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Aromages Guide

Overview

The Aroma Archetype is a mostly plant-based Archetype (with the exception of one Rock-Type monster) in the Yu-Gi-Oh! franchise and has been a Card Trader only Archetype in Yu-Gi-Oh! Duel Links for the majority of its existence. With the release of the new box Fortress of Gears, Aroma has received a lot of great support in the form of Humid Winds, Blessed Winds and more.

Skills

  • Balance

With Balance, you’re guaranteed to open 1 Monster, 1 Spell and 1 Trap if you use the skill correctly. This normally prevents you from bricking and adds consistency to the deck. It’s rather a defensive and slower skill in this deck though.

  • What Grows in the Graveyard

This skill lets you start the duel with a Dark Verger in your Graveyard. This allows you to summon a Aromaseraphy Rosemary on your first turn via a Naturia Rosewhip. This really helps getting your Aroma engine going and speeds up the duel on your side.


Playstyle

The Aroma Archetype focuses around gaining LP while establishing a strong board. In Duel Links, the deck mainly focused around getting a Aromaseraphy Rosemary out on their first turn alongside a Trap Card like Blessed Winds to then negate a monster effect while also recycling Aromage monsters to gain more LP in the What Grows in the Graveyard Version. In the Balance version however, a setup with Aromage Jasmine in combination with Aroma Gardening and Solemn Scolding and maybe even a Blessed Winds is prefered.

Every Aroma monster, with the exception being Aroma Jar has got at least two effects.

  • Their continuous effect is active while your LP are higher than your opponent’s and you control the card, with the exceptions to that pattern being Aromage Laurel and Aromaseraphy Angelica.
  • Normally, their other effect is being triggered by LP gain. The only exception, in this case, is Aromaseraphy Angelica, who can discard itself to gain LP. And then there are some more exceptions, that have more than these two effects such as e.g. Aromage Marjoram or Aromage Laurel.

Core Cards

These are the cards that should be present in every competitive Aroma deck. Since Aroma Decks can be played competitively with two Skills, What Grows in the Graveyard and Balance, the amount of copies needed varies for the two versions, so they’re listed below each card for each version.

Main Deck

Aromage Jasmine (2-3x)

Duel Links Card: Aromage%20Jasmine

Jasmine is one of the most important cards in Aromage decks. On LP gain, Jasmine allows you to draw a card, which is an excellent start to your combos. If your LP are higher than your opponent’s then Jasmine allows you to perform an additional Normal Summon of a Plant-Type monster, which allows you to get a better setup for your board.

  • Balance Version: 3x
  • What Grows in the Graveyard Version: 2x

Aromage Rosemary (1-2x)

Duel Links Card: Aromage%20Rosemary

Rosemary is able to kind of stall out the duel due to its effect to change the battle position of a face-up monster on the field. Its other effect to prevent your opponent from activating monster effects until the End of the Damage Step on the attack of your Plant-Type monsters is also pretty useful against e.g. a face-down Aleister the Invoker.

  • Balance Version: 1-2x
  • What Grows in the Graveyard Version: 1x

Aromaseraphy Angelica (1x)

Duel Links Card: Aromaseraphy%20Angelica

Angelica’s first effect allows you to gain LP during either player’s turn if you have an Aromage in the Graveyard by discarding it. Its second effect to Special Summon itself from the Graveyard if your LP are higher than your opponent’s and you control an Aromage monster is also pretty good since it allows you to access some more Synchro plays.

  • Balance Version: 1x
  • What Grows in the Graveyard Version: 1x

Aroma Garden (3x)

Duel Links Card: Aroma%20Garden

Aroma Garden opens up a lot of plays with e.g. Aromage Jasmine since it allows you to gain LP. Its second effect to let your face-up monsters gain 500 ATK if you control an Aromage monster is also pretty nice. Its third effect to let you gain 1000 LP if a face-up Aroma monster is destroyed by card effect or battle is also very useful to prevent yourself from losing too much LP and thus setup if an opponent’s attack should go through. The fact that this card is a Field Spell makes it very viable in comparison to Aroma Gardening in Duel Links since it doesn’t occupy a Spell/Trap card zone.

  • Balance Version: 3x
  • What Grows in the Graveyard Version: 3x

Aroma Gardening (0-3x)

Duel Links Card: Aroma%20Gardening

Gardening’s effect to gain 1000 LP if you summon an Aromage monster is very useful for establishing a decent amount of LP. It combos pretty well with Blessed Winds since it basically allows you to revive an Aroma monster for free. Its effect to Special Summon an Aromage monster from your deck on an attack of your opponent while your LP are lower than theirs can really help you to get back into the duel. There is a little problem with Gardening in Duel Links though. With Duel Links only having 3 Spell / Trap card zones, Gardening might take too much space that you’d rather use for one of your other Trap cards from time to time.

  • Balance Version: 3x
  • What Grows in the Graveyard Version: 0x

Humid Winds (2-3x)

Duel Links Card: Humid%20Winds

Humid Winds is your main search card in this deck. It helps with boosting the deck’s consistency a lot. Its second effect to gain 500 LP when your LP are lower than your opponent’s can also be very useful to either start some comeback plays or to just trigger the effects of your Aromage monsters.

  • Balance Version: 2x
  • What Grows in the Graveyard Version: 3x

Blessed Winds (2-3x)

Duel Links Card: Blessed%20Winds

Blessed Winds’ first two effects are mainly used to gain LP but can also be used to set your Graveyard up with an Aromaseraphy Angelica e.g.. Its third effect to revive an Aroma monster from your Graveyard by paying 1000 LP is very important to recycle your resources and to prevent you from running out of resources.

  • Balance Version: 2x
  • What Grows in the Graveyard Version: 2-3x

Aromage Cananga (0-1x)

Duel Links Card: Aromage%20Cananga

Cananga is good for both reducing your opponent’s monster’s ATK but also for dealing with backrow cards. A turn 1 Cananga isn’t really bad, but you’d rather have other cards take that spot instead. This card also requires a bit of a setup to really work at its peak it’s not played in every deck but definitely a solid choice.

  • Balance Version: 1x
  • What Grows in the Graveyard Version: 0-1x

Aromage Bergamot (0-1x)

Duel Links Card: Aromage%20Bergamot

Bergamot is a card that can easily go up to 3900 ATK and more. The problem with this card is though that it can easily be a brick since it requires a tribute and also isn’t normally card that opens up many plays on the first turn.



  • Balance Version: 0-1x
  • What Grows in the Graveyard Version: 0x

Aromage Marjoram (1x)

Duel Links Card: Aromage%20Marjoram

Marjoram is really useful to get rid of annoying cards in your opponent’s Graveyard such as The White Stone of Ancients by banishing them. Its effect to Special Summon itself from the hand when a Plant-Type Monster is destroyed by battle and then gain 500 LP is also pretty useful. In addition to that, Marjoram also prevents you from taking battle damage from battles involving your Plant-Type Monsters if your LP are higher than your opponent’s.

  • Balance Version: 1x
  • What Grows in the Graveyard Version: 1x

Naturia Rosewhip (0-3x)

Duel Links Card: Naturia%20Rosewhip

Rosewhip is mainly used in combination with What Grows in the Graveyard to turbo out an Aromaseraphy Rosemary as fast as possible. Its effect to lock your opponent into one Spell/Trap card per turn is nice, but rarely used since Rosewhip doesn’t normally stay on the field that long. The fact that Rosewhip is a plant and thus also a target for your Blessed Winds makes it even better.

  • Balance Version: 0x
  • What Grows in the Graveyard Version: 3x

Solemn Scolding

Duel Links Card: Solemn%20Scolding

Scolding is a nice Counter Trap for Aroma decks that allows you to negate either a Spell/Trap Card, a monster effect or the summoning of a monster. It sees play in the Balance version since you play Aroma Gardening there. Scolding synergises well with Gardening and allows you to have a powerful setup.

  • Balance Version: 2x
  • What Grows in the Graveyard Version: 0x

Extra Deck

Aromaseraphy Rosemary (2x)

Duel Links Card: Aromaseraphy%20Rosemary

Rosemary is the main boss monster of this deck in Duel Links at the moment. It’s effect to negate the effects of a face-up card your opponent controls is very useful against a lot of cards. Its other effect to boost up your Plant-Type monsters by 500 ATK and DEF is also pretty nice to let you gain more control over the duel.

  • Balance Version: 2x
  • What Grows in the Graveyard Version: 2x

Mist Bird Clausolas (1x)

Duel Links Card: Mist%20Bird%20Clausolas

Clausolas allows you to not only negate the effects of a face-up monster your opponent controls but that also allows you to reduce this monster’s ATK to 0 until the end of the turn. This effect can be used to give you an advantage over monsters with high ATK and can also be able to secure you a match win.

  • Balance Version: 1x
  • What Grows in the Graveyard Version: 1x

Splendid Rose (1x)

Duel Links Card: Splendid%20Rose

Splendid Rose allows you to banish 1 Plant-Type monster from your Graveyard to halve the ATK of one of your opponent’s monsters until the end of the turn. This effect is great for the same reason Clausolas’s effect is. Its second effect to banish a Plant-Type monster during the Battle Phase after this card has already battled to then halve its ATK to be able to attack a second time on that turn is pretty useful when trying to secure a match win.

  • Balance Version: 1x
  • What Grows in the Graveyard Version: 1x

Other Aroma Cards

These Aroma cards can be run in Aroma decks as normally some kind of extender to your normal cards but aren’t good enough to be considered Core Cards. These are still some useful cards you shouldn’t overlook though.

Aromage Laurel (0-1x)

Duel Links Card: Aromage%20Laurel

Laurel is a pretty good card to further extend your plays due to its ability to be Special Summoned from the hand if your LP are higher than your opponent’s.

Dried Winds (0-2x)

Duel Links Card: Dried%20Winds

Dried Winds is a solid option to get rid of monsters from the field. Something to note here is that the second effect of this card does not target. It might end up clogging up your backrow sometimes and normally isn’t as viable as a Humid Winds or Blessed Winds, which is why it doesn’t see a lot of play.


Tech Cards

Some of the most played and also most viable Tech Cards for this deck.

Main Deck

Treacherous Trap Hole

Duel Links Card: Treacherous%20Trap%20Hole

Treacherous Trap Hole is one of the if not the most played tech card in Aromage decks at the moment. It synergizes pretty well with the deck since its Trap cards are continuous Traps, meaning that they normally won’t go to the grave and thus not prevent your Treacherous from being activated.

Fiendish Chain

Duel Links Card: Fiendish%20Chain

Fiendish Chain is one of the most expensive backrow cards that, despite this downside, sees play in many competitive decks. Fiendish is great against cards like Aleister the Invoker on their summon to negate their effects and thus disrupting your opponent’s combos.

Void Trap Hole

Duel Links Card: Void%20Trap%20Hole

Void Trap Hole is a rather rarely seen card in the current meta. It’s still a very viable card to prevent your opponent from summoning e.g. Black Rose Dragon and using its effect.

Forbidden Chalice

Duel Links Card: Forbidden%20Chalice

Chalice is another useful cards to negate monster effects. It’s very nice to e.g. prevent a Black Rose Dragon from wiping the entire board. It has also got some Synergy with Splendid Rose, where you can activate Chalice during the Battle Phase on the second attack of Splendid Rose to “boost” it’s ATK up to 2600.


Extra Deck

Samurai Destroyer

Duel Links Card: Samurai%20Destroyer

Samurai Destroyer is a heavily played card in the current Meta since it prevents your opponent from activating cards or effects until the end of the Damage Step if this card battles a monster of your opponent. In addition to that, the opponent’s monster has its effects negated during the Battle Phase of this turn. Its effect to basically revive itself when it’s destroyed by a card effect of your opponent is also of course very useful.

Scrap Dragon

Duel Links Card: Scrap%20Dragon

Scrap Dragon is also a solid pickup for Aromage decks. You can e.g. destroy one of your Aroma monsters to destroy a card your opponent controls and then revive the Aroma monster you just destroyed with Blessed Winds.

Samsara, Dragon of Rebirth

Duel Links Card: Samsara,%20Dragon%20of%20Rebirth

Samsara’s effect to Special Summon a monster from either player’s Graveyard on its destruction or if your opponent sends it to the Graveyard with a card effect is pretty useful to prevent your opponent from getting rid of your board or to prevent lethal.

Armades, Keeper of Boundaries

Duel Links Card: Armades,%20Keeper%20of%20Boundaries

Armades prevents your opponent from activating cards or effects until the End of the Damage Step if it attacks or is being attacked. This effect is useful against both Battle Traps and also monster effects such as Aleister the Invoker.

Brionac, Dragon of the Ice Barrier

Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier

Brionac is a pretty useful card in the current meta since it allows you to play around certain protection effects such as the one of Shiranui Sunsaga for instance.

Black Rose Dragon

Duel Links Card: Black%20Rose%20Dragon

One of this deck’s most feared cards is actually a solid tech choice. Its first effect is, of course, good to wipe the board. Aromage decks do not always have a lot of follow up to that so this effect shouldn’t always be used. Its second effect, which is often forgotten about, allows you to target a Defense position monster your opponent controls, change that target to Attack position and then reduce its ATK to 0. This is very useful against monsters with a lot of ATK such as Blue-Eyes White Dragon for example and can help you to secure a match win.


Other Skills & Cards

LP Boost Alpha

LP Boost Alpha might seem like the perfect skill for Aroma since it gives you an advantage over your opponent’s LP, but that’s not quite the case. LP Boost Alpha doesn’t synergize with Humid Winds at all, because (assuming your opponent has 4000LP) if you have 5000LP and use the effect of Humid to search for an Aroma monster then you won’t get to activate its second effect to gain 500LP since your LP are tied and not lower than your opponent’s.

Wall of Thorns

Duel Links Card: Wall%20of%20Thorns

Wall of Thorns is basically a Mirror Force if a Plant-Type monster you control is attacked. Now, this card seems pretty decent at first look, but it doesn’t really compensate what the deck is missing. You see, a big problem for Aroma decks is a Black Rose Dragon, which can wipe the entire board with its effect, for instance. Due to these circumstances, it’s better to play a card that can negate the effects of monsters such as e.g. Fiendish Chain or Forbidden Chalice than a Wall of Thorns.

Draining Shield

Duel Links Card: Draining%20Shield

Draining Shield also seems like a good card at the first look since it both negates an opponent’s monster and additionally gives you some LP. But again, it doesn’t compensate what the deck is missing, as explained up above.

As you can see, both of these cards seems good at first look, but get worse the closer you look at them. They might be useful sometimes and thus appear pretty viable, but the majority of the time they won’t do that much to benefit your plays. Sometimes they might even end up clogging up your Spell/Trap zones. They’re not unplayable but definitely, a worse choice than a Fiendish Chain or Forbidden Chalice for example.


General Tips

General things to note

  • The effect of Aroma Garden is a “soft” once per turn, meaning that if you have a Garden on your field and one in your hand that you can activate the effect of the Garden on the field and then activate the other Garden from your hand and then activate its effect to boost up your monsters even further.
  • Aromaseraphy Rosemary negate isn’t a standard negate like e.g. Legendary Six Samurai - Shi En. You have to negate your opponent’s card preemptively which means that you can only negate ignition effects like Shiranui Solitaire, continuous effect like Jinzo and mandatory effects on summon like Azure-Eyes Silver Dragon if your opponent is the turn player in the last case. Rosemary can also negate face-up Spell/Trap cards such as Palace of the Elemental Lords which can be quite useful

Chainblocking

In Duel Links, you are not allowed to chose the chain link order of your card’s effects. Instead, there is a set chain link order for the cards, which also applies to your Aroma cards. Now, if you don’t know what the hell I’m talking about, here’s a small explanation: If you gain LP, for instance, due to the effect of Aroma Garden and you have e.g. Aromage Jasmine, Aromaseraphy Rosemary and a Dried Winds on the field then there’s the question which effect will activate first in the chain. In Duel Links there is a certain order, in which the effects will now activate:

Duel Links Card: Aromage%20Jasmine
Duel Links Card: Aromage%20Cananga
Duel Links Card: Aromage%20Rosemary
Duel Links Card: Aromage%20Bergamot
Duel Links Card: Dried%20Winds
Duel Links Card: Aromaseraphy%20Rosemary
Duel Links Card: Aromage%20Laurel
Duel Links Card: Aromage%20Marjoram

So looking back at our example, this means that the effect of Jasmine would activate first (Chain Link 1), then the effect of Dried Winds would activate (Chain Link 2) and finally the effect of Aromaseraphy Rosemary would activate (Chain Link 3). What can we exactly do with this information now though? Well, we can use this Chain Order to Chainblock the effect of a Dark Cavalry for instance. Here’s an example:

You have Aroma Garden, Dried Winds and an Aromage Marjoram on the field and your opponent has a Dark Cavalry with a card in their hand. You activate Aroma Garden to gain 500 LP and your chain of effects starts: Looking back at the order, in which the effects of the Aromage monsters activate, we can see that Dried Winds will activate first, targeting the Dark Cavalry to destroy it, followed by Aromage Marjoram. Dark Cavalry can negate the activation of Spell/Trap cards that target. In this case though, since Dried Winds and Aromage Marjoram activate at the same time and Aromage Marjoram is placed after Dried Winds in the chain, Dark Cavalry won’t get to activate its effect because it got “Chainblocked” by Aromage Marjoram here.

How to chain properly with Rosemary

As I mentioned earlier, you have to negate the effects of cards with Aromaseraphy Rosemary preemptively. It’s like that because Rosemary’s effect activates on LP gain, which means that doesn’t it activate in the same chain as your LP gain effect, but in a new chain after the chain with your LP gain effect has resolved. This means that you cannot negate the effect of a Normal Spell/Trap card like Cards of Consonance for instance since the effect of Rosemary would activate on a new chain when the old chain has already resolved.

  • For ignition effects, such as the effect of Shiranui Spectralsword Shade for instance, you want to activate your LP gain effect as soon as the monster gets summoned so that you can prevent your opponent from using its effect. Something to note for Shiranui Spectralsword Shade’s effect is that your opponent can still tribute it (pay the cost for the effect) but won’t get to activate its effect after tributing it.
  • For Continuous effects, such as the effect of Invoked Purgatrio, for instance, it depends on the effect you’re facing, when you want to chain. In the case of Invoked Purgatrio, you’d normally want to activate your LP gain effect at the start of the Battle Phase, before your opponent attacks. In the mirror match, when facing Aromage Jasmine though, you want to negate her effect on her summon to prevent your opponent from summoning another monster (assuming that your opponent’s LP are higher than your’s).
  • Effects that activate on the summoning of a monster like the effect of Elemental HERO Stratos cannot be negated by Aromaseraphy Rosemary since your LP gain could only be chained to their effect activating and since Rosemary would then activate in a new chain, the old chain with Stratos’s effect activating has already resolved.
  • For face-up Spell/Trap cards such as Palace of the Elemental Lords for instance, you normally want to chain your LP gain effect to their activation so that your opponent cannot use their effects.
  • You’re also able to negate mandatory trigger effects such as the effect of Azure-Eyes Silver Dragon when it’s by the effect of Blue-Eyes Spirit Dragon on your opponent’s turn by chaining your LP gain effect to the effect of Spirit Dragon which makes it tag out. Then the effect of Azure-Eyes Silver Dragon will activate on Chain Link 1 and the effect of Aromaseraphy Rosemary will activate on Chain Link 2, negating it. This technique is also quite nice in the mirror match to negate your opponent’s monsters since the majority of the Aroma monsters have such mandatory trigger effects. In this case, you’d want to chain your LP gain effect to your opponent’s LP gain effect to negate their effect. So for example if your opponent activates Aroma Garden with a face-up Aromage Jasmine on the field and you have Aromaseraphy Jasmine and Blessed Winds on the field, you’d have to chain the effect of Blessed Winds to the activation of the Garden to also gain LP. Then in the next chain, Jasmine will be Chain Link 1 and Rosemary Chain Link 2, thus negating it. You can normally also just negate the effects of your opponent’s Jasmine e.g. in the mirror match preemptively, but this is another way to do it.

Sample Combos

The basic Turn 1 combo for What Grows in the Graveyard:

A turn one Rosemary alongside one of your Continuous Traps, such as in the best case a Blessed Winds can be very nice to disrupt your opponent’s plays.

An example of a LP gain loop combo:

This combo is a pretty good example of what you can do to effectively gain LP.

The “Two Turn Blessed Winds” Combo:

  • Requirements:
  • Cards on the field: Blessed Winds
  • Cards in hand: Any Aroma monster
  • LP: >500
  • Use the effect of Blessed Winds during your opponent’s End Phase to send any Aroma monster from your hand to the Graveyard (to gain 500LP)
  • During your turn, activate the other effect of Blessed Winds again to Special Summon the Aroma monster you sent to the Graveyard last turn.

This combo basically allows you to get another Aroma monster onto your field. It’s worth noting though that this combo is rather rarely used because it requires 2 turns to get it to work. It’s something to keep in mind though since it can also be used to unbrick your hand in some rare occasions like in a case where if you only drew into one Aroma monster and that monster being Aromage Marjoram for example.

The “Double Synchro” Combo:

This combo allows you to end on a board with 2 powerful Synchro monsters. Keep in mind though that Aromaseraphy Angelica will be banished after being used as a Synchro Material for the second time in this combo since it was Special Summoned from the Graveyard by its own effect.


Sample Decks

Duel Links Card: Aromage%20Cananga
Duel Links Card: Aromage%20Jasmine
Duel Links Card: Aromage%20Jasmine
Duel Links Card: Aromaseraphy%20Angelica
Duel Links Card: Aromage%20Bergamot
Duel Links Card: Aromage%20Marjoram
Duel Links Card: Aromage%20Rosemary
Duel Links Card: Aromage%20Rosemary
Duel Links Card: Aroma%20Garden
Duel Links Card: Aroma%20Garden
Duel Links Card: Aroma%20Garden
Duel Links Card: Aroma%20Gardening
Duel Links Card: Aroma%20Gardening
Duel Links Card: Aroma%20Gardening
Duel Links Card: Humid%20Winds
Duel Links Card: Humid%20Winds
Duel Links Card: Void%20Trap%20Hole
Duel Links Card: Void%20Trap%20Hole
Duel Links Card: Blessed%20Winds
Duel Links Card: Blessed%20Winds
Duel Links Card: Black%20Rose%20Dragon
Duel Links Card: Brionac,%20Dragon%20of%20the%20Ice%20Barrier
Duel Links Card: Aromaseraphy%20Rosemary
Duel Links Card: Aromaseraphy%20Rosemary
Duel Links Card: Vulcan%20the%20Divine
Duel Links Card: Mist%20Bird%20Clausolas

Side Deck:

Duel Links Card: Artifact%20Lancea
Duel Links Card: Artifact%20Lancea
Duel Links Card: Rose%20Archer
Duel Links Card: Rose%20Archer
Duel Links Card: Fiendish%20Chain
Duel Links Card: Dried%20Winds

Matchups

Crystrons

Crystrons are a deck that can easily bring out their boss monster Crystron Quariongandrax that can easily wipe all of your monsters within 2-3 turns:

Some general tips:

  • Crystron Citree and Crystron Rion can only use their effect during your Main Phase or your Battle Phase. This allows you to play around their effects by negating their effects during either your Draw Phase or your Standby Phase.

Some useful cards in this matchup:

  • Aromaseraphy Rosemary can negate the effects of e.g. Citree or Rihan during the Draw and Standby Phase
  • Treacherous Trap Hole is also very useful to get rid of the monsters on their board.
  • Aromage Marjoram can banish Crystrons from your opponent’s Graveyard to make it harder for your opponent to conduct their combos.

Blue-Eyes

Blue-Eyes decks are capable of bringing out monsters with a lot of ATK while also being able to easily get rid of backrow cards:

  • Dragon Spirit of White is a very dangerous card for you that allows your opponent to banish one of you backrow cards.
  • Vermillion Dragon Mech is another card you should be looking out for since it can destroy either one of your monsters or one of your backrow cards.

Some general tips:

Useful cards in this matchup:


Elementsaber-Invoked

Elementsaber-Invoked is a deck that is known for its backrow-heavy playstyle while also being able to bring out monsters with a lot of ATK:

  • Elementsaber Molehu is pretty annoying to deal with since it allows your opponent to flip a monster you control face-down.
  • Invoked Cocytus is a card to look out for since you cannot deal with it that easily due to its high defence and its effect of not being targetable and destroyable by card effects.

Some general tips:

  • If you have more LP than your opponent and one of your Plant-Type monsters attacks one of your opponent’s Invoked Monsters and you have a Aromage Rosemary on your field then your opponent cannot discard an Aleister the Invoker to boost up their Invoked monster’s ATK.
  • Elementsaber-Invoked’s Fusion Spell Invocation allows them to use your Graveyard as materials for their Fusion monsters. Therefore you want to try and clear your Graveyard from monsters they could use to fuse such as e.g. Aromage Rosemary.
  • Aromaseraphy Rosemary can negate their Field Spell Palace of the Elemental Lords

Useful cards in this matchup:

  • Blessed Winds can be used to both shuffle a Plant-Type monster from your Graveyard into the deck and at the same time preventing your opponent from using these monsters in your Graveyard as materials for their Fusion summon.
  • Aromage Bergamot can be very viable since it’s your best option to get rid of Invoked Cocytus since it can get up to a lot of ATK and also inflicts piercing damage.
  • Aromage Marjoram can banish cards from your opponent’s Graveyard which can be very useful to prevent them from fusing with their Spell Invocation e.g.
  • Aromaseraphy Rosemary is also a viable card since it can negate the effect of e.g. an Invoked Purgatrio making the ATK boost from its own effect useless. It can also be nice to force your opponent to activate Elementsaber Molehu’s effect early.

Thunder Dragon

Thunder Dragon is a deck that is able to maintain a powerful board over the duel and that is also able to make comebacks.

  • Black Rose Dragon is one of the scariest cards in Thunder Dragon decks since it can wipe the entire board.
  • Another big threat is the newly released Chaos Dragon Levianeer which allows your opponent to banish 3 LIGHT / DARK Attribute monsters from their Graveyard in order to summon it. On summon, Levianeer will (in most cases) destroy 2 cards you control. And its summoning condition is also pretty good for Thunder Dragon decks since their monsters also have effects that apply when banished.

Some general tips are:

  • !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! TBA

Some useful cards:


Shiranui

Shiranui is a deck that mainly focuses around using their Graveyard and their banished monsters to conduct their combos:

  • Shiranui Sunsaga is their main boss monster with 3500 ATK and the effect to protect itself and other Shiranui monsters on the field. It has also got an effect to destroy cards you control on Special Summon.
  • Shiranui Spectralsword can banish itself and another non-tuner Zombie-Type monster to Special Summon a Zombie-Type Synchro monster from the Extra deck whose level is equal to the levels of the two banished cards. (Note: This effect sounds like a Synchro Summon but is NOT treated as one but as a Special Summon instead)

Some general tips:

Useful cards in this matchup:

  • Aromaseraphy Rosemary is great for negating your opponent’s monsters effects. It can negate the effects of a Shiranui Squiresaga to prevent your opponent from destroying one of your backrow cards
  • Aromage Rosemary can deal with the Shiranui monster by changing them into Defense Position. Rosemary also stops the effects from monsters that are banished from the protection effect of Shiranui Sunsaga, but NOT the protection effect itself.
  • Aromage Bergamot can be good in combination with Aromage Rosemary to inflict a lot of piercing damage to your opponent.
  • Aromage Marjoram is also great for banishing your opponent’s core cards such as Shiranui Spectralsword from their Graveyard to disrupt their plays.

Blackwings

Blackwings is rather a going second deck with a lot of combos that can also establish a good board on turn 1:

  • Blackbird Close is a card you should be really aware of since it can be activated from your opponent’s hand if they control a “Blackwing” Synchro Monster.

Some general tips:

Useful cards in this matchup:


Darklord

Darklord decks have been popular for a very long time due to their ability to establish very strong boards despite the nerfs they’ve faced over the time:

  • Their Trap Card The Sanctified Darklord can easily ruin your day if your opponent has e.g. a Darklord Nasten on the field because they then have got access to two negates. Another important thing to note about this card is that it doesn’t target.

Some general tips:

  • If your LP are higher than your opponent’s and you attack with a Plant-Type monster while Aromage Rosemary is on the field, your opponent won’t be able to activate the protection effect of Darklord Tezcatlipoca

Useful cards in this matchup:

  • Aromage Marjoram is really good in this matchup since it allows you to banish your opponent’s Darklord Spell/Trap cards to prevent them from recycling them.

Dark Magician

Dark Magician decks tend to be rather Spell/Trap card hefty but are also able to bring out high ATK monsters:

  • Their most important Spell Card Dark Magical Circle allows them to banish a card that you control, which can definitely hurt a lot.
  • Magician Navigation can banish itself from the Graveyard to negate the effects of a face-up Spell/Trap card you control if your opponent controls a Dark Magician. This effect is very annoying against all of your Spell/Trap cards.

Some general tips:

Useful cards in this matchup:


Masked HEROes

Masked Heroes is a deck that can both deal with backrow cards while also being able to bring out high ATK Fusion monsters:

  • Elemental HERO Stratos is one of their best cards that allows them to both search for a HERO monster and destroying your Spell/Trap cards.
  • Masked HERO Anki is a card to be aware of since it allows your opponent to add another Mask Change to their hand after destroying one of your monsters. It’s also capable of attacking you directly with the cost of halving its the damage you take.
  • Masked HERO Blast can also be annoying since it allows your opponent to return a Spell/Trap card you control back to your hand. Its other effect to halve the ATK of one of your monsters can also be annoying to deal with.

Some general tips:

Useful cards in this matchup:


Cyber Dragon

Cyber Dragon decks are able to destroy your board while being able to bring out strong Fusion Monsters:

  • Cybernetic Overflow is definitely a problem since it can banish your opponent’s Cyber Dragon cards to destroy cards you control. They can then use their banished Cyber Dragons with Cyberload Fusion to Fusion Summon.
  • Their Skill Cyber Style allows them to play a Proto-Cyber Dragon from outside their deck for every 1000 LP they are below 4000 LP to use as additional Fusion Materials

Some general tips:

  • Cybernetic Overflow doesn’t target, meaning that you don’t exactly know which cards they’re going to hit with it.
  • Try to play around Cyber Style as much as you can to prevent them from getting even more Materials for their Monsters.

Useful cards in this matchup:


Ritual Beasts

Ritual Beast decks banish their field, in order to go into Fusion Monsters like Ritual Beast Ulti-Apelio:

  • Spiritual Beast Tamer Winda’s effect on her destruction allows your opponent to summon either a Main Deck or an Extra Deck Monster of their choice.
  • Herald of the Abyss is also a quite annoying card that is played in Ritual Beast decks

Some general tips:

  • If you have a Blessed Winds in your Spell/Trap Card Zone, a Herald of the Abyss is easier to deal with since you can just revive your (Aroma) monster that was just sent to the Graveyard
  • Ritual Beast decks tend to play Sphere Kuriboh, so having a Aromage Rosemary out on the field while having higher LP than your opponent is pretty nice.

Useful cards in this matchup:


Aroma (Mirror Match)

In the Mirror Match, you want to get out a Aromaseraphy Rosemary pretty fast to e.g. negate your opponent’s Aroma Garden or the effect of an opponent’s Aromage Jasmine. Aromaseraphy Rosemary can also negate the effects of e.g. a face-up Blessed Winds which forces your opponent to activate it early. Cards like Fiendish Chain are also considered to be a pretty good choice in the mirror match since it can really hurt this deck by targeting e.g. a Aromage Jasmine or a Aromaseraphy Rosemary with it. Aromage Cananga also isn’t the worst choice since it can target and then return Spell/Trap cards back to their hand which forces your opponent to activate them early. Aromage Marjoram can also be crucial to banish your opponent’s Aroma monster from their Graveyard, to prevent your opponent from using Blessed Winds’s effect on them.

How to beat Aroma decks Aroma decks are heavily relying on their Spell/Trap cards, so any kind of backrow removal is pretty effective. In the best case, you want to aim for Blessed Winds since that is a very important card that gives Aroma decks a lot of combo potential. An incredibly good side deck card against Aroma is Bad Reaction to Simochi since it turns every LP gain effect into an LP loss effect and thus shuts down the majority of plays this deck has.


Final Thoughts

Aromage is a deck with a lot of future potential that you should really keep an eye on. With more support for this deck like Aromaseraphy Sweet Marjoram for example, it might be able to secure itself a crucial spot in the Meta one day.


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