Blackwing Guide


As of November 11th, 2019, a flock of Blackwing support have finally landed into the world of Duel Links. Many key cards to the deck’s succession such as Blackwing - Simoon the Poison Wind, Blackwing - Steam the Cloak and viable synchro monsters were introduced. This guide is meant to both inform and persuade about the strength, consistency, and swarming capabilities in order to prove its spot on the tier list. What you will find in our guide are in-depth explanations regarding the archetype’s cards, knowledge of various matchups, and combos used to create a game-winning board.

Why Blackwings?

Blackwings are extremely offensive, going in for quick games with the vast amount of swarming they can do. This deck heavily emphasizes the need to synchro summon for your major plays and with how easily searchable the archetype’s cards are. If you like high-octane offense, quick games and cool combos, this deck is for you!

About the Authors


Hello, I’m Moody. Many of you may recognize me from different Twitch streams or the DLM Discord, I’m always trying to help others when it comes to deck building as well as teaching how to play those decks.


Hello! I’m Blackwing-Dragon but most people call me Ronnie. I’ve been playing Yugioh as early as 2008 on an old website, DuelingNetwork. Ever since I took a break from the game up until Duel Links. I’ve played Blackwings as my favorite deck of any format and I’m so glad to see that this deck has finally been given some of the best support it can!


Hi, I’m Gnurrgard. I live in Germany and have been playing card games basically since my brother bought the Starter Deck Yugi when the game released here. I’ve had some success as a deckbuilder in both Gwent and Duel Links, most notably finding the Fortune Lady combo with my friend DoBa.


Core Blackwing Cards

Black Whirlwind (2-3x)

Duel Links Card: Black%20Whirlwind
The heart of the deck. Black Whirlwind gives you deck access and continuous card advantage to fuel your synchro plays. Due to the high accessibility this provides, we can run many situational Blackwings as a 1-of and consistently combo. While 3 Whirlwind give you the most consistent combos, there is the option of cutting it down to 2 to fit in more tech cards. The reason why we cut the Whirlwind instead of another Blackwing monster is because we don’t want to end up without banish fodder for Simoon.

Blackwing - Simoon the Poison Wind (3x)

Duel Links Card: Blackwing%20-%20Simoon%20the%20Poison%20Wind
(3x) Simoon is a super-charged Black Whirlwind for one turn: He fetches you a Black Whirlwind from your deck while normal summoning himself, triggering Black Whirlwinds search effect. This does not take up your normal summon. Your best combos usually start off with Simoon and only need minimal additional cards. While subsequent Simoons after the first one are harder to make work, you definitely want to start with this card in your hand. Play this at 3.

Blackwing - Bora the Spear (2-3x)

Duel Links Card: Blackwing%20-%20Bora%20the%20Spear
Bora is a great level 4 Blackwing monster that special summons itself onto the field if you control another Blackwing. Its 1700 attack allows you to search a good amount of your deck with a Black Whirlwind as well as easy access to your level 7 synchros using a level 3 Blackwing Tuner. This card can also be special summoned more than once per turn so it can lead to consistent OTKs.

Blackwing - Kris the Crack of Dawn (1-3x)

Duel Links Card: Blackwing%20-%20Kris%20the%20Crack%20of%20Dawn
Similarly to Bora, Kris is a level 4 Blackwing that can special summon itself if you control another Blackwing. It also has spell and trap destruction immunity with a 1900 attack to search your deck with Black Whirlwind. The only problem with Kris is he's restricted to being special summoned once per turn, so you don't want to end up with multiple copies in your hand. Still a staple card to use in the deck for its use as synchro material and a good normal summon. If you're on a budget, you can replace play a Kris instead of a third Bora. We prefer Bora due to not being once per turn. The sum of Bora and Kris should be 4-5.

Blackwing - Gale the Whirlwind (1-3x)

Duel Links Card: Blackwing%20-%20Gale%20the%20Whirlwind
Gale is the deck's second best level 3 tuner. Gale special summons itself if you control a Blackwing which goes well with any of the level 4s you're running. Gale's effect to halve a monsters’ ATK/DEF is permanent and can come in handy to OTK or get over big monsters.

Blackwing - Oroshi the Squall (1x)

Duel Links Card: Blackwing%20-%20Oroshi%20the%20Squall
Oroshi the Squall allows us to make a level 7 Synchro Monster with Simoon or a level 8 Synchro Monster paired with a level 7. Definitely a must-have staple.

Tech Blackwing Cards

Blackwing - Harmattan the Dust

Duel Links Card: Blackwing%20-%20Harmattan%20the%20Dust
Harmattan, with his in-built level modulation, can allow for many flexible plays. Most notably by targeting a level 7 synchro to synchro summon Assault Blackwing - Onimaru the Divine Thunder. He can also be used with Gale or Steam to make a level 8 synchro play.

Blackwing - Zephyros the Elite

Duel Links Card: Blackwing%20-%20Zephyros%20the%20Elite
Zephyros the Elite is better suited in Harpie's Hunting Ground variants as he is searchable through Simoon, which still leads one to a Blackwing combo, spamming out Synchro Monsters. Difference between this and your usual combo is you are able to repeat a Gale summon, allowing even more attack/defense reduction, while also being able to return your Whirlwind which was brought by Simoon to hand, preventing it from being sent to the graveyard and taking a -1000 LP hit.

Blackbird Close

Duel Links Card: Blackbird%20Close
Close is similar to the card known as Rebirth of Parshath. The major differences are that Close negates only monster effects on the field, the cost is a blackwing monster on the field and finally you summon Black-Winged Dragon instead. Close can be activated from your hand if you control a Blackwing Synchro, reason to leave the smaller Blackwing monsters out on the field as cost.

Blackwing - Pinaki the Waxing Moon

Duel Links Card: Blackwing%20-%20Pinaki%20the%20Waxing%20Moon
Pinaki synergizes well with our lvl 4 Blackwings to make a lvl 7 synchro play and grab us a follow-up play for the next turn. He is also the premier target for our Blackbird Close cost

Blackwing - Jin the Rain Shadow

Duel Links Card: Blackwing%20-%20Jin%20the%20Rain%20Shadow
Jins effect is rather unspectacular. What makes him a consideration is his level and attack. Jin is a level 1 tuner that lets you search Oroshi with Black Whirlwind. Due to this, you can combo off of a single Simoon without having to run Harpies' Hunting Ground, raising your decks floor. In Harpies' Hunting Ground lists you run a second Oroshi instead of Jin.

Blackwing - Sirocco the Dawn

Duel Links Card: Blackwing%20-%20Sirocco%20the%20Dawn
If you read Sirocco carefully, you will notice that he is not restricted to only your monsters. This makes Sirocco an incredible tool to punish overextending in the mirror, as it takes all the ATK of your opponents Blackwings and swings over for massive damage.

Blackwing - Breeze the Zephyr

Duel Links Card: Blackwing%20-%20Breeze%20the%20Zephyr
Breeze can serve as a F2P replacement for 1 Gale as a lvl 3 tuner that can be special summoned after being searched. Do not run more than 1! Also note that it locks you into Blackwing Synchros and cannot special summon itself from the hand like how Gale does.

Blackwing - Steam the Cloak

Duel Links Card: Blackwing%20-%20Steam%20the%20Cloak
Once a staple in this deck early, Steam has fallen out of favor as this decks premier lvl 3 tuner. He allows you to continue combos after the initial level 7 synchro summon, resulting in a great end board. The mandatory token effect however can end up being awkward and is often not needed to close out the game. Steam the Cloak's revive effect is limited to only once per duel. Also he takes up a normal summon, which is why we keep him at 1 max.

Notable Omissions

Blackwing - Blizzard the Far North

Duel Links Card: Blackwing%20-%20Blizzard%20the%20Far%20North
A staple in the TCG, Blizzard has yet to find its footing in Duel Links. Setting up your graveyard is harder to do in Duel Links. Blizzard eats your normal summon and Simoon, your only way to get an extra normal summon, banishes a card from your hand, they have some kind of anti-synergy. Add to that that Blizzard is best used for easy lvl 6 synchros, which the current builds do not run. We might see more of this once we get Blackwing - Nothung the Starlight one day.

Blackwing - Vayu the Emblem of Honor

Duel Links Card: Blackwing%20-%20Vayu%20the%20Emblem%20of%20Honor
Vayu can massively extend your plays by synchro summoning from your graveyard. It also has great Synergy with Assault Blackwing - Sohaya the Rain Storm. However, Vayu probably warrants a more dedicated build and does not fit in the current standard version. It is a card to look out for, though.

Delta Crow - Anti Reverse

Duel Links Card: Delta%20Crow%20-%20Anti%20Reverse
While it has a devastating effect, this card either takes one turn to set up or needs you to special summon your Blackwings before dealing with backrow, something that can be disrupted easily. We believe Hey, Trunade! and Cosmic Cyclone are the better alternative for that role.

Other Techs

Cosmic Cyclone

Duel Links Card: Cosmic%20Cyclone
If you're looking for backrow removal that does not take up a semi-limited slot, Cosmic Cyclone is the answer. It even has an advantage in that it's able to disrupt opponents continuous spells like Black Whirlwind or banish The Sanctified Darklord.

Floodgate Trap Hole

Duel Links Card: Floodgate%20Trap%20Hole
A card that has been getting more popular since the invocation of Invoked Cocytus, Floodgate Trap Hole has gotten even better now with the release of Blackwings. Assuming both the mirror and the Invoked matchup will be common, this card is a strong backrow consideration.

Into the Void

Duel Links Card: Into%20the%20Void
Into the Void practically lowers your deck size, helping you to draw into key cards such as Blackwing - Simoon the Poison Wind, Hey, Trunade! or Blackbird Close. The downside is that it forces you to set Blackbird Close, making you vulnerable to Cosmic Cyclone. Also it might end up discarding extra normal summon monsters you have in hand. Also it forces you to go all-in this turn and not search possible follow up plays with Black Whirlwind.

Before activating this card, think about what you aim to draw. If you’re looking for Hey, Trunade! or a combo piece, use it at the beginning of your turn. If your combo is already set up and you’re looking for backrow, use it after you thinned your deck a bit (note that you need 3 cards in hand to activate this card).

Offerings to the Doomed

Duel Links Card: Offerings%20to%20the%20Doomed
Offerings to the Doomed works amazingly well with the skill Sealed Tombs as decks like Invoked and Darklords cannot function as easily when hit with both. Although Offerings skips one’s draw phase (A -1 in general card advantage), it’s considered acceptable as search cards like Blackwing - Pinaki the Waxing Moon and Black Whirlwind generate enough advantage to make up for it.

Artifact Lancea

Duel Links Card: Artifact%20Lancea
A hand trap from the main box Future Horizon, this card can shut down decks such as Ritual Beasts, Shiranui and Invoked as all of their major plays require some form of banishment. Be wary of the deck you’re facing and whether the banishment is a cost or card effect. For example, Shiranui Spectralsword banishes as a card effect, so you can wait until activation. However, your opponent will keep his monsters in the graveyard and can attempt to use the effect again next turn. In the mirror, you need to use the effect in the draw phase, as Simoon will banish as a cost and chaining Lancea here would be too late.

Fiendish Chain

Duel Links Card: Fiendish%20Chain

Fiendish chain has become the staple backrow card of the meta (for anyone who can afford it).While we do have a more punishing effect negation at our disposal with Blackbird Close, Fiendish Chain is more versatile and can also stop continuous effects. It also frees up an extra deck slot, since we’re no longer obligated to run Black-Winged Dragon.

Extra Deck

Assault Blackwing - Raikiri the Rain Shower

Duel Links Card: Assault%20Blackwing%20-%20Raikiri%20the%20Rain%20Shower
Raikiri is the first of 3 Level 7 Blackwing Synchros that the deck needed to compete. With how easily Blackwings swarm the field, this card is able to destroy up to 2 cards (if you have 2 other Blackwings on the field). Its effect of becoming a tuner comes in handy when used in conjunction with Blackwing - Steam the Cloak to make some easy level 8 Synchros. Note that his effect is “soft-once-per-turn”, which means you can use the effect again if he leaves and re-enters the field.

Blackwing Tamer - Obsidian Hawk Joe

Duel Links Card: Blackwing%20Tamer%20-%20Obsidian%20Hawk%20Joe
Hawk Joe is a fantastic extender in the deck. Joe is normally your 1st or 2nd Synchro to play, and works very well with Simoon combos or just plainly summoning back another Synchro monster. Joe allows one to use Raikiri's effect twice per turn, which is devastating to the opponent.

Assault Blackwing - Chidori the Rain Sprinkling

Duel Links Card: Assault%20Blackwing%20-%20Chidori%20the%20Rain%20Sprinkling
Chidori is the deck's big finisher that can be easily summoned. If summoned early, it's a level 7 synchro with 3200 attack, which can swing over cards like Invoked Cocytus without Aleister boost or Darklord Ixchel, both of which are prevalent in the current meta. In late game, if this card is destroyed by any means you can float into your Blackwing Synchros, except Blackwing Tamer - Obsidian Hawk Joe, mainly Assault Blackwing - Raikiri the Rain Shower.

Assault Blackwing - Onimaru the Divine Thunder

Duel Links Card: Assault%20Blackwing%20-%20Onimaru%20the%20Divine%20Thunder
Onimaru is an odd monster. Being level 12 it's harder to summon than most other Blackwing synchros, but with Blackwing - Harmattan the Dust it's much easier to do so with a level 7 Blackwing and a level 3 tuner. Its effect to gain 3000 attack is only active when summoned using only synchro monsters.Most of the time this isn't worth the effort since you could have had a better board using the same cards. The main reason to summon this card is the destruction immunity. Use this in a version that runs Harmattan.

Assault Blackwing - Sohaya the Rain Storm

Duel Links Card: Assault%20Blackwing%20-%20Sohaya%20the%20Rain%20Storm
Sohaya is a nice recovery play in lists that run Harmattan. He can bring back Raikiri from the grave to destroy 1 card and give you 4100 damage on board. Sohaya is also the best way to get a 6000 ATK Onimaru on board, since he is treated as a tuner on summon and resurrects a lvl 7 non-tuner.

His second effect to resummon himself from the grave is useful for versions that run Vayu or Cattle Call, but these versions are not recommended.

Blackwing - Gram the Shining Star

Duel Links Card: Blackwing%20-%20Gram%20the%20Shining%20Star
The other Level 5 Blackwing Synchro, Gram boasts more ATK than Sohaya and lets you continue swarming from your hand, which makes him better in the early game than Sohayas resurrection effect that’s better suited for the mid- to lategame.

Black-Winged Dragon

Duel Links Card: Black-Winged%20Dragon
Only recommended when using Blackbird Close in your deck. Similar to that of Rebirth of Parshath, Close is able to pull out a Synchro monster ignoring its usual summoning conditions by tributing a Blackwing monster you control. Blackbird Close is also only limited to negating a monster's effect on your opponent's side of the field.

Ancient Pixie Dragon

Duel Links Card: Ancient%20Pixie%20Dragon
Ancient Pixie Dragon gives the infamous Blackwing Lockdown deck an extra boost by adding monster removal, an extension, possible plays around negation, and ease of summon even through Simoon's restriction effect of only DARK special summons. Opening Necrovalley early wouldn't be considered an issue as Pixie could draw the player a card by playing it while Pixie is on the field Having 3000 defense is a big deal to some decks in the meta, since cards like Anki, Dark Magician, Rampage Dragon, and a few others struggle against it. Pixie also allows Raikiri to bait out a Fiendish Chain by destroying Raikiri after it's been targeted to be re-summoned by a Hawk Joe

Ancient Fairy Dragon

Duel Links Card: Ancient%20Fairy%20Dragon
The idea of including Ancient Fairy Dragon and Floodgate field spells such as Necrovalley and Summon Breaker was introduced by EmAyy in the MCS 24. With a level 3 and a level 4 Blackwing, you Synchro summon Ancient Fairy Dragon, destroy your Harpies’ Hunting Ground and search for whatever field spell you need for the matchup to lock your opponent out of playing. When it’s your turn again, you use Ancient Fairy Dragons effect again or bounce the field spell with Zephyros and start to combo.

Ancient Fairy Dragon has some anti-synergy with Simoon as it cannot be summoned under his condition and Simoon can’t be summoned should Ancient Fairy Dragon still be on the field.

We don’t advocate for Summon Breaker on the ladder, as it is a specific tech for other going 2nd decks. Necrovalley however hits a wide variety of decks and gives this deck a strong stun effect going 1st.

DISCLAIMER: The following synchro monsters are included because they are DARK Synchros that can be summoned the same turn you used Blackwing - Simoon the Poison Wind’s effect, as its restriction locks you into DARK attribute Synchro monsters.

Red Dragon Archfiend

Duel Links Card: Red%20Dragon%20Archfiend
A strong generic level 8 Synchro, letting you clear boards of defense position monsters. Its 3000 attack allows it to swing over Invoked Cocytus (without Aleister the Invoker in hand), Darklord Ixchel, and Fortune Lady Every. Red Dragon Archfiend is one of the better level 8 Dark Synchro monsters, which is key to a full Blackwing combo involving sending your own level 7 synchro to the grave.

Dark End Dragon

Duel Links Card: Dark%20End%20Dragon
Although Dark End Dragon is also compatible your blackwing cards, one normally rids of the opponent's monsters (and/or backrow) with Raikiri before going into a level 8 Dark Synchro. A benefit of Dark End Dragon is its non destruction removal effect, most definitely is a decent budget option if one doesn't own a copy of Red Dragon Archfiend. It's also a tech monster to keep in mind should a deck with destruction protection emerge. Note that the token from Steam is WIND, so you can not make this with Raikiri + Token.

Thought Ruler Archfiend

Duel Links Card: Thought%20Ruler%20Archfiend
Thought Ruler is a decent option for a level 8 synchro if you do not have Red Dragon Archfiend. It negates spells and traps that target this card for a cost of 1000 life points, such as Enemy Controller or World Legacy Clash. Other than that it's a strong 2700 beater, but cannot out the high defenses of Darklord Ixchel nor Invoked Cocytus.

Example Decklists

buns, First Place MCS 28

Gowtu99, Top 16 MCS #30

Duel Links Card: Blackwing%20-%20Simoon%20the%20Poison%20Wind
Duel Links Card: Blackwing%20-%20Simoon%20the%20Poison%20Wind
Duel Links Card: Blackwing%20-%20Simoon%20the%20Poison%20Wind
Duel Links Card: Blackwing%20-%20Bora%20the%20Spear
Duel Links Card: Blackwing%20-%20Zephyros%20the%20Elite
Duel Links Card: Blackwing%20-%20Zephyros%20the%20Elite
Duel Links Card: Blackwing%20-%20Gale%20the%20Whirlwind
Duel Links Card: Blackwing%20-%20Gale%20the%20Whirlwind
Duel Links Card: Blackwing%20-%20Gale%20the%20Whirlwind
Duel Links Card: Blackwing%20-%20Kris%20the%20Crack%20of%20Dawn
Duel Links Card: Blackwing%20-%20Kris%20the%20Crack%20of%20Dawn
Duel Links Card: Blackwing%20-%20Kris%20the%20Crack%20of%20Dawn
Duel Links Card: Blackwing%20-%20Oroshi%20the%20Squall
Duel Links Card: Black%20Whirlwind
Duel Links Card: Black%20Whirlwind
Duel Links Card: Black%20Whirlwind
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Cosmic%20Cyclone
Duel Links Card: Necrovalley
Duel Links Card: Black-Winged%20Dragon
Duel Links Card: Ancient%20Fairy%20Dragon
Duel Links Card: Ancient%20Pixie%20Dragon
Duel Links Card: Assault%20Blackwing%20-%20Chidori%20the%20Rain%20Sprinkling
Duel Links Card: Assault%20Blackwing%20-%20Raikiri%20the%20Rain%20Shower
Duel Links Card: Blackwing%20Tamer%20-%20Obsidian%20Hawk%20Joe

Side Deck:

Duel Links Card: Artifact%20Lancea
Duel Links Card: Artifact%20Lancea
Duel Links Card: Drowning%20Mirror%20Force
Duel Links Card: Drowning%20Mirror%20Force
Duel Links Card: Blackbird%20Close
Duel Links Card: Blackbird%20Close

Jason, Top 16 MCS #30

Black Whirlwind: 3 vs 2

There’s been a lot of discussion about playing 2 or 3 Black Whirlwind. Some lists opt to cut the 3rd Whirlwind to run another tech card, so it’s a choice of cutting consistency for more power. Note that the Necrovalley version always wants 3 Whirlwind.

What do I play on ladder? For ladder I recommend 3 Whirlwind, as on ladder you will encounter a wide variety of decks and you want to focus on what your deck is doing while doing it as consistently as possible.

What do I play in Tournaments or Duel Rooms? In a more condensed meta like tourneys or duel rooms, you can opt to play a tech card instead of the 3rd WW, but you have to make the right call on what tech card you want to be using for the current state of the meta. If you’re not confident in your ability to make these reads, you should probably just go 3 WW.

TL;DR: Run 3 WW unless you know what you’re doing.


Pixie Combo #1: Simoon + Zeph/Gale/Oroshi + Any other Blackwing

  1. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind’s effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Zephyros the Elite (or Blackwing - Gale the Whirlwind if you have Zeph)
  2. Normal summon Zephyros and use Black Whirlwind to search for Blackwing - Gale the Whirlwind (Or Blackwing - Oroshi the Squall if you have Gale)
  3. Special summon Gale and Synchro it with Zephyros into Assault Blackwing - Raikiri the Rain Shower
  4. Special Summon Oroshi from your hand and use Raikiris effect to destroy 2 cards
  5. Synchro Simoon and Oroshi into Ancient Pixie Dragon, use Oroshis effect to turn a monster from your opponent into Attack Mode
  6. Use Ancient Pixie Dragon to destroy a monster in Attack Mode
  7. Use Zephyros to bounce your Field Spell and Special summon him
  8. Activate your Field Spell again to draw 1 card off of Pixie Dragon

Under Mountain, your board now is 1800 + 2300 + 2800 attack, which is enough to OTK through a Sphere Kuriboh

Pixie Combo #2: Simoon + Any Other Blackwing

  1. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind’s effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Zephyros the Elite
  2. Normal summon Zephyros and use Black Whirlwind to search for Blackwing - Gale the Whirlwind
  3. Special summon Gale and Synchro it with Zephyros into Ancient Pixie Dragon
  4. Use Zeph to Special summon him. Whether you bounce the Field Spell or Black Whirlwind depends on whether you need a follow-up or more protection.
  5. Should you bounce the Field Spell, activate it again to draw 1 card off of Pixie. You’ve thinned your deck a bit so you have a decent chance of finding one of your disruptions.

Pixie Combo #3, playing through Fiendish Chain: Simoon + Any Other Blackwing + a 2 card combination of Black Whirlwind, Zephyros, Gale or Oroshi

  1. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind’s effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Zephyros the Elite, Blackwing - Gale the Whirlwind or Blackwing - Oroshi the Squall
  2. Normal Summon Zeph to search a second Gale
  3. Special summon Gale and Synchro it with Zephyros into Assault Blackwing - Raikiri the Rain Shower
  4. Special summon Oroshi and use Raikiris effect, forcing out the Fiendish Chain
  5. Synchro Simoon and Oroshi into Ancient Pixie Dragon and use its effect to destroy your own Raikiri
  6. Use Zephyros effect to bounce your Field Spell and Special summon him
  7. Activate the Field Spell to draw a card off of Pixie
  8. Special summon Gale and Synchro it with Zephyros into Blackwing Tamer - Obsidian Hawk Joe
  9. Use Hawk Joes effect to re-summon Raikiri and use Raikiris effect to destroy another card

Steam Combo: Simoon + Bora/Kris + Any Other Blackwing

  1. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind’s effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Steam the Cloak (if necessary)

  2. Normal Summon Steam and use Black Whirlwind to search for Blackwing - Oroshi the Squall

  3. Special Summon Oroshi, use it and Simoon to Synchro Summon Assault Blackwing - Raikiri the Rain Shower

  4. Special Summon your Bora/Kris

  5. Use Raikiri’s effect to destroy up to 2 of your opponent’s cards

  6. Synchro Summon Blackwing Tamer - Obsidian Hawk Joe with the LV4 with Steam, summoning a Steam Token with Steam’s effect.

  7. Synchro Summon a LV8 Synchro Monster using the Steam Token and Raikiri

  8. Use Hawk Joe’ss effect to re-summon Raikiri, use Raikiri to destroy another one of your opponent’s cards

NOTE: If you run Harpies’ Hunting Ground or Peak Performance, you can also do this combo with Simoon + Black Whirlwind. Use one Black Whirlwind search on Blackwing - Bora the Spear and one on Steam. After that the combo plays out the same.

Steam Combo: Steam + 2 Bora/Kris

  1. Normal Summon Blackwing - Steam the Cloak and special summon the two Boras/Kris
  2. Synchro Summon Assault Blackwing - Raikiri the Rain Shower, using Steam and one LV4 Blackwing, summoning a Steam Token with Steam’s effect.
  3. Use Steam’s effect in the Graveyard to tribute the Steam Token and Special Summon himself
  4. Use Raikiri’s effect to destroy up to 2 cards your opponent controls
  5. Synchro Summon Blackwing Tamer - Obsidian Hawk Joe, using Steam and the other LV4, summoning another Steam Token
  6. Synchro Summon a LV8 Synchro Monster using Raikiri and the Steam Token
  7. Use Hawk Joe’s effect to re-summon Raikiri
  8. Use Raikiri’s effect to destroy another one of your opponent’s cards

Pinaki Turn 1 Combo: Simoon + Blackbird Close + Any other Blackwing

  1. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind’s effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Pinaki the Waxing Moon
  2. Normal summon Pinaki and search for Blackwing - Oroshi the Squall
  3. Special summon Oroshi and make a level 7 of your choice. If you’re not sure which one to go to or which matchup you’re in, go Assault Blackwing - Raikiri the Rain Shower
  4. Use Oroshis effect in the grave to turn your Pinaki into defense
  5. Keep your Blackbird Close in hand with Pinaki ready to be sacrificed

Jin Combo: Simoon + Any Other Blackwing

  1. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind’s effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Jin the Rain Shadow
  2. Normal Summon Jin and use Black Whirlwind to search for Blackwing - Oroshi the Squall
  3. Synchro Summon Blackwing Tamer - Obsidian Hawk Joe using Simoon and Jin.
  4. Use Hawk Joe’s effect to re-summon Simoon.
  5. Special Summon Oroshi
  6. Synchro Summon a LV7 Synchro Monster using Oroshi and Simoon

If you happen to have Oroshi in hand already, this combo is resistant to your opponent using Floodgate Trap Hole on Jin, since you can special summon Oroshi, Synchro Summon Hawk Joe with him instead, then use Oroshi’s effect to flip Jin back up. You can then continue with the combo as planned.

If you suspect your opponent to save his Floodgate Trap Hole for your Synchro Summon, Synchro Summon Assault Blackwing - Raikiri the Rain Shower instead of Hawk Joe using the Oroshi trick, then use Raikiris effect to destroy it.

Harmattan Combo: Simoon + Harmattan / Steam / Black Whirlwind + Any Other Blackwing

  1. Activate Black Whirlwind (if applicable)
  2. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind‘s effect and Normal Summon him. Use Black Whirlwind to search for either Blackwing - Steam the Cloak and/or Blackwing - Harmattan the Dust (depending on what’s missing)
  3. Normal Summon Steam and use Black Whirlwind to search for Blackwing - Oroshi the Squall
  4. Special Summon Oroshi and Synchro Summon Blackwing Tamer - Obsidian Hawk Joe with Oroshi and Simoon
  5. Special Summon Harmattan and target Hawk Joe with its effect, making it LV9
  6. Synchro Summon Assault Blackwing - Onimaru the Divine Thunder, using Harmattan and Steam, summoning a Steam Token with Steam’s effect.
  7. Use Onimaru’s effect to change its level, targeting Simoon in the Graveyard
  8. Synchro Summon Assault Blackwing - Raikiri the Rain Shower using Onimaru and the Steam Token
  9. Use Hawk Joe’s effect to re-summon Onimaru
  10. Use Raikiri’s effect to destroy up to 2 of your opponent’s cards

Harpies’ Hunting Ground combo: Simoon + Any other Blackwing

  1. Banish any other Blackwing to use Blackwing - Simoon the Poison Wind’s effect and Normal Summon him. Use Black Whirlwind to search for Blackwing - Zephyros the Elite
  2. Normal Summon Zephyros and use Black Whirlwind to search for Blackwing - Gale the Whirlwind
  3. Special Summon Gale, use its effect on an opponent’s monster.
  4. Synchro Summon Assault Blackwing - Raikiri the Rain Shower using Gale and Zephyros
  5. Use Zephyros to return the Black Whirlwind to your Hand and Special Summon him
  6. Use Raikiri’s effect to destroy up to 2 of your opponent’s cards.

Playing around Floodgate Trap Hole: The Oroshi trick

Whenever you perform a Synchro summon using Blackwing - Oroshi the Squall Special Summon your Synchro monster in defense and activate Oroshi’s effect to switch it into ATK. This way, if your opponent wants to Floodgate Trap Hole your Synchro, the Floodgate will be Chain Link 2 and Oroshi will be Chain Link 1. In that case the monster gets flipped facedown then back up into ATK again.


Mirror Match

The player using Harpies’ Hunting Ground as a skill is at a severe disadvantage here, as it buffs the opposing monsters for free, while they get the advantage of their own skill.

In general though, this matchup is heavily favored for the second player. Cosmic Cyclone can deal with backrow that are not Blackbird Close and leave them open for an OTK. Cyclone can be used to disrupt their plays by banishing a Black Whirlwind that they’re trying to use.


A matchup of OTK decks, whoever goes second has a significant advantage here. However, the matchup is a bit trickier than it might seem at first:

Going First:

Heroes have strong ways of plussing and playing through backrow, but their achilles heel is Vision HERO Increase. Try to chain Cosmic Cyclone or Blackbird Close to his activation in the S/T zone or monster zone respectively. Because of his cost to tribute a HERO monster this will cost the HERO player 2 monsters.

Necrovalley stops Destiny HERO - Malicious, Vision HERO Vyon and Destiny HERO - Celestial. The HERO player needs Elemental HERO Stratos to get rid of it, which either prevents them a search or dealing with your backrow.

Without any of your backrow, your best bet is to sit on one Ancient Fairy or Pixie Dragon, preferably with a Necrovalley to back them up. Dealing 4000 or 5000 damage through 3000 DEF is not impossible, but usually needs them to have Mask Change.

Going Second:

You have 2 possible objectives here that you should consider:

  1. OTK-ing them. Keep in mind that most Hero players play Grit, so make sure you really have lethal
  2. Destroying their board and backing that up with either Necrovalley or Blackbird Close. It’s hard for them to assemble the necessary resources to make a counterpush when they can’t use their graveyard or you have 1 effect negation.

Stratos + Mask Change can prevent a Black Whirlwind search by bouncing your Whirlwind in response to the activation. Keep that in mind when going for an all-in Simoon play. You can test their backrow if you have Necrovalley or Black Whirlwind in hand: Simply activate it and check for a delay. If there’s no delay, you can dismiss Mask change and expect something like Enemy Controller or Treacherous Trap Hole (if they have 2 monsters, you could get a delay here).

Elementsaber Invoked

Elementsaber Invoked is a more recent Invoked version that emerged due to the popularity of Blackwings and it’s a tough matchup. Both Elementsaber Molehu and their backrow can disrupt your gameplan at any point.

Cosmic Cyclone on Palace of the Elemental Lords can potentially disable their Elementsaber Molehu or at least force them to use resources from their hand. If they use the field spells effect to search for an Elementsaber, they are forced to skip their battle phase. Use this to try and force out their backrow or make pushes with Raikiri without the fear of getting OTK’d.

Blackbird Close is a really strong counter for Molehu and lets you use your backrow removal on their backrow to get your plays through. Aleister the Invoker is also a great negation target. Some players run 2 Invocation and can use it from the hand after you countered their Aleister.

Ritual Beasts

Ritual Beasts continued resource generation and floating can make for long grindy games where Spiritual Beast Pettlephin slowly gets rid of your synchros. Try to apply heavy pressure using Raikiri and your big synchros to get rid of their monsters. Try to not run into Spiritual Beast Tamer Winda or pop face-down monsters with Raikiri unless you can deal with a Ritual Beast Ulti-Pettlephin right after. Samurai Destroyer can help here.

Destiny HERO - Plasma can be a threat, so watch out for their life total because of Draw Sense: High-Level. Cosmic Cyclone does a great job of dealing with Plasma. Banish the equipped monster on attack.

Blackbird Close can heavily punish their Ritual Beasts tagging out. However, beware that you will not get a Black-Winged Dragon in that case, as the Ritual Beast goes back into the extra deck as a cost and will not be destroyed as Blackbird Close resolves.


Shiranui operates as a backrow deck, which can make life hard for you. Going first with a Blackbird Close can be invaluable, since the backrow version depends on a single monster backed up by backrow like Canadia and Floodgate Trap Hole. Don’t use Sealed Tombs early as its best used to cut off their follow up plays like banishing Shiranui Spectralsword and Shiranui can’t OTK anyway. Speaking of Sealed Tombs, it is also your best way to deal with Shiranui Sunsaga, as it cannot protect itself from a Raikiri pop under it. Helpful little detail: All Shiranuis have 0 DEF, so you can attack over them after switching them to defense position with Blackwing - Oroshi the Squall or simply destroy them with Blackwing - Jin the Rain Shadow.


The evading features of Crystron tuners as well as the floating effects from the synchros truly make this matchup difficult. Blackbird Close and Sealed Tombs are two great counters to Crystrons as they shut down major plays they are able to pull off normally. Crystrons may still survive after a double Raikiri pop due to Ametrix and Powered Inzektron improving their rate of survivability, resulting in a grind-game type of duel.


Blue-Eyes is a bit of a tricky matchup. Blue-Eyes’s ability to be able to run protective backrow to disrupt the opponent’s plays like Raigeki Break or Karma Cut to trigger their best enablers, The White Stone of Ancients. Normally, you’re able to play through Raigeki Break, you have cards like Forbidden Lance and mainly Blackwing - Kris the Crack of Dawn which cannot be destroyed by effects of Spell and Trap cards. But the main problem is Divine Wrath, where they negate your Simoon or your Raikiri is a huge minus for you. There really isn’t a way to play through Divine Wrath, as it’s a counter trap so you cannot really respond to it with the current tech cards the deck has access to. The only real best way to counter Divine Wrath is to use Cosmic Cyclone to try and blindly banish it. Other than that, No Mortal Can Resist can be your friend, as it will make all your opponent’s White Stones into skull servants, but it can possibly turn a newly turned into Blue-Eyes Alternative White Dragon into a Skull Servant, making it impossible to recycle.

Thunder Dragon

Thunder Dragon is a very explosive deck now that Chaos Dragon Levianeer has been added into the game. As Thunder Dragons do not run that much backrow, they lack very good ways to disrupt your plays. That being said, however, their defensive techs such as Kiteroid or Artifact Vajra can get in the way of you OTKing. No Mortal Can Resist isn’t that good against Thunder Dragons, as Levianeer can simply banish the newly made Skull Servants as cost. But it does mean that you’re getting rid of light monsters in their graveyard, such as Thunder Dragonhawk, to prevent Levianeer’s destroy 2 on the field effect. Blackbird Close is not a good tech choice against Levianeer as the Thunder Dragons activate their effects when banished by levianeer, effectively chain blocking you from negating Levianeer. With the addition of Ancient Pixie Dragon and the transition to Necrovalley builds, we have a powerful floodgate for this matchup that forces them to draw their Cosmic Cyclone or Gold Sarc/Enemy Controller to make a Synchro play. The first Pixie combo can OTK through a Sphere Kuriboh/Vajra. If you’re the Onimaru variant, your best shot to play through a handtrap is to swing over them with a 6000 ATK Onimaru. Obviously sometimes you can’t afford to play around handtraps, as you can’t give Thunder Dragons a long game.

Cyber Dragon

The Cyber Dragon matchup is a hard one to deal with. Going second you have to play through copious amounts of backrow, the biggest one being Cybernetic Overflow, as its non-targeting destruction effect absolutely hurts your plays, as they can just remove the whirlwind or your monster that you normal summon, or both. A good work around, however, is Blackwing - Kris the Crack of Dawn, where you can still keep your normal summoned monster and possibly play around the Overflow. Backrow removal is essential to playing against this deck, Cosmic Cyclone being your main way of dealing with backrow before committing to plays. Going first, you’re able to set up a board against cydra, possibly ending on Assault Blackwing - Onimaru the Divine Thunder where they can’t simply pop your synchro and swing over with Chimeratech Rampage Dragon, forcing them to overcommit to swing over Onimaru.

Dark Magician

The Dark Magician matchup comes down to turn 2. All that matters is what happens if they summon a Dark Magician. If Dark Magical Circle is on the field, then it’s your priority to deal with it before having to deal with Dark Magical Circle’s effect (i.e. using Cosmic Cyclone or Hey, Trunade! to clear backrow your opponent may have or removing the Dark Magic Circle) or trying to play through it with cards like Forbidden Lance. Going first, you’re more than likely safe to end your turn or at least set one, anything and end. Since it takes a turn for your opponent to set up for their Dark Magician plays, it’s unlikely that they are going to OTK you on that turn.


Blackbird Close is an excellent card in this matchup both going first or trying to break their board going second. The 1000 LP are a cost, so a well timed Blackbird close can leave them stranded on LP. However, if they use Darklord Tezcatlipoca against your Blackbird Close, they will keep their monster and you will not special summon the Black-Winged Dragon.

You may still be affected by The Sanctified Darklord. Be careful when doing combos with Harmattan if they have it as it can leave you with clogged field should they negate your Harmattan.

Going Second:

Going second the plan should be at least breaking the Darklord players board, if not outright OTK them. With a decent combo you can usually play through one or even two negates. Try to incorporate Blackwing - Gale the Whirlwind into your combos as he puts your opponent in a spot where they have to use a negate or make a Darklord being small enough to simply be run over. If you can’t OTK, try to keep Blackbird Close if you don’t run Sealed Tombs to have some disruption for their counterpush.

Going First:

The goal is to set up a board that won’t get you OTK’d and still leaves you enough resources in hand to make a counterpush. Blackwing Tamer - Obsidian Hawk Joe alongside Assault Blackwing - Raikiri the Rain Shower is a decent board as Joe can redirect attacks or Darklord Desire onto Raikiri and bring him back next turn. A Blackbird Close in hand can be devastating if they try to make a play with Darklord Superbia.


The recent addition of Blackwing support has truly brought the deck to the top of the tier list. Not only were we given some of the better Blackwing synchro monsters, we also received a great amount of main deck support to compliment them. The guide’s explanations and reasoning will we be able to convince our readers of this deck’s strength, consistency, and swarming capabilities; Blackwings have solutions to the current meta’s problems, and will most definitely have a great representation in tournaments. As to constant relevance and longevity, a rather expensive deck such as this has high chances of survivability throughout many possible banlists, resulting in being one of the best long-term investments in Duel Links since Gozuki.


  • Thanks to JoninJoe and DoBa for extensive matchup testing.
  • Thanks to Mith and bolt7394 for the Oroshi self-target idea to play around Floodgate (a.k.a. the “MithBolt counter”)
  • Thanks to kcful for always providing insightful discussion in the Blackwing channel
  • Thanks to those who have reached King of Games with their Blackwing decks!

Perfectly formatted and uploaded by Jadehex.
Thumbnail designed and created by Jadehex.

Loading comments…