Blue Eyes is not a new archetype, most of the cards came out in The White Dragon Of Legend. It revolves around spitting out big monsters like Blue-Eyes White Dragon (BEWD) and Dragon Spirit of White to put constant pressure on your opponent while also banishing their backrow. Thanks to the new box, Lords Of Shining, Blue-Eyes received great support in the form of The White Stone of Ancients. It had its prime time back in November 2018 where it won an MCS. Sadly with the nerf of A Trick up the Sleeve it became too inconsistent, because you weren’t guaranteed to open up with Cosmo Brain. However, The White Stone of Ancients fixes all of those problems so Blue Eyes is back in the meta.
- Sealed Tombs:
This is the most popular skill to use with Blue Eyes. It is a pretty good anti-meta skill in the current format, because it prevents your opponent from banishing Bacon Saver to stop attacks and protecting Elemental HERO Brave Neos with Neos Fusion.
This skill is perfect for the mirror, because your Blue Eyes will have more attack than your opponent’s monsters. The drawback of it is that your opponent will be able to banish cards from his/her graveyard which protects Elemental HERO Brave Neos. In my opinion, Beatdown is kind of a “win more” skill.
Kei, 1st Place MCS XVIII
MiguelJoker, Top 8 MCS XVIII
Charisma, Top 8 MCS XVIII
The White Stone of Ancients (3x):
The White Stone of Ancients is what makes this deck viable again. It adds a lot of consistency. Also, you can add back Blue-Eyes White Dragon and Dragon Spirit of White by banishing The White Stone of Ancients which can then be used to discard for special summoning Cosmo Brain. Sadly, setting The White Stone of Ancients can be crucial as it summons Blue-Eyes White Dragon and Dragon Spirit of White in the End Phase when it gets sent to the Graveyard.
Dragon Spirit of White (3x):
This card auto-wins against any type of stall deck. It can also dodge targeting effects by sending it to the Graveyard to special summon a Blue-Eyes White Dragon from the hand.
Blue-Eyes White Dragon (2x):
The lovable boss monster this deck is built around. Having 3000 ATK and being easy to special summon makes this card very strong in the current meta. Elemental HERO Brave Neos can’t beat over it without a minimum of 5 monsters in the grave.
Cosmo Brain (2-3x):
This used to a 1-of in the old Blue-Eyes decks but without A Trick up the Sleeve you have to run at least 2 to open with it more often. It’s a 3100 ATK beater with the ability to summon Blue-Eyes White Dragon from the deck by tributing one effect monster. You can also summon Dragon Spirit of White from your hand (as it doesn’t count as a normal monster while in your deck).
Sphere Kuriboh (2-3x):
Sphere Kuriboh is a great card for this deck, because you don’t really have a good turn 1 play outside of setting a Dawn Knight or a The White Stone of Ancients. So this card gives you the needed protection from opponents threatening lethal early in the match. Once you’ve established a board you can also use Sphere Kuriboh to tribute for Cosmo Brain’s effect.
Silver’s Cry (2-3x):
This card lets you summon a Dragon Spirit of White or a Blue-Eyes White Dragon from your Graveyard. Dragon Spirit of White will also let you banish 1 backrow from your opponent (as long as it’s summoned on Chain Link 1). This card gives you a lot of OTK potential because it either summons a 2500 ATK monster with backrow removal or a 3000 ATK beatstick.
Enemy Controller / Treacherous Trap Hole (1-2x):
There is no optimal Semi-Limit card for this deck. Treacherous Trap Hole is a free +1 destruction which also can destroy Elemental HERO Brave Neos while under Sealed Tombs. Enemy Controller steals games and also has synergy with Cosmo Brain by stealing your opponent’s monster and then tributing it off with Cosmo Brain’s effect. I’d recommend adding one or the other, or one of each, as both are great in the deck and can placate to your own preferences.
Azure-Eyes Silver Dragon (1x):
Very strong option against Koa’ki Meiru, because it stops Koa’ki Meiru Ice from destroying all of your special summoned monsters.
Stardust Dragon (1x):
This card is only needed for the Yubel matchup, because it is an auto-win if you get it out.
The best tech choice in the current meta. You can discard Dragon Spirit of White or Blue-Eyes White Dragon to destroy set Gale Lizard or Karakuri Ninja mdl 339 “Sazank”. Its chance to destroy a card is 66%, making it well worth the tech slot.
Protector with Eyes of Blue:
This card let you summon Dragon Spirit of White or Blue-Eyes White Dragon from your hand by tributing itself. Also on summon, it allows you to summon a level 1 Tuner from your hand. It simply acts as a combo card. You can summon Protector with Eyes of Blue to then summon The White Stone of Ancients from your hand. Then tribute The White Stone of Ancients to special summon a Dragon Spirit of White or a Blue-Eyes White Dragon from your hand. Then in your end phase you get a free Dragon Spirit of White or Blue-Eyes White Dragon from your deck.
Six Samurai have a major weakness being they struggle to deal with multiple high ATK monsters. Generally, the matchup is in your favor with the new support because of how fast it allows BEWD to swarm the field. That being said, cards you want to be careful against include Legendary Six Samurai - Enishi, Six Style - Dual Wield, and Legendary Six Samurai - Shi En. Since BEWD can be revived from the graveyard, Enishi and Dual Wield slow the deck down and it can be difficult to remove from their effects without a follow-up. Then of course Shi En will freely negate your Silver’s Cry, so try to bait the Six Samurai player to negate the wrong card. Lastly, because Shien’s Dojo was recently semi-limited in Duel Links, Six Samurai decks are starting to see more tech options being included. While it is a good idea to familiarize yourself with Six Samurai’s better cards, try to be mindful of the surprise techs.
Koa’ki Meiru Neos
This matchup is the easiest until Koa’ki Meiru Ice comes out. It can nuke an unlimited number of special summoned monsters for the simple cost of a single discard. If you’ve established a board, you can opt to use your skill Sealed Tombs. By doing this, you have a higher chance surviving your opponent’s Ice next turn as they won’t be able to protect it by banishing Diamond Core of Koa’ki Meiru from the graveyard. Azure-Eyes Silver Dragon also stops Koa’ki Meiru Maximus and Koa’ki Meiru Ice from targeting your Dragon monsters that you control on its summon. Elemental HERO Brave Neos won’t do much against you, because it needs a minimum of 5 Neos cards in the graveyard to even get to 3000 attack. Typically if your opponent nukes your board you can just use a Silver’s Cry to get back BEWD and your opponent won’t OTK you this turn. Also, with Sealed Tombs you can stop your opponent from using Bacon Saver and Neos Fusion to protect Elemental HERO Brave Neos.
Stall / Control Neos
This is one of the more difficult matchups. The key in this matchup is to just sit on BEWD until you can make a big push while having an option to deal with Lava Golem. Sphere Kuriboh prevents you from losing against an Enemy Controller take play. On top of your push, you can use Sealed Tombs to stop Bacon Saver and Neos Fusion from protecting Elemental HERO Brave Neos. If you play Blue Eyes in a tournament you might consider using 21 cards so the Neos player decks out before you do.
Against the Steelswarm version you just need to make sure to get out a BEWD every turn and then stall it out.
Amazoness / Stall
This is the matchup you want to see. Dragon Spirit of White is the key to winning this matchup. It can banish all of your opponent’s backrow, but be aware of your opponent summoning Lava Golem. I advise you to banish their backrow and then go for one big push while having a follow up play and a way to deal with a Lava Golem. Also, if your opponent has 2 or more set monsters you can opt to go into Red Dragon Archfiend which deals with monsters like Obnoxious Celtic Guard and Fortress Warrior.
Try to banish Ancient Gear Castle so your opponents Ancient Gear Reactor Dragon will only be at 3000 ATTK, which means your Cosmo Brain or your Giganticastle can run over your opponents Ancient Gear Reactor Dragon. Dawn Knight will be useless in this matchup due to Ancient Gear Wyvern and Ancient Gear Reactor Dragon negating effects until the end of the Damage Step.
This mirror is easy to win if you know how to play it. Usually the one summoning multiple BEWD and Cosmo Brain loses, because the other player can just crush the field with a 3100 Giganticastle and then it is hard to out this card. Try to play very passively and force your opponent’s attacks into a set Dawn Knight or The White Stone of Ancients. Snipe Hunter is also great in this matchup. You can discard your BEWD to then special summon it with Silver’s Cry or get it back to the hand with The White Stone of Ancients. Also, a surprising Sphere Kuriboh can win this matchup very easily.
First of all thanks for reading my guide, I would appreciate any criticism as long as its constructive. Please don’t hesitate on asking me about opinions on your deck variant or a certain tech card. Blue Eyes is a very fun deck to play which also has a big fanbase in the Yu-Gi-Oh! community as it is Kaiba’s boss monster. With the new support of The White Stone of Ancients it will hopefully be viable for a long time. Also, if we get more support in the future in form of Maiden with Eyes of Blue or Blue-Eyes Alternative White Dragon it will be even more powerful than it currently stands. With BEWD and Dragon Spirit of White being huge beaters it will always be relevant in a meta where attack is more valued than backrow. Also, a big thanks to Orangecide for correcting some of my grammar mistakes. Forever 1%.