The Blue-Eyes archetype is one of the most famous archetypes in the history of Yu-Gi-Oh! and isn’t new to Duel Links either, with most of the cards coming out in The White Dragon Of Legend and before. In the past, Blue-Eyes’s main goal was to just get monsters with a lot of ATK like Blue-Eyes White Dragon or Dragon Spirit of White out onto the field to put pressure on the opponent. Nowadays, the deck also has several ways to destroy your opponent’s cards. The first competitive version of Blue-Eyes had its prime time back in November 2018 where it won an MCS. Sadly, with the nerf of A Trick up the Sleeve, it became too inconsistent because you weren’t guaranteed to open up with Cosmo Brain. However, thanks to The White Stone of Ancients which was released in Lords Of Shining Blue-Eyes was able to establish itself in the meta again for a while. However, it quickly fell off again, becoming a rogue deck. But in March 2020, Blue-Eyes received a lot of great support with the new box Judgement Force. Since then, the deck has been in and out of the meta a lot.
Ultimate Dragons is the best skill to use with the deck now for several reasons. First of all, it saves Extra Deck spots by adding Blue-Eyes Ultimate Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Twin Burst Dragon to your Extra Deck. Then, with its second effect, it can turn bad hands with 3 Blue-Eyes White Dragon, for example, into decent hands with the added Polymerization. Additionally, the added Polymerization can sometimes serve as material for your discard traps.
These are the cards that should be present in every competitive Blue-Eyes deck.
- Main Deck
Blue-Eyes White Dragon (3x)
Blue-Eyes White Dragon is one of the most iconic monsters in the Yu-Gi-Oh! franchise and the card this deck is built around. With its stat line of 3000 ATK and 2500 DEF, as well as the ability to be special summoned quite easily by cards such as The White Stone of Ancients or Sage with Eyes of Blue, it is quite oppressive. Additionally, it gives you access to your boss monster Blue-Eyes Spirit Dragon and other Level 9 synchro monsters when used in conjunction with one of your tuners.
Dragon Spirit of White (1x)
The card that you don’t want to, but somehow always see in your opening hand. As it banishes a spell / trap (backrow) card on its summon, Dragon Spirit of White is your best friend against backrow heavy decks such as Cyber Dragons, for example. Additionally, it can also dodge targeting effects with its second effect by tributing itself to special summon a Blue-Eyes White Dragon from the hand. Note though that your opponent must control a monster, in order for you to be able to activate this effect.
Blue-Eyes Alternative White Dragon (1x)
Being only available at one copy in Duel Links, Blue-Eyes Alternative White Dragon is one of the most important cards of the deck. Once per turn, by revealing a Blue-Eyes White Dragon in your hand, Alternative can special summon itself from your hand. This effect increases the consistency of Blue-Eyes decks being able to summon Blue-Eyes Spirit Dragon, the deck’s boss monster, on their first turn by a lot. Alternative’s other effect allows you to, once per turn target a monster your opponent controls and destroy it. However, you cannot attack with Alternative the turn you use this effect. Thus, after using this effect, Alternative is usually used as Synchro / XYZ material.
The Melody of Awakening Dragon
Melody is a card that did not see competitive play in Blue-Eyes decks until the release of Blue-Eyes Alternative White Dragon. By discarding a card, Melody allows you to add up to 2 Dragon-type monsters with 3000 or more ATK and 2500 or less DEF from your deck to your hand. Now, in Blue-Eyes decks, discarding a card can actually be quite good, if the discarded card is a The White Stone of Ancients. Melody increases both the frequency of Blue-Eyes Alternative White Dragon and the Ultimate Dragons skill, making it an essential card for the deck.
The White Stone of Ancients (3x)
When The White Stone of Ancients was released, it helped to increase the deck’s consistency by a lot. Nowadays it’s still one of the deck’s strongest cards as it allows you to summon a Blue-Eyes White Dragon or a Dragon Spirit of White during the end phase of the turn it was sent to the graveyard. This effect is also incredibly powerful in conjunction with Cards of Consonance, which will be mentioned later in the guide, as you essentially draw 2 cards and resolve Ancients’ effect during the End Phase. Ancients’ second effect allows you to add a “Blue-Eyes” monster from your graveyard to your hand by banishing itself from the graveyard. This effect can be used to recycle your Blue-Eyes Alternative White Dragon. As it is a Level 1 tuner, it is crucial to access your Synchro monsters, e.g. Blue-Eyes Spirit Dragon or Vermillion Dragon Mech.
Sage with Eyes of Blue (3x)
Being one of the most powerful cards in the deck, Sage allows you to add a Level 1 LIGHT tuner from your deck to your hand. Most of the time, your target for this effect will be The White Stone of Ancients to then use it with Cards of Consonance or one of your discard traps. Sage comes with yet another great effect. By discarding itself, Sage allows you to target an effect monster you control, send it to the Graveyard to then special summon a “Blue-Eyes” monster from your deck. This effect is useful in a variety of situations but is mainly used to get rid of opponent’s backrow on your turn via Dragon Spirit of White or to just set up a push with either target.
Blue-Eyes Spirit Dragon (2x)
Blue-Eyes Spirit Dragon is the main boss monster of Blue-Eyes decks. With its first effect it prevents your opponent from special summoning 2 monsters at the same time, completely shutting down Ritual Beasts decks. With its second effect, it also allows you to negate the activation of an effect in the graveyard Bacon Saver once per turn. And it has yet another useful effect. Its last effect is great to dodge targeting effects by tributing itself to special summon a LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense position. Note though that the monster you summoned off this effect will be destroyed in the End Phase. To play around this clause, your main target for this effect is Azure-Eyes Silver Dragon due to its protection effect.
Azure-Eyes Silver Dragon (1-2x)
On special summon, Azure-Eyes Silver Dragon prevents your dragon monsters currently on the field from being targeted and destroyed card effects until the end of the next turn. However, your opponent can play around this by chaining a card with a destruction / targeting effect, like Treacherous Trap Hole to its summon. Azure-Eyes also prevents you from running out of resources as it is basically a Monster Reborn for your Blue-Eyes White Dragon or your Dragon Spirit of White during your Standby Phase. With the release of Blue-Eyes Spirit Dragon this card became a lot more viable as its protection effect could now be used on your opponent’s turn.
Vermillion Dragon Mech (1x)
Vermillion is another powerful Level 9 synchro monster that the deck has access to. By banishing a tuner from either your hand, face-up field or graveyard, you can target a card your opponent controls and destroy it. This effect is very useful as it allows you to get rid of both monsters and backrow cards. Your primary target when it comes to banishing tuners is Sage with Eyes of Blue, as a The White Stone of Legends is quite useful. Vermillion’s other effect allows you to add one of your banished tuners back to your hand if it’s destroyed by card effect and sent to the graveyard. Although this effect comes up seldom, it can be of good use to recover some of your resources.
Hieratic Sun Dragon Overlord of Heliopolis (1x)
Once per turn, by detaching an XYZ material, Heliopolis to tribute any amount of cards from your hand and / or field to then destroy cards on the field equal to the number of tributed monsters. This effect does not target. It is thus crucial for Blue-Eyes decks as it is one of your only options to get rid of monsters that cannot be targeted, such as Lunalight Sabre Dancer, for example.
Tech Cards are played in addition to the Core Cards and serve the purpose of balancing out a deck’s weakness(es) and / or countering certain matchups.
Cards of Consonance & The White Stone of LegendCards of Consonance is an amazing card that both gets your The White Stone of Ancients into the Graveyard and allows you to draw 2 cards. With Sage of Blue-Eyes and a teched in The White Stone of Legend, one can even opt to play 3 copies of this card to get the maximum draw power. In addition to that, it is advised to play a 20-card deck when using Cards of Consonance. Be careful not to activate too many Cards of Consonances in one turn though, as you could draw into all of your The White Stone of Ancients targets, making it useless. In most cases, when you summon a Sage with Eyes of Blue while having a Cards of Consonance in hand, you want to search for a The White Stone of Ancients to then use it with the Cards of Consonance. However, if you also have a Cosmo Brain / Ancient Rules or even a Blue-Eyes Alternative White Dragon in your hand, it's advised to search for a (if played) The White Stone of Legend. The White Stone of Legend has seen increased play in Blue-Eyes decks in conjunction with 3 copies of Cards of Consonance as builds have shifted to the Ultimate Dragons skill, making a Blue-Eyes in your hand even better.
Treacherous Trap Hole & Book of MoonTreacherous Trap Hole in addition to the relatively new Book of Moon for disruption instead of the usual Discard Traps. Treacherous Trap Hole (or just TTH) has an incredibly powerful effect as it allows you to target and then destroy 2 monsters on the field, provided that you have no trap cards in your graveyard. This card used to be one of the best tech cards for Blue-Eyes decks before the release of Judgement Force. But due to Sage with Eyes of Blue, discard traps were becoming more and more popular, causing TTH to not be played anymore in competitive version of the deck. Book of Moon allows you to target a monster on the field and change it to face-down defense position. This effect is incredibly powerful to interrupt your opponent’s plays, put opponent’s monsters with strong effects face-down and even dodging some of your opponent’s disruptions, which is why the card is one of the most played staples overall. As such, it’s also a good choice in Blue-Eyes decks. These two cards synergize quite well. One of the main problems of TTH is that you must have no trap cards in your graveyard to activate it. This means that you either have to gamble when playing more traps or potentially lack disruption with only 2 copies of the card. Now Book of Moon is an excellent answer to this problem as it provides a strong disruption in the form of a spell card, fixing the aforementioned issue.
These discard traps allow you to both get a The White Stone of Ancients into the Graveyard while also gaining an advantage off their effects. Karma Cut is arguably one of the best trap cards in the game at the moment as it can bypass protection effects like Shiranui Sunsaga’s effect by banishing the opponent’s monster instead of destroying it. Furthermore, it banishes additional copies of the card banished from the Graveyard, which can also be devastating. It is important to note though that Karma Cut only works on face-up monsters. Raigeki Break is not quite as good as Karma Cut when it comes to getting rid of monsters. Unlike Karma Cut though, Raigeki Break can also destroy the opponent’s backrow cards. In the best case, you’re going to use Raigeki Break (during the End Phase of the opponent’s turn in this example) discarding a The White Stone of Ancients to destroy a backrow card. Then, you summon Dragon Spirit of White from the deck to banish another backrow card. Both Divine Wrath and Ultimate Providence are mostly used for additional monster effect negation. Ultimate Providence sees more play though as it is more accessible being an R compared to Divine Wrath, a UR. As their effect isn’t exactly the same, there are very few situations in which on card is better than the other, but as your main goal is to discard a The White Stone of Ancients when using either of them, this doesn’t matter as much. Hallowed Life Barrier may seem like an odd choice at first. However, the card is of great use in OTK metas. By reducing all Battle Damage to 0, you’re essentially guaranteed to survive this turn and in the best case get your The White Stone of Ancients in your Graveyard. Additionally, while it might not say this on the card, it also protects your monsters from being destroyed by battle the turn you use it. This is due to Duel Links using text from the TCG (where this effect doesn’t apply), but rulings from the OCG (where this effect applies).
Cosmo Brain & Ancient Rules
These cards are one of the main reasons as to why Blue-Eyes White Dragon and Dragon Spirit of White are not considered to be completely useless while in your hand.
Cosmo Brain is with its ATK of 3100 a high ATK monster. This is very useful in the mirror match as it gives you a slight edge over your opponent’s Blue-Eyes monsters with their 3000 ATK or 3000 DEF. Additionally, Cosmo Brain can tribute itself off
Not only is it with 3100 ATK a very powerful monster, but it also has an effect that allows you to summon Blue-Eyes White Dragon from your deck or your hand by tributing an effect monster you control. You can also use it to summon a Dragon Spirit of White, though this only works if it is in your hand since it is not treated as a normal monster while in your deck.
Recent builds have shifted towards Ancient Rules. Ancient Rules doesn’t consume resources from the main deck for a synchro summon while Cosmo Brain requires you to tribute itself to then special summon a blue-eyes from your deck, thinning your resources.
LevianeerLunalight Sabre Dancer’s effect. - In a very few situations, the effect that activates when only LIGHT monsters were banished for its summoning to then bring back a tuner and Synchro Summon a Vermillion Dragon Mech, for example. - Sometimes though, the card can also just be used as another high ATK monsters to push for lethal. After using its effect, Levianeer cannot attack for this turn, so using it as a Synchro or XYZ material is advised in most cases, if possible. When using Levianeer in a standard Blue-Eyes deck, it is highly recommended to at least play Cosmo Brain and possibly Sphere Kuriboh, in order to have enough targets for it. Additionally, The Melody of Awakening Dragon also comes in handy as you now have another decent target for it with Levianeer. The reason Levianeer doesn’t see that much play is that while it allows for great mid to late-game plays, it’s usually a useless card, also referred to as brick, in your opening hand. As Blue-Eyes decks already have to deal with a lot of bricks, adding Levianeer increases the chance of a bad hand and thus reduces the overall consistency.
Winda & Fusions
Winda is a tech card that occasionally sees play in Blue-Eyes decks that play more than 20 cards. Winda provides the deck another solid defense option. As it is normally not that easy to get rid of a Winda on the field, your opponent will have to waste some resources on getting her off the field. The Fusion monster that can also be summoned off her effect Ritual Beast Ulti-Apelio and Ritual Beast Ulti-Pettlephin are also quite useful for the deck, though they take up some crucial space in the Extra Deck.
- Ritual Beast Ulti-Apelio is used as a more aggressive card that can be used to help put pressure on your opponent. It’s effect to make it unaffected by other cards effects when it attacks is especially useful with Wall of Disruption gaining traction in the meta again.
- Ritual Beast Ulti-Pettlephin is a way more defensive card that can help you stall out the duel a bit. With it’s base stat of 2800 DEF and its protection effect that prevents it from being destroyed by card effects it’s not the easiest monster to get rid of and will cost your opponent some resources.
In the most scenarios when your Winda is destroyed, it’s advised to summon another Winda from the deck. You can, however, crash your own Winda into your opponent’s monsters from time to time to gain access to the Fusion monsters.
Ninja Grandmaster Hanzo & Transformation
Hanzo, is a strong one card opener the deck can make use of and occasionally sees play in Blue-Eyes decks. However, similar to the Winda tech, Hanzo is mostly played in Blue-Eyes build with more than 20 cards. The trap Ninjitsu Art of Super-Transformation is very useful as it both gets rid of problem monsters like Shiranui Sunsaga and allows you to Special Summon a Dragon-type monster from your deck. This allows for a Special Summon of Dragon Spirit of White, for example, to get rid of your opponent’s backrow cards. However, the trap comes with some limitations:
- You need to have a “Ninja” card (in your case Hanzo) on your side of the field to make use of it.
- As the card texts states “Special Summon 1 Dragon, Dinosaur or Sea Serpent monster from your deck whose Level is less or equal to the combined original Levels of the sent monster(s)”, its other limitation requires you to at least send a Level 4 or higher monster your opponent controls (due to Hanzo being a Level 4 monster) to be able to summon your Blue-Eyes White Dragon or your Dragon Spirit of White from your deck. It is worth noting that you can always summon a The White Stone of Ancients when using this card, as its Level is 1.
Dawn Knight & Ballista Squad
Dawn Knight is a tech that mainly saw play before the release of Judgement Force and on its own, it is nowadays considered to be quite outdated. However, with Ballista Squad making its debut in Duel Links, Dawn Knight was able to make a comeback in a few competitive Blue-Eyes decks. The main target for your Dawn Knight’s effect is The White Stone of Ancients, to then use its effect(s) in the graveyard. However, in some situations, one can also send a Blue-Eyes White Dragon to then use it in combination with a Silver’s Cry or a The White Stone of Ancients in the graveyard to add it back to the hand. This can be useful to then use it to Special Summon Blue-Eyes Alternative White Dragon from your hand. Ballista Squad is one of the newer backrow cards in the game, debuting in the Fortress of Gears box. In Blue-Eyes decks, the card sees some occasional play as it is a great way to get either your Dawn Knight or your The White Stone of Ancients from the field to your graveyard, to then summon a Blue-Eyes monster from your deck.
Now, neither Winda, nor Hanzo, nor Dawn Knight have seen play in recent competitive builds of the deck. But why is that? Blue-Eyes decks have primarily shifted towards faster builds involving Cards of Consonance. All of these techs however promote a slower playstyle that does not fit the current meta. This does not mean that all of these techs are unplayable, but they’re definitely worse than the tech cards mentioned before them.
Maiden & Mausoleum
Maiden with Eyes of Blue allows you to special summon a Blue-Eyes White Dragon when it’s either attacked or targeted. While this can be used defensively, it also opens up combos with Mausoleum of White because you get to summon a Blue-Eyes White Dragon from your hand, deck or graveyard, allowing for an easy synchro summon on your first turn. It’s important to note though Maiden can miss its activation window, allowing the opponent to play around it. If you activate Mausoleum of White and target your Maiden and your opponent then activates a card that doesn’t target your Maiden with Eyes of Blue like Cosmic Cyclone, then you have no window to activate Maiden with Eyes of Blue’s effect. This combination of cards hasn’t seen recent competitive success either due to several factors. First, it can be easily disrupted by just simply getting rid of the Mausoleum of White, for example. Additionally, due to the space in the deck taken by the copies of Maiden and Mausoleum, you’re able to play less cards, resulting in less disruption overall.
Sphere KuribohSphere Kuriboh is a useful card to prevent lethal or to just change a monster your opponent controls into defense position to then swing over it. Some very useful examples of this effect are Invoked Purgatrio, Lunalight Sabre Dancer or Chimeratech Rampage Dragon. Additionally, with it being a DARK monster, Sphere Kuriboh is a target for Chaos Dragon Levianeer. Sphere Kuriboh used to see a lot of play in competitive Blue-Eyes decks in the past. However, its usage has declined over the time. This is due to handtraps not being as good anymore in Blue-Eyes decks, as it prefers to have disruptions like Karma Cut or Treacherous Trap Hole that directly interrupt your opponent’s plays. Additionally, monsters like Lunalight Sabre Dancer are nowadays easier to deal with than in the past. Due to its DARK attribute however, Sphere Kuriboh still sees some play here and there, mainly in combination with Chaos Dragon Levianeer or in Side Decks.
GiganticastleGiganticastle comes with a quite simple effect that increases its statline to 3100 ATK and 3000 DEF. While this card is in general useful to beat over monsters with high ATK, it’s especially useful in the mirror match as it can easily beat over a Blue-Eyes Spirit Dragon or Azure-Eyes Silver Dragon in defense position.
CloudcastleCloudcastle gives you the option to bring back a level 9 monster from your graveyard. This effect is used to revive either Blue-Eyes Spirit Dragon, Vermillion Dragon Mech or Giganticastle. It has some downsides though: - Blue-Eyes Spirit Dragon will not be able to tag out if it’s summoned by this effect - Level 8 or lower monsters cannot attack the turn they’re summoned. (This applies for both your monsters and for your opponent’s monsters) - It has to be left in defense position, due to an ATK value of 0, clogging your board.
Number 46: DragluonNeo Blue-Eyes Ultimate Dragon. - Prevent your opponent from activating the effects of their Dragon-Type monsters until the end of your next turn. Another effect that is of use in the mirror match. This effect serves as an initial floodgate. As you’ll most likely not be able to make this monster Turn 1, the effect won’t come up as much, but may come up from time to time.
Number 68: Sanaphond the Sky PrisonDarklord Contact Whether the Sanaphond, are competitively viable in the current meta depends on whether the top tier decks summon monsters from their Graveyard or not.
Sylvan PrincesspriteThe White Stone of Ancients. Although sending a Blue-Eyes White Dragon or a Blue-Eyes Alternative White Dragon to the Graveyard isn’t necessarily bad either, as you can add them back to your hand via your White Stone of Ancients.
Darksta7Z 1st Place Deck MW #169
Z_ARC Top 8 MCS #40
Star Seraph Darklord
Darklords have been in and out of the meta for quite some time now. With the addition of the Star Seraph engine, the deck is once again back at the top of the meta
- Evilswarm Ouroboros is their most dangerous card to summon on Turn 1 as it allows them to send a card from your hand to the graveyard. If you’re lucky though, they might send your The White Stone of Ancients to the graveyard, giving you a massive advantage. If they summon this card going second, the effect of Star Seraph Scepter that activates upon being used as an XYZ will trigger to target a card on the field and attempt to destroy it. If the only cards you control is Blue-Eyes Spirit Dragon, you can easily dodge this effect by tagging out into Azure-Eyes Silver Dragon, also protecting you from Ouroboros’ second effect.
- Neither of the Darklord monsters have a stat line that is high enough to swing over your Blue-Eyes monsters (except for Dragon Spirit of White). However, Darklord Desire can target a monster you control and send it to the graveyard, though Desire loses 1000 ATK by resolving this effect. This effect can be easily played around with Blue-Eyes Spirit Dragon again though. An out to your Blue-Eyes monsters via battle does exist in Star Seraph Darklord decks though in the form of Night Papilloperative. Your only way to get rid of it or to hinder it during your opponent’s turn is via disruption in the form of Spell / Traps.
- Recent lists have shifted towards Destiny Draw, which is why you should try not to lower your opponent’s Life Points below 2000, if you don’t plan on winning that turn. In addition to that, most lists have picked up Chaos Dragon Levianeer, which, when catching you off-guard, can cost you the game. This is why, if there is no The Sanctified Darklord on the field and the opponent has enough resources in the graveyard, tagging out can be viable. This is especially recommended after the opponent has just used Destiny Draw and not used Levianeer yet.
- When it comes to playing on your turn, The Sanctified Darklord is a big problem. By tributing a Darklord monster, your opponent can negate the effects of an effect monster on the field. Additionally, by using the effect of Darklord Ixchel, for example, they can use it a second time by paying 1000 LP and shuffling it back into the deck. This card is quite annoying to deal with as it can be recycled several times throughout the duel. The most comfortable way to get rid of it is to be lucky with your Dragon Spirit of White and banish it. However, sometimes the opponent may already have their Sanctified in their graveyard because they discarded it with Ixechel’s effect, for example. If they only have one Darklord monster and their Sanctified, your opponent only has one negate, which you can, most of the time play through. This can be done e.g. with Blue-Eyes Alternative White Dragon, threatening to pop their Darklord monster, forcing them to negate. Then, you can follow up with a synchro summon into Vermillion Dragon Mech, now actually destroying a card since the opponent has already used their negate. With 2 Darklord monsters (and Contact and Sanctified in the graveyard), this get a lot more complicated. If your opponent plays correctly, you’ll not be able to destroy either of the Darklord monsters, which is why a more defensive setup is important.
- Darklord Tezcatlipoca can prevent a Darklord from being destroyed by discarding itself. This can ruin both your destruction effects and your attacks, so be wary.
- Ultimate Dragons can come in quite handy, namely because of Blue-Eyes Ultimate Dragon, which they can’t negate and Blue-Eyes Twin Burst Dragon, which has two attacks. Additionally, Twin Burst Dragon’s banish effect can help with the aforementioned Tezcatlipoca problem.
Blue-Eyes (Mirror Match)
- First of all, the mirror match is decided by the player not bricking. Jokes aside, the player going first usually has the advantage if they’re able to set up a Blue-Eyes Spirit Dragon and disruptions.
- Blue-Eyes Spirit Dragon is able to negate both of The White Stone of Ancient’s effects, making it very valuable. Additionally, the ability to tag out into Azure-Eyes Silver Dragon to protect your Dragons from being targeted and destruction effects make Spirit Dragon a lot more powerful.
- A devastating card in the mirror match is Karma Cut. When hitting a Blue-Eyes Alternative White Dragon for example, it cuts off the other player’s access to it for the rest of the duel.
- Although you should be wary of a Treacherous Trap Hole, especially in the early stages of the game, if you’re playing a version utilizing Karma Cut, you’re generally at an advantage in the mirror for the aforementioned reason.
- Giganticastle is a fairly interesting card for the mirror as its ATK is (with its effect) higher than Blue-Eyes Spirit Dragon’s and Azure-Eyes Silver Dragon’s DEF, allowing for an easy option to get rid of the monsters. To prevent situations like this from occurring, setting up disruption in form of backrow is important.
- When you see your opponent setting up for a Rank 8 play and you control Blue-Eyes Spirit Dragon, you should put your toggle to ON. Then, if the summoned monster is either a Hieratic Sun Dragon Overlord of Heliopolis or Number 46: Dragluon, tag out into an Azure-Eyes Silver Dragon immediately. This prevents Heliopolis from being able to destroy your Dragons and Dragluon from activating its second effect.
- All of the fusions added to the Extra Deck via Ultimate Dragons are quite useful. Both Blue-Eyes Ultimate Dragon and Neo Blue-Eyes Ultimate Dragon are with their 4500 ATK, useful to swing over the opponent’s monsters, with Neo Blue-Eyes Ultimate Dragon even able to close out the game on its own (if you control no other face-up cards) by attacking multiple times. Blue-Eyes Twin Burst Dragon is incredibly useful due to its banish effect that triggers when the opponent’s monster is not destroyed as a result of battle with Twin Burst. And as Twin Burst can attack 2 monsters and cannot be destroyed by battle, this essentially allows you to banish your opponent’s monsters, even those with protection from Azure-Eyes Silver Dragon, by attacking into them.
Thunder Dragon is another Dragon archetype, utilizing a lot of resources in their graveyard and banished pile.
- Thunder Dragon decks use the skill Level Duplication, allowing them to easily access their XYZ monsters. One of their most common setups on their first turn is to make a Photon Strike Bounzer, which can negate one of your monsters’ effects. There are a lot of different approaches to deal with this, but on the whole, you want to bait or force out the opponent’s negate to then be able to get a Blue-Eyes White Dragon at the end of the turn on your field alongside some disruption in form of backrow cards.
- Thunder Dragons decks either use Gold Sarcophagus or the Lightsworn engine. In the case of the latter, they also get access to Vermillion Dragon Mech and (if they play it) Giganticastle.
- One of Thunder Dragon’s boss monsters is Thunder Dragonduo. However, without an effect that activates in your opponent’s hand, it sits at its base stat line of 2800 ATK, unable to swing over your Blue-Eyes monsters (except for Dragon Spirit of White).
- Thunder Dragon’s main boss monster however is Chaos Dragon Levianeer. Now it is crucial to note that if you activate Blue-Eyes Spirit Dragon’s effect to summon Azure-Eyes Silver Dragon in response to Levianeer’s effect, it will get destroyed. Thus, it’s recommended to tag out into Azure-Eyes preemptively on your opponent’s turn once you see your opponent having the needed setup.
- Thunder Dragonroar, Thunder Dragonhawk and Thunder Dragondark all have effects that activate when they’re sent from the field to the graveyard. In this case, Blue-Eyes Spirit Dragon can negate these effects.
- Sometimes, Thunder Dragon decks play handtraps such as Sphere Kuriboh or D.D. Crow, with the latter one being more problematic. As it can, for example, banish your The White Stone of Ancients before you’re able to resolve its effect in the End Phase. Though you should always keep in mind that your opponent might have a Spere Kuriboh as well.
Blue-Eyes decks might brick from time to time, but they’re still able to compete with the top decks in the current meta. The deck has avoided banlist hits for quite some time now, but I fear that this streak is going to end very soon. Even if the deck should get hit though, there are still some great cards that could be released in the future like Return of the Dragon Lords, The Ultimate Creature of Destruction or even Galaxy-Eyes Cipher Dragon and its Rank-Ups.