Cyber Angels were first released in Duel Links when the GX world was added to the game in September 2017. Quickly, it became very clear that Cyber Angels were way ahead of their time and Konami was fast to nerf them. That wasn’t enough to stop Cyber Angels though, and they were hit again by the banlist when both Cyber Angel Dakini and Machine Angel Ritual became semi-limited. Because of this, people resorted to adding Saffira, Queen of Dragons to their Cyber Angel deck. Unfortunately, for the Cyber Angel fans, Konami decided to tap our angels again by also putting Cyber Petit Angel on the semi-limited list. This means it is impossible to make a Cyber Angel deck that includes at least 1 copy of Cyber Angel Dakini, Machine Angel Ritual and Cyber Petit Angel. Many thought this nerf was unnecessary because CA were no longer oppressive at the time.
Now, more than a year since the last CA nerf, the banlist still hasn’t changed and the stories of CA became a legend. But, there is finally hope again for our Angels because Konami has decided to add both Cyber Angel Izana and Merciful Machine Angel to the game. These two cards might give the deck the consistency, control, and power level it was previously lacking.
Cyber Angel Izana:
Cyber Angel Izana’s 1st effect is the same as Cyber Angel Dakini, but for spells and traps instead of monsters. You make your opponent send one spell/trap they control to the graveyard, which means it isn’t targeted, destroyed, or sent by you, avoiding certain effects. However, your opponent can chain a spell/trap to this effect and then send that same spell/trap they just activated. For example, they can chain Paleozoic Canadia to put Cyber Angel Izana face-down and then send that same Canadia to the graveyard. Cyber Angel Izana’s 2nd effect is probably the least useful one, but still needs to be kept in mind. She can make a second attack on a monster after she successfully destroyed a monster (and sends it to the grave). This can become deadly once Cyber Angel Idaten boosts her attack by 1000 or if Cyber Angel Dakini is also on the field giving Cyber Angel Izana piercing damage. Cyber Angel Izana’s 3rd effect can be compared to a Bad Aim effect. Once per turn, when your opponent targets one of your Cyber Angel ritual monsters with an effect (Cyber Angel Izana included), you can shuffle 1 ritual monster from your graveyard into the deck, then destroy 1 card your opponent controls (you can destroy the card your opponent activated, which Bad Aim can’t do).
This card is amazing because of its many effects, making it very versatile. It adds a lot of control to the deck that it was previously missing. It comes with a good body of (2500/2600), which becomes 3500 attack after an Cyber Angel Idaten boost, making it bigger than Cosmo Brain, Ancient Gear Reactor Dragon with Castle on the field, and Red-Eyes Slash Dragon equipped with just a Black Metal Dragon.
What also needs to be considered is that thanks to this card, Cyber Angel decks will now have 4 monsters that are level 8 (1 Cyber Angel Dakini/3 Cyber Angel Izana) , making the summoning of both Cyber Angel Dakini and Cyber Angel Izana much more consistent. This was previously harder because with only 1 copy of Machine Angel Ritual, you needed to tribute exactly 8 stars with Machine Angel Absolute Ritual and Sprite’s Blessing, and with Cyber Angel Idaten, Cyber Angel Benten and Saffira, Queen of Dragons having 6 stars, people often had to rely on using the skill Level Duplication in order to summon Cyber Angel Dakini more consistently.
Merciful Machine Angel:
Merciful Machine Angel is all about adding consistency to your deck. To activate this card, you tribute 1 Cyber Angel ritual monster from either your hand or field, then you can draw 2 cards, but you also need to place 1 card from your hand on the bottom of your deck. So, if you have been counting, you’d notice this card at first glance is a “-1” because you draw 2 cards but lose 3 (the spell, the ritual monster and the card you placed back in your deck). However, the key word on this card is that you “tribute” a Cyber Angel ritual monster, and if you are familiar with Cyber Angel Benten and Cyber Angel Idaten, you know they both have an effect when tributed. The best card to use this card with is obviously Cyber Angel Benten because of her search effect. At the very least when tributing Cyber Angel Benten you can search for another Cyber Angel Benten and you actually didn’t lose any card advantage, you did however thin your deck and now have a better hand than before. Obviously, you don’t need to search for another Cyber Angel Benten, you could rather search a Senju of the Thousand Hands to then go +1 with its search. Unfortunately, this card can only be activated once per turn, however, if you do draw into another one, which would be bad, you could just place that card on the bottom of your deck.
Cyber Angel Dakini (1x)
You could play 2 copies of this card, but if you do you cannot play a copy of the ritual spell Machine Angel Ritual, which is a very important card to the deck. Therefore, most people play 1 copy of Cyber Angel Dakini and 1 copy of Machine Angel Ritual. If you could, you would play more of this card. Just like Cyber Angel Izana, Cyber Angel Dakini has 3 effects. Cyber Angel Dakini’s 1st effect makes your opponent send one of their monsters to the graveyard. This is a very powerful effect because you’re not targeting, destroying, or sending the monster yourself. Your opponent sends it, meaning it circumvents a lot of effects that would activate when being targeted, destroyed, or sent from the field to the grave by your card effects. Cyber Angel Dakini’s 2nd effect gives all your Ritual monsters a piercing effect. This effect, combined with Cyber Angel Izana’s multiple attacks effect, is devastating. Cyber Angel Dakini’s 3rd effect allows you to add 1 ritual monster or Machine Angel Ritual from your graveyard to your hand during each of your End Phases. If you can keep this card on the field until the End Phase you can start recurring some card advantage. To help you keep her on the field you play the next card to protect her.
Machine Angel Ritual (1x)
Just like Cyber Angel Dakini, you would play more of this card if you could, but because both Cyber Angel Dakini and Machine Angel Ritual are on the semi-limited list you need to compromise and play 1-1 because both these cards are needed in a Cyber Angel deck. The first effect of this ritual spell works just like most normal ritual spells. You tribute monsters from your hand/field whose levels are equal, or exceed, the level of the ritual monster you want to summon. With this card, you can summon Cyber Angel Izana/Cyber Angel Dakini by tributing any combination of Cyber Angel Idaten/Cyber Angel Benten/Senju of the Thousand Hands. Its second effect is what got this card put on the banlist. When it is in the graveyard, and a Light monster you control (which all the Cyber Angel Ritual monsters are) would be destroyed, you can banish this card from your graveyard instead. Works just like Neos Fusion.
Cyber Angel Izana (2-3x)
We already covered this card, but you would definitely play at the very least 2 copies of this card because even if you draw multiple copies, the extra ones can be tributed for the easy summon of another Cyber Angel Izana/Cyber Angel Dakini.
Cyber Angel Idaten (1x)
Another card that you only play 1 copy of, not because you’d choose to do so, but because Cyber Angel Idaten can only be obtained once through the level-up rewards of Alexis. Even though Cyber Angel Idaten has a very weak body, you’ll still ritual summon her almost every game because she is a combo enabler. When Cyber Angel Idaten is ritual summoned, you can search ANY ritual spell from your deck, so she’s great to search for that 1 copy of Machine Angel Ritual you’ll be playing to summon Cyber Angel Dakini or Cyber Angel Izana more easily. If you then tribute Cyber Angel Idaten for your Cyber Angel Izana or Cyber Angel Dakini, all your ritual monsters currently on the field will gain a permanent 1000 attack increase. Similarly, if you would tribute Cyber Angel Idaten to activate Merciful Machine Angel, you will also give your ritual monsters that 1000 attack increase. An important play to know with Cyber Angel Idaten is: when you ritual summon Cyber Angel Idaten by tributing Cyber Angel Benten, this allows you to search for both a ritual spell and a Light Fairy monster from your deck, neutralizing the card advantage you would normally lose when ritual summoning.
Cyber Angel Benten (x3)
Luckily you can play 3 copies of Cyber Angel Benten. Just like Cyber Angel Idaten, she is a combo enabler. When she is tributed (either to ritual summon a monster or with Merciful Machine Angel) you can search for any Light Fairy monster from your deck, not just ritual monsters. This is important because Senju of the Thousand Hands is a Light Fairy monster, and he’s integral to the deck’s ability to function properly. She has a second effect which reads: if she destroys a monster and sends it to the graveyard, you deal damage to your opponent equal to the attack of that monster. However, since you’ll almost never ritual summon Cyber Angel Benten, you won’t use it except for very specific situations where you try to go for lethal.
Machine Angel Absolute Ritual (x3)
This powerful ritual spell allows you to pay the cost for the ritual summon of a monster, either by tributing monsters from your hand/field but also by shuffling Fairy/Warrior monsters from your graveyard back into your deck. The unfortunate part about this card is that the levels need to be exact. Meaning you can’t summon Cyber Angel Izana/Cyber Angel Dakini unless you tribute a Cyber Angel Dakini/Cyber Angel Izana or 2x Senju of the Thousand Hands. Before when we could play Cyber Petit Angel, which is a level 2 monster, you could do a combination of Cyber Angel Idaten/Cyber Angel Benten + Cyber Petit Angel to summon Cyber Angel Dakini/Cyber Angel Izana.
Merciful Machine Angel (2-3x)
As explained before, this card is all about adding consistency to the deck. However, that doesn’t necessarily mean you’d want to play 3 copies of it because of its limiting effect that only lets you play 1 copy each turn. If you only play 2 copies you could always shuffle the extra one back into the deck. If the duel goes on longer you also might not have access to anymore copies of Cyber Angel Benten, which makes this card less useful. But this is the type of card that needs to be tested extensively in order to know how many the optimal deck should run.
Senju of the Thousand Hands (3x)
We have now gone through all the core Cyber Angel support cards, but there are non-Cyber Angel cards that are definitely part of the core of the deck. One of these is Senju of the Thousand Hands which lets you search one ritual monster on summon. It’s also important to note that it’s a Light Fairy, so it can be searched with the effect of Cyber Angel Benten and it can be shuffled from the grave back into the deck with Machine Angel Absolute Ritual.
Sprite’s Blessing (2-3x)
Because you only play 1x Machine Angel Ritual and 3x Machine Angel Absolute Ritual you aren’t playing enough ritual spell cards yet that’s why you’d want to play a few copies of Sprite’s Blessing which is a ritual spell card that can be used for any Light ritual monster. However just like Machine Angel Ritual, the levels of the monsters that you tribute from your hand/field need to be exact.
Saffira, Queen of Dragons (0-1x)
When you go first in a duel, Dakini and Cyber Angel Izana aren’t good turn 1 plays because their strength comes from making your opponent send one of their cards to the graveyard. That’s why you might consider playing 1 copy of Saffira, Queen of Dragons just for the great turn 1 it allows you to have. You get a decent body on the field, that can be protected by Saffira, Queen of Dragons’s ritual spell Hymn of Light (just like Machine Angel Ritual does) and you can use one of her 3 effects during your end phase to better your hand or worsen your opponent’s hand, in order to have some follow-up next turn. You’d only need to play 1 copy of this card because of the search power this deck has to bring it out on turn 1.
Hymn of Light (0-1x)
Saffira, Queen of Dragons could also be summoned with Sprite’s Blessing, but again because you can easily search for your cards with this deck, it might be worth it to play Hymn of Light together with your one copy of Saffira, Queen of Dragons just to protect you when you go first.
Cyber Petit Angel (0-1x)
If you play 1 copy of Cyber Petit Angel you either need to cut your single copy of Cyber Angel Dakini or Machine Angel Ritual. It wouldn’t make a lot of sense to cut Cyber Angel Dakini just because of how good she is, but some people might prefer the consistency Cyber Petit Angel adds to using Machine Angel Absolute Ritual/Sprite’s Blessing to summon Cyber Angel Dakini/Cyber Angel Izana, however not playing Machine Angel Ritual will drastically lower the power level of your deck.
Gishki Chain (0-2x)
Because Senju of the Thousand Hands is an old card, a lot of newer players probably don’t have access to 3 copies. Although Senju of the Thousand Hands is without a doubt better than Gishki Chain, you could try and replace missing copies of it with Gishki Chain because you lose much needed search power when not playing 3x Senju of the Thousand Hands.
Sonic Bird (0-2x)
Some people might prefer to play some copies of Sonic Bird to more consistently search for Machine Angel Ritual, the problem with that is that you won’t be able to use your (often much needed) normal summon for Senju of the Thousand Hands to search for either your missing Cyber Angel benten or Cyber Angel Idaten in order to do your combo.
For those that played Cyber Angels when it was first released, you might remember a time when Skelengel was played as a substitute for people missing copies of the searchers. Turn 1 you can just set this and not take any damage from one attack (unlike Senju of the Thousand Hands who would be in attack). The main reason you would play this though is just because it’s a light Fairy (so it can be searched with Cyber Angel Benten and it’s level 2 makes Machine Angel Absolute RItual better.
A lot of decks that don’t rely on a specific skill to execute their gameplan use Sealed Tombs as a general skill. Sealed Tombs has been a great meta call for a while now just because of how many decks get affected or can get shut down by it. Just keep in mind if you do use Sealed Tombs you won’t be able to banish Machine Angel Ritual to protect your monsters.
Following is a list of all meta decks being affected by Sealed Tombs in one way or another:
Subterrors can’t summon their Subterror Nemesis Warrior or Subterror Behemoths from the graveyard, Red-Eyes can’t summon the monsters equipped to it when destroyed, Blue-Eyes can’t banish The White stone of Ancients, Six Samurai can’t banish Secret Six Samurai - Fuma to protect or to use Legendary Six Samurai - Enishi’s effect, Magnet Warriors can’t banish Magnets for Berserkion the Electromagna Warrior, Triamids can’t banish cards for Triamid Pulse, Spellbooks can’t banish cards to use Spellbook of Fate, Neos can’t banish Neos Fusion or cards like A/D Changer and Bacon Saver, Koa’ki Meiru can’t banish Diamond Core of Koa’ki Meiru, Ancient Gears can’t banish Galaxy Cyclone or summon Ancient Gear Reactor Dragon from the graveyard, Crystrons can’t special summon monsters from the graveyard during your turn to synchro summon with.
When you use this skill you will start with the continuous spell card Ritual Cage on your side of the field. This card protects you against battle damage when your ritual monsters battle, which isn’t that important, but its 2nd effect prevents your opponent from targeting and destroying your ritual monsters with monster effects. So cards like Treacherous Trap Hole can still be used, but effects like from Subterror Behemoth Umastryx and Legendary Six Samurai - Enishi cannot be used.
Even though having access to Cyber Angel Izana adds a lot of possible bodies to be tributed for the summoning of Cyber Angel Dakini/Cyber Angel Izana, it might still be worth it to use Level Duplication in case of brick hands. This skill would allow you to tribute for example 1 Senju or an Cyber Angel Idaten on the field with MAR/Sprite’s Blessing in order to summon Cyber Angel Dakini/Cyber Angel Izana.
If you play against Six Samurais and they open with Legendary Six Samurai - Shi En + Legendary Six Samurai - Enishi, if you bring out your Cyber Angel Izana (after using Sealed Tombs) , it’s important you first attack Legendary Six Samurai - Enishi and then use Cyber Angel Izana’s effect to attack the Legendary Six Samurai - Shi En. If you attack Legendary Six Samurai - Shi En first they can protect by sending Legendary Six Samurai - Enishi to the graveyard meaning Cyber Angel Izana’s effect won’t activate and you won’t be able to attack a second time.
If you are facing/playing Cyber Angels, a way that Cyber Angel Dakini gets countered is by chaining Enemy Controller to her effect and tributing one of your monsters to take control of the Cyber Angel Dakini and then send that Cyber Angel Dakini, which is now on your side of the field, to the graveyard.
If Cyber Angel Izana’s 1st effect is activated to send a spell/trap to the grave, if a spell/trap gets chained to that effect, that same spell/trap can be selected to send to the grave, basically just forcing an early activation.
World Legacy Clash is a big weakness for this deck, if used in the damage step on Cyber Angel Izana and the monster that gets banished was the attack target; Cyber Angel Izana won’t be able to utilize her effect for multiple attacks and even though this card targets Cyber Angel Izana she won’t be able to use her 3rd effect to destroy a card because you’re in the damage step.
When summoning monsters like Cyber Angel Dakini/Cyber Angel Izana/Cyber Angel Idaten and tributing monsters like Cyber Angel Idaten/Cyber Angel Benten, SEGOC happens. SEGOC stands for Simultaneous Effects Go On chain, which is what happens when multiple trigger effects activate at the same time when their condition is met. You most likely have already encountered this in duels because it is what happens when Subterror Behemoth Umastryx flips face-up and activates its effect followed by Subterror Nemesis Warrior activating its effect in the graveyard. These effects happen at the same time and normally in the OCG/TCG the player would be able to decide the chain order, however in Duel Links this order is predetermined through its programming. In Duel Links the effect of a monster on the field will activate first followed by other effects. That’s why Subterror Behemoth Umastryx is always chain link 1 and Subterror Nemesis Warrior chain link 2, which allows you to block the chain so that Red-Eyes Slash Dragon can’t negate Subterror Behemoth Umastryx’s targeting effect. A similar situation is when you tribute summon Vampire Vamp by tributing at least one Gozuki and activating Gozuki’s effect when it’s sent to the graveyard. The monster on the field, Vampire Vamp, will activate first, followed by Gozuki’s effect in the graveyard, again allowing you to block the chain so that Red-Eyes Slash Dragon can’t negate Vampire Vamp’s targeting effect.
For Cyber Angels when you summon Cyber Angel Idaten by tributing Cyber Angel Benten, the monster on the field being Cyber Angel Idaten will activate first (chain link 1) and Cyber Angel Benten will activate next (chain link 2). This means that if your opponent would use a card like Divine Wrath, it would always be the effect of Cyber Angel Benten that gets negated in this scenario.
When you summon Cyber Angel Dakini by tributing both Cyber Angel Idaten and Cyber Angel Benten (using for example Machine Angel Ritual) the first effect to activate is Cyber Angel Dakini’s, because she is the monster on the field, but chain link 2 and 3 will depend on you. If you selected Cyber Angel Idaten as the first tribute followed by Cyber Angel Benten, then Cyber Angel Idaten will be CL2 and Cyber Angel Benten will be the last chain. If you first selected Cyber Angel Benten followed by Cyber Angel Idaten, CL2 will be Cyber Angel Benten and CL3 Cyber Angel Idaten. If the negation of monster effects become more relevant in the future, you definitely want to keep this in mind to protect the monster effect you want to resolve most.
If they open Golem Sentry+Subterror Behemoth Umastryx with Subterror Final Battle set face-down; Obviously if you summon Cyber Angel Dakini in this situation the subterror player will send their golem sentry to the graveyard, that’s why your best play is to get an Cyber Angel Izana out to get rid of the Subterror Final Battle, the subterror player will respond by flipping over their Subterror Behemoth Umastryx targeting your Cyber Angel Izana, now you can chain Cyber Angel Izana’s 3rd effect and destroy their Subterror Behemoth Umastryx. In the end they’ll lose their Subterror Final Battle and Subterror Behemoth Umastryx, so the winner of the duel would be decided by who has the better follow up afterwards. Because your Cyber Angel Izana wouldn’t stay on the field, it would be better (if possible) to bring out Cyber Angel Izana without getting rid of your Cyber Angel Idaten (which you surely had to summon to get your combos going).
Blue-Eyes is an easy win as soon as you can get out a Cyber Angel Dakini that has an Cyber Angel Idaten attack boost (3800 atk). Your opponent would need 3 high level monsters on the field to get over that with Beatdown (Blue -Eyes being 3900 atk and 4000 for Cosmo Brain), since you can always protect against their Treacherous Trap Hole with Machine Angel Ritual. The tricky part about this opening field is that to summon a Cyber Angel Dakini with an Cyber Angel Idaten boost, you need Machine Angel Ritual, and since you’ll have to search for Machine Angel Ritual with Cyber Angel Idaten’s effect most of the time, she’ll be vulnerable on the field. So if your opponent is smart they’ll activate Treacherous Trap Hole as soon as your unprotected Cyber Angel Idaten is on the field, and not wait until your bring out Cyber Angel Dakini.
Your first spell will get negated by Legendary Six Samurai - Shi En. If you have Merciful Machine Angel in hand and you activate it, the tribute of Cyber Angel Benten will be the cost, so even if Merciful Machine Angel gets negated, you’ll still get the search from Cyber Angel Benten. You need to hope to open with 2 spells in this matchup, if we assume you play 9 spells (1 Machine Angel Ritual, 3 Machine Angel Absolute Ritual, 3 Sprite’s Blessing, 2 Merciful Machine Angel = 9 spells) you have a 78% chance of that happening. The key against Six Samurai will be to use Cyber Angel Dakini to get rid of Legendary Six Samurai -Shi En, since Secret Six Samurai - Fuma can’t protect it from the grave against that effect. When you summon Cyber Angel Dakini you want to make sure you get rid of all the monsters on your side so that when she hits the field she is the only card on your field, making Six Style - Dual Wield useless.
Legendary Six Samurai - Enishi will be a big problem for the deck which is why Sealed Tombs is the preferred skill in this matchup. Although Ritual Cage (with Master of Rites II) will defend you against Legendary Six Samurai - Enishi’s effect, it does make you vulnerable to Six Style - Dual Wield.
Getting out a Cyber Angel Dakini/Cyber Angel Izana that is boosted by Cyber Angel Idaten makes them bigger than Ancient Gear Reactor Dragon under Ancient Gear Castle, so the only danger here is Drowning Mirror Force which Ancient Gears are known to play. The key will be to use Cyber Angel Izana and to summon more than one Cyber Angel rituals (keeping only 1 in attack position) to defuse it.
Again just like with Legendary Six Samurai - Shi En, your first spell will be negated so you need to open with 2 spells. Cyber Angel Dakini is the perfect way to get rid of Silent Magician because she won’t be destroyed allowing you to push for lethal immediately. You’ll definitely need Sealed Tombs to win this matchup because you can’t protect against Spellbook of Fate with Machine Angel Ritual and since it doesn’t target you can’t use Cyber Angel Izana’s 3rd effect either.
Sealed Tombs is a great way again to shut down Triamid Pulse, in case you don’t have Machine Angel Ritual yet to protect your boss monsters. Both Cyber Angel Dakini and Cyber Angel Izana do great in this matchup because Triamid Fortress doesn’t protect against Cyber Angel Dakini’s effect, and Cyber Angel Izana is a great way to get rid of their Field Spells (if they didn’t open with a trap) because they can’t chain a Triamid Monster’s effect to avoid it. If they send the Field Spell to the graveyard, because of Cyber Angel Izana’s effect, keep in mind that the field spell’s last effect will still activate.
Magnet players are known to spam the field with small magnets to defend their LP before going into Berserkion the Electromagna Warrior to push for lethal. Cyber Angel Izana when she destroys a monster by battle she’ll be able to attack a second time which would be great against this strategy, however since the Magnet Warriors will tag into Delta The Magnet Warrior, you’ll actually be filling their graveyard with ammo for Berserkion the Electromagna Warrior by adding those Delta The Magnet Warrior to the grave. If you play Sealed Tombs, this gets easily countered, but if they get Berserkion the Electromagna Warrior out on the field without Sealed Tombs being active you need to hope they have one more monster remaining beside Berserkion the Electromagna Warrior (which is why on your turn it might be worth it to NOT destroy all their Delta The Magnet Warrior), that way if they target your Cyber Angel Izana for destruction, you can use her 3rd effect and destroy their Berserkion the Electromagna Warrior and they won’t be able to summon Alpha The Electromagnet Warrior, Beta The Electromagnet Warrior and Gamma The Electromagnet Warrior because they had no room on the field. If you also had a Machine Angel Ritual in the graveyard your Cyber Angel Izana will also still be on the field.
Sealed Tombs again is a great way to deal with this archetype. When it’s your turn they’ll have to activate the effect of Crystron Citree early or it will be blocked thanks to your skill. In this matchup Cyber Angel Dakini is again the key to winning since her effect gets rid of monsters like Crystron Ametrix and White Aura Dolphin and their effects won’t activate
At first this would look like a pretty bad hand, you have 2 ritual spells that can’t be used to summon anything. Fortunately you have Merciful Machine Angel which saves hands like this.
Use Merciful Machine Angel and tribute Cyber Angel Benten, now when you draw two cards you need to look if you drew any of your Cyber Angel Benten, Cyber Angel Idaten, or Senju of the Thousand Hands the card you’ll send back will most likely be Sprite’s Blessing since you already have a ritual spell. Now depending on what you drew, you want to search with the effect of Cyber Angel Benten whatever card you’d miss for your combo: If you drew Senju of the Thousand Hands then search for either Cyber Angel Benten or Cyber Angel Idaten, because you’ll search for the other piece with Senju of the Thousand Hands. If you drew either Cyber Angel Benten or Cyber Angel Idaten, you search for Senju of the Thousand Hands which then searches your last missing piece. Now that you (very likely) have your Cyber Angel Benten and Cyber Angel Idaten, you activate Machine Angel Absolute Ritual and you summon Cyber Angel Idaten by tributing Cyber Angel Benten, now you can search for a Light Fairy and a Ritual spell. In most scenarios you’ll search for Machine Angel Ritual since it’s your best ritual spell, and depending on the field you search for Cyber Angel Dakini or if you will be summoning Cyber Angel Izana (which is already in your hand) you could search for another Cyber Angel Benten, that way when you summon Cyber Angel Izana by tributing Cyber Angel Benten and Cyber Angel Idaten you can use the search effect to search for another Senju of the Thousand Hands for a follow-up turn.
With this hand you can’t do your Cyber Angel Benten+Cyber Angel Idaten combo, however this hand shows the advantage of having multiple level 8 monsters thanks to Cyber Angel Izana. Summon Senju of the Thousand Hands and search for another Cyber Angel Izana, activate Sprite’s Blessing and summon Cyber Angel Izana by tributing Cyber Angel Izanna, now you activate Machine Angel Absolute Ritual and shuffle the Cyber Angel Izana in your graveyard back into your deck to summon Cyber Angel Dakini. This way you got rid of a backrow card, a monster and you have 3 monsters (2500+1400+2700) on the field, keep in mind because you shuffled your only ritual monster in your graveyard back into your deck, Cyber Angel Izana’s 3rd effect won’t be active.
Salamence July 19 KoG
Shoutout to all the people hanging out in the Cyber Angel channel before the support dropped. Thanks Kazaruus, Rezileen, Axel,.. for the discussion and help!