This is the 25th Main Box and was released on December 31st, 2019. Future Horizon introduces the Superheavy Samurai, Artifact, PSY-Frame, and Heroic archetype and adds support for Cyber Dragon, Dark Magician, Synchron, and Thunder Dragon decks.
This box will have a big influence on the metagame. For the first time in a few boxes, we will get a very good generic card that almost very deck can use at least in their side deck. Artifact Lancea will be used in multiple decks to counter Elementsaber, Ritual Beast, Crystron and potentially Shiranui. It’s a great generic staple that has been used for a long time in the TCG and will stay relevant for a long time. Not sure if you really want 3 of this against everything but I would recommend to get at least 2 copies of this strong card.
Chain Disappearance is the next UR card who might be very relevant from this box. Being able to Banish all copies of Aleister the Invoker, Blackwing - Oroshi the Squall orShiranui Spectralsword can decide a whole game on its own. As opposed to Artifact Lancea, Chain Disappearance will be mostly used a side deck card in my opinion.
With Dark Magical Circle Dark Magician will gain a lot of consistency and power. Having non-destruction removal you can trigger with your own cards like Magician Navigation will be very powerful. Dark Magical Circle and Magicians Navigation Turn 1 going first is an incredibly strong opening that can counter a lot of decks. To overcome an Invoked Cocytus they still need either Synchros or tech cards like Floodgate Trap Hole or The Eye of Timaeus into Dark Cavalry. Their brick potential with multiple Dark Magicians is still high, especially if you don’t manage to get it into your first hand. A Trick up the Sleeve might be something to try but this can result in multiple Dark Magicians which could be even worse. It’s High Potential for now but there is a high chance that Dark Magician will end on the Tier list at some point. I am looking forward to seeing how this deck will do in the competitive environment.
Cyber Dragons are getting a lot of new support cards. While you might only need one copy of the UR Overload Fusion since it’s a Normal Spell the new SRs Cyberload Fusion and Cyber Dragon Core will be needed at three copies for sure. With Chimeratech Rampage Dragon they get a boss monster that is able to destroy the opponent backrow cards. And with Cyberload Fusion you can make those fusion summons at the end of your opponents turn to dodge Artifact Lancea and avoid the downsides of Cyberload. Cyber Dragon will most likely struggle with boss monsters like Invoked Cocytus since they basically need Cyber End Dragon or a huge Chimeratech Overdragon to out it. I think the deck will mostly be played with Cyber Style and cards like Herald of the Abyss can be good to get rid of annoying monsters while also triggering the Skill.While their turn 1 might be not as powerful as Dark Magician their power potential is definitely huge. I expect Cyber Dragons to be on the Tier List at some point for sure.
Superheavy Samurais are a completely new archetype of this box. They are able to summon multiple synchros per turn that have strong effects. Superheavy Samurai Ogre Shutendoji is their XX-Saber Huynlei to get rid of the opponent’s backrow and if they are able to successfully summon Superheavy Samurai Beast Kyubi they have a huge beatstick you cant easily get rid off. Superheavy Samurai Stealth Ninja is a great generic LV7 Synchro they can make on the opponent’s turn that can resummon itself in the next turn for more extended Synchro plays. The main problem here is that a single Paleozoic Canadia or Floodgate Trap Hole is able to interrupt their whole combo of equipping Superheavy Samurai Soulpeacemaker and Superheavy Samurai Soulpiercer. Due to their effects they are not able to play any Spell / Trap cards that could hit the grave so only permanent cards like Shadow-Imprisioning Mirror and Field Spells could be interesting. Overall a very interesting new archetype but I think they will struggle quite a lot in the currently backrow dominated meta game.
Chimeratech Rampage Dragon is a great fusion. The ability to remove 2-4 Spell / Trap cards is great and frees the field for other fusion monsters you can now make with Overload Fusion and Cyberload Fusion. The ability to mill LIGHT machines to gain more attacks in the same battle phase is great as it helps gather materials for your fusions but Rampage only has 2100 ATK so you’re probably going to use this effect only to fuse with Cyberload.
Cyber Dragon Core searches stuff on Normal and the second effect helps gather fusion material on the field. Cybernetic Overflow is strong as you can banish Cyber Dragons to pop the opponent’s field and then use Cyberload Fusion to recycle the banished cards to make the Chimeratechs. Note that Cyberload blocks attacks only for the rest of the turn, so you can fuse in battle phase after using your other monsters’ attacks.
Superheavy Samurai are similar to Invoked Cocytus but they apply the DEF stat when they attack. The gimmick of the deck is to have no Spell or Trap cards so the only way to deal with backrow is with Superheavy Samurai Ogre Shutendoji…if you can make it without getting Paleozoic Canadia’d. Not bad but could be better
For Synchrons we have both Lefty Driver and Righty Driver but their combined level is 4 so we need a level modulation Skill to even use them for “Warrior” Synchros. Rush Warrior is a great hand trap for Synchro Warriors that also allows you to recycle Synchron cards once it goes to the grave.
Thunder Dragonduo is a searchable boss monster. Gives the deck a heavy beater that boosts itself from hand trap activations. It also recycle Thunder Dragons but during your opponent’s end phase. It’s also a generic Chaos monster so it could be used in other decks.
PSY-Frames: If your opponent can deal with PSY-Frame Circuit you lose. PSY-Framelord Zeta is great and it’s probably going to be used as a generic Level 7 Synchro with his Quick Effect to banish ATK Position monsters, dodging backrow in the process
The following cards can be summoned in Crystron Decks:
Superheavy Samurai Swordmaster Musashi - Can recover a Machine-Type in the graveyard on summon, including Crystrons!
Superheavy Samurai Stealth Ninja - A big body, 2800 DEF is respectable and larger than Samurai Destroyer’s ATK. Also, it can attack directly for 1400 Damage and recovers itself if it’s destroyed by a card effect.
Synchro Fusionist - This card might have potential in decks that can reliably Synchro Summon and use the Fusion mechanic to extend plays. It has some regional tops in the TCG because of its ability to search Instant Fusion and Brilliant Fusion. Though this card will be competing with Keeper of Dragon Magic, I think we should keep an eye on this card.
Endless Decay - While I don’t think this card will be particularly good in any competitive setting, I think this has potential in Raid Events (Editor’s Note: Will most likely be banned from Raid Events).
PSY-Frame: The entire deck relies on your opponent to make a play while you don’t control monsters, the PSY-Frame Gears we will get only negate Trap cards and trigger upon a summon (the only one that will happen every game), basically the only good way to play the deck relies on having PSY-Frame Circuit on the field to be able to Synchro Summon during your opponent’s turn when you will summon your monsters, so if your opponent has a Cosmic Cyclone for the field spell this deck just loses, but if you get to summon PSY-Framelord Zeta this deck can get very annoying
Artifacts: You can get the best from this deck by destroying your own Artifacts during your opponent’s turn, but we only have 3 Spell / Trap zones in Duel Links so you will have 2 Artifacts set and maybe a Double Cyclone or something like that to trigger them so you need their effects to be very effective. Sadly none of them do anything to your opponent’s turn aside from Artifact Lancea which is matchup dependent. I don’t think this deck will be good, especially with Cosmic Cyclone being one of the most played cards right now, Artifact Lancea is a great side deck card though.
Cyber Dragons: Finally we can have a real Cyber Dragon deck
Chimeratech Rampage Dragon: This card can deal with backrow by itself, that will help the deck a lot clearing the field for the otk, it can also gain additional attacks so you can just win by summoning this card.
Cyber Dragon Core: Finally a good normal summon for this deck. On normal summon it can search your Cybernetic Overflow or Cyberload Fusion to give you a follow up play which the deck really lacked before. You can also use its GY effect to summon a Cyber Dragon from the deck to keep gaining mosters to fuse with, great card for the deck.
Overload Fusion: This card is amazing for the deck, being able to fuse from the grave to summon chimeratech rampage dragon is really good, also a good follow-up when your monster gets Floodgate Trap Hole’d after a Polymerization play.
Cybernetic Overflow: Pretty much a searchable Dustflame Blast for this deck, you need to banish monster with different levels so you need to play Cyber Dragon Core, Cyber Dragon Vier and Cyber Dragon if you want to destroy 3 cards (or you can just play Core and Cyber Dragon and use Cyber Style for Proto-Cyber Dragon), after that having your monsters banished isn’t a big deal because you can shuffle them back with Cyberload Fusion, also if it gets destroyed it can search another copy or Cyber Repair Plant. Crazy card overall.
Superheavy Samurai: The first thing you need to know about this deck is that you can’t run any Spells or Traps, every monster can attack while in DEF (just like Invoked Cocytus but they use their DEF points in battle), and “Superheavy Samurai Soul” monsters are like equip cards for the deck main monsters
Superheavy Samurai Wagon: The only UR from this deck, it can search any “Superheavy Samurai Soul” monster, so you can search Superheavy Samurai Soulpeacemaker to tribute this equipped monster to summon any monster from the deck as a basic combo, you either search an equip or summon whatever you want.
Superheavy Samurai Big Waraji: it’s a free Level 5 for the deck, you will very likely use it to Synchro summon
Superheavy Samurai Swordmaster Musashi: on summon it adds a monster from your GY to your hand, you can recycle your Wagon or reuse Trumpeter to climb to Level 7, seems better in Crystrons than here.
Superheavy Samurai Ogre Shutendoji: On summon destroy all Spells / Traps, pretty strong and simple, good card.
Superheavy Samurai Stealth Ninja: It can poke directly for 1400 while having 2800 DEF for normal battles, reminds me of Cyberdark Edge but way better, it can bring itself back from the GY if it’s destroyed by card effects, pretty good.
Superheavy Samurai Beast Kyubi: I don’t think you will summon this easily without a level manipulation skill, it’s good to deal with really big monsters, can clear a Darklord board if equiped with Superheavy Samurai Soulhorns.
I don’t know if this deck will be Top Tier in a possible backrow heavy meta, but it has some really good cards, we’ll see if someone finds a strong way to play the deck, but it definetly looks really fun.
Constellar Not much to talk about really, Constellar Leonis can let you summon your high level monsters which don’t really do anything, just wait for Xyz if you like this deck.
Tragoedia: Great generic card to prevent an OTK, I don’t think a lot of decks can take advantage of its effect to take control of a monster
Chain Disappearance: Great side deck card against Invoked being able to banish every copy of Aleister the Invoker basically getting rid of the Invoked engine for the entire game. Crazy if you can resolve it.
Artifact Lancea: This cards is incredible in the current format, it’s able to deny an Invocation, prevent a Shiranui Spectralsword play and it can even stop an entire Ritual Beast turn for free. It competes with Poisonous Winds in the RB matchup, the big difference is that you can’t use Cosmic Cyclone against a Lancea in the hand so it’s a safer play, but it only works for that turn so you need to capitalize on that. Overall is really good in a lot of matchups so it’s a very versatile side deck card, I can see everyone having at least 2-3 copies in their side now.
Stardust Spark Dragon: It’s ok as a Turn 1 Synchro, i don’t think any Synchro deck has room for it except /Assault Mode, where you can summon it if you don’t have any good backrow like Assault Counter.
Krebons: It can prevent an OTK and enable a Skill in the process, sadly it doesn’t have any good synergy with any deck at the moment.
PSY-FrameLord Zeta: Good generic synchro, it has good stats so your opponent will have to special summon something to get rid of it, then you can use its effect to disrupt your opponent, it’s good to deal with monsters that are hard to destroy.
Thunder Dragonduo: It’s searchable with Thunder Dragondark, can trigger your monster effects by banishing from the GY and it can get over 3000 ATK, which was something the deck was lacking, I don’t think it’s enough to make Thunder Dragons top tier but great support anyways.
Dark Magical Circle: Great card, non-destroying removal, it’s searchable with Magician’s Rod and it boosts the consistency of the deck by itself, right now I don’t think you will be able to banish cards more than 2-3 times with this but it’s ok if you can push for game. The downsides of this card are that you can’t banish more than once even if you have twp copies on the field, and if you have to use more than one to get cards from your deck it can block all your spell/trap zones so players have to be careful with that, very nice card for Dark Magician overall.
Righty Driver and Lefty Driver: Righty can summon Lefty from everywhere and it also replaces any synchron, it’s a great card but the problem is that Righty + Lefty gives you a Level 3 or Level 4 Synchro, so maybe you need to play a Level manipulation skill to make it better
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