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Blackwing Guide

Introduction

As of November 11th, 2019, a flock of Blackwing support have finally landed into the world of Duel Links. Many key cards to the deck's succession such as Blackwing - Simoon the Poison Wind, Blackwing - Steam the Cloak and viable synchro monsters were introduced. This guide is meant to both inform and persuade about the strength, consistency, and swarming capabilities in order to prove its spot on the tier list. What you will find in our guide are in-depth explanations regarding the archetype's cards, knowledge of various matchups, and combos used to create a game-winning board.

Why Blackwings?

Blackwings are extremely offensive, going in for quick games with the vast amount of swarming they can do. This deck heavily emphasizes the need to synchro summon for your major plays and with how easily searchable the archetype's cards are. If you like high-octane offense, quick games and cool combos, this deck is for you!

About the Authors

Moody

Hello, I'm Moody. Many of you may recognize me from different Twitch streams or the DLM Discord, I'm always trying to help others when it comes to deck building as well as teaching how to play those decks.

Blackwing-Dragon

Hello! I'm Blackwing-Dragon but most people call me Ronnie. I've been playing Yugioh as early as 2008 on an old website, DuelingNetwork. Ever since I took a break from the game up until Duel Links. I've played Blackwings as my favorite deck of any format and I'm so glad to see that this deck has finally been given some of the best support it can!

Gnurrgard

Hi, I'm Gnurrgard. I live in Germany and have been playing card games basically since my brother bought the Starter Deck Yugi when the game released here. I've had some success as a deckbuilder in both Gwent and Duel Links, most notably finding the Fortune Lady combo with my friend DoBa.


Skills

  • Sealed Tombs Ishizu's Sealed Tombs may be considered a pseudo- Grit in this current meta. It allows a mostly guaranteed survival towards turn 3 if one is not able to set up correctly or is willing to pass, as many tiered decks are not given the chance to either OTK or even set up under the skill's effect. With the introduction of Kiteroid to the meta, this skill also gained offensive utility, as it prevents the second damage reduction. Blackwings are not as affected by the skill compared to other decks, which is why we recommend it.

  • Harpies' Hunting Ground The field spell Harpies' Hunting Ground gives all your Blackwings a 200 ATK boost, but more importantly widens the search range of Black Whirlwind. Because Simoon can now search Blackwing - Bora the Spear and Blackwing - Zephyros the Elite, the skill enables more flexible combos with just 1 Simoon (more on that in the Combo section). If you don't have the skill, you can use Peak Performance, but it's highly advised to use Hunting Ground to not boost opposing Dragons, like Invoked Cocytus

  • Blackwing Rising If you really want to roleplay Crow, this skill can help as an attack boost for your Synchros. Note that the boost stays until the end of your opponents' turn, which is a big advantage over skills like The Tie that Binds. Since the deck usually has access to high attack because of Chidori, skills that offer more utility are recommended.

  • See You Later! This skill can be used in tandem with Black Whirlwind to continue your searching and extend further in your plays. This can also be used to return Blackwings that were hit by a Floodgate Trap Hole or Paleozoic Canadia. Using a Blackwing - Bora the Spear or Blackwing - Kris the Crack of Dawn with a Black Whirlwind activated, you can search Blackwing - Simoon the Poison Wind. Afterwards you can return the level 4 Blackwing in this example to your hand and proceed to activate Simoon's effect in hand to continue searching out your deck.


Core Blackwing Cards

Black Whirlwind (2-3x)

Duel Links Card: Black%20Whirlwind
The heart of the deck. Black Whirlwind gives you deck access and continuous card advantage to fuel your synchro plays. Due to the high accessibility this provides, we can run many situational Blackwings as a 1-of and consistently combo. While 3 Whirlwind give you the most consistent combos, there is the option of cutting it down to 2 to fit in more tech cards. The reason why we cut the Whirlwind instead of another Blackwing monster is because we don’t want to end up without banish fodder for Simoon.

Blackwing - Simoon the Poison Wind (3x)

Duel Links Card: Blackwing%20-%20Simoon%20the%20Poison%20Wind
(3x) Simoon is a super-charged Black Whirlwind for one turn: He fetches you a Black Whirlwind from your deck while normal summoning himself, triggering Black Whirlwinds search effect. This does not take up your normal summon. Your best combos usually start off with Simoon and only need minimal additional cards. While subsequent Simoons after the first one are harder to make work, you definitely want to start with this card in your hand. Play this at 3.

Blackwing - Bora the Spear (2-3x)

Duel Links Card: Blackwing%20-%20Bora%20the%20Spear
Bora is a great level 4 Blackwing monster that special summons itself onto the field if you control another Blackwing. Its 1700 attack allows you to search a good amount of your deck with a Black Whirlwind as well as easy access to your level 7 synchros using a level 3 Blackwing Tuner. This card can also be special summoned more than once per turn so it can lead to consistent OTKs.

Blackwing - Kris the Crack of Dawn (1-3x)

Duel Links Card: Blackwing%20-%20Kris%20the%20Crack%20of%20Dawn
Similarly to Bora, Kris is a level 4 Blackwing that can special summon itself if you control another Blackwing. It also has spell and trap destruction immunity with a 1900 attack to search your deck with Black Whirlwind. The only problem with Kris is he's restricted to being special summoned once per turn, so you don't want to end up with multiple copies in your hand. Still a staple card to use in the deck for its use as synchro material and a good normal summon. If you're on a budget, you can play another Kris instead of a third Bora. We prefer Bora since it's not once per turn. The total amount of Bora/Kris should be 4-5.

Blackwing - Gale the Whirlwind (1-3x)

Duel Links Card: Blackwing%20-%20Gale%20the%20Whirlwind
Gale is the deck's second best level 3 tuner. Gale special summons itself if you control a Blackwing which goes well with any of the level 4s you're running. Gale's effect to halve a monsters’ ATK/DEF is permanent and can come in handy to OTK or get over big monsters.

Blackwing - Steam the Cloak (0-1x)

Duel Links Card: Blackwing%20-%20Steam%20the%20Cloak
Steam the Cloak is arguably the best level 3 tuner in this deck. He allows you to continue combos after the initial level 7 synchro summon, resulting in a great end board. Steam the Cloak's revive effect is limited to only once per duel. Also he takes up a normal summon, which is why we keep him at 1 max.

Blackwing - Oroshi the Squall (1-2x)

Duel Links Card: Blackwing%20-%20Oroshi%20the%20Squall
Oroshi the Squall allows us to make a level 7 Synchro Monster with Simoon or a level 8 Synchro Monster paired with a level 7. Definitely a must-have staple. You can even opt to run 2 Oroshi to help you play around Floodgate Trap Hole. Should they Floodgate your special summoned Oroshi, you can normal summon another one, make a synchro play and use Oroshis effect to flip up the second one.


Tech Blackwing Cards

Blackwing - Harmattan the Dust

Duel Links Card: Blackwing%20-%20Harmattan%20the%20Dust
Harmattan, with his in-built level modulation, can allow for many flexible plays. Most notably by targeting a level 7 synchro to synchro summon Assault Blackwing - Onimaru the Divine Thunder. He can also be used with Steam to make a level 8 synchro play.

Blackwing - Zephyros the Elite

Duel Links Card: Blackwing%20-%20Zephyros%20the%20Elite
Zephyros the Elite is better suited in Harpie's Hunting Ground variants as he is searchable through Simoon, which still leads one to a Blackwing combo, spamming out Synchro Monsters. Difference between this and your usual combo is you are able to repeat a Gale summon, allowing even more attack/defense reduction, while also being able to return your Whirlwind which was brought by Simoon to hand, preventing it from being sent to the graveyard and taking a -1000 LP hit.

Blackbird Close

Duel Links Card: Blackbird%20Close
Close is similar to the card known as Rebirth of Parshath. The major differences are that Close negates only monster effects on the field, the cost is a blackwing monster on the field and finally you summon Black-Winged Dragon instead. Close can be activated from your hand if you control a Blackwing Synchro, reason to leave the smaller Blackwing monsters out on the field as cost.

Blackwing - Jin the Rain Shadow

Duel Links Card: Blackwing%20-%20Jin%20the%20Rain%20Shadow
Jins effect is rather unspectacular. What makes him a consideration is his level and attack. Jin is a level 1 tuner that lets you search Oroshi with Black Whirlwind. Due to this, you can combo off of a single Simoon without having to run Harpies' Hunting Ground, raising your decks floor. In Harpies' Hunting Ground lists you run a second Oroshi instead of Jin.

Blackwing - Gladius the Midnight Sun

Duel Links Card: Blackwing%20-%20Gladius%20the%20Midnight%20Sun
(0-1x) Only include this if you want to play Hyper Psychic Riser. Gladius can be searched by any level 3 tuner under Harpies' Hunting Ground and enables the Hyper Psychic Riser opening. His restriction of only being summonable when you have exactly one Blackwing can make him awkward with Simoon sometimes.

Blackwing - Pinaki the Waxing Moon

Duel Links Card: Blackwing%20-%20Pinaki%20the%20Waxing%20Moon
Pinaki synergizes well with our lvl 4 Blackwings to make a lvl 7 synchro play and grab us a follow-up play for the next turn. It is often omitted because it requires a normal summon and doesn't help us the turn we actually make synchro plays.

Blackwing - Sirocco the Dawn

Duel Links Card: Blackwing%20-%20Sirocco%20the%20Dawn
If you read Sirocco carefully, you will notice that he is not restricted to only your monsters. This makes Sirocco an incredible tool to punish overextending in the mirror, as it takes all the ATK of your opponents Blackwings and swings over for massive damage.

Blackwing - Breeze the Zephyr

Duel Links Card: Blackwing%20-%20Breeze%20the%20Zephyr
Breeze can serve as a F2P replacement for 1 Gale as a lvl 3 tuner that can be special summoned after being searched. Do not run more than 1! Also note that it locks you into Blackwing Synchros and cannot special summon itself from the hand like how Gale does.

Notable Omissions

Blackwing - Blizzard the Far North

Duel Links Card: Blackwing%20-%20Blizzard%20the%20Far%20North
A staple in the TCG, Blizzard has yet to find its footing in Duel Links. Setting up your graveyard is harder to do in Duel Links. Blizzard eats your normal summon and Simoon, your only way to get an extra normal summon, banishes a card from your hand, they have some kind of anti-synergy. Add to that that Blizzard is best used for easy lvl 6 synchros, which the current builds do not run. We might see more of this once we get Blackwing - Nothung the Starlight one day.

Blackwing - Vayu the Emblem of Honor

Duel Links Card: Blackwing%20-%20Vayu%20the%20Emblem%20of%20Honor
Vayu can massively extend your plays by synchro summoning from your graveyard. It also has great Synergy with Assault Blackwing - Sohaya the Rain Storm. However, Vayu probably warrants a more dedicated build and does not fit in the current standard version. It is a card to look out for, though.

Delta Crow - Anti Reverse

Duel Links Card: Delta%20Crow%20-%20Anti%20Reverse
While it has a devastating effect, this card either takes one turn to set up or needs you to special summon your Blackwings before dealing with backrow, something that can be disrupted easily. We believe Hey, Trunade! and Cosmic Cyclone are the better alternative for that role.

Other Techs

Hey, Trunade!

Duel Links Card: Hey,%20Trunade!
One of the weaknesses of this deck is getting disrupted before you can synchro into Raikiri and deal with your opponents board. Hey, Trunade! deals with Floodgate Trap Hole, Paleozoic Canadia, and Cosmic Cyclone in order to combo off and finish your opponent.

Cosmic Cyclone

Duel Links Card: Cosmic%20Cyclone
If you're looking for backrow removal that does not take up a semi-limited slot, Cosmic Cyclone is the answer. It even has an advantage in that it's able to disrupt opponents continuous spells like Black Whirlwind or banish The Sanctified Darklord.

Treacherous Trap Hole

Duel Links Card: Treacherous%20Trap%20Hole
Treacherous Trap Hole has been out of the meta for a while. That might change with the release of Blackwings. A well timed Treacherous Trap Hole can be extremely punishing for a Blackwing player who is in the midst of executing a combo.

Floodgate Trap Hole

Duel Links Card: Floodgate%20Trap%20Hole
A card that has been getting more popular since the invocation of Invoked Cocytus, Floodgate Trap Hole has gotten even better now with the release of Blackwings. Assuming both the mirror and the Invoked matchup will be common, this card is a strong backrow consideration.

World Legacy Clash

Duel Links Card: World%20Legacy%20Clash
Very versatile semi-limited card, increases survivability in many games and may help when bricking. Works well with big synchros as it offers protection with a possible OTK.

Into the Void

Duel Links Card: Into%20the%20Void
Into the Void practically lowers your deck size, helping you to draw into key cards such as Blackwing - Simoon the Poison Wind, Hey, Trunade! or Blackbird Close. The downside is that it forces you to set Blackbird Close, making you vulnerable to Cosmic Cyclone. Also it might end up discarding extra normal summon monsters you have in hand. Also it forces you to go all-in this turn and not search possible follow up plays with Black Whirlwind.

Before activating this card, think about what you aim to draw. If you're looking for Hey, Trunade! or a combo piece, use it at the beginning of your turn. If your combo is already set up and you're looking for backrow, use it after you thinned your deck a bit (note that you need 3 cards in hand to activate this card).

Offerings to the Doomed

Duel Links Card: Offerings%20to%20the%20Doomed
Offerings to the Doomed works amazingly well with the skill Sealed Tombs as decks like Invoked and Darklords cannot function as easily when hit with both. Although Offerings skips one’s draw phase (A -1 in general card advantage), it’s considered acceptable as search cards like Blackwing - Pinaki the Waxing Moon and Black Whirlwind generate enough advantage to make up for it.

Kiteroid

Duel Links Card: Kiteroid
Added as a free bingo reward, Kiteroid immediately made an impact on the meta. It can singlehandedly stop OTKs and is immune to Spell & Trap destruction such as Cosmic Cyclone.

The downsides of Kiteroid are that he does not stop common Invoked OTKs unless you leave your field open on purpose, as they usually OTK over a monster. It also does not disrupt your opponent but merely gives you a turn. For Blackwings however, one turn is often enough, making Kiteroid a good choice in the defensive tech slot.


Extra Deck

Assault Blackwing - Raikiri the Rain Shower

Duel Links Card: Assault%20Blackwing%20-%20Raikiri%20the%20Rain%20Shower
Raikiri is the first of 3 Level 7 Blackwing Synchros that the deck needed to compete. With how easily Blackwings swarm the field, this card is able to destroy up to 2 cards (if you have 2 other Blackwings on the field). Its effect of becoming a tuner comes in handy when used in conjunction with Blackwing - Steam the Cloak to make some easy level 8 Synchros. Note that his effect is a "soft-once-per-turn", which means you can use the effect again if he leaves and re-enters the field.

Blackwing Tamer - Obsidian Hawk Joe

Duel Links Card: Blackwing%20Tamer%20-%20Obsidian%20Hawk%20Joe
Hawk Joe is a fantastic extender in the deck. Joe is normally your 1st or 2nd Synchro to play, and works very well with Simoon combos or just plainly summoning back another Synchro monster. Joe allows one to use Raikiri's effect twice per turn, which is devastating to the opponent.

Assault Blackwing - Chidori the Rain Sprinkling

Duel Links Card: Assault%20Blackwing%20-%20Chidori%20the%20Rain%20Sprinkling
Chidori is the deck's big finisher that can be easily summoned. If summoned early, it's a level 7 synchro with 3200 attack, which can swing over cards like Invoked Cocytus without Aleister boost or Darklord Ixchel, both of which are prevalent in the current meta. In late game, if this card is destroyed by any means you can float into your Blackwing Synchros, except Blackwing Tamer - Obsidian Hawk Joe, mainly Assault Blackwing - Raikiri the Rain Shower.

Assault Blackwing - Onimaru the Divine Thunder

Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder
Onimaru is an odd monster. Being level 12 it's harder to summon than most other Blackwing synchros, but with Blackwing - Harmattan the Dust it's much easier to do so with a level 7 Blackwing and a level 3 tuner. Its effect to gain 3000 attack is only active when summoned using only synchro monsters.Most of the time this isn't worth the effort since you could have had a better board using the same cards. The main reason to summon this card is the destruction immunity. Use this in a version that runs Harmattan.

Assault Blackwing - Sohaya the Rain Storm

Duel Links Card: Assault%20Blackwing%20-%20Sohaya%20the%20Rain%20Storm
Sohaya is a nice recovery play in lists that run Harmattan. He can bring back Raikiri from the grave to destroy 1 card and give you 4100 damage on board. Sohaya is also the best way to get a 6000 ATK Onimaru on board, since he is treated as a tuner on summon and resurrects a lvl 7 non-tuner.

His second effect to resummon himself from the grave is useful for versions that run Vayu or Cattle Call, but these versions are not recommended.

Blackwing - Gram the Shining Star

Duel Links Card: Blackwing%20-%20Gram%20the%20Shining%20Star
The other Level 5 Blackwing Synchro, Gram boasts more ATK than Sohaya and lets you continue swarming from your hand, which makes him better in the early game than Sohayas resurrection effect that’s better suited for the mid- to lategame.

Black-Winged Dragon

Duel Links Card: Black-Winged%20Dragon
Only recommended when using Blackbird Close in your deck. Similar to that of Rebirth of Parshath, Close is able to pull out a Synchro monster ignoring its usual summoning conditions by tributing a Blackwing monster you control. Blackbird Close is also only limited to negating a monster's effect on your opponent's side of the field.

Hyper Psychic Riser

Duel Links Card: Hyper%20Psychic%20Riser
Hyper Psychic Riser can provide a solid defensive turn 1 against Darklords and Blackwings. It prevents Darklords to use the graveyard effects or Desire send and Blackwings to use their big Synchro effects like Raikiri or Hawk Joe. When it is destroyed, you can get your synchro materials back and use them for your counterpush. Hyper Psychic Riser forces you into playing Blackwing - Gladius the Midnight Sun and is not compatible with Simoon, as he is an EARTH monster.

Ancient Fairy Dragon

Duel Links Card: Ancient%20Fairy%20Dragon
The idea of including Ancient Fairy Dragon and Floodgate field spells such as Necrovalley and Summon Breaker was introduced by EmAyy in the MCS 24. With a level 3 and a level 4 Blackwing, you Synchro summon Ancient Fairy Dragon, destroy your Harpies’ Hunting Ground and search for whatever field spell you need for the matchup to lock your opponent out of playing. When it’s your turn again, you use Ancient Fairy Dragons effect again or bounce the field spell with Zephyros and start to combo.

Ancient Fairy Dragon has some anti-synergy with Simoon as it cannot be summoned under his condition and Simoon can’t be summoned should Ancient Fairy Dragon still be on the field.

We don’t advocate this version for ladder, as ladder is way more diverse than tournaments and it can be hard to choose the correct field spell without knowing what you’re up against. If you still want to try this version, we suggest only running 1 field spell that is best fit for the current meta and running a more generic tech instead of the second field spell.

DISCLAIMER: The following synchro monsters are included because they are DARK Synchros that can be summoned the same turn you used Blackwing - Simoon the Poison Wind's effect, as its restriction locks you into DARK attribute Synchro monsters.

Red Dragon Archfiend

Duel Links Card: Red%20Dragon%20Archfiend
A strong generic level 8 Synchro, letting you clear boards of defense position monsters. Its 3000 attack allows it to swing over Invoked Cocytus (without Aleister the Invoker in hand), Darklord Ixchel, and Fortune Lady Every. Red Dragon Archfiend is one of the better level 8 Dark Synchro monsters, which is key to a full Blackwing combo involving sending your own level 7 synchro to the grave.

Dark End Dragon

Duel Links Card: Dark%20End%20Dragon
Although Dark End Dragon is also compatible your blackwing cards, one normally rids of the opponent's monsters (and/or backrow) with Raikiri before going into a level 8 Dark Synchro. A benefit of Dark End Dragon is its non destruction removal effect, most definitely is a decent budget option if one doesn't own a copy of Red Dragon Archfiend. It's also a tech monster to keep in mind should a deck with destruction protection emerge. Note that the token from Steam is WIND, so you can not make this with Raikiri + Token.

Thought Ruler Archfiend

Duel Links Card: Thought%20Ruler%20Archfiend
Thought Ruler is a decent option for a level 8 synchro if you do not have Red Dragon Archfiend. It negates spells and traps that target this card for a cost of 1000 life points, such as Enemy Controller or World Legacy Clash. Other than that it's a strong 2700 beater, but cannot out the high defenses of Darklord Ixchel nor Invoked Cocytus.

Example Decklists

EmAyy, First Place MCS 24

Ladder Version

Duel Links Card: Red%20Dragon%20Archfiend
Duel Links Card: Assault%20Blackwing%20-%20Chidori%20the%20Rain%20Sprinkling
Duel Links Card: Assault%20Blackwing%20-%20Raikiri%20the%20Rain%20Shower
Duel Links Card: Blackwing%20Tamer%20-%20Obsidian%20Hawk%20Joe
Duel Links Card: Blackwing%20Tamer%20-%20Obsidian%20Hawk%20Joe
Duel Links Card: Samurai%20Destroyer

zeeta, Top 4 MW 100

Duel Links Card: Blackwing%20-%20Simoon%20the%20Poison%20Wind
Duel Links Card: Blackwing%20-%20Simoon%20the%20Poison%20Wind
Duel Links Card: Blackwing%20-%20Simoon%20the%20Poison%20Wind
Duel Links Card: Blackwing%20-%20Bora%20the%20Spear
Duel Links Card: Blackwing%20-%20Bora%20the%20Spear
Duel Links Card: Blackwing%20-%20Zephyros%20the%20Elite
Duel Links Card: Blackwing%20-%20Gale%20the%20Whirlwind
Duel Links Card: Blackwing%20-%20Gale%20the%20Whirlwind
Duel Links Card: Blackwing%20-%20Pinaki%20the%20Waxing%20Moon
Duel Links Card: Blackwing%20-%20Kris%20the%20Crack%20of%20Dawn
Duel Links Card: Blackwing%20-%20Kris%20the%20Crack%20of%20Dawn
Duel Links Card: Blackwing%20-%20Kris%20the%20Crack%20of%20Dawn
Duel Links Card: Blackwing%20-%20Oroshi%20the%20Squall
Duel Links Card: Black%20Whirlwind
Duel Links Card: Black%20Whirlwind
Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Offerings%20to%20the%20Doomed
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Treacherous%20Trap%20Hole
Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder
Duel Links Card: Assault%20Blackwing%20-%20Chidori%20the%20Rain%20Sprinkling
Duel Links Card: Assault%20Blackwing%20-%20Raikiri%20the%20Rain%20Shower
Duel Links Card: Blackwing%20Tamer%20-%20Obsidian%20Hawk%20Joe
Duel Links Card: Samurai%20Destroyer
Duel Links Card: Blackwing%20-%20Gram%20the%20Shining%20Star

Side Deck:

Duel Links Card: Kiteroid
Duel Links Card: Kiteroid
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Poisonous%20Winds
Duel Links Card: Poisonous%20Winds

Vino, 2nd place KC Cup November. F2P friendly!


Combos

Standard Combo: Simoon + Bora / Kris + Any Other Blackwing

  1. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind's effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Steam the Cloak (if necessary)

  2. Normal Summon Steam and use Black Whirlwind to search for Blackwing - Oroshi the Squall

  3. Special Summon Oroshi, use it and Simoon to Synchro Summon Assault Blackwing - Raikiri the Rain Shower

  4. Special Summon your Bora / Kris

  5. Use Raikiri's effect to destroy up to 2 of your opponent's cards

  6. Synchro Summon Blackwing Tamer - Obsidian Hawk Joe with the LV4 with Steam, summoning a Steam Token with Steam's effect.

  7. Synchro Summon a LV8 Synchro Monster using the Steam Token and Raikiri

  8. Use Hawk Joe'ss effect to re-summon Raikiri, use Raikiri to destroy another one of your opponent's cards

NOTE: If you run Harpies' Hunting Ground, you can also do this combo with Simoon + Black Whirlwind. Use one Black Whirlwind search on Blackwing - Bora the Spear and one on Steam. After that the combo plays out the same.

Steam Combo: Steam + 2 Boras / Kris

  1. Normal Summon Blackwing - Steam the Cloak and special summon the two Boras/Kris
  2. Synchro Summon Assault Blackwing - Raikiri the Rain Shower, using Steam and one LV4 Blackwing, summoning a Steam Token with Steam's effect.
  3. Use Steam's effect in the Graveyard to tribute the Steam Token and Special Summon himself
  4. Use Raikiri's effect to destroy up to 2 cards your opponent controls
  5. Synchro Summon Blackwing Tamer - Obsidian Hawk Joe, using Steam and the other LV4, summoning another Steam Token
  6. Synchro Summon a LV8 Synchro Monster using Raikiri and the Steam Token
  7. Use Hawk Joe's effect to re-summon Raikiri
  8. Use Raikiri's effect to destroy another one of your opponent's cards

Jin / Oroshi Combo: Simoon + Any Other Blackwing

  1. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind's effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Jin the Rain Shadow
  2. Normal Summon Jin and use Black Whirlwind to search for Blackwing - Oroshi the Squall
  3. Synchro Summon Blackwing Tamer - Obsidian Hawk Joe using Simoon and Jin.
  4. Use Hawk Joe's effect to re-summon Simoon.
  5. Special Summon Oroshi
  6. Synchro Summon a LV7 Synchro Monster using Oroshi and Simoon

If you happen to have Oroshi in hand already, this combo is resistant to your opponent using Floodgate Trap Hole on Jin, since you can special summon Oroshi, Synchro Summon Hawk Joe with him instead, then use Oroshi's effect to flip Jin back up. You can then continue with the combo as planned.

If you suspect your opponent to save his Floodgate Trap Hole for your Synchro Summon, Synchro Summon Assault Blackwing - Raikiri the Rain Shower instead of Hawk Joe using the Oroshi trick, then use Raikiris effect to destroy it.

Harmattan Combo: Simoon + Harmattan / Steam / Black Whirlwind + Any Other Blackwing

  1. Activate Black Whirlwind (if applicable)
  2. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind's effect and Normal Summon him. Use Black Whirlwind to search for either Blackwing - Steam the Cloak and/or Blackwing - Harmattan the Dust (depending on what's missing)
  3. Normal Summon Steam and use Black Whirlwind to search for Blackwing - Oroshi the Squall
  4. Special Summon Oroshi and Synchro Summon Blackwing Tamer - Obsidian Hawk Joe with Oroshi and Simoon
  5. Special Summon Harmattan and target Hawk Joe with its effect, making it LV9
  6. Synchro Summon Assault Blackwing - Onimaru the Divine Thunder, using Harmattan and Steam, summoning a Steam Token with Steam's effect.
  7. Use Onimaru's effect to change its level, targeting Simoon in the Graveyard
  8. Synchro Summon Assault Blackwing - Raikiri the Rain Shower using Onimaru and the Steam Token
  9. Use Hawk Joe's effect to re-summon Onimaru
  10. Use Raikiri's effect to destroy up to 2 of your opponent's cards

Harpies' Hunting Ground combo: Simoon + Any other Blackwing

  1. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind's effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Zephyros the Elite
  2. Normal Summon Zephyros and use Black Whirlwind to search for Blackwing - Gale the Whirlwind
  3. Special Summon Gale, use its effect on an opponent's monster.
  4. Synchro Summon Assault Blackwing - Raikiri the Rain Shower using Gale and Zephyros
  5. Use Zephyros to return the Black Whirlwind to your Hand and Special Summon him
  6. Use Raikiri's effect to destroy up to 2 of your opponent's cards.

Playing around Floodgate Trap Hole: The Oroshi trick

Whenever you perform a Synchro summon using Blackwing - Oroshi the Squall Special Summon your Synchro monster in defense and activate Oroshi's effect to switch it into ATK. This way, if your opponent wants to Floodgate Trap Hole your Synchro, the Floodgate will be Chain Link 2 and Oroshi will be Chain Link 1. In that case the monster gets flipped facedown then back up into ATK again.


Matchups

Mirror Match

The player using Harpies' Hunting Ground as a skill is at a severe disadvantage here, as it buffs the opposing monsters for free, while they get the advantage of their own skill. Going first, a Sealed Tombs player can use the attack boost for their combos and end with a Raikiri to destroy the field spell, denying the opponent value from it. A Sealed Tombs on top can then also lock them out of Hawk Joe and Steam, which are the backbone of most power plays.

Without Sealed Tombs, it's heavily favored for the second player. Hey, Trunade! or Cosmic Cyclone can deal with backrow that are not Blackbird Close and leave them open for an OTK. Cyclone can be used to disrupt their plays by banishing a Black Whirlwind that they're trying to use.


Darklords

It is recommended to either main Sealed Tombs or side the skill in tourneys for this matchup. Using this skill turn 1 will guarantee you a turn 3 against Darklords and prevent them from fully setting up, allowing you to potentially OTK. Using this skill turn 2 will prevent the Darklord opponent from using Darklord Contact on your turn, improving OTK chances. Blackbird Close is an excellent card in this matchup both going first or trying to break their board going second. The 1000 LP are a cost, so a well timed Blackbird close can leave them stranded on LP. However, if they use Darklord Tezcatlipoca against your Blackbird Close, they will keep their monster and you will not special summon the Black-Winged Dragon. You may still be affected by The Sanctified Darklord. Try to avoid combos like the Harmattan combo if they have it as it can leave you with clogged field should they negate your Harmattan.

Going Second:

Going second the plan should be at least breaking the Darklord players board, if not outright OTK them. With a decent combo you can usually play through one or even two negates. Try to incorporate Blackwing - Gale the Whirlwind into your combos as he puts your opponent in a spot where they have to use a negate or make a Darklord being small enough to simply be run over. Sealed Tombs makes this easier, as simply using the skill and dealing with their board can leave them devastated. Without Sealed Tombs, the Darklord player can recover with a Banishment of the Darklords or Darklord Contact, especially if they run KaibaCorp Bling or Destiny Draw. If you can't OTK, try to keep Blackbird Close if you don't run Sealed Tombs to have some disruption for their counterpush.

Going First:

The goal is to set up a board that won't get you OTK'd and still leaves you enough resources in hand to make a counterpush. Blackwing Tamer - Obsidian Hawk Joe alongside Assault Blackwing - Raikiri the Rain Shower is a decent board as Joe can redirect attacks or Darklord Desire onto Raikiri and bring him back next turn. Again Sealed Tombs can go a long way, as the only realistic play they could make is set up a board with Darklord Nasten. In the non-Sealed Tombs version, a Blackbird Close in hand can be devastating if they try to make a play with Darklord Superbia.

This replay shows how Sealed Tombs + Raikiri and Joe can lock Darklords out of a good Turn 1. (Replay will open App)


Synchro Invoked

Between Floodgate Trap Hole to flip down your tuners, Cosmic Cyclone to disrupt your Black Whirlwind searches and the threat of a Concentrating Current OTK, Invoked can be an annoying matchup. Luckily, they are dependent on drawing their disruption cards, while you have multiple plays to OTK them. Scrap Goblin and Flip Flop Frog are practically dead vs a deck that can pump out Raikiri consistently.

When going first, try to set up Blackwing Tamer - Obsidian Hawk Joe with some other monsters in defense (neat trick, Oroshi can switch your monsters to defense). Hawk Joe can redirect attacks onto these monsters, which should be enough unless against Invoked Cocytus and Invoked Magellanica. Keep Blackbird Close for Aleister the Invoker and Floodgate Trap Hole for their fusions. Going second, the main objective is dodging their backrow. With a Black Whirlwind in hand, try to activate it first to check for Cosmic Cyclone delays. A double lvl 1 tuner setup can help you play through a Floodgate Trap Hole. If you have Hey, Trunade! or Cosmic Cyclone to deal with their backrow, going second is trivial.

Your best shot at dealing with Invoked Cocytus is running over it with Assault Blackwing - Chidori the Rain Sprinkling. Note that Cocytus practically has 3800 defense due to Aleister the Invoker, so you need 5 Blackwings in the grave to swing over it. If you play Harpies' Hunting Ground however, you only need 4, which is exactly the number of Blackwings you'll have with the Simoon + lvl 4 combo. For non-HHG lists, you have to make Raikiri and Chidori instead of Raikiri and Joe in the standard combo, then make a level 8 with Raikiri and the token. This leaves you with a 4100 Chidori and a lvl 8 synchro. Another way of dealing with Cocytus is using Floodgate Trap Hole and then destroying it with Raikiri.


Elementsaber Invoked

Elementsaber Invoked is a more recent Invoked version that emerged due to the popularity of Blackwings and it's a tough matchup. Both Elementsaber Molehu and their backrow can disrupt your gameplan at any point.

Cosmic Cyclone on Palace of the Elemental Lords can potentially disable their Elementsaber Molehu or at least force them to use resources from their hand. If they use the field spells effect to search for an Elementsaber, they are forced to skip their battle phase. Use this to try and force out their backrow or make pushes with Raikiri without the fear of getting OTK'd.

Blackbird Close is a really strong counter for Molehu and lets you use your backrow removal on their backrow to get your plays through. Aleister the Invoker is also a great negation target. Some players run 2 Invocation and can use it from the hand after you countered their Aleister. Sealed Tombs versions have an advantage here as they can deny that play.


Roid Invoked

This matchup is a lot more forgiving than the Elementsaber version, as the Roid version typically runs fewer traps in favor of Kiteroid. The Sealed Tombs version can OTK through a Kiteroid. It is pretty easy to get 3 monsters on board where any 2 of them would be lethal, good examples here are the Standard combo or the Steam combo.

For the non-Sealed Tombs version, a single Kiteroid can ruin your day. They will survive any push you make with just one Kiteroid and then run over your whole field with Invoked Purgatrio. You need to draw your defensive techs for their counter push. Blackbird Close is the best choice as they typically run multiple copies of Cosmic Cyclone, which can deal with other backrow.

When you have a Cosmic Cyclone set, try chaining it to their activation of Megaroid City by either targeting the backrow they want to destroy or the field itself, should they target a monster. This way the effect won’t resolve but counts as activated, so they can not activate any other Megaroid City that they might have had in hand.

Other that that the same rules apply as for any Invoked matchup: Aleister is a great negation target for Blackbird Close, Chidori is great for dealing with Cocytus and most importantly: Try not to get OTK’d.


Ritual Beasts

Ritual Beasts have been predicted to be a good matchup from the moment the Blackwing cards were leaked. However, their continued resource generation and floating can make for long grindy games where Spiritual Beast Pettlephin slowly gets rid of your synchros. Try to apply heavy pressure using Raikiri and your big synchros to get rid of their monsters. Try to not run into Spiritual Beast Tamer Winda or pop face-down monsters with Raikiri unless you can deal with a Ritual Beast Ulti-Pettlephin right after. Samurai Destroyer can help here.

Destiny HERO - Plasma can be a threat, so watch out for their life total because of Draw Sense: High-Level. The Blackwing variant with Treacherous Trap Hole and Cosmic Cyclone does a great job of dealing with Plasma. Destroy it or banish the equipped monster on attack.

Blackbird Close can heavily punish their Ritual Beasts tagging out. However, beware that you will not get a Black-Winged Dragon in that case, as the Ritual Beast goes back into the extra deck as a cost and will not be destroyed as Blackbird Close resolves.


Fortune Ladies

Fortune Lady Every is a mammoth of a Synchro monster and something you can't afford to fight against for too long. Try to OTK Fortune Ladies or at least break their board while putting them under Sealed Tombs. You want to end the game as soon as possible. If you don't have Hey, Trunade!,it is important to know what backrow is currently popular (Counter traps, Floodgate/Canadia, Battle traps), read delays and play accordingly.


Videos


Conclusion

The recent addition of Blackwing support has truly brought the deck to the top of the tier list. Not only were we given some of the better Blackwing synchro monsters, we also received a great amount of main deck support to compliment them. The guide's explanations and reasoning will we be able to convince our readers of this deck's strength, consistency, and swarming capabilities; Blackwings have solutions to the current meta's problems, and will most definitely have a great representation in tournaments. As to constant relevance and longevity, a rather expensive deck such as this has high chances of survivability throughout many possible banlists, resulting in being one of the best long-term investments in Duel Links since Gozuki.


Acknowledgements

  • Thanks to JoninJoe and DoBa for extensive matchup testing.
  • Thanks to Mith and bolt7394 for the Oroshi self-target idea to play around Floodgate (a.k.a. the "MithBolt counter")
  • Thanks to kcful for always providing insightful discussion in the Blackwing channel
  • Thanks to those who have reached King of Games with their Blackwing decks!

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