This fan favorite deck has received much needed support in Future Horizon. A competitive Cyber Dragon deck capable of easily blowing up your opponent’s board in a single turn and summoning Fusion Monsters capable of dealing massive damage.
As previously mentioned, Cyber Dragons revolve around Fusion Summoning their boss monsters that can attack multiple times, allowing for consistent OTKs. To help with this, the deck also provides searchable cards that destroy Monsters as well as Spell / Traps. Combining destruction and high attack output with searchability is a recipe that leads to a very powerful deck in the meta. Cyber Dragon Core can search both Cyberload Fusion (your main way to fusion summon) or Cybernetic Overflow (your main way to destroy cards). After Fusion Summoning into Chimeratech Rampage Dragon (the newest boss monster), you can destroy backrow cards and attack up to 3 times.
- Cyber Style This deck utilizes the Proto-Cyber Dragons incredibly well as they are treated as “Cyber Dragon” while on the field - which means they can be banished by Cybernetic Overflow and used as fusion material. With cards such as Cosmic Cyclone and Cybernetic Fusion Support the activation requirement becomes relatively easy to fulfill, adding consistency to the deck.
The following cards make their way into the deck’s must-run category as they each provide one piece of the Cyber Dragon win condition.
Cyber Dragon Core (3x)
This monster searches your “Cyber” Spells / Traps, initiating your plays with Cybernetic Overflow and ending games with Cyberload Fusion. Drawing any missing piece of the puzzle has an increased probability with this monster at 3 copies.
While also being a great Turn 1 play, Cyber Dragon Core has a great graveyard effect that lets players make plays requiring “Cyber Dragon” without relying on topdecks.
Cyber Dragon (1-3x)
- The original Cyber Dragon’s usefulness comes in the fact it is “Cyber Dragon” in the hand and not just on the field or graveyard. With Cyber Dragon, you will always have an active Cybernetic Overflow no matter where it is.
Cyberload Fusion (3x)
This is your main fusion spell using your Field and Banish Zone as materials. This synergizes with Cybernetic Overflow - which banishes your monsters for you to then fuse with.
As a Quick-Play Spell, this card can be activated on your opponent’s turn to destroy their newly set backrow. You can also dodge targeting effects and go for game after your monsters attack.
This card shuffles the fusion material back into the deck, recycling Cyber Dragon Core for more searches and avoiding deck-outs.
Cyber Dragon Vier (1-3x)
- Cyber Dragon Vier is how you put multiple “Cyber Dragon” on the board off of 1 Summon. Since all your monsters act as “Cyber Dragon” on the field, you can always Special Summon this, giving Cybernetic Overflow two pops by default.
Cybernetic Overflow (2x)
Following closely behind Cyber Dragon Core as the best card in the deck, this trap is your main form of monster and backrow removal. With the high probability of being able to pop 3 of your opponent’s cards, you want to see Overflow as much as possible.
Being able to banish “Cyber Dragon(s)” of different levels from your hand, field, and/or graveyard gives this card immense flexibility as even if your monsters on the field were to be destroyed by Treacherous Trap Hole or used as tribute for Lava Golem, “Cyber Dragon” monsters still act as “Cyber Dragon” while in the graveyard.
This card DOES NOT TARGET, meaning if your opponent does not respond to the initial activation of this card, they will not have the opportunity to activate their cards and thus be destroyed.
Finally, if this card on the field were to be destroyed by card effect, you are able to search for either another Cybernetic Overflow or Cyberload Fusion. You can proc this yourself, giving you more options depending on the situation.
Each effect can only be used Once Per Turn
Chimeratech Rampage Dragon (2-3x)
This easy-to-summon Fusion Monster (requiring 2 or more “Cyber Dragon” monsters) functions as another form of backrow removal and as a game finisher. On summon, this card destroys Spell / Traps up to the number of fusion materials used (at least 2 pops).
After clearing your opponent’s field, you can go for game with this card’s secondary effect to gain up to two additional attacks by sending LIGHT Machine monsters from Deck to GY. Three direct attacks from this monster results in 6300 damage, which is lethal in almost every case.
The LIGHT Machine monsters that you send to the graveyard are very important as they set up future plays with Cybernetic Overflow. Your ideal targets are Cyber Dragon and Cyber Dragon Vier, if possible, since you want different levels in your Graveyard.
Cyber End Dragon (1-2x)
Your biggest fusion monster, typically used to get over things that Cybernetic Overflow cannot get rid of, such as Invoked Cocytus or other monsters with high ATK/DEF values. Easy to get out with Cyber Style.
Cyber Twin Dragon (1-2x)
2800 ATK monster that can attack twice. Big enough to go for game and attack over most monsters that Chimeratech Rampage Dragon cannot handle.
Chimeratech Overdragon (1-2x)
Overdragon provides an alternative way to out big monsters, with the potential of becoming even bigger than Cyber End Dragon and clearing all opponents’ monsters.
The best backrow removal card in the game with the added benefit of paying 1000 LP to help trigger Cyber Style.
Great defensive trap to use offensively against monsters that would otherwise be bigger than your boss monsters, such as Shiranui.
Great defensive card to mitigate the low ATK of the fusions while also providing an alternate way to trigger Cyber Style. Great against Dark Magician decks as Magician Navigation cannot negate cards activated in the Damage Step.
Paired greatly with Cybernetic Overflow, this card allows untargetable backrow removal as well as search potential.
Able to flood the field early without the use of Cyber Style.
Herald of the Abyss
Great for dealing with monsters that cannot be targeted and/or destroyed. Also aids in the activation of Cyber Style.
Anti-meta card that shuts down the graveyard of many prominent decks on the tier list. Even though your own graveyard is also shut down, Cybernetic Overflow typically banishes from your side of the field and the hand during the early game.
Cybernetic Fusion Support
Mani K, 1st Place Potato Cup 5
pilot, Top 3 Point Battle 136
The deck benefits from going 1st as you are able to:
- Search with Cyber Dragon Core
- Set Cybernetic Overflow and/or Cyberload Fusion
- Disrupt opponent’s combo during their turn by destroying monsters and ridding the board of their newly set backrow.
General Rule of Thumb: Activate Cybernetic Overflow first and activate Cyberload Fusion second.
While also having the necessary tools to OTK while going 2nd:
- Cosmic Cyclone to clear the backrow in order to summon safely
- Herald of the Abyss to deal with monsters
- Offerings to the Doomed to deal with monsters
- Chimeratech Rampage Dragon to attack multiple times
As with most matchups, it is in Cyber Dragons’ favor to go first in order to blow up the opponents’ board during their turn. However Cyber Dragons still retain the ability to commit quick and devastating Turn 2 plays.
The matchup against Karakuri is difficult, but not unwinnable. Going first with the combo puts you in a favorable position as you can destroy their board when their resources are consumed. Going second adds difficulty to the situation however, as Karakuri typically end on a board of 3 monsters and 2-3 backrow. Being able to maintain control of the board often results in the winner of this outcome.
Cards to Consider while Siding
-System Down: Generic anti-machine card that also assists in triggering Cyber Style. -Offerings to the Doomed: Generic monster removal able to deal with threats bigger than Chimeratech Rampage Dragon.
One of, if not the, worst matchup for Cyber Dragon. Crystrons are able to continuously summon monsters bigger than your most common boss monster. Crystron Ametrix also stops your OTK in its tracks as all of your Special Summoned monsters are changed to Defense position.Cybernetic Overflow is generally useless against Crystron Ametrix and Samurai Destroyer as when they are destroyed, they can Special Summon a monster from their Graveyard, resetting their board state while Cyber Dragons consume their own resources. Sea Stealth Attack variants also are able to protect their backrow and banish their own monsters to dodge destruction. Cosmic Cyclone helps in this scenario.
Cards to Consider while Siding
- System Down: Generic anti-machine card that also assists in triggering Cyber Style.
- Necrovalley Shuts down their Graveyard, preventing most Synchro Summoning.
Very favorable matchup, if not the best. Blackwings, similar to many other Synchro decks, suffer from disruption during their main combo. Cosmic Cyclone and Cybernetic Overflow prevent Blackwings from searching with Black Whirlwind. Cybernetic Overflow destroys monsters before providing them the opportunity to Synchro Summon. While Blackbird Close might seem threatening, it can easily be played around and, in many cases, played through. Assault Blackwing - Raikiri the Rain Shower’s effect to destroy your cards does not phase Cyber Dragons as they can still be banished from the GY via Cybernetic Overflow and if Overflow were to be destroyed, you get a search off of it.
Cards to Consider while Siding
- Herald of the Abyss: Avoid Blackbird Close by getting rid of their monster.
- Offerings to the Doomed: Prevent Black Whirlwind from searching and stop Synchro monsters.
Much like Blackwings, Shiranui as a Synchro deck suffers from disruption. Being able to destroy their monsters before they Synchro Summon is fairly easy due to Cybernetic Overflow. Sharing heavy backrow like Elementsabers, it might prove difficult to summon safely against. However, with backrow-hate cards such as Cosmic Cyclone and Double Cyclone, this issue should diminish in severity. The only problematic monsters come in the form of Shiranui Sunsaga which can protect itself from Cybernetic Overflow, and Archfiend Zombie-Skull because it protects Zombie monsters from card effect destruction. Preventing these Synchros from reaching the field is of the utmost importance in this matchup. Some variants of the deck make use of the skill Level Augmentaion and Level Duplication, in which case the Cyber Dragon player must activate Cybernetic Overflow before the skill can be used, as you cannot respond to skills. As some Shiranui players make Shiranui Sunsaga on Turn 1, Herald of the Abyss becomes Cyber Dragon’s out. With optimal use of Cybernetic Overflow and choice tech cards, Shiranui can be defeated with medium difficulty.
Cards to Consider while Siding:
- Cosmic Cyclone: Deals with backrow.
- Double Cyclone: Deals with backrow.
- Offerings to the Doomed: Prevent Synchro Summoning.
- Herald of the Abyss: Deals with Shiranui Sunsaga.
Cyber Dragon (Mirror)
The mirror match is a bit tricky to determine, as going second only provides little advantage. The biggest factor to determining the winner of this matchup is dealing with Cybernetic Overflow. Cosmic Cyclone is great in the mirror as you can force out this trap and you do not proc their search.
Cards to Consider while Siding:
- Cosmic Cyclone: Deal with/force out Cybernetic Overflow.
- Sphere Kuriboh: Deal with the multiple attacks of Chimeratech Rampage Dragon and Cyber Twin Dragon.
- Floodgate Trap Hole: Added protection.
While not entirely perfect, the deck has definitely become competitive and is able to go head-to-head with tournament level decks and come out on top. With both great turn 1 and turn 2 options, powerful cards, and truly destructive capabilities, Cyber Dragon stands to be on the Tier List and should be expected to perform well in both Ranked as well as high-level tournaments.