beat over using D/D/D Gust High King Alexander on your next turn. You can also use some of your tech cards such as Floodgate Trap Hole, Sphere Kuriboh and Hallowed Life Barrier to survive their OTK plays. Going second, however, is favorable for you since you can easily beat over their monsters using D/D/D Gust High King Alexander or equip them to your D/D/D Wave Oblivion King Caesar Ragnarok and win the game, but keep in mind that most of Lunalight players have handtraps like Sphere Kuriboh and Kiteroid so make sure that you can finish them within the turn or prepare a backup plan against them for next turn.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Kiteroid
Duel Links Card: Herald%20of%20the%20Abyss
Duel Links Card: Wall%20of%20Disruption
Duel Links Card: Mirror%20Wall
Duel Links Card: Windstorm%20of%20Etaqua
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Hallowed%20Life%20Barrier
Duel Links Card: Ultimate%20Providence
Duel Links Card: Divine%20Wrath

Synchrons

Synchrons is one of the few decks that is gaining popularity in tournaments and in the ladder. Just like Lightsworns, this matchup can also be coin-flippy. With the help of the Lightsworn engine, they can synchro spam very easily thanks to the effects of Quickdraw Synchron, Quillbolt Hedgehog and Rush Warrior. These cards can easily bring out monsters like Brionac, Dragon of the Ice Barrier which returns cards on our side of the field, Junk Archer which banishes one of our monsters until their endphase, Nitro Warrior which can get very huge and can get over our monsters and Battlewasp - Hama the Conquering Bow which can attack twice during the battle phase. Techs like Sphere Kuriboh or Enemy Controller can help stop their OTK plays. If you get past all of these or went second they are very easy to OTK which leads to a battle of side or techs. Moreover, always be wary of Rush Warrior since it can be used as a handtrap whenever we battle any warrior synchro monster in which it doubles their attack. However, with the help of our boosted D/D/D Gust High King Alexander, you can go over any of them so use this to your advantage and use him to attack their face-up warrior synchro monster with ease.

Side Deck/Tech Choices:

Duel Links Card: Sphere%20Kuriboh
Duel Links Card: Amano-Iwato
Duel Links Card: Enemy%20Controller
Duel Links Card: Bad%20Aim
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Floodgate%20Trap%20Hole
Duel Links Card: Hallowed%20Life%20Barrier
Duel Links Card: Raigeki%20Break
Duel Links Card: Divine%20Wrath
Duel Links Card: Karma%20Cut

Final Thoughts

Although the deck needs more support, it cannot be denied that D/D/D has an incomparable advantage especially when it comes to power and recovery. The deck’s ability to swarm the field with powerful cards to easily win games makes it a very solid option to begin with. Its capability to compete with the current top tier decks right now is only the start, so make sure to keep an eye on it because there is no doubt that this deck may reserve itself a spot on the future meta.


Acknowledgements

  • To my team, Duel Links PH - for helping me grow into the player I am today. You are my inspiration for writing this guide.
  • To my partner, Shinjo - for collaborating with me and for providing ideas and content.
  • RandomPl0x - for making this guide possible and for helping us format it for the website.
  • Whirlwynnd - for giving good suggestions and tips on certain deck matchups.
  • Dkayed and Duel Links Meta - for establishing the best competitive community for Duel Links.

Guide formatted and uploaded by RandomPl0x.
Thumbnail designed and created by RandomPl0x.

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