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Blue-Eyes Guide

Overview

The Blue-Eyes archetype is one of the most famous archetypes in the history of Yu-Gi-Oh! and also isn’t new to Duel Links, with most of the cards coming out in The White Dragon Of Legend and before. In the past Blue-Eyes’s main goal was just to get monsters with a lot of ATK like Blue-Eyes White Dragon or Dragon Spirit of White out onto the field to put pressure on your opponent. Nowadays, the deck has also got many ways to destroy your opponent’s cards. The first competitive version of Blue-Eyes had its prime time back in November 2018 where it won an MCS. Sadly with the nerf of A Trick up the Sleeve, it became too inconsistent because you weren’t guaranteed to open up with Cosmo Brain. However, thanks to The White Stone of Ancients which was released in Lords Of Shining Blue-Eyes was able to establish itself in the meta again. And now in March 2020, Blue-Eyes has received a lot of great support with the new box Judgement Force and is back in the meta.


Skills

This is the most popular skill to use with Blue Eyes. It’s probably also considered to be the best skill to use since it makes room for a lot of new combos by giving you access to Blue-Eyes Alternative White Dragon. Blue-Eyes Alternative White Dragon is a great card, since it allows you to destroy a monster your opponent controls. Although you cannot attack with this card the turn you activate this effect, you can avoid this downside by using it as a synchro material for your level 9 synchros like Blue-Eyes Spirit Dragon.


Core Cards

These are the cards that should be present in every competitive Blue-Eyes deck.

Main Deck

Sage with Eyes of Blue (3x)

Duel Links Card: Sage%20with%20Eyes%20of%20Blue

Sage is a very powerful card since it allows you to add a Level 1 light tuner like Maiden with Eyes of Blue or The White Stone of Ancients from your deck to your hand. It also has a great second effect. By discarding itself you can target an effect monster you control, send it to the Graveyard and then special summon a “Blue-Eyes” monster from your deck.

The White Stone of Ancients (3x)

Duel Links Card: The%20White%20Stone%20of%20Ancients

When The White Stone of Ancients was released, it really helped to boost up the consistency of this deck. Nowadays it is still a very good card since it allows you to summon a Blue-Eyes White Dragon or a Dragon Spirit of White during the end phase of the turn this card was sent to the graveyard. It also allows you to add a “Blue-Eyes” monster back to your hand by banishing itself from the graveyard. This effect can be used to recycle your Blue-Eyes Alternative White Dragon. It’s also a Level 1 tuner which allows you to go into strong Synchro Monsters such as Blue-Eyes Spirit Dragon or Vermillion Dragon Mech.

Dragon Spirit of White (1x)

Duel Links Card: Dragon%20Spirit%20of%20White

Dragon Spirit of White is your best friend against backrow heavy decks such as Elementsaber-Invoked or Cyber Dragons e.g. since it allows you to banish a backrow card your opponent controls on summon. It can also dodge targeting effects by tributing itself to special summon a Blue-Eyes White Dragon from the hand as long as your opponent controls a monster.

Blue-Eyes White Dragon (2-3x)

Duel Links Card: Blue-Eyes%20White%20Dragon

Blue-Eyes White Dragon is one of the most iconic monsters in the Yu-Gi-Oh! franchise and the card this deck is built around. It has 3000 ATK and can easily be special summoned by cards like The White Stone of Ancients, Cosmo Brain, Sage with Eyes of Blue and more which makes this card pretty powerful. It also allows you to access Blue-Eyes Alternative White Dragon with the skill Alternative Evolution.

Extra Deck:

Blue-Eyes Spirit Dragon (2x)

Duel Links Card: Blue-Eyes%20Spirit%20Dragon

Blue-Eyes Spirit Dragonis the new boss monster of Blue-Eyes decks, since it’s very useful in the meta at the moment. Not only does it prevent your opponent from special summoning 2 monsters at the same time, which really counters Ritual Beasts, but it also allows you to negate the activation of an effect in the graveyard like Bacon Saver once per turn. And it has another effect that is great to dodge targeting effects by tributing itself to special summon a LIGHT Dragon-Type Synchro Monster from your Extra Deck such as Azure-Eyes Silver Dragon or even Michael, the Arch-Lightsworn. Keep in mind though that the monster that was summoned by this effect gets destroyed during the End Phase.

Azure-Eyes Silver Dragon (1x)

Duel Links Card: Azure-Eyes%20Silver%20Dragon

On special summon Azure-Eyes Silver Dragon prevents your current dragon monsters on the field from getting targeted by card effects or getting destroyed by card effects until the end of the next turn. However, your opponent can play around this by chaining a card like Treacherous Trap Hole to its summoning. It also prevents you from running out of resources since it is basically a monster reborn for your Blue-Eyes White Dragon or your Dragon Spirit of White during your Standby Phase. With the release of Blue-Eyes Spirit Dragon this card is way more viable now since it doesn’t get destroyed like most other monsters that could be summoned Blue-Eyes Spirit Dragon due to its first effect.

Vermillion Dragon Mech (1x)

Duel Links Card: Vermillion%20Dragon%20Mech

Vermillion Dragon Mech is another strong level 9 synchro monster, that allows you to destroy a card your opponent controls by banishing a tuner from your hand, field or graveyard. Its second effect can also be pretty useful since it allows you to add one of your banished tuners back to your hand.

Michael, the Arch-Lightsworn (1x)

Duel Links Card: Michael,%20the%20Arch-Lightsworn

This card can only be brought out with Blue-Eyes Spirit Dragon in a normal Blue-Eyes build. But even despite this downside, it still has a great effect which allows you to banish a card on the field, by paying 1000 LP. This effect is very good against monsters such as Shiranui Sunsaga or Fortune Lady Every.


Tech Cards

Raigeki Break

Duel Links Card: Raigeki%20Break

Raigeki Break is the most played card in Blue-Eyes that isn’t considered to be a core card at the moment. It allows you to destroy a card on the field by discarding a card from your hand. Thus, it has some great synergy with The White Stone of Ancients. Therefore, it sees great use in both the Aggressive Blue-Eyes and the Trap Blue-Eyes builds.

Karma Cut

Duel Links Card: Karma%20Cut

Karma Cut allows you to banish a monster your opponent by discarding a card. It’s mostly used instead of Raigeki Break and is very useful in the Shiranui matchup e.g. to banish Shiranui Sunsaga.

Cosmo Brain

Duel Links Card: Cosmo%20Brain

This card is one of the main reasons that Blue-Eyes White Dragon and Dragon Spirit of White aren’t considered to be completely useless while in your hand. Not only is it with 3100 ATK a very powerful monster, but it also has an effect that allows you to summon Blue-Eyes White Dragon from your deck or your hand by tributing an effect monster you control. You can also use it to summon Dragon Spirit of White but only from your hand since it isn’t treated as a normal monster while in your deck. All in all, it is a good play starter, that can be a brick sometimes though.

Cards of Consonance

Duel Links Card: Cards%20of%20Consonance

This card can be very good sometimes since it allows you to draw 2 cards by discarding a Dragon-Type tuner with less than 1000 ATK like The White Stone of Ancients, which can be searched by your Sage with Eyes of Blue. It can also be a dead card in your hand if you don’t draw into your tuners though.

Sphere Kuriboh

Duel Links Card: Sphere%20Kuriboh

Sphere Kuriboh is a very useful card to prevent lethal or to just change a monster your opponent controls into defense position to then swing over it. Some very useful examples of this effect are Invoked Purgatrio, Lunalight Sabre Dancer or Vision HERO Trinity.

Maiden with Eyes of Blue

Duel Links Card: Maiden%20with%20Eyes%20of%20Blue

Maiden with Eyes of Blue allows you to special summon a Blue-Eyes White Dragon when it’s either attacked or targeted. This opens up great combos with cards like Mausoleum of White or Majesty with Eyes of Blue because you get to summon a Blue-Eyes White Dragon from your Hand, Deck or Graveyard. Maiden can miss its activation window, allowing the opponent to play around it. If you activate Mausoleum of White and target your Maiden and your opponent then activates a card that doesn’t target your Maiden with Eyes of Blue like Magician Navigation, then you have no window to activate Maiden with Eyes of Blue’s effect.

Mausoleum of White

Duel Links Card: Mausoleum%20of%20White

This card is great in combination with Maiden with Eyes of Blue since it gives you the option to go into a Synchro monster on your first turn by targeting the Maiden with the 2nd effect of Mausoleum to then summon a Blue-Eyes White Dragon. It can also be used to boost up your Blue-Eyes monsters occasionally.

Divine Wrath

Duel Links Card: Divine%20Wrath

Divine Wrath is a strong counter trap that allows you to negate the activation of a monster effect by discarding one card from your hand. It has some great synergy with The White Stone of Ancients since you can discard the Ancients, to then summon a Blue-Eyes monster from your deck during the End Phase. A budget replacement for this card is Ultimate Providence

Glow-Up Bulb

Duel Links Card: Glow-Up%20Bulb

Glow-Up Bulb is a level 1 tuner that can, once per duel, revive itself from the graveyard by sending the top card of your deck to. This card allows you to go into a Blue-Eyes Spirit Dragon on your first turn if you use it in combination with Sage with Eyes of Blue.

Master with Eyes of Blue

Duel Links Card: Master%20with%20Eyes%20of%20Blue

Master allows you to add one of your LIGHT tuner monsters from your Graveyard back to your hand. It also has a second effect, where it shuffles itself back into your deck to then target an Effect Monster you control, send it to the graveyard and then special summon a “Blue-Eyes” monster from your graveyard. Be careful though with its second effect. It cannot special summon Blue-Eyes Alternative White Dragon from your graveyard if it was “summoned” to the field by the skill Alternative Evolution, as it isn’t considered to be properly summoned.

Keeper of the Shrine

Duel Links Card: Keeper%20of%20the%20Shrine

This card can be treated as 2 Tributes for the Tribute Tummon of a Dragon-Type monster and also has a pretty high DEF value of 2100, which can be quite useful when going first. It can also special summon itself from your hand or graveyard if a face-up Dragon-Type monster (except this one) gets sent to the Graveyard or destroyed by battle to then allow you to add a Dragon-Type Normal Monster from your Graveyard back to your hand.

Silver’s Cry

Duel Links Card: Silver's%20Cry

This card is basically a monster reborn for your Blue-Eyes White Dragon or your Dragon Spirit of White. It can sometimes be a brick in your hand though.

Enemy Controller/Treacherous Trap Hole

Duel Links Card: Enemy%20Controller
Duel Links Card: Treacherous%20Trap%20Hole

Both Treacherous Trap Hole and Enemy Controller are pretty useful Semi-Limited cards for this deck. Treacherous Trap Hole is a pretty self-explanatory +1 destruction effect that can single-handedly shift the duel to your side against decks like Crystrons. Enemy Controller on the other hand has some great synergy with Cosmo Brain or Sage with Eyes of Blue. You can take control of your opponent’s monsters and then tribute / send them to the graveyard to summon a Blue-Eyes White Dragon.

Dark End Dragon

Duel Links Card: Dark%20End%20Dragon

Dark End Dragon is a very useful card against monsters with a protection such as Shiranui Sunsaga, for instance. It can only be brought it if you play Cosmo Brain though, due to its level being 8.

Cloudcastle

Duel Links Card: Cloudcastle

Cloudcastle gives you the option to revive a level 9 monster from your Graveyard. It has some downsides though:

  • Blue-Eyes Spirit Dragon won’t be able to tag out if it’s summoned by this effect
  • Level 8 or lower monsters cannot attack the turn they’re summoned. (This applies for both your monsters and for you opponent’s monsters)
  • It has to be left in defense position, due to an ATK value of 0.

Chaos Dragon Levianeer

Duel Links Card: Chaos%20Dragon%20Levianeer

One of this deck’s biggest fears is actually also a very solid tech choice. While it’s mostly used for its powerful effects, this card can also be used as a Synchro Material or just as a high ATK monster.

The Melody of Awakening Dragon

Duel Links Card: The%20Melody%20of%20Awakening%20Dragon

This card allows you to add your Chaos Dragon Levianeer to your hand. The cost to discard a card can sometimes also be used as a benefit by discarding a The White Stone of Ancients. It can also be used to add a Blue-Eyes White Dragon to you hand to then use it for your Cosmo Brain.


Playstyle

Blue-Eyes decks focus around getting a Blue-Eyes Spirit Dragon out as fast as possible to get an advantage over their opponent while also controlling the game with Trap Cards such as Raigeki Break. Summoning a Blue-Eyes Spirit Dragon on your first can be achieved with different combos such as a Mausoleum of White alongside a Maiden with Eyes of Blue for example.

Sample Combos

The Mausoleum Combo:

This combo allows you to end your turn with a Blue-Eyes Spirit Dragon and a Maiden with Eyes of Blue on your board. This is pretty powerful since Blue-Eyes Spirit Dragon is your versatile boss monster, while Maiden is more of a protective backup. If you’re going second, you can activate your skill Alternative Evolution to get access to Blue-Eyes Alternative White Dragon to destroy a monster your opponent controls.

The Spirit Dragon Combo with Cosmo Brain:

If you don’t play Mausoleum of White and Maiden with Eyes of Blue, then this Combo is an alternative to summon a Blue-Eyes Spirit Dragon on your first turn. As in the combo above, if you’re going second, you can use Alternative Evolution to get access to Blue-Eyes Alternative White Dragon to destroy a monster your opponent controls.

The Spirit Dragon Combo with Glow-Up Bulb

This is another combo that allows you to summon a Blue-Eyes Spirit Dragon on your first turn. As in the combos above, if you’re going second, you can use Alternative Evolution to get access to Blue-Eyes Alternative White Dragon to destroy a monster your opponent controls if you decide to summon a Blue-Eyes White Dragon off of the effect of Sage with Eyes of Blue.

The “Double Pop” Combo:

This combo is pretty powerful since it allows you to destroy up to 2 monsters or 1 monster and a backrow card. It’s worth noting though that this combo is rather rarely seen since Blue-Eyes decks rather focus around their boss monster Blue-Eyes Spirit Dragon, but it’s still something to keep in mind.


Sample Decks

Harry A 1st Place Deck (MW 119)

Fenom_ar Top 32 Deck (MCS 29)

2nd place MW#139 - Max K

8th place MCS#33 - itzDoll


Matchups

Invoked Neos

A mix of the Invoked and the Neos engine alongside Volcanic Shell and a lot of strong discard traps allowed Invoked Neos to secure itself a crucial spot in the meta.

  • Elemental HERO Brave Neos is one of the deck’s primary two boss monsters. The additional protection of Neos Fusion’s graveyard effect normally makes it quite a hard card to get rid of. However, as Brave Neos’s ATK are only at 2600 (2500 ATK if its effect is negated), the only of your high ATK monsters it can effectively get rid of are Dragon Spirit of White and Blue-Eyes Spirit Dragon (when in ATK). Thus, taking out a Brave Neos with a Blue-Eyes White Dragon or a Cosmo Brain by battle is fairly easy. Be aware of an Aleister the Invoker in your opponent’s hand though as they can use it to boost up the Brave Neos to make its ATK higher than the ATK of your Blue-Eyes, for example.

  • Invoked Purgatrio is the deck’s other, way more oppressive, boss monster. While Purgatrio can’t always swing over your high ATK monsters, it’s still one of the deck’s biggest threats. As Purgatrio can attack all of your monsters while inflicting piercing damage, it can singlehandedly win your opponent the game. When your opponent also has an Aleister the Invoker, they’ll definitely be able to swing over all of your monsters if you don’t have any interruption.

  • Invoked Neos decks also play a lot of backrow cards, which is why Dragon Spirit of White is crucial in this matchup. Most of the time, it’s better to go into a Blue-Eyes Spirit Dragon instead of a Vermillion Dragon Mech to be able to dodge targeting effects like Karma Cut.

  • Due to your opponent’s skill Switcheroo, it can sometimes be better not to swing to prevent your opponent from using their skill. However, your opponent will be able to trigger the skill themselves most of the time with effects like Volcanic Shell or Cosmic Cyclone.


Witchcrafter

Witchcrafter is a deck using the Lightsworn engine and primarily focusing around its boss monster Witchcrafter Madame Verre that has quickly made its way to the top in the current meta and that is already affected by a hit on the banlist.

  • The deck’s primary boss monster, Witchcrafter Madame Verre is one of the most oppressive monsters in the current meta due to both of her incredibly powerful effects. However, there’s a quite simple combo with a Blue-Eyes deck that can get rid of a Verre on the field. By activating Alternative Evolution and by then using Blue-Eyes Alternative White Dragon’s destruction effect, one forces the opponent to activate Verre’s negate effect. After that, one can follow up with a synchro summon of Vermillion Dragon Mech to then take out the Verre. Another fact worth noting about Verre is that she’s prone to backrow cards. Especially a card like Karma Cut can be devastating against Witchcrafter decks.

  • As most of the cards in a Witchcrafter deck have effects that activate in the Graveyard, Blue-Eyes Spirit Dragon is a quite powerful card in this matchup. Some of the most valuable cards to negate are: Witchcrafter Genni, Witchcrafter Masterpiece and Witchcrafter Holiday (when it adds itself back to your opponent’s hand)

  • If possible, try to prevent your opponent from accessing the Extra Deck with their Lightsworn tuners with cards like Karma Cut as it gives them access to cards like Black Rose Dragon, which can result in an instant loss for you.


Gouki

Gouki is a deck mainly relying on its main combo with Gouki Suprex and Gouki Twistcobra that is backed up by some powerful tech cards.

  • Their main combo of tributing either Suprex or Twistcobra with Twistcobra’s effect will get the other monster’s ATK to 3400 until the end of the turn while also searching for another Gouki with the effect of the tributed monster. This ATK value may be higher than the attack of a Blue-Eyes, but it comes at a cost. As your opponent can only play 3 copies of Gouki Twistcobra, they’re limited in its usage. This means that you’re forcing your opponent to use a lot of resources, just to get over a single Blue-Eyes.
    • Although Gouki Twistcobra can dodge targeting effects, it’s always worth to target it instead of another Gouki monster they control, as they’ll have to tribute it off, which makes them lose resources.
    • With Azure-Eyes Silver Dragon, you can Special Summon a Dragon Spirit of White or a Blue-Eyes White Dragon from your graveyard during your Standby Phase, which helps you to win the grind game. Note though that Gouki decks play Necrovalley, which will negate the effect of your Azure-Eyes.
    • It’s worth noting that Blue-Eyes Spirit Dragon can negate the Goukis’ effects to search another Gouki when tributed. This will allow you to block your opponent from accessing more of their resources.
  • The backrow cards that you’ll encounter the most are Ballista Squad, Bad Aim and Floodgate Trap Hole. It’s worth noting that both Dragon Spirit of White and Blue-Eyes Spirit Dragon can dodge their effects, as they target.

Crystrons

In the Crystrons matchup, it’s important to prevent your opponent from getting too much setup because if you don’t then you’re likely going to lose against their boss monster Crystron Quariongandrax. Preventing them from getting setup isn’t that easy. Your best friend against this deck is Blue-Eyes Spirit Dragon since it can negate effects in the graveyard once per turn. It can also dodge the effect Crystron Quariongandrax by tagging out into an Azure-Eyes Silver Dragon. If you plan to destroy your opponent’s Crystron Quariongandrax on your turn, having a Blue-Eyes Spirit Dragon on the field is very useful, since it can negate Quarion’s float effect that activates on its destruction. Another good card that can prevent them from getting too much setup is Raigeki Break which can destroy 1 card on the field by discarding a card. If you see a Crystron player setting up a board to synchro summon a level 7 monster and they’re not locked into Machine-Type monsters for the turn you should tag out your Blue-Eyes Spirit Dragon for an Azure-Eyes Silver Dragon early or else your opponent can summon Black Rose Dragon to get a free board wipe. Another very useful (side deck!) card is System Down because it basically shuts their entire deck down, with all their Machine-Type monsters on the field and in the Graveyard banished.

Some of the most important things to note for this matchup summed up:


Elementsaber-Invoked

Elementsaber-Invoked is a deck that is not only able to bring out monsters with higher attack points than your Cosmo Brain such as Invoked Purgatrio but that is also to bring out monsters that are hard to get rid of like Invoked Cocytus. Elementsaber Molehu is also a monster to look out for since it can flip your monsters face-down. And of course, their backrow cards are annoying too. So how to win this matchup? Well, Blue-Eyes Spirit Dragon and Dragon Spirit of White are your best friends for this matchup. While Dragon Spirit of White banishes your opponent’s backrow, it can also dodge your opponent’s Elementsaber Molehu’s effect if you have a Blue-Eyes White Dragon in your hand. Blue-Eyes Spirit Dragon on the other hand is also a pretty nice card for this matchup since it can negate the Invocation effect or the effect of an Elementsaber monster in the Graveyard. It can also tag out into an Azure-Eyes Silver Dragon during your opponent’s turn to either dodge a card that targets or to just protect your Dragons. Invoked Cocytus is one of your biggest problems when it comes to the Invoked monsters since it cannot be targeted nor destroyed by your card effects. You simply have to swing over it, which can be difficult sometimes due to the field spell Palace of the Elemental Lords or the second effect of Aleister the Invoker. Counter Traps such as Divine Wrath are very important in this matchup to prevent your opponent from searching Invocation with Aleister the Invoker or to prevent the ATK boost for your opponent’s Invoked monster by the second effect of Aleister the Invoker.

Some of the most important things to note for this matchup summed up:


Blackwings

Blackwings can be a pretty hard matchup for Blue-Eyes because if they go first, they build a strong board that has follow-up if you don’t break it. If they go second, they tend to destroy up to 2 cards while breaking your board. Blue-Eyes Spirit Dragon is a good card for this matchup since it can tag out into an Azure-Eyes Silver Dragon in response to Assault Blackwing - Raikiri the Rain Shower’s effect to dodge it. Blackbird Close is another card to look out for since it can negate the effect of your Azure-Eyes Silver Dragon. You can play around it though by tagging out your Spirit Dragon for an Azure-Eyes Silver Dragon before they summon a Synchro monster so that they cannot activate Blackbird Close from their hand. If you should not detect a Blackbird Close going second then Vermillion Dragon Mech is a pretty good card to break their board by baiting their Blackwing Tamer - Obsidian Hawk Joe’s effect and then attacking over what’s left. Assault Blackwing - Onimaru the Divine Thunder is also a potential issue since it cannot be destroyed by card effects. When it’s attacking its ATK go up to 6000 ATK during the Damage Step. When it’s being attacked it ties with your Blue-Eyes monsters when it comes to ATK if, so you’ll have to crash your monsters into it. Some of the most important things to note for this matchup summed up:


Blue-Eyes (Mirror Match)

The mirror match is a pretty interesting but of course challenging matchup for Blue-Eyes. Since Blue-Eyes decks tend to play a lot of traps nowadays it’s not always the best option to try to destroy your opponent’s monsters by card effects like Blue-Eyes Alternative White Dragon. It’s still very important though to disrupt your opponent’s plays on their turn with cards like Raigeki Break or Divine Wrath to prevent them from getting too much setup. Blue-Eyes Spirit Dragon can be really crucial in this matchup since it can negate the activation of a The White Stone of Ancients in the graveyard. And it can also tag out into an Azure-Eyes Silver White Dragon to protect your Dragons from being targeted and destroyed by card effects until the end of the next turn. Sphere Kuriboh can also be very useful to prevent your opponent from destroying your monsters by battle. Another great card for the Blue-Eyes mirror match to manage your resources is Keeper of the Shrine. Keeper is a great card to add your Blue-Eyes White Dragon or your Dragon Spirit of White back to your hand. Its effect to summon itself from the hand or the Graveyard if a face-up Dragon-Type monster on the field is destroyed does also apply to your opponent’s monsters being destroyed, which can be very useful sometimes.

Some of the most important things to note for this matchup summed up:


Dark Magician

Against Dark Magician, it is important to always play around your opponent’s banishes from their Dark Magical Circle and their Spell / Trap negations from Magician Navigation. Dragon Spirit of White and Blue-Eyes Spirit Dragon are once again pretty useful cards for this matchup. Blue-Eyes Spirit Dragon can banish backrow cards which can be crucial to prevent your opponent from negating your spell or traps with a Magician Navigation in the Graveyard. It can also dodge your opponent’s Dark Magical Circle. Blue-Eyes Spirit Dragon is also a good choice because it can also dodge the Dark Magical Circle by tagging out into an Azure-Eyes Silver Dragon to prevent your Dragons from being targeted or destroyed by card effects until the end of the next turn. It can also negate the activation of Magician Navigation or Magician’s Rod in your opponent’s Graveyard. Another important thing to win this matchup is to make your opponent run out of resources while managing your own. This can be achieved with Azure-Eyes Silver Dragon since its second effect Special Summons a Normal Monster such as Blue-Eyes White Dragon or Dragon Spirit of White from your Graveyard during your Standby Phase. You also have a small general advantage over Dark Magician because the ATK of your monsters are normally higher than theirs. But there are some exceptions: Dark Magician decks can bring out very strong monsters like Dark Cavalry or Dark Paladin with The Eye of Timaeus which not only have more ATK than your monster but can also negate some of your effects. Against Dark Cavalry a Sphere Kuriboh can be crucial since it puts the Cavalry into defense position so that you can easily swing over it on the next turn. Dark Cavalry cannot negate a Sphere Kuriboh since it doesn’t target. Another important fact to note is that the effect of Magician’s Rod can in combination with Dark Magical Circle make Maiden with Eyes of Blue miss her activation window by chain blocking. So, if your opponent activates their Dark Magical Circle’s banishing effect and targets your Maiden you’ll be able to summon a Blue-Eyes White Dragon. If your opponent now chained the effect of Magician’s Rod to their Dark Magical Circle (before Maiden would be able to activate her effect) then Maiden would miss her activation window.

Some of the most important things to note for this matchup summed up:


Darklord

Darklord decks have received a lot of nerfs, but have still managed to stay in the meta for a long time. Nowadays they run a Lightsworn engine in their decks to just mill their cards to then copy them. Darklord decks have access to their trap The Sanctified Darklord, which is their option to negate monster effects, while also gaining some LP. Due to this trap, your effect monsters are normally useless. Also, neither Blue-Eyes Spirit Dragon nor Dragon Spirit of White can dodge this negate since it doesn’t target. For example, if you want to tag out Blue-Eyes Spirit Dragon for a Azure-Eyes Silver Dragon to dodge the negate and protect your Dragons, your opponent will get to negate your Azure-Eyes’s effect. Your opponent cannot use it on your Blue-Eyes White Dragon though because it isn’t an effect monster, which is the reason why it is sometimes even better than a Blue-Eyes Spirit Dragon. Another problem with Sanctified is that your opponent can recycle it with the effects of their Darklord monsters. It is pretty important to play around your opponent’s Sanctified so that you can conduct some combos without problems. Darklord Desire is another card to look out for since it can easily get rid of your monsters. To prevent this from happening Blue-Eyes Spirit Dragon will be very useful again. After they summon Desire you can tag out into an Azure-Eyes Silver Dragon to prevent your cards from being targeted by e.g. their Desire. If your opponent should have a The Sanctified Darklord this play won’t work since the Azure-Eyes will be negated, as I mentioned earlier. Due to situations like this, Counter Traps are very important to negate your opponent from e.g. copying their Darklord Spells / Traps. Raigeki Break is another pretty good card to disrupt your opponent’s plays since they cannot negate trap cards. Keep in mind though that Darklord decks play Darklord Tezcatlipoca, which can protect their Darklord monsters from destruction by battle or card effects by discarding itself.

Some of the most important things to note for this matchup summed up:


Cyber Dragons

Since Cyber Dragons tend to be a pretty backrow-heavy deck, cards like Dragon Spirit of White are pretty important to force your opponent to activate their cards like Cybernetic Overflow or Cyberload Fusion early. Another big threat is a Chimeratech Rampage Dragon when you don’t have a good setup yet. If you only have a The White Stone of Ancients set with no backrow cards or anything like that on turn 1 and your opponent manages to bring out this monster, you have no way to avoid an OTK. Sphere Kuriboh is a card that can easily prevent such OTKs by putting your opponent’s monster into Defense Position. And since their fusion spell Cyberload Fusion locks them into only being able to attack with the monster that was summoned by this spell, your opponent cannot attack you for the rest of the turn anymore. Cybernetic Overflow is a pretty dangerous card since it banishes Cyber Dragons to destroy cards on the field. This effect doesn’t target which means that you cannot dodge it with a Dragon Spirit of White or a Blue-Eyes Spirit Dragon. And then your opponent can follow up with a Cyberload Fusion, which can use banished monsters as materials. But Cyber Dragons also have some weaknesses with their monsters not being protected from effect destruction. So if your opponent manages to summon a 4000 ATK Chimeratech Overdragon, you’ve got a lot of options to destroy it with cards like Blue-Eyes Alternative White Dragon or Vermillion Dragon Mech. But you have a general advantage over Cyber Dragons with Blue-Eyes, since Blue-Eyes monsters have higher ATK than Cyber Dragons. But some Cyber Dragon decks play Concentrating Current which is a very scary card for Blue-Eyes, since it can win your opponent the game pretty easily, so it is definitely a card that you need to look out for. Cyber Style, the skill Cyber Dragon decks are using can also be very dangerous since it basically gives your opponent more materials to fuse with and you need to play around it the most times and try to OTK.

Some of the most important things to note for this matchup summed up:


Gladiator Beasts

Since Gladiator Beasts tend to play a lot of traps like Gladiator Beast Charge or Gladiator Beast War Chariot, Dragon Spirit of White can be very useful to banish their backrow cards while also being able to dodge their effects. One of the newer cards for Gladiator Beasts Gladiator Beast Vespasius is one of the reasons that the deck can keep up in the meta. Vespasius is not a really big problem for Blue-Eyes though since your opponent would need to have at least 2 on the field to be bigger than your Blue-Eyes monsters. And even if that should happen you can easily destroy them on the next turn. Blue-Eyes Spirit Dragon is also pretty viable since it prevents Gladiator Beast Gyzarus from tagging out into 2 Gladiator Beast monsters such as Gladiator Beast Retiari which can banish 1 card in your Graveyard, such as a The White Stone of Ancients, which can be annoying. Another one of the newer Gladiator Beast cards, Gladiator Beast Domitianus, which can be contact fusion summoned is probably the biggest threat in this deck. Not only can it negate the activation of a monster effect once per turn, but it also chooses your attack targets. The best way to get rid of this monster is to prevent your opponent from being able to summon it. This can be done by negating one of your opponent’s Gladiator Beasts’ effects to tag out and to summon a different Gladiator Beast from the deck at the end of the battle phase with e.g. Divine Wrath. Another card that is pretty good to get rid of the Gladiator Beasts or even Domitianus itself is Raigeki Break since your opponent cannot negate it with Domitianus because it isn’t a monster effect. It’s important to note that Gladiator Beast decks can contact fusion summon by using face-down monsters, so cards such as Floodgate Trap Hole aren’t that as useful as in other matchups. Gladiator Beast Gyzarus’s effect might seem scary, but can also be prevented from harming you by tagging out your Blue-Eyes Spirit Dragon for an Azure-Eyes Silver Dragon before they summon it.

Some of the most important things to note for this matchup summed up:


Lunalight

Against Lunalight, it is very important to deal with their two fusion monsters Lunalight Cat Dancer and Lunalight Sabre Dancer. The best way to deal with Lunalight Sabre Dancer is to simply prevent your opponent from even fusing it by cards like Raigeki Break or Divine Wrath. Even if it should hit the field there are some ways to get rid of it. Floodgate Trap Hole can be very useful against it since it flips the Sabre Dancer face-down so that you can swing over it on your next turn. Another very good card to deal with the Sabre Dancer is Super Rush Headlong. It doesn’t target the Sabre Dancer but your own monster, which can also be used in combination with Maiden with Eyes of Blue. Lunalight Sabre Dancer also has another effect, where your opponent can banish it from the Graveyard to boost up one of their Fusion Monsters by 3000 ATK. Lunalight decks also use effects that activate when sent to the Graveyard such as Lunalight Yellow Marten which can be negated by Blue-Eyes Spirit Dragon. Their other fusion monster Lunalight Cat Dancer is not that dangerous on its own but can lead to some lethal combos with Lunalight Crimson Fox since Fox can reduce the ATK of one of your monsters to 0. Fox’s effect can (like Marten’s) be negated by your Blue-Eyes Spirit Dragon though. Blue-Eyes Spirit Dragon might seem like a card that you always want to have on the field against Lunalight deck. There’s a problem though. Lunalight Fusion, Lunalight’s Fusion Spell allows your opponent to use monsters from their Deck and Extra deck as materials, if you control a monster that was Special Summoned from the Extra Deck, such as a Blue-Eyes Spirit Dragon. This allows your opponent to go into lethal combos with Lunalight Crimson Fox, whose dangerousness I mentioned earlier. As you can see, Lunalight decks have lots of ways to either get their ATK very high or to reduce your ATK to 0. So you should try to keep your monsters in Defense position to prevent your opponent from OTK’ing you.

Some of the most important things to note for this matchup summed up:

  • Do not leave your monsters in attack position.

  • Don’t summon Extra Deck monsters (to play around Lunalight Fusion)


Shiranui

Against Shiranui, setting a The White Stone of Ancients on turn 1 actually isn’t the worst play, since Shiranui cannot really OTK so early on in the game. A Raigeki Break or a Divine Wrath on turn 1 is very useful since it prevents your opponent from getting too much setup. The newly released Blue-Eyes Spirit Dragon is very useful against this deck since it can negate Shiranui Spectralsword’s effect in the Graveyard. Shiranui Shogunsaga has a pretty scary effect that allows it to have more ATK than your Blue-Eyes monsters. But it has no protection effects, so it is an easy target for your Blue-Eyes Alternative White Dragon or your Vermillion Dragon Mech. Shiranui Sunsaga takes this to a whole new level though. Not only does it have more ATK than you Blue-Eyes monsters, but it has also got a great protection effect, where you can banish a Shiranui monster from your graveyard to protect it from destruction. But it doesn’t stop there when it is special summoned your opponent can return Zombie-Type Synchro Monsters to then destroy your cards. It’s basically Shiranui’s boss monster in this matchup. Another frightening monster with a similar effect is Archfiend Zombie-Skull, which completely prevents your opponent’s Zombie-Type from being destroyed by card effects entirely. There are very few options for Blue-Eyes to actually get rid of these monsters. One of them is to banish it with Michael, the Arch-Lightsworn, which can be summoned by the 3rd effect of your Blue-Eyes Spirit Dragon. Since Shiranui decks nowadays focus on getting out a Shiranui Sunsaga on their first turn with Level Augmentation this matchup is definitely one to look out for.

Some of the most important thing to note for this matchup summed up:


Thunder Dragon

One of Thunder Dragon’s main boss monsters is Thunder Dragonduo. It can be summoned pretty easily from the hand by banishing a LIGHT and a DARK monster from the graveyard. Since the Thunder Dragons Thunder Dragonroar, Thunder Dragonhawk and Thunder Dragondark also have effects when banished this summoning condition is actually pretty good. These effects also apply if they’re sent from the field to the Graveyard, but can then be negated by Blue-Eyes Spirit Dragon. Once Thunder Dragonduo hits the field, it’s hard to get rid of it since they can revive it with Thunder Dragonhawk or add it back to their hand with Thunder Dragonroar. Thunder Dragonduo can easily get to 3100 ATK. But Thunder Dragonduo isn’t the only thing that can be annoying. Most Thunder Dragon decks play Sphere Kuriboh to prevent lethal or to just protect their monsters. Thunder Dragons can also go into powerful synchro monsters such as Black-Rose Dragon with the help of Plaguespreader Zombie. Once again, Blue-Eyes Spirit Dragon can be helpful to either dodge an effect like PSY-Framelord Zeta or Scrap Dragon but also to bring out Azure-Eyes Silver Dragon to protect your dragons from cards like Black Rose Dragon or Dark End Dragon. An important fact to know about PSY-Framelord Zeta is that its effect only works on monsters in Attack Position. This means that you can easily play around this effect by summoning e.g. a Blue-Eyes White Dragon into Defense Position to then turn it into a Blue-Eyes Alternative White Dragon with the skill Alternative Evolution to destroy their Zeta.

With the addition of Chaos Dragon Levianeer, this matchup has become a lot more difficult. Levianeer is one of the most dangerous card if not the most dangerous card Thunder Dragon decks have access to. There is no real way to counter Levianeer with Blue-Eyes if you don’t play something like a Fiendish Chain since e.g. Divine Wrath doesn’t work on Levianeer due to chainblocking. The only way to somehow save your monsters is to tag out Blue-Eyes Spirit Dragon preemptively if you see the summoning requirements for Chaos Dragon Levianeer being met. This is rather a gamble though since you never know if your opponent has a Levianeer in hand except for the instance that they search it.
Some of the most important things to note for this matchup summed up:


Masked HEROes

Even though Masked HEROes is a deck that is very expensive, it sees a lot of competetive play. So knowing some important facts about this matchup is crucial. One of HEROes’ most oppressive monsters is Vision HERO Trinity which goes up to 5000 ATK on the turn it’s summoned and can also attack 3 times per turn. A very good tech card in this matchup is Sphere Kuriboh since you can basically negate 3 attacks with one Sphere Kuriboh. Blue-Eyes Spirit Dragon can negate the effects of Vision HERO Increase, Destiny HERO - Celestial and Destiny HERO - Malicious in your opponent’s Graveyard to disrupt your opponent’s plays. Blue-Eyes Spirit Dragon cannot dodge the effect of Destiny HERO - Plasma, so you have to tag out preemptively into a Azure-Eyes Silver Dragon if you see your opponent searching a Destiny HERO - Plasma.

Some of the most important things to note for this matchup summed up:


Ritual Beasts

Against Ritual Beast decks, having a Blue-Eyes Spirit Dragon out on the field is crucial to get a massive advantage over your opponent. Blue-Eyes Spirit Dragon’s effect that prevents both players from summoning 2 or more monsters at the same time is what makes it so valuable in this matchup. Ritual Beast decks use their field to go into Fusions monsters such as Ritual Beast Ulti-Apelio by banishing the materials. These Fusion Monsters can tag out into 2 banished Ritual Beast monsters. Here’s where Blue-Eyes Spirit Dragon becomes important: The effect of e.g. Ritual Beast Ulti-Apelio would summon the 2 monsters at the same time. Due to Blue-Eyes Spirit Dragon being on the field though, this effect cannot be used. Blue-Eyes Spirit Dragon’s effect to negate an effect in the Graveyard is also quite nice to negate the effect of Spiritual Beast Tamer Winda. A nice tech card for this matchup is Artifact Lancea to prevent your opponent from Fusion Summoning their monsters since they need to banish the materials. Some of the most important things to note summed up:


Lightsworn

Your best friend in the Lightsworn matchup is Blue-Eyes Spirit Dragon. Its effect to negate the activation of a card in the graveyard can be very helpful sometimes, to prevent them from either activating a Kiteroid or a Bacon Saver in the graveyard. Blue-Eyes Spirit Dragon’s effect to tribute itself to then summon a LIGHT Dragon-Type Synchro Monster is also very important in this matchup to summon Azure-Eyes Silver Dragon to protect your Dragons from your opponent’s cards like Michael, the Arch-Lightsworn or Judgment Dragon. It doesn’t protect you from the effect of Ryko, Lightsworn Hunter though, which can be quite annoying sometimes. Your best way to deal with a Ryko, Lightsworn Hunter is to predict your opponent setting to then destroy with cards like Blue-Eyes Alternative White Dragon while it’s still facedown so that its effect won’t activate. The only way for a Lightsworn deck to bring out a monster with more ATK than your Blue-Eyes White Dragons is to summon a Fortune Lady Every to then let her gain a level in their Standby Phase. But a Fortune Lady Every on the field can easily be dealt with by cards like Blue-Eyes Alternative White Dragon or Raigeki Break. And once she’s in the Graveyard, you can use Blue-Eyes Spirit Dragon to negate her effect to revive herself. Something to keep in mind about Fortune Lady Every is that her effect to banish a face-up monster you control doesn’t target, which means that the effect of Azure-Eyes Silver Dragon will not protect your Dragons.

Some of the most important things to note for this matchup summed up:


Final Thoughts

Blue-Eyes decks might brick from time to time, but they’re still able to compete with the top decks in the current meta. We’re also at a pretty interesting point in the Blue-Eyes history, with many different builds competing to be the best. I think that Blue-Eyes has a very promising future with great cards that could be released in the future like Return of the Dragon Lords, The Ultimate Creature of Destruction or even Galaxy-Eyes Cipher Dragon and its Rank-Ups.


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