Cyber Dragon Guide


This fan favorite deck has received much needed support in the newest box, Future Horizon. A competitive Cyber Dragon deck capable of easily blowing up your opponent’s board in a single turn and summoning Fusion Monsters capable of dealing massive damage.

As previously mentioned, Cyber Dragons revolve around Fusion Summoning their boss monsters that can attack multiple times, allowing for consistent OTKs. To help with this, the deck also provides searchable cards that destroy Monsters as well as Spell / Traps. Combining destruction and high attack output with searchability is a recipe that leads to a very powerful deck in the meta. Cyber Dragon Core can search both Cyberload Fusion (your main way to fusion summon) or Cybernetic Overflow (your main way to destroy cards). After Fusion Summoning into Chimeratech Rampage Dragon (the newest boss monster), you can destroy backrow cards and attack up to 3 times.


Core Cards

The following cards make their way into the deck’s must-run category as they each provide one piece of the Cyber Dragon win condition.

Cyber Dragon Core (3x)

Duel Links Card: Cyber%20Dragon%20Core
  • This monster searches your “Cyber” Spells / Traps, initiating your plays with Cybernetic Overflow and ending games with Cyberload Fusion. Drawing any missing piece of the puzzle has an increased probability with this monster at 3 copies.

  • While also being a great Turn 1 play, Cyber Dragon Core has a great graveyard effect that lets players make plays requiring “Cyber Dragon” without relying on topdecks.

Cyber Dragon (0-3x)

Duel Links Card: Cyber%20Dragon
  • The original Cyber Dragon’s usefulness comes in the fact it is “Cyber Dragon” in the hand and not just on the field or graveyard. With Cyber Dragon, you will always have an active Cybernetic Overflow no matter where it is. Draw Sense: Low-Level variants want to max out Cyber Dragon whilst other variants can afford to run 0-1.

Cyberload Fusion (2-3x)

Duel Links Card: Cyberload%20Fusion
  • This is your main fusion spell using your Field and Banish Zone as materials. This synergizes with Cybernetic Overflow - which banishes your monsters for you to then fuse with.

  • As a Quick-Play Spell, this card can be activated on your opponent’s turn to destroy their newly set backrow. You can also dodge targeting effects and go for game after your monsters attack.

  • This card shuffles the fusion material back into the deck, recycling Cyber Dragon Core for more searches and avoiding deck-outs.

Cyber Dragon Vier (0-3x)

Duel Links Card: Cyber%20Dragon%20Vier
  • Cyber Dragon Vier is how you put multiple “Cyber Dragon” on the board off of 1 Summon. Since all your monsters act as “Cyber Dragon” on the field, you can always Special Summon this, giving Cybernetic Overflow two pops by default. Draw Sense: Low-Level variants usually want to run 0 copies of Vier so your Skill will always draw Cyber Dragon Core

Cybernetic Overflow (3x)

Duel Links Card: Cybernetic%20Overflow
  • Following closely behind Cyber Dragon Core as the best card in the deck, this trap is your main form of monster and backrow removal. With the high probability of being able to pop 3 of your opponent’s cards, you want to see Overflow as much as possible.

  • Being able to banish “Cyber Dragon(s)” of different levels from your hand, field, and/or graveyard gives this card immense flexibility as even if your monsters on the field were to be destroyed by Treacherous Trap Hole or used as tribute for Lava Golem, “Cyber Dragon” monsters still act as “Cyber Dragon” while in the graveyard.

  • Your required different levels come from Cyber Dragon Core, Proto-Cyber Dragon (from Cyber Style), Cyber Dragon Vier, and Cyber Dragon.

  • This card DOES NOT TARGET, meaning if your opponent does not respond to the initial activation of this card, they will not have the opportunity to activate their cards and thus be destroyed.

  • Finally, if this card on the field were to be destroyed by card effect, you are able to search for either another Cybernetic Overflow or Cyberload Fusion. You can proc this yourself, giving you more options depending on the situation.

  • Each effect can only be used Once Per Turn

Extra Deck

Chimeratech Rampage Dragon (2-3x)

Duel Links Card: Chimeratech%20Rampage%20Dragon
  • This easy-to-summon Fusion Monster (requiring 2 or more “Cyber Dragon” monsters) functions as another form of backrow removal and as a game finisher. On summon, this card destroys Spell / Traps up to the number of fusion materials used (at least 2 pops).

  • After clearing your opponent’s field, you can go for game with this card’s secondary effect to gain up to two additional attacks by sending LIGHT Machine monsters from Deck to GY. Three direct attacks from this monster results in 6300 damage, which is lethal in almost every case.

  • The LIGHT Machine monsters that you send to the graveyard are very important as they set up future plays with Cybernetic Overflow. Your ideal targets are Cyber Dragon and Cyber Dragon Vier, if possible, since you want different levels in your Graveyard.

Cyber End Dragon (1x)

Duel Links Card: Cyber%20End%20Dragon

Your biggest fusion monster, typically used to get over things that Cybernetic Overflow cannot get rid of, such as Invoked Cocytus or other monsters with high ATK/DEF values. Easy to get out with Cyber Style.

Cyber Twin Dragon (1x)

Duel Links Card: Cyber%20Twin%20Dragon

2800 ATK monster that can attack twice. Big enough to go for game and attack over most monsters that Chimeratech Rampage Dragon cannot handle.

Chimeratech Overdragon (1x)

Duel Links Card: Chimeratech%20Overdragon

While rarely being summoned, Overdragon provides an alternative way to out big monsters, with the potential of becoming even bigger than Cyber End Dragon and clearing all opponents’ monsters.

Tech Cards

Cosmic Cyclone

Duel Links Card: Cosmic%20Cyclone

The best backrow removal card in the game with the added benefit of paying 1000 LP to trigger Cyber Style.

Floodgate Trap Hole

Duel Links Card: Floodgate%20Trap%20Hole

Able to deal with problem cards like Invoked Cocytus or Shiranui Sunsaga so your Cybernetic Overflow can deal with them without having to worry about their effects. Also helps your fusions attack over monsters with DEF lower than their ATK.

Fiendish Chain

Duel Links Card: Fiendish%20Chain

With Volume 3 being the latest installment of the Selection Box, Fiendish Chain makes a splash in the competetive scene by providing continuous disruption to your opponent’s effect monsters, granting you to accumulate necessary resources as the duel goes on.

Storm Dragon’s Return

Duel Links Card: Storm%20Dragon's%20Return

Upon release of Masters of Shadow, this generic backrow card now allows access to the reuse of Cybernetic Overflow while also providing some additional protection if need be. Can also be used on opponent’s banished monsters.

Overload Fusion

Duel Links Card: Overload%20Fusion

Banishing fusion materials from the field and/or graveyard acts as a precursor to activating Cyberload Fusion, as the two cards synergize well with each other, giving the player more fusion options than its contemporaries. Searchable with Keeper of Dragon Magic if played with the Neos package.

Mirror Wall

Duel Links Card: Mirror%20Wall

Great defensive card to mitigate the low ATK of the fusions while also providing an alternate way to trigger Cyber Style. Great against Dark Magician decks as Magician Navigation cannot negate damage step cards.


Duel Links Card: Kiteroid

Searchable with Megaroid City, this card lets you survive most OTKs while you build up your own resources.

Megaroid City

Duel Links Card: Megaroid%20City
Able to destroy your own cards like Cybernetic Overflow to search for both Kiteroid and a "Cyber" spell/trap.

Concentrating Current

Duel Links Card: Concentrating%20Current

Mitigates the fusion monsters’ lackluster ATK stat and presents OTK options to the player.

Power of the Guardians

Duel Links Card: Power%20of%20the%20Guardians

Similar to Concentrating Current however this card stays on the field and boosts ATK per declaration. With Chimeratech Rampage Dragon attacking 3 times, one Battle Phase grants it a 1500 ATK boost that remains on the monster until Power of the Guardians leaves the field.

Herald of the Abyss

Duel Links Card: Herald%20of%20the%20Abyss

Great for dealing with monsters such as Invoked Cocytus and Shiranui Sunsaga as well as Darklord monsters that can be protected by Darklord Tezcatlipoca. Also triggers Cyber Style.

Neos Fusion

Duel Links Card: Neos%20Fusion

Acting as a “Cyber Dragon” monster as it can dump either Cyber Dragon Core or Cyber Dragon Vier to the graveyard as well as putting a 2600 ATK body with protection on the field in the form of Elemental HERO Brave Neos. Good for setting up Cybernetic Overflow and overall being a good engine when used in combination with Keeper of Dragon Magic.

Cybernetic Fusion Support

Duel Links Card: Cybernetic%20Fusion%20Support

A searchable card that triggers Cyber Style and also allows you to use your Hand and Graveyard for Cyberload Fusion.

Double Cyclone

Duel Links Card: Double%20Cyclone

A way to deal with opposing backrow as well as destroy your own Cybernetic Overflow to search for a needed Cyberload Fusion to go for game.

Sample Decks

turboman, Top 8 Battle Phase 31

Duel Links Card: Cyber%20End%20Dragon
Duel Links Card: Cyber%20Twin%20Dragon
Duel Links Card: Elemental%20HERO%20Brave%20Neos
Duel Links Card: Elemental%20HERO%20Brave%20Neos
Duel Links Card: Chimeratech%20Rampage%20Dragon
Duel Links Card: Chimeratech%20Rampage%20Dragon
Duel Links Card: Artifact%20Lancea
Duel Links Card: Artifact%20Lancea
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Shadow-Imprisoning%20Mirror
Duel Links Card: Wall%20of%20Disruption
Duel Links Card: Wall%20of%20Disruption

Minty, Top 2 Battle Phase 35

Duel Links Card: Cyber%20End%20Dragon
Duel Links Card: Cyber%20End%20Dragon
Duel Links Card: Cyber%20Twin%20Dragon
Duel Links Card: Chimeratech%20Rampage%20Dragon
Duel Links Card: Chimeratech%20Rampage%20Dragon
Duel Links Card: Chimeratech%20Rampage%20Dragon
Duel Links Card: Artifact%20Lancea
Duel Links Card: Poisonous%20Winds
Duel Links Card: Poisonous%20Winds
Duel Links Card: Wall%20of%20Disruption
Duel Links Card: Wall%20of%20Disruption
Duel Links Card: Wall%20of%20Disruption

Basic Combo

The deck benefits from going 1st as you are able to:

  1. Search with Cyber Dragon Core
  2. Set Cybernetic Overflow and/or Cyberload Fusion
  3. Disrupt opponent’s combo during their turn by destroying monsters and ridding the board of their newly set backrow.

While also having the necessary tools to OTK while going 2nd:


As with most matchups, it is in Cyber Dragons’ favor to go first in order to blow up the opponents’ board during their turn. However Cyber Dragons still retain the ability to commit quick and devastating Turn 2 plays


Cyber Dragon’s most difficult matchup, having to face negates in the form of The Sanctified Darklord which shuts down Cyber Dragon Core’s search, and destruction protection in the form of Darklord Tezcatlipoca which shuts down Cybernetic Overflow. High ATK/DEF on the side of Darklords does not help either without any ATK modifiers on the side of Cyber Dragon. Cyber End Dragon seems to be a viable option to attack over them, however if The Sanctified Darklord still remains in play, the war of attrition swings heavily in their favor.

Cards to Consider while Siding:


Very favorable matchup, if not the best. Blackwings, similar to many other Synchro decks, suffer from disruption during their main combo. Cosmic Cyclone and Cybernetic Overflow prevent Blackwings from searching with Black Whirlwind. Cybernetic Overflow destroys monsters before providing them the opportunity to Synchro Summon. While Blackbird Close might seem threatening, it can easily be played around and, in many cases, played through. Assault Blackwing - Raikiri the Rain Shower’s effect to destroy your cards does not phase Cyber Dragons as they can still be banished from the GY via Cybernetic Overflow and if Overflow were to be destroyed, you get a search off of it.

Cards to Consider while Siding


Elementsabers have some troublesome cards for Cyber Dragon, such as Cosmic Cyclone that they abuse for their skill, Sorcery Conduit, and Invoked Cocytus. Since Cosmic Cyclone is ran at 3, there is a large chance that they may snipe off Cybernetic Overflow, leaving you defenseless at times, or simply unable to disrupt their board. Invoked Cocytus can neither be targeted nor destroyed, which renders Cybernetic Overflow useless against it. In addition to Elementsaber Molehu, heavy backrow prevents Chimeratech Rampage Dragon and other fusion monsters from being summoned safely.

Cards to Consider while Siding:


Much like Blackwings, Shiranui as a Synchro deck suffers from disruption. Being able to destroy their monsters before they Synchro Summon is fairly easy due to Cybernetic Overflow. Sharing heavy backrow like Elementsabers, it might prove difficult to summon safely against the 20-card control variant. However, with backrow-hate cards such as Cosmic Cyclone and Hey, Trunade, this issue should diminish in severity. The only problematic monster comes in the form of Shiranui Sunsaga which can protect itself from Cybernetic Overflow. Preventing this Synchro from reaching the field is of the utmost importance in this matchup. Some variants of the deck make use of the skill Level Augmentaion, in which case the Cyber Dragon player must activate Cybernetic Overflow before the skill can be used, as you cannot respond to skills. With the emergence of a 30-card Shiranui build, which is much more explosive than its 20-card counterpart, the Cyber Dragon’s main form of play does not change. With optimal use of Cybernetic Overflow and choice tech cards, Shiranui can be defeated with medium difficulty.

Cards to Consider while Siding:

Cyber Dragon (Mirror)

The mirror match is bit tricky to determine, as going second only provides little advantage. The biggest factor to determining the winner of this matchup is dealing with Cybernetic Overflow. Cosmic Cyclone is great in the mirror as you can force out this trap and you do not proc their search.

Cards to Consider while Siding:

Dark Magician

This matchup comes down to the coin flip. The outcome of the game is heavily in favor of whoever goes first with proper setup, as both decks rely on traps to make their big plays. It may be difficult to play around a Magician Navigation in the graveyard but once a prominent monster such as Cyber End Dragon is on the field, Dark Magician have little to deal with it apart from their own tech cards.

Cards to Consider while Siding:

Ritual Beasts

Ritual Beasts are able to swarm the field various times, making the multiple attacks from Chimeratech Rampage Dragon and Cyber Twin Dragon very important. To force out such effects, Cybernetic Overflow proves useful in ripping apart a large chunk in the defenses of Ritual Beasts, while the Cyber Dragon fusion monsters finish cleaning up. Upon destruction, Spiritual Beast Tamer Winda is able to go into fusion monsters with larger ATK/DEF than Chimeratech Rampage Dragon, thus making ATK boosting spells essential in the matchup. In spite of this, the combination of Cybernetic Overflow and choice tech cards make the matchup fall in favor of Cyber Dragon.

Cards to Consider while Siding:

Final Thoughts

While not entirely perfect, the deck has definitely become competitive and is able to go head-to-head with tournament level decks and come out on top. With both great turn 1 and turn 2 options, powerful cards, and truly destructive capabilities, Cyber Dragon stands to be on the Tier List and should be expected to perform well in both Ranked as well as high-level tournaments.

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